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Adapting a Rapidly-Exploring Random Tree for Automated Planning

AAAI Conferences

Rapidly-exploring random trees (RRTs) are data structures and search algorithms designed to be used in continuous path planning problems. They are one of the most successful state-of-the-art techniques as they offer a great degree of flexibility and reliability. However, their use in other search domains has not been thoroughly analyzed. In this work we propose the use of RRTs as a search algorithm for automated planning. We analyze the advantages that this approach has over previously used search algorithms and the challenges of adapting RRTs for implicit and discrete search spaces.


PHA*: Finding the Shortest Path with A* in An Unknown Physical Environment

arXiv.org Artificial Intelligence

We address the problem of finding the shortest path between two points in an unknown real physical environment, where a traveling agent must move around in the environment to explore unknown territory. We introduce the Physical-A* algorithm (PHA*) for solving this problem. PHA* expands all the mandatory nodes that A* would expand and returns the shortest path between the two points. However, due to the physical nature of the problem, the complexity of the algorithm is measured by the traveling effort of the moving agent and not by the number of generated nodes, as in standard A*. PHA* is presented as a two-level algorithm, such that its high level, A*, chooses the next node to be expanded and its low level directs the agent to that node in order to explore it. We present a number of variations for both the high-level and low-level procedures and evaluate their performance theoretically and experimentally. We show that the travel cost of our best variation is fairly close to the optimal travel cost, assuming that the mandatory nodes of A* are known in advance. We then generalize our algorithm to the multi-agent case, where a number of cooperative agents are designed to solve the problem. Specifically, we provide an experimental implementation for such a system. It should be noted that the problem addressed here is not a navigation problem, but rather a problem of finding the shortest path between two points for future usage.


Additive Pattern Database Heuristics

arXiv.org Artificial Intelligence

We explore a method for computing admissible heuristic evaluation functions for search problems. It utilizes pattern databases, which are precomputed tables of the exact cost of solving various subproblems of an existing problem. Unlike standard pattern database heuristics, however, we partition our problems into disjoint subproblems, so that the costs of solving the different subproblems can be added together without overestimating the cost of solving the original problem. Previously, we showed how to statically partition the sliding-tile puzzles into disjoint groups of tiles to compute an admissible heuristic, using the same partition for each state and problem instance. Here we extend the method and show that it applies to other domains as well. We also present another method for additive heuristics which we call dynamically partitioned pattern databases. Here we partition the problem into disjoint subproblems for each state of the search dynamically. We discuss the pros and cons of each of these methods and apply both methods to three different problem domains: the sliding-tile puzzles, the 4-peg Towers of Hanoi problem, and finding an optimal vertex cover of a graph. We find that in some problem domains, static partitioning is most effective, while in others dynamic partitioning is a better choice. In each of these problem domains, either statically partitioned or dynamically partitioned pattern database heuristics are the best known heuristics for the problem.


Taming Numbers and Durations in the Model Checking Integrated Planning System

arXiv.org Artificial Intelligence

The Model Checking Integrated Planning System (MIPS) is a temporal least commitment heuristic search planner based on a flexible object-oriented workbench architecture. Its design clearly separates explicit and symbolic directed exploration algorithms from the set of on-line and off-line computed estimates and associated data structures. MIPS has shown distinguished performance in the last two international planning competitions. In the last event the description language was extended from pure propositional planning to include numerical state variables, action durations, and plan quality objective functions. Plans were no longer sequences of actions but time-stamped schedules. As a participant of the fully automated track of the competition, MIPS has proven to be a general system; in each track and every benchmark domain it efficiently computed plans of remarkable quality. This article introduces and analyzes the most important algorithmic novelties that were necessary to tackle the new layers of expressiveness in the benchmark problems and to achieve a high level of performance. The extensions include critical path analysis of sequentially generated plans to generate corresponding optimal parallel plans. The linear time algorithm to compute the parallel plan bypasses known NP hardness results for partial ordering by scheduling plans with respect to the set of actions and the imposed precedence relations. The efficiency of this algorithm also allows us to improve the exploration guidance: for each encountered planning state the corresponding approximate sequential plan is scheduled. One major strength of MIPS is its static analysis phase that grounds and simplifies parameterized predicates, functions and operators, that infers knowledge to minimize the state description length, and that detects domain object symmetries. The latter aspect is analyzed in detail. MIPS has been developed to serve as a complete and optimal state space planner, with admissible estimates, exploration engines and branching cuts. In the competition version, however, certain performance compromises had to be made, including floating point arithmetic, weighted heuristic search exploration according to an inadmissible estimate and parameterized optimization.


Phase Transitions and Backbones of the Asymmetric Traveling Salesman Problem

arXiv.org Artificial Intelligence

In recent years, there has been much interest in phase transitions of combinatorial problems. Phase transitions have been successfully used to analyze combinatorial optimization problems, characterize their typical-case features and locate the hardest problem instances. In this paper, we study phase transitions of the asymmetric Traveling Salesman Problem (ATSP), an NP-hard combinatorial optimization problem that has many real-world applications. Using random instances of up to 1,500 cities in which intercity distances are uniformly distributed, we empirically show that many properties of the problem, including the optimal tour cost and backbone size, experience sharp transitions as the precision of intercity distances increases across a critical value. Our experimental results on the costs of the ATSP tours and assignment problem agree with the theoretical result that the asymptotic cost of assignment problem is pi ^2 /6 the number of cities goes to infinity. In addition, we show that the average computational cost of the well-known branch-and-bound subtour elimination algorithm for the problem also exhibits a thrashing behavior, transitioning from easy to difficult as the distance precision increases. These results answer positively an open question regarding the existence of phase transitions in the ATSP, and provide guidance on how difficult ATSP problem instances should be generated.


