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Objective Function Designing Led by User Preferences Acquisition

arXiv.org Artificial Intelligence

Many real world problems can be defined as optimisation problems in which the aim is to maximise an objective function. The quality of obtained solution is directly linked to the pertinence of the used objective function. However, designing such function, which has to translate the user needs, is usually fastidious. In this paper, a method to help user objective functions designing is proposed. Our approach, which is highly interactive, is based on man machine dialogue and more particularly on the comparison of problem instance solutions by the user. We propose an experiment in the domain of cartographic generalisation that shows promising results.


Using Belief Theory to Diagnose Control Knowledge Quality. Application to cartographic generalisation

arXiv.org Artificial Intelligence

Both humans and artificial systems frequently use trial and error methods to problem solving. In order to be effective, this type of strategy implies having high quality control knowledge to guide the quest for the optimal solution. Unfortunately, this control knowledge is rarely perfect. Moreover, in artificial systems-as in humans-self-evaluation of one's own knowledge is often difficult. Yet, this self-evaluation can be very useful to manage knowledge and to determine when to revise it. The objective of our work is to propose an automated approach to evaluate the quality of control knowledge in artificial systems based on a specific trial and error strategy, namely the informed tree search strategy. Our revision approach consists in analysing the system's execution logs, and in using the belief theory to evaluate the global quality of the knowledge. We present a real-world industrial application in the form of an experiment using this approach in the domain of cartographic generalisation. Thus far, the results of using our approach have been encouraging.


Solution Representations and Local Search for the bi-objective Inventory Routing Problem

arXiv.org Artificial Intelligence

The solution of the biobjective IRP is rather challenging, even for metaheuristics. We are still lacking a profound understanding of appropriate solution representations and effective neighborhood structures. Clearly, both the delivery volumes and the routing aspects of the alternatives need to be reflected in an encoding, and must be modified when searching by means of local search. Our work contributes to the better understanding of such solution representations. On the basis of an experimental investigation, the advantages and drawbacks of two encodings are studied and compared.


Explaining Adaptation in Genetic Algorithms With Uniform Crossover: The Hyperclimbing Hypothesis

arXiv.org Artificial Intelligence

The hyperclimbing hypothesis is a hypothetical explanation for adaptation in genetic algorithms with uniform crossover (UGAs). Hyperclimbing is an intuitive, general-purpose, non-local search heuristic applicable to discrete product spaces with rugged or stochastic cost functions. The strength of this heuristic lies in its insusceptibility to local optima when the cost function is deterministic, and its tolerance for noise when the cost function is stochastic. Hyperclimbing works by decimating a search space, i.e. by iteratively fixing the values of small numbers of variables. The hyperclimbing hypothesis holds that UGAs work by implementing efficient hyperclimbing. Proof of concept for this hypothesis comes from the use of a novel analytic technique involving the exploitation of algorithmic symmetry. We have also obtained experimental results that show that a simple tweak inspired by the hyperclimbing hypothesis dramatically improves the performance of a UGA on large, random instances of MAX-3SAT and the Sherrington Kirkpatrick Spin Glasses problem.


Symmetry Breaking Constraints: Recent Results

arXiv.org Artificial Intelligence

Symmetry is an important problem in many combinatorial problems. One way of dealing with symmetry is to add constraints that eliminate symmetric solutions. We survey recent results in this area, focusing especially on two common and useful cases: symmetry breaking constraints for row and column symmetry, and symmetry breaking constraints for eliminating value symmetry.


A collaborative ant colony metaheuristic for distributed multi-level lot-sizing

arXiv.org Artificial Intelligence

The paper presents an ant colony optimization metaheuristic for collaborative planning. Collaborative planning is used to coordinate individual plans of self-interested decision makers with private information in order to increase the overall benefit of the coalition. The method consists of a new search graph based on encoded solutions. Distributed and private information is integrated via voting mechanisms and via a simple but effective collaborative local search procedure. The approach is applied to a distributed variant of the multi-level lot-sizing problem and evaluated by means of 352 benchmark instances from the literature. The proposed approach clearly outperforms existing approaches on the sets of medium and large sized instances. While the best method in the literature so far achieves an average deviation from the best known non-distributed solutions of 46 percent for the set of the largest instances, for example, the presented approach reduces the average deviation to only 5 percent.


Transforming Graph Representations for Statistical Relational Learning

arXiv.org Artificial Intelligence

Relational data representations have become an increasingly important topic due to the recent proliferation of network datasets (e.g., social, biological, information networks) and a corresponding increase in the application of statistical relational learning (SRL) algorithms to these domains. In this article, we examine a range of representation issues for graph-based relational data. Since the choice of relational data representation--for the nodes, links, and features--can dramatically affect the capabilities of SRL algorithms, we survey approaches and opportunities for relational representation transformation designed to improve the performance of these algorithms. This leads us to introduce an intuitive taxonomy for data representation transformations in relational domains that incorporates link transformation and node transformation as symmetric representation tasks. In particular, the transformation tasks for both nodes and links include (i) predicting their existence, (ii) predicting their label or type, (iii) estimating their weight or importance, and (iv) systematically constructing their relevant features. We motivate our taxonomy through detailed examples and use it to survey and compare competing approaches for each of these tasks. We also discuss general conditions for transforming links, nodes, and features. Finally, we highlight challenges that remain to be addressed.


Global preferential consistency for the topological sorting-based maximal spanning tree problem

arXiv.org Artificial Intelligence

We introduce a new type of fully computable problems, for DSS dedicated to maximal spanning tree problems, based on deduction and choice: preferential consistency problems. To show its interest, we describe a new compact representation of preferences specific to spanning trees, identifying an efficient maximal spanning tree sub-problem. Next, we compare this problem with the Pareto-based multiobjective one. And at last, we propose an efficient algorithm solving the associated preferential consistency problem.


Extending Security Games to Defenders with Constrained Mobility

AAAI Conferences

A number of real-world security scenarios can be cast as a problem of transiting an area guarded by a mobile patroller, where the transiting agent aims to choose its route so as to minimize the probability of encountering the patrolling agent, and vice versa. We model this problem as a two-player zero-sum game on a graph, termed the transit game. In contrast to the existing models of area transit, where one of the players is stationary, we assume both players are mobile. We also explicitly model the limited endurance of the patroller and the notion of a base to which the patroller has to repeatedly return. Noting the prohibitive size of the strategy spaces of both players, we develop single- and double-oracle based algorithms including a novel acceleration scheme, to obtain optimum route selection strategies for both players. We evaluate the developed approach on a range of transit game instances inspired by real-world security problems in the urban and naval security domains.


SAS+ Planning as Satisfiability

Journal of Artificial Intelligence Research

Planning as satisfiability is a principal approach to planning with many eminent advantages. The existing planning as satisfiability techniques usually use encodings compiled from STRIPS. We introduce a novel SAT encoding scheme (SASE) based on the SAS+ formalism. The new scheme exploits the structural information in SAS+, resulting in an encoding that is both more compact and efficient for planning. We prove the correctness of the new encoding by establishing an isomorphism between the solution plans of SASE and that of STRIPS based encodings. We further analyze the transition variables newly introduced in SASE to explain why it accommodates modern SAT solving algorithms and improves performance. We give empirical statistical results to support our analysis. We also develop a number of techniques to further reduce the encoding size of SASE, and conduct experimental studies to show the strength of each individual technique. Finally, we report extensive experimental results to demonstrate significant improvements of SASE over the state-of-the-art STRIPS based encoding schemes in terms of both time and memory efficiency.