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Information and Search in Computer Chess

arXiv.org Artificial Intelligence

The article describes a model of chess based on information theory. A mathematical model of the partial depth scheme is outlined and a formula for the partial depth added for each ply is calculated from the principles of the model. An implementation of alpha-beta with partial depth is given. The method is tested using an experimental strategy having as objective to show the effect of allocation of a higher amount of search resources on areas of the search tree with higher information. The search proceeds in the direction of lines with higher information gain. The effects on search performance of allocating higher search resources on lines with higher information gain are tested experimentaly and conclusive results are obtained. In order to isolate the effects of the partial depth scheme no other heuristic is used.


Graph based E-Government web service composition

arXiv.org Artificial Intelligence

Nowadays, e-government has emerged as a government policy to improve the quality and efficiency of public administrations. By exploiting the potential of new information and communication technologies, government agencies are providing a wide spectrum of online services. These services are composed of several web services that comply with well defined processes. One of the big challenges is the need to optimize the composition of the elementary web services. In this paper, we present a solution for optimizing the computation effort in web service composition. Our method is based on Graph Theory. We model the semantic relationship between the involved web services through a directed graph. Then, we compute all shortest paths using for the first time, an extended version of the Floyd-Warshall algorithm.


Adaptive Submodularity: Theory and Applications in Active Learning and Stochastic Optimization

Journal of Artificial Intelligence Research

Many problems in artificial intelligence require adaptively making a sequence of decisions with uncertain outcomes under partial observability. Solving such stochastic optimization problems is a fundamental but notoriously difficult challenge. In this paper, we introduce the concept of adaptive submodularity, generalizing submodular set functions to adaptive policies. We prove that if a problem satisfies this property, a simple adaptive greedy algorithm is guaranteed to be competitive with the optimal policy. In addition to providing performance guarantees for both stochastic maximization and coverage, adaptive submodularity can be exploited to drastically speed up the greedy algorithm by using lazy evaluations. We illustrate the usefulness of the concept by giving several examples of adaptive submodular objectives arising in diverse AI applications including management of sensing resources, viral marketing and active learning. Proving adaptive submodularity for these problems allows us to recover existing results in these applications as special cases, improve approximation guarantees and handle natural generalizations.


An Elaboration Account of Insight

AAAI Conferences

In this paper we discuss an elaboration account of insight that provides answers to two of the main questions regarding insight problem solving: why insight problems are so difficult for humans and why insight is so rapid in nature. We claim that the difficulty in insight problems is due to misguided heuristic search and that this difficulty is overcome using a reformulation mechanism. Furthermore, we claim that search is carried out quickly when the heuristics are good--explaining the rapid nature of insight. We clarify our account by providing examples and initial empirical results. In conclusion, we review related work and discuss possible future work.


Humanlike Problem Solving in the Context of the Traveling Salesperson Problem

AAAI Conferences

Computationally hard problems, like the Traveling Salesperson Problem, can be solved remarkably well by humans. Results obtained by computers are usually closer to the optimum, but require high computational effort and often differ from the human solutions. This paper introduces Greedy Expert Search (GES) that strives to show the same flexibility and efficiency of human solutions, while producing results of similarly high quality. The Traveling Salesperson Problem serves as an example problem to illustrate and evaluate the approach.


A General Theory of Additive State Space Abstractions

arXiv.org Artificial Intelligence

Informally, a set of abstractions of a state space S is additive if the distance between any two states in S is always greater than or equal to the sum of the corresponding distances in the abstract spaces. The first known additive abstractions, called disjoint pattern databases, were experimentally demonstrated to produce state of the art performance on certain state spaces. However, previous applications were restricted to state spaces with special properties, which precludes disjoint pattern databases from being defined for several commonly used testbeds, such as Rubik's Cube, TopSpin and the Pancake puzzle. In this paper we give a general definition of additive abstractions that can be applied to any state space and prove that heuristics based on additive abstractions are consistent as well as admissible. We use this new definition to create additive abstractions for these testbeds and show experimentally that well chosen additive abstractions can reduce search time substantially for the (18,4)-TopSpin puzzle and by three orders of magnitude over state of the art methods for the 17-Pancake puzzle. We also derive a way of testing if the heuristic value returned by additive abstractions is provably too low and show that the use of this test can reduce search time for the 15-puzzle and TopSpin by roughly a factor of two.


