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Kernel Embeddings of Latent Tree Graphical Models
Song, Le, Xing, Eric P., Parikh, Ankur P.
Latent tree graphical models are natural tools for expressing long range and hierarchical dependencies among many variables which are common in computer vision, bioinformatics and natural language processing problems. However, existing models are largely restricted to discrete and Gaussian variables due to computational constraints; furthermore, algorithms for estimating the latent tree structure and learning the model parameters are largely restricted to heuristic local search. We present a method based on kernel embeddings of distributions for latent tree graphical models with continuous and non-Gaussian variables. Our method can recover the latent tree structures with provable guarantees and perform local-minimum free parameter learning and efficient inference. Experiments on simulated and real data show the advantage of our proposed approach.
Randomized Algorithms for Comparison-based Search
Tschopp, Dominique, Diggavi, Suhas, Delgosha, Payam, Mohajer, Soheil
This paper addresses the problem of finding the nearest neighbor (or one of the $R$-nearest neighbors) of a query object $q$ in a database of $n$ objects, when we can only use a comparison oracle. The comparison oracle, given two reference objects and a query object, returns the reference object most similar to the query object. The main problem we study is how to search the database for the nearest neighbor (NN) of a query, while minimizing the questions. The difficulty of this problem depends on properties of the underlying database. We show the importance of a characterization: \emph{combinatorial disorder} $D$ which defines approximate triangle inequalities on ranks. We present a lower bound of $\Omega(D\log \frac{n}{D}+D^2)$ average number of questions in the search phase for any randomized algorithm, which demonstrates the fundamental role of $D$ for worst case behavior. We develop a randomized scheme for NN retrieval in $O(D^3\log^2 n+ D\log^2 n \log\log n^{D^3})$ questions. The learning requires asking $O(n D^3\log^2 n+ D \log^2 n \log\log n^{D^3})$ questions and $O(n\log^2n/\log(2D))$ bits to store.
Algorithms for Hyper-Parameter Optimization
Bergstra, James S., Bardenet, Rรฉmi, Bengio, Yoshua, Kรฉgl, Balรกzs
Several recent advances to the state of the art in image classification benchmarks have come from better configurations of existing techniques rather than novel approaches to feature learning. Traditionally, hyper-parameter optimization has been the job of humans because they can be very efficient in regimes where only a few trials are possible. Presently, computer clusters and GPU processors make it possible to run more trials and we show that algorithmic approaches can find better results. We present hyper-parameter optimization results on tasks of training neural networks and deep belief networks (DBNs). We optimize hyper-parameters using random search and two new greedy sequential methods based on the expected improvement criterion. Random search has been shown to be sufficiently efficient for learning neural networks for several datasets, but we show it is unreliable for training DBNs. The sequential algorithms are applied to the most difficult DBN learning problems from [Larochelle et al., 2007] and find significantly better results than the best previously reported. This work contributes novel techniques for making response surface models P (y|x) in which many elements of hyper-parameter assignment (x) are known to be irrelevant given particular values of other elements.
Minimax Localization of Structural Information in Large Noisy Matrices
Kolar, Mladen, Balakrishnan, Sivaraman, Rinaldo, Alessandro, Singh, Aarti
We consider the problem of identifying a sparse set of relevant columns and rows in a large data matrix with highly corrupted entries. This problem of identifying groups from a collection of bipartite variables such as proteins and drugs, biological species and gene sequences, malware and signatures, etc is commonly referred to as biclustering or co-clustering. Despite its great practical relevance, and although several ad-hoc methods are available for biclustering, theoretical analysis of the problem is largely non-existent. The problem we consider is also closely related to structured multiple hypothesis testing, an area of statistics that has recently witnessed a flurry of activity. We make the following contributions: i) We prove lower bounds on the minimum signal strength needed for successful recovery of a bicluster as a function of the noise variance, size of the matrix and bicluster of interest. ii) We show that a combinatorial procedure based on the scan statistic achieves this optimal limit. iii) We characterize the SNR required by several computationally tractable procedures for biclustering including element-wise thresholding, column/row average thresholding and a convex relaxation approach to sparse singular vector decomposition.
Convergent Bounds on the Euclidean Distance
Given a set V of n vectors in d-dimensional space, we provide an efficient method for computing quality upper and lower bounds of the Euclidean distances between a pair of the vectors in V . For this purpose, we define a distance measure, called the MS-distance, by using the mean and the standard deviation values of vectors in V . Once we compute the mean and the standard deviation values of vectors in V in O(dn) time, the MS-distance between them provides upper and lower bounds of Euclidean distance between a pair of vectors in V in constant time. Furthermore, these bounds can be refined further such that they converge monotonically to the exact Euclidean distance within d refinement steps. We also provide an analysis on a random sequence of refinement steps which can justify why MS-distance should be refined to provide very tight bounds in a few steps of a typical sequence. The MS-distance can be used to various problems where the Euclidean distance is used to measure the proximity or similarity between objects. We provide experimental results on the nearest and the farthest neighbor searches.