Complexity Results and Approximation Strategies for MAP Explanations

arXiv.org Artificial Intelligence

MAP is the problem of finding a most probable instantiation of a set of variables given evidence. MAP has always been perceived to be significantly harder than the related problems of computing the probability of a variable instantiation Pr, or the problem of computing the most probable explanation (MPE). This paper investigates the complexity of MAP in Bayesian networks. Specifically, we show that MAP is complete for NP^PP and provide further negative complexity results for algorithms based on variable elimination. We also show that MAP remains hard even when MPE and Pr become easy. For example, we show that MAP is NP-complete when the networks are restricted to polytrees, and even then can not be effectively approximated. Given the difficulty of computing MAP exactly, and the difficulty of approximating MAP while providing useful guarantees on the resulting approximation, we investigate best effort approximations. We introduce a generic MAP approximation framework. We provide two instantiations of the framework; one for networks which are amenable to exact inference Pr, and one for networks for which even exact inference is too hard. This allows MAP approximation on networks that are too complex to even exactly solve the easier problems, Pr and MPE. Experimental results indicate that using these approximation algorithms provides much better solutions than standard techniques, and provide accurate MAP estimates in many cases.


The 3rd International Planning Competition: Results and Analysis

arXiv.org Artificial Intelligence

This paper reports the outcome of the third in the series of biennial international planning competitions, held in association with the International Conference on AI Planning and Scheduling (AIPS) in 2002. In addition to describing the domains, the planners and the objectives of the competition, the paper includes analysis of the results. The results are analysed from several perspectives, in order to address the questions of comparative performance between planners, comparative difficulty of domains, the degree of agreement between planners about the relative difficulty of individual problem instances and the question of how well planners scale relative to one another over increasingly difficult problems. The paper addresses these questions through statistical analysis of the raw results of the competition, in order to determine which results can be considered to be adequately supported by the data. The paper concludes with a discussion of some challenges for the future of the competition series.


Theory and Algorithms for Partial Order Based Reduction in Planning

arXiv.org Artificial Intelligence

Search is a major technique for planning. It amounts to exploring a state space of planning domains typically modeled as a directed graph. However, prohibitively large sizes of the search space make search expensive. Developing better heuristic functions has been the main technique for improving search efficiency. Nevertheless, recent studies have shown that improving heuristics alone has certain fundamental limits on improving search efficiency. Recently, a new direction of research called partial order based reduction (POR) has been proposed as an alternative to improving heuristics. POR has shown promise in speeding up searches. POR has been extensively studied in model checking research and is a key enabling technique for scalability of model checking systems. Although the POR theory has been extensively studied in model checking, it has never been developed systematically for planning before. In addition, the conditions for POR in the model checking theory are abstract and not directly applicable in planning. Previous works on POR algorithms for planning did not establish the connection between these algorithms and existing theory in model checking. In this paper, we develop a theory for POR in planning. The new theory we develop connects the stubborn set theory in model checking and POR methods in planning. We show that previous POR algorithms in planning can be explained by the new theory. Based on the new theory, we propose a new, stronger POR algorithm. Experimental results on various planning domains show further search cost reduction using the new algorithm.


Planning Through Stochastic Local Search and Temporal Action Graphs in LPG

arXiv.org Artificial Intelligence

We present some techniques for planning in domains specified with the recent standard language PDDL2.1, supporting 'durative actions' and numerical quantities. These techniques are implemented in LPG, a domain-independent planner that took part in the 3rd International Planning Competition (IPC). LPG is an incremental, any time system producing multi-criteria quality plans. The core of the system is based on a stochastic local search method and on a graph-based representation called 'Temporal Action Graphs' (TA-graphs). This paper focuses on temporal planning, introducing TA-graphs and proposing some techniques to guide the search in LPG using this representation. The experimental results of the 3rd IPC, as well as further results presented in this paper, show that our techniques can be very effective. Often LPG outperforms all other fully-automated planners of the 3rd IPC in terms of speed to derive a solution, or quality of the solutions that can be produced.


TALplanner in IPC-2002: Extensions and Control Rules

arXiv.org Artificial Intelligence

TALplanner is a forward-chaining planner that relies on domain knowledge in the shape of temporal logic formulas in order to prune irrelevant parts of the search space. TALplanner recently participated in the third International Planning Competition, which had a clear emphasis on increasing the complexity of the problem domains being used as benchmark tests and the expressivity required to represent these domains in a planning system. Like many other planners, TALplanner had support for some but not all aspects of this increase in expressivity, and a number of changes to the planner were required. After a short introduction to TALplanner, this article describes some of the changes that were made before and during the competition. We also describe the process of introducing suitable domain knowledge for several of the competition domains.