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Core-Guided Binary Search Algorithms for Maximum Satisfiability
Heras, Federico (University College Dublin) | Morgado, Antonio (University College Dublin) | Marques-Silva, Joao (University College Dublin)
Several MaxSAT algorithms based on iterative SAT solving have been proposed in recent years. These algorithms are in general the most ef๏ฌcient for real-world applications. Existing data indicates that, among MaxSAT algorithms based on iterative SAT solving, the most ef๏ฌcient ones are core-guided, i.e. algorithms which guide the search by iteratively computing unsatis๏ฌable subformulas (or cores). For weighted MaxSAT, core-guided algorithms exhibit a number of important drawbacks, including a possibly exponential number of iterations and the use of a large number of auxiliary variables. This paper develops two new algorithms for (weighted) MaxSAT that address these two drawbacks. The ๏ฌrst MaxSAT algorithm implements core-guided iterative SAT solving with binary search. The second algorithm extends the ๏ฌrst one by exploiting disjoint cores. The empirical evaluation shows that core-guided binary search is competitive with current MaxSAT solvers.
Online Graph Pruning for Pathfinding On Grid Maps
Harabor, Daniel Damir (NICTA and The Australian National University) | Grastien, Alban (NICTA and The Australian National University)
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such as robotics and video games. The state-of-the-art is dominated by hierarchical pathfinding algorithms which are fast and have small memory overheads but usually return suboptimal paths. In this paper we present a novel search strategy, specific to grids, which is fast, optimal and requires no memory overhead. Our algorithm can be described as a macro operator which identifies and selectively expands only certain nodes in a grid map which we call jump points. Intermediate nodes on a path connecting two jump points are never expanded. We prove that this approach always computes optimal solutions and then undertake a thorough empirical analysis, comparing our method with related works from the literature. We find that searching with jump points can speed up A* by an order of magnitude and more and report significant improvement over the current state of the art.
Computing an Extensive-Form Perfect Equilibrium in Two-Player Games
Gatti, Nicola (Politecnico di Milano) | Iuliano, Claudio (Politecnico di Milano)
Equilibrium computation in games is currently considered one of the most challenging issues in AI. In this paper, we provide, to the best of our knowledge, the first algorithm to compute a Selten's extensive-form perfect equilibrium (EFPE) with two--player games. EFPE refines the Nash equilibrium requiring the equilibrium to be robust to slight perturbations of both players' behavioral strategies. Our result puts the computation of an EFPE into the PPAD class, leaving open the question whether or not the problem is hard. Finally, we experimentally evaluate the computational time spent to find an EFPE and some relaxations of EFPE.
Heuristic Search for Large Problems With Real Costs
Hatem, Matthew (University of New Hampshire) | Burns, Ethan (University of New Hampshire) | Ruml, Wheeler (University of New Hampshire)
The memory requirements of basic best-first heuristic search algorithms like A* make them infeasible for solving large problems. External disk storage is cheap and plentiful com- pared to the cost of internal RAM. Unfortunately, state-of- the-art external memory search algorithms either rely on brute-force search techniques, such as breadth-first search, or they rely on all node values falling in a narrow range of in- tegers, and thus perform poorly on real-world domains with real-valued costs. We present a new general-purpose algo- rithm, PEDAL, that uses external memory and parallelism to perform a best-first heuristic search capable of solving large problems with real costs. We show theoretically that PEDAL is I/O efficient and empirically that it is both better on a stan- dard unit-cost benchmark, surpassing internal IDA* on the 15-puzzle, and gives far superior performance on problems with real costs.
Planning in Domains with Cost Function Dependent Actions
Phillips, Mike (Carnegie Mellon University) | Likhachev, Maxim (Carnegie Mellon University)
In a number of graph search-based planning problems, the value of the cost function that is being minimized also affects the set of possible actions at some or all the states in the graph. For example, in path planning for a robot with a limited battery power, a common cost function is energy consumption, whereas the level of remaining energy affects the navigational capabilities of the robot. Similarly, in path planning for a robot navigating dynamic environments, a total traversal time is a common cost function whereas the timestep affects whether a particular transition is valid. In such planning problems, the cost function typically becomes one of the state variables thereby increasing the dimensionality of the planning problem, and consequently the size of the graph that represents the problem. In this paper, we show how to avoid this increase in the dimensionality for the planning problems whenever the availability of the actions is monotonically non-increasing with the increase in the cost function. We present three variants of A* search for dealing with such planning problems: a provably optimal version, a suboptimal version that scales to larger problems while maintaining a bound on suboptimality, and finally a version that relaxes our assumption on the relationship between the cost function and action space. Our experimental analysis on several domains shows that the presented algorithms achieve up to several orders of magnitude speed up over the alternative approaches to planning.
