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Efficient Energy-Optimal Routing for Electric Vehicles

AAAI Conferences

Traditionally routing has focused on finding shortest paths in networks with positive, static edge costs representing the distance between two nodes. Energy-optimal routing for electric vehicles creates novel algorithmic challenges, as simply understanding edge costs as energy values and applying standard algorithms does not work. First, edge costs can be negative due to recuperation, excluding Dijkstra-like algorithms. Second, edge costs may depend on parameters such as vehicle weight only known at query time, ruling out existing preprocessing techniques. Third, considering battery capacity limitations implies that the cost of a path is no longer just the sum of its edge costs. This paper shows how these challenges can be met within the framework of A* search. We show how the specific domain gives rise to a consistent heuristic function yielding an O(n 2 ) routing algorithm. Moreover, we show how battery constraints can be treated by dynamically adapting edge costs and hence can be handled in the same way as parameters given at query time, without increasing run-time complexity. Experimental results with real road networks and vehicle data demonstrate the advantages of our solution.


Designing Resilient Long-Reach Passive Optical Networks

AAAI Conferences

We report on an emerging application focused on the design of resilient long reach passive optical networks using combinatorial optimisation techniques. The objective of the application is to determine the optimal position and capacity of a set of metro nodes. We specifically consider dual parented networks whereby each customer must be associated with two metro nodes. An important property of such a placement is resilience to single node failure. Therefore excess capacity should be provided at each metro node in order to ensure that customers can be redistributed amongst the metro sites. Our application, as well as finding optimal node placements, can compute the minimum level of excess capacity on all metro nodes. In this paper we present three alternative approaches to optimal metro node placement.We present a detailed analysisof the impact of different placement approaches on the distribution of excess capacity throughout the network. We show that preferential distributions occur in practice, based on a case-study in Ireland. Finally we show that load and excess capacity provision are independent of each other.


Pruning Techniques in Search and Planning

AAAI Conferences

Search algorithms often suffer from exploring areas which eventually are not part of the shortest path from the start to a goal. Usually it is the purpose of the heuristic function to guide the search algorithm such that it will ignore as much as possible of these areas. We consider other, non-heuristic methods that can be used to prune the search space to make search even faster. We present two algorithms: one for search in graphs that fit in memory, and in which we will need to perform many searches, and another, which improves the search time of planning problems that contain symmetries.


Designing Water Efficient Residential Landscapes with Agent-Based Modeling

AAAI Conferences

The focus of my research is an agent-based system for optimizing spatial arrangements of plants on a landscape to maximize their growth and minimize their water use. The optimization criteria include a natural phenomenon known as facilitation, which is observed in water-scarce environments when larger shrubs serve as benefactors to smaller annuals by generating conditions that protect them from harsh afternoon sun. In my modeling and optimization system each plant is an agent with growth requirements. A plant agent's fitness at a given location is defined by a fitness function that includes those growth requirements and a penalty term designed to force facilitation. The landscape design is formulated as a combinatorial optimization problem with a discrete set of locations for each plant on a grid, a fixed number of plants, and a fitness function that defines the performance of a plant at a location. To evaluate the effectiveness of this approach, I applied a variety of search strategies, including simulated annealing and a new agent-based approach that mimics how plant communities evolve over time, to different collections of simulated plant types and landscapes and compared the fitness scores and spatial arrangments in the solutions. The fitness scores from the search strategies were comparable. The search strategies produced different spatial distributions of the larger plants, and all designs exhibited facilitation and lower water use.


Teaching Introductory Artificial Intelligence through Java-Based Games

AAAI Conferences

We introduce a Java graphical gaming framework that enables students in an introductory artificial intelligence (AI) course to immediately apply and visualize the topics from class. We have used this framework in teaching a mixed undergraduate/graduate AI course for six years. We believe that the use of games motivates students. The graphical nature of each game enables students to quickly see how well their algorithm works. Because the topics in an introductory AI course vary widely, students apply their algorithms to multiple game environments. A final challenging environment enables them to tie together the concepts for the entire semester.


Introducing Uninformed Search with Tangible Board Games

AAAI Conferences

Researchers have established the value of hands-on learning with tangible artifacts in mathematics and related fields. Inspired by this work, an assignment was developed for an undergraduate/graduate Artificial Intelligence course to introduce students to the formal representation of search. Students analyzed a familiar board game — e.g., Rush Hour or peg solitaire — using the standard approach to modeling an uninformed search process. The assignment was well-received by students, and analysis of their work yielded unexpected insights into the challenges students face in understanding how the formal problem model interacts with search algorithms. This paper introduces the theoretical motivations for the work, analyzes student work products, and makes recommendations for future extensions.


Green Driver: AI in a Microcosm

AAAI Conferences

The Green Driver app is a dynamic routing application for GPS-enabled smartphones. Green Driver combines client GPS data with real-time traffic light information provided by cities to determine optimal routes in response to driver route requests. Routes are optimized with respect to travel time, with the intention of saving the driver both time and fuel, and rerouting can occur if warranted. During a routing session, client phones communicate with a centralized server that both collects GPS data and processes route requests. All relevant data are anonymized and saved to databases for analysis; statistics are calculated from the aggregate data and fed back to the routing engine to improve future routing. Analyses can also be performed to discern driver trends: where do drivers tend to go, how long do they stay, when and where does traffic congestion occur, and so on. The system uses a number of techniques from the field of artificial intelligence. We apply a variant of A* search for solving the stochastic shortest path problem in order to find optimal driving routes through a network of roads given light-status information. We also use dynamic programming and hidden Markov models to determine the progress of a driver through a network of roads from GPS data and light-status data. The Green Driver system is currently deployed for testing in Eugene, Oregon, and is scheduled for large-scale deployment in Portland, Oregon, in Spring 2011.


Using Partitions and Superstrings for Lossless Compression of Pattern Databases

AAAI Conferences

We present an algorithm for compressing pattern databases (PDBs) and a method for fast random access of these com-pressed PDBs. We demonstrate the effectiveness of our technique by compressing two 6-tile sliding-tile PDBs by a factor of 12 and a 7-tile sliding-tile PDB by a factor of 24.


Pushing the Power of Stochastic Greedy Ordering Schemes for Inference in Graphical Models

AAAI Conferences

We study iterative randomized greedy algorithms for generating (elimination) orderings with small induced width and state space size — two parameters known to bound the complexity of inference in graphical models. We propose and implement the Iterative Greedy Variable Ordering (IGVO) algorithm, a new variant within this algorithm class. An empirical evaluation using different ranking functions and conditions of randomness, demonstrates that IGVO finds significantly better orderings than standard greedy ordering implementations when evaluated within an anytime framework. Additional order of magnitude improvements are demonstrated on a multi-core system, thus further expanding the set of solvable graphical models. The experiments also confirm the superiority of the MinFill heuristic within the iterative scheme.


Improving Cost-Optimal Domain-Independent Symbolic Planning

AAAI Conferences

Symbolic search with BDDs has shown remarkable performance for cost-optimal deterministic planning by exploiting a succinct representation and exploration of state sets. In this paper we enhance BDD-based planning by applying a combination of domain-independent search techniques: the optimization of the variable ordering in the BDD by approximating the linear arrangement problem, pattern selection for improved construction of search heuristics in form of symbolic partial pattern databases, and a decision procedure for the amount of bidirection in the symbolic search process.