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A Novel Technique for Avoiding Plateaus of Greedy Best-First Search in Satisficing Planning

AAAI Conferences

Heuristic functions play an important role in drastically improving performance of satisficing planners based on greedy best-first search (GBFS). While automatic generation of heuristic functions (e.g., (Hoffmann and Nebel 2001; Helmert 2006)) enables state-of-the-art satisficing planners to solve very complicated planning problems including benchmarks in the International Planning Competitions, accurate evaluations of nodes still remain as a challenging task. Although GBFS is fundamental and powerful in planning, it has an essential drawback when heuristic functions return inaccurate estimates. Assume that a heuristic function underestimates the difficulties of unpromising nodes. Then, since GBFS must expand nodes with small heuristic values first, it spends most of time in searching only unpromising areas and delays moving to the promising part. Previous work tackles this issue by adding a diversity to search, which is an ability in simultaneously exploring different parts of the search space to bypass large errors in heuristic functions. Several algorithms combined with diversity (e.g., K-best-first search (KBFS) in (Felner, Kraus, and Korf 2003)) are empirically shown to be superior to naive best-first search algorithms. However, they still have limited diversity, since they do not immediately expand nodes mistakenly evaluated as very unpromising ones. This paper presents a new technique called diverse best-first search (DBFS) , which incorporates a diversity into search in a different way than previous search-based approaches. We show empirical results clearly showing that DBFS is effective in satisficing planning.


A Preliminary Evaluation of Machine Learning in Algorithm Selection for Search Problems

AAAI Conferences

Machine learning is an established method of selecting algorithms to solve hard search problems. Despite this, to date no systematic comparison and evaluation of the different techniques has been performed and the performance of existing systems has not been critically compared to other approaches. We compare machine learning techniques for algorithm selection on real-world data sets of hard search problems. In addition to well-established approaches, for the first time we also apply statistical relational learning to this problem. We demonstrate that most machine learning techniques and existing systems perform less well than one might expect. To guide practitioners, we close by giving clear recommendations as to which machine learning techniques are likely to perform well based on our experiments.


Automatic Move Pruning in General Single-Player Games

AAAI Conferences

Move pruning is a low-overhead technique for reducing the size of a depth first search tree. The existing algorithm for automatically discovering move pruning information is restricted to games where all moves can be applied to every state. This paper demonstrates an algorithm which handles a general class of single player games. It gives experimental results for our technique, demonstrating both the applicability to a range of games, and the reduction in search tree size. We also provide some conditions under which move pruning is safe, and when it may interfere with other search reduction techniques.


A Novel Technique for Compressing Pattern Databases in the Pancake Sorting Problems

AAAI Conferences

In this paper we present a lossless technique to compress pattern databases (PDBs) in the Pancake Sorting problems. This compression technique together with the choice of zero-cost operators in the construction of additive PDBs reduces the memory requirement for PDBs in these problems to a great extent, thus making otherwise intractable problems able to be efficiently handled. Also, using this method, we can construct some problem-size independent PDBs. This precludes the necessity of constructing new PDBs for new problems with different numbers of pancakes. In addition to our compression technique, by maximizing over the heuristic value of additive PDBs and the modified version of the gap heuristic, we have obtained powerful heuristics for the burnt pancake problem.


Scalable Distributed Monte-Carlo Tree Search

AAAI Conferences

Monte-Carlo Tree Search (MCTS) is remarkably successful in two-player games, but parallelizing MCTS has been notoriously difficult to scale well, especially in distributed environments. For a distributed parallel search, transposition-table driven scheduling (TDS) is known to be efficient in several domains. We present a massively parallel MCTS algorithm, that applies the TDS parallelism to the Upper Confidence bound Applied to Trees (UCT) algorithm, which is the most representative MCTS algorithm. To drastically decrease communication overhead, we introduce a reformulation of UCT called Depth-First UCT. The parallel performance of the algorithm is evaluated on clusters using up to 1,200 cores in artificial game-trees. We show that this approach scales well, achieving 740-fold speedups in the best case.