Rapid Deformable Object Detection using Dual-Tree Branch-and-Bound
In this work we use Branch-and-Bound (BB) to efficiently detect objects with deformable part models. Instead of evaluating the classifier score exhaustively over image locations and scales, we use BB to focus on promising image locations. The core problem is to compute bounds that accommodate part deformations; for this we adapt the Dual Trees data structure to our problem. We evaluate our approach using Mixture-of-Deformable Part Models. We obtain exactly the same results but are 10-20 times faster on average. We also develop a multiple-object detection variation of the system, where hypotheses for 20 categories are inserted in a common priority queue. For the problem of finding the strongest category in an image this results in up to a 100-fold speedup.
Variance Reduction in Monte-Carlo Tree Search
Veness, Joel, Lanctot, Marc, Bowling, Michael
Monte-Carlo Tree Search (MCTS) has proven to be a powerful, generic planning technique for decision-making in single-agent and adversarial environments. The stochastic nature of the Monte-Carlo simulations introduces errors in the value estimates, both in terms of bias and variance. Whilst reducing bias (typically through the addition of domain knowledge) has been studied in the MCTS literature, comparatively little effort has focused on reducing variance. This is somewhat surprising, since variance reduction techniques are a well-studied area in classical statistics. In this paper, we examine the application of some standard techniques for variance reduction in MCTS, including common random numbers, antithetic variates and control variates. We demonstrate how these techniques can be applied to MCTS and explore their efficacy on three different stochastic, single-agent settings: Pig, Can't Stop and Dominion.
On Learning Discrete Graphical Models using Greedy Methods
Jalali, Ali, Johnson, Christopher C., Ravikumar, Pradeep K.
In this paper, we address the problem of learning the structure of a pairwise graphical model from samples in a high-dimensional setting. Our first main result studies the sparsistency, or consistency in sparsity pattern recovery, properties of a forward-backward greedy algorithm as applied to general statistical models. As a special case, we then apply this algorithm to learn the structure of a discrete graphical model via neighborhood estimation. As a corollary of our general result, we derive sufficient conditions on the number of samples n, the maximum node-degree d and the problem size p, as well as other conditions on the model parameters, so that the algorithm recovers all the edges with high probability. Our result guarantees graph selection for samples scaling as n = Omega(d log(p)), in contrast to existing convex-optimization based algorithms that require a sample complexity of Omega(d^2 log(p)). Further, the greedy algorithm only requires a restricted strong convexity condition which is typically milder than irrepresentability assumptions. We corroborate these results using numerical simulations at the end.
Learning to Search Efficiently in High Dimensions
Li, Zhen, Ning, Huazhong, Cao, Liangliang, Zhang, Tong, Gong, Yihong, Huang, Thomas S.
High dimensional similarity search in large scale databases becomes an important challenge due to the advent of Internet. For such applications, specialized data structures are required to achieve computational efficiency. Traditional approaches relied on algorithmic constructions that are often data independent (such as Locality Sensitive Hashing) or weakly dependent (such as kd-trees, k-means trees). While supervised learning algorithms have been applied to related problems, those proposed in the literature mainly focused on learning hash codes optimized for compact embedding of the data rather than search efficiency. Consequently such an embedding has to be used with linear scan or another search algorithm. Hence learning to hash does not directly address the search efficiency issue. This paper considers a new framework that applies supervised learning to directly optimize a data structure that supports efficient large scale search. Our approach takes both search quality and computational cost into consideration. Specifically, we learn a boosted search forest that is optimized using pair-wise similarity labeled examples. The output of this search forest can be efficiently converted into an inverted indexing data structure, which can leverage modern text search infrastructure to achieve both scalability and efficiency. Experimental results show that our approach significantly outperforms the start-of-the-art learning to hash methods (such as spectral hashing), as well as state-of-the-art high dimensional search algorithms (such as LSH and k-means trees).
Dr.Fill: Crosswords and an Implemented Solver for Singly Weighted CSPs
We describe Dr.Fill, a program that solves American-style crossword puzzles. From a technical perspective, Dr.Fill works by converting crosswords to weighted CSPs, and then using a variety of novel techniques to find a solution. These techniques include generally applicable heuristics for variable and value selection, a variant of limited discrepancy search, and postprocessing and partitioning ideas. Branch and bound is not used, as it was incompatible with postprocessing and was determined experimentally to be of little practical value. Dr.Filll's performance on crosswords from the American Crossword Puzzle Tournament suggests that it ranks among the top fifty or so crossword solvers in the world.