Conjunctive Representations in Contingent Planning: Prime Implicates Versus Minimal CNF Formula
To, Son Thanh (New Mexico State University) | Son, Tran Cao (New Mexico State University) | Pontelli, Enrico (New Mexico State University)
This paper compares in depth the effectiveness of two conjunctive belief state representations in contingent planning: prime implicates and minimal CNF, a compact form of CNF formulae, which were initially proposed in conformant planning research (To et al. 2010a; 2010b). Similar to the development of the contingent planner CNFct for minimal CNF (To et al. 2011b), the present paper extends the progression function for the prime implicate representation in (To et al. 2010b) for computing successor belief states in the presence of incomplete information to handle non-deterministic and sensing actions required in contingent planning. The idea was instantiated in a new contingent planner, called PIct, using the same AND/OR search algorithm and heuristic function as those for CNFct. The experiments show that, like CNFct, PIct performs very well in a wide range of benchmarks. The study investigates the advantages and disadvantages of the two planners and identifies the properties of each representation method that affect the performance.
Anytime Nonparametric A*
Berg, Jur van den (University of North Carolina at Chapel Hill) | Shah, Rajat (University of California, Berkeley) | Huang, Arthur (University of California, Berkeley) | Goldberg, Ken (University of California, Berkeley)
Anytime variants of Dijkstra's and A* shortest path algorithms quickly produce a suboptimal solution and then improve it over time. For example, ARA* introduces a weighting value "epsilon" to rapidly find an initial suboptimal path and then reduces "epsilon" to improve path quality over time. In ARA*, "epsilon" is based on a linear trajectory with ad-hoc parameters chosen by each user. We propose a new Anytime A* algorithm, Anytime Nonparametric A* (ANA*), that does not require ad-hoc parameters, and adaptively reduces varepsilon to expand the most promising node per iteration, adapting the greediness of the search as path quality improves. We prove that each node expanded by ANA* provides an upper bound on the suboptimality of the current-best solution. We evaluate the performance of ANA* with experiments in the domains of robot motion planning, gridworld planning, and multiple sequence alignment. The results suggest that ANA* is as efficient as ARA* and in most cases: (1) ANA* finds an initial solution faster, (2) ANA* spends less time between solution improvements, (3) ANA* decreases the suboptimality bound of the current-best solution more gradually, and (4) ANA* finds the optimal solution faster. ANA* is freely available from Maxim Likhachev's Search-based Planning Library (SBPL).
Planning for Operational Control Systems with Predictable Exogenous Events
Brafman, Ronen (Ben-Gurion University of the Negev) | Domshlak, Carmel (Technion - Israel Institute of Technology) | Engel, Yagil (IBM Research) | Feldman, Zohar (IBM Research)
Various operational control systems (OCS) are naturally modeled as Markov Decision Processes. OCS often enjoy access to predictions of future events that have substantial impact on their operations. For example, reliable forecasts of extreme weather conditions are widely available, and such events can affect typical request patterns for customer response management systems, the flight and service time of airplanes, or the supply and demand patterns for electricity. The space of exogenous events impacting OCS can be very large, prohibiting their modeling within the MDP; moreover, for many of these exogenous events there is no useful predictive, probabilistic model. Realtime predictions, however, possibly with a short lead-time, are often available. In this work we motivate a model which combines offline MDP infinite horizon planning with realtime adjustments given specific predictions of future exogenous events, and suggest a framework in which such predictions are captured and trigger real-time planning problems. We propose a number of variants of existing MDP solution algorithms, adapted to this context, and evaluate them empirically.
Optimal Graph Search with Iterated Graph Cuts
Burkett, David (University of California, Berkeley) | Hall, David (University of California, Berkele) | Klein, Dan (University of California, Berkele)
Informed search algorithms such as A* use heuristics to focus exploration on states with low total path cost. To the extent that heuristics underestimate forward costs, a wider cost radius of suboptimal states will be explored. For many weighted graphs, however, a small distance in terms of cost may encompass a large fraction of the unweighted graph. We present a new informed search algorithm, Iterative Monotonically Bounded A* (IMBA*), which first proves that no optimal paths exist in a bounded cut of the graph before considering larger cuts. We prove that IMBA* has the same optimality and completeness guarantees as A* and, in a non-uniform pathfinding application, we empirically demonstrate substantial speed improvements over classic A*.
Succinct Set-Encoding for State-Space Search
Schmidt, Tim (Palo Alto Research Center, Inc. and Technische Universität München) | Zhou, Rong (Palo Alto Research Center, Inc.)
We introduce the level-ordered edge sequence (LOES), a suc- cinct encoding for state-sets based on prefix-trees. For use in state-space search, we give algorithms for member testing and element hashing with runtime dependent only on state- size, as well as space and memory efficient construction of and iteration over such sets. Finally we compare LOES to binary decision diagrams (BDDs) and explicitly packed set- representation over a range of IPC planning problems. Our results show LOES produces succinct set-encodings for a wider range of planning problems than both BDDs and ex- plicit state representation, increasing the number of problems that can be solved cost-optimally.