State-Set Search

AAAI Conferences

State-set search is state space search when the states being manipulated by the search algorithm are sets of states from some underlying state space. State-set search arises commonly in planning and abstraction systems, but this paper provides the first formal, general analysis of state-set search. We show that the state-set distance computed by planning systems is different than that computed by abstraction systems and introduce a distance in between the two, dww, the maximum admissible distance. We introduce the concept of a multi-abstraction, which maps a state to more than one abstract state in the same abstract space, describe the first implementation of a multi-abstraction system that computes dww, and give initial experimental evidence that it can be superior to domain abstraction.


Graduated Fidelity Motion Planning

AAAI Conferences

This paper presents an approach to differentially constrained robot motion planning and efficient re-planning. Satisfaction of differential constraints is guaranteed by the search space which consists of motions that satisfy the constraints by construction. Any systematic replanning algorithm, e.g. D*, can be utilized to search the state lattice to find a motion plan that satisfies the differential constraints, and to repair it efficiently in the event of a change in the environment. Further efficiency is obtained by varying the fidelity of representation of the planning problem. High fidelity is utilized where it matters most, while it is lowered in the areas that do not affect the quality of the plan significantly. The paper presents a method of modifying the fidelity between replans, thereby enabling dynamic flexibility of the search space, while maintaining its compatibility with replanning algorithms. The approach is especially suited for mobile robotics applications in unknown challenging environments. We successfully applied the motion planner on a real robot: the planner featured 10Hz average replan rate on minimal computing hardware, while satisfying the car-like differential constraints.


Deadline-Aware Search Using On-Line Measures of Behavior

AAAI Conferences

In many applications of heuristic search, insufficient time isavailable to find provably optimal solutions. We consider thecontract search problem: finding the best solution possible within agiven time limit. The conventional approach to this problem is to usean interruptible anytime algorithm. Such algorithms return a sequenceof improving solutions until interuppted and do not consider theapproaching deadline during the course of the search. We propose anew approach, Deadline Aware Search, that explicitly takes the deadlineinto account and attempts to use all available time to find a singlehigh-quality solution. This algorithm is simple and fully general: itmodifies best-first search with on-line pruning. Empirical results onvariants of gridworld navigation, the sliding tile puzzle, and dynamicrobot navigation show that our method can surpass the leading anytimealgorithms across a wide variety of deadlines.


Pruning Techniques for the Increasing Cost Tree Search for Optimal Multi-agent Pathfinding

AAAI Conferences

We address the problem of optimal path finding for multiple agents where agents must not collide and their total travel cost should be minimized. Previous work used traditional single-agent search variants of the A* algorithm. In Sharon et. al. (2011), we introduced a novel two-level search algorithm framework for this problem. The high-level searches a novel search tree called increasing cost tree (ICT). The low-level performs a goal test on each ICT node. The new framework, called ICT search (ICTS), showed to run faster than the previous state-of-the-art A* approach by up to three orders of magnitude in many cases. In this paper we focus on the low-level of ICTS which performs the goal test. We introduce a number of optional pruning techniques that can significantly speed up the goal test. We discuss these pruning techniques and provide supporting experimental results.


Improved Prediction of IDA*'s Performance via Epsilon-Truncation

AAAI Conferences

Korf, Reid, and Edelkamp launched a line of research aimed at predicting how many nodes IDA* will expand with a given cost bound. This paper advances this line of research in three ways. First, we identify a source of prediction error that has hitherto been overlooked. We call it the ``discretization effect''. Second, we disprove the intuitively appealing idea that a ``more informed'' prediction system cannot make worse predictions than a ``less informed'' one. More informed systems are more susceptible to the discretization effect, and in several of our experiments the more informed system makes poorer predictions. Our third contribution is a method, called ``$\epsilon$-truncation'', which makes a prediction system less informed, in a carefully chosen way, so as to improve its predictions by reducing the discretization effect. In our experiments $\epsilon$-truncation rarely degraded predictions; in the vast majority of cases it improved predictions, often substantially.