Communication-Based Decomposition Mechanisms for Decentralized MDPs

arXiv.org Artificial Intelligence

Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions.


Exploiting Subgraph Structure in Multi-Robot Path Planning

arXiv.org Artificial Intelligence

Multi-robot path planning is difficult due to the combinatorial explosion of the search space with every new robot added. Complete search of the combined state-space soon becomes intractable. In this paper we present a novel form of abstraction that allows us to plan much more efficiently. The key to this abstraction is the partitioning of the map into subgraphs of known structure with entry and exit restrictions which we can represent compactly. Planning then becomes a search in the much smaller space of subgraph configurations. Once an abstract plan is found, it can be quickly resolved into a correct (but possibly sub-optimal) concrete plan without the need for further search. We prove that this technique is sound and complete and demonstrate its practical effectiveness on a real map. A contending solution, prioritised planning, is also evaluated and shown to have similar performance albeit at the cost of completeness. The two approaches are not necessarily conflicting; we demonstrate how they can be combined into a single algorithm which outperforms either approach alone.


Probabilistic Planning via Heuristic Forward Search and Weighted Model Counting

arXiv.org Artificial Intelligence

We present a new algorithm for probabilistic planning with no observability. Our algorithm, called Probabilistic-FF, extends the heuristic forward-search machinery of Conformant-FF to problems with probabilistic uncertainty about both the initial state and action effects. Specifically, Probabilistic-FF combines Conformant-FF's techniques with a powerful machinery for weighted model counting in (weighted) CNFs, serving to elegantly define both the search space and the heuristic function. Our evaluation of Probabilistic-FF shows its fine scalability in a range of probabilistic domains, constituting a several orders of magnitude improvement over previous results in this area. We use a problematic case to point out the main open issue to be addressed by further research.


Topological Value Iteration Algorithms

Journal of Artificial Intelligence Research

Value iteration is a powerful yet inefficient algorithm for Markov decision processes (MDPs) because it puts the majority of its effort into backing up the entire state space, which turns out to be unnecessary in many cases. In order to overcome this problem, many approaches have been proposed. Among them, ILAO* and variants of RTDP are state-of-the-art ones. These methods use reachability analysis and heuristic search to avoid some unnecessary backups. However, none of these approaches build the graphical structure of the state transitions in a pre-processing step or use the structural information to systematically decompose a problem, whereby generating an intelligent backup sequence of the state space. In this paper, we present two optimal MDP algorithms. The first algorithm, topological value iteration (TVI), detects the structure of MDPs and backs up states based on topological sequences. It (1) divides an MDP into strongly-connected components (SCCs), and (2) solves these components sequentially. TVI outperforms VI and other state-of-the-art algorithms vastly when an MDP has multiple, close-to-equal-sized SCCs. The second algorithm, focused topological value iteration (FTVI), is an extension of TVI. FTVI restricts its attention to connected components that are relevant for solving the MDP. Specifically, it uses a small amount of heuristic search to eliminate provably sub-optimal actions; this pruning allows FTVI to find smaller connected components, thus running faster. We demonstrate that FTVI outperforms TVI by an order of magnitude, averaged across several domains. Surprisingly, FTVI also significantly outperforms popular `heuristically-informed' MDP algorithms such as ILAO*, LRTDP, BRTDP and Bayesian-RTDP in many domains, sometimes by as much as two orders of magnitude. Finally, we characterize the type of domains where FTVI excels --- suggesting a way to an informed choice of solver.