Search
Stronger Abstraction Heuristics Through Perimeter Search
Eyerich, Patrick (University of Freiburg) | Helmert, Malte (University of Basel)
Perimeter search is a bidirectional search algorithm consisting of two phases. In the first phase, a limited regression search computes the perimeter, a region which must necessarily be passed in every solution. In the second phase, a heuristic forward search finds an optimal plan from the initial state to the perimeter. The drawback of perimeter search is the need to compute heuristic estimates towards every state on the perimeter in the forward phase. We show that this limitation can be effectively overcome when using pattern database (PDB) heuristics in the forward phase. The combination of perimeter search and PDB heuristics has been considered previously by Felner and Ofek for solving combinatorial puzzles. They claimed that, based on theoretical considerations and experimental evidence, the use of perimeter search in this context offers "limited or no benefits". Our theoretical and experimental results show that this assessment should be revisited.
Automated Agent Decomposition for Classical Planning
Crosby, Matthew (University of Edinburgh) | Rovatsos, Michael (University of Edinburgh) | Petrick, Ronald P. A. (University of Edinburgh)
Many real-world planning domains, including those used in common benchmark problems, are based on multiagent scenarios. It has long been recognised that breaking down such problems into sub-problems for individual agents may help reduce overall planning complexity. This kind of approach is especially effective in domains where interaction between agents is limited. In this paper we present a fully centralised, offline, sequential, total-order planning algorithm for solving classical planning problems based on this idea. This algorithm consists of an automated decomposition process and a heuristic search method designed specifically for decomposed domains. The decomposition method is part of a preprocessing step and can be used to determine the 'multiagent nature' of a planning problem prior to actual plan search. The heuristic search strategy is shown to effectively exploit any decompositions that are found and performs significantly better than current approaches on loosely coupled domains.
Temporal-Difference Search in Computer Go
Silver, David (University College London) | Sutton, Richard (University of Alberta) | Mueller, Martin (University of Alberta)
Temporal-difference (TD) learning is one of the most successful and broadly applied solutions to the reinforcement learning problem; it has been used to achieve master-level play in chess, checkers and backgammon. Monte-Carlo tree search is a recent algorithm for simulation-based search, which has been used to achieve master-level play in Go. We have introduced a new approach to high-performance planning. Our method, TD search, combines TD learning with simulation-based search. Like Monte-Carlo tree search, value estimates are updated by learning online from simulated experience. Like TD learning, it uses value function approximation and bootstrapping to efficiently generalise between related states. We applied TD search to the game of 9x9 Go, using a million binary features matching simple patterns of stones. Without any explicit search tree, our approach outperformed a vanilla Monte-Carlo tree search with the same number of simulations. When combined with a simple alpha-beta search, our program also outperformed all traditional (pre-Monte-Carlo) search and machine learning programs on the 9x9 Computer Go Server.
Trial-Based Heuristic Tree Search for Finite Horizon MDPs
Keller, Thomas (University of Freiburg) | Helmert, Malte (University of Basel)
Dynamic programming is a well-known approach for solving MDPs. In large state spaces, asynchronous versions like Real-Time Dynamic Programming have been applied successfully. If unfolded into equivalent trees, Monte-Carlo Tree Search algorithms are a valid alternative. UCT, the most popular representative, obtains good anytime behavior by guiding the search towards promising areas of the search tree. The Heuristic Search algorithm AOโ finds optimal solutions for MDPs that can be represented as acyclic AND/OR graphs. We introduce a common framework, Trial-based Heuristic Tree Search, that subsumes these approaches and distinguishes them based on five ingredients: heuristic function, backup function, action selection, outcome selection, and trial length. Using this framework, we describe three new algorithms which mix these ingredients in novel ways in an attempt to combine their different strengths. Our evaluation shows that two of our algorithms not only provide superior theoretical properties to UCT, but also outperform state-of-the-art approaches experimentally.
Using Alternative Suboptimality Bounds in Heuristic Search
Valenzano, Richard Anthony (University of Alberta) | Arfaee, Shahab Jabbari (University of Alberta) | Thayer, Jordan (Smart Information Flow Technologies) | Stern, Roni (Harvard University) | Sturtevant, Nathan R. (University of Denver)
Most bounded suboptimal algorithms in the search literature have been developed so as to be epsilon-admissible. This means that the solutions found by these algorithms are guaranteed to be no more than a factor of (1 + ฮต) greater than optimal. However, this is not the only possible form of suboptimality bounding. For example, another possible suboptimality guarantee is that of additive bounding, which requires that the cost of the solution found is no more than the cost of the optimal solution plus a constant gamma. In this work, we consider the problem of developing algorithms so as to satisfy a given, and arbitrary, suboptimality requirement. To do so, we develop a theoretical framework which can be used to construct algorithms for a large class of possible suboptimality paradigms. We then use the framework to develop additively bounded algorithms, and show that in practice these new algorithms effectively trade-off additive solution suboptimality for runtime.
Incremental LM-Cut
Pommerening, Florian (Universitรคt Basel) | Helmert, Malte (Universitรคt Basel)
In heuristic search and especially in optimal classical planning the computation of accurate heuristic values can take up the majority of runtime. In many cases, the heuristic computations for a search node and its successors are very similar, leading to significant duplication of effort. For example most landmarks of a node that are computed by the LM-cut algorithm are also landmarks for the node's successors. We propose to reuse these landmarks and incrementally compute new ones to speed up the LM-cut calculation. The speed advantage obtained by incremental computation is offset by higher memory usage. We investigate different search algorithms that reduce memory usage without sacrificing the faster computation, leading to a substantial increase in coverage for benchmark domains from the International Planning Competitions.
Fast greedy algorithm for subspace clustering from corrupted and incomplete data
Petukhov, Alexander, Kozlov, Inna
We describe the Fast Greedy Sparse Subspace Clustering (FGSSC) algorithm providing an efficient method for clustering data belonging to a few low-dimensional linear or affine subspaces. The main difference of our algorithm from predecessors is its ability to work with noisy data having a high rate of erasures (missed entries with the known coordinates) and errors (corrupted entries with unknown coordinates). We discuss here how to implement the fast version of the greedy algorithm with the maximum efficiency whose greedy strategy is incorporated into iterations of the basic algorithm. We provide numerical evidences that, in the subspace clustering capability, the fast greedy algorithm outperforms not only the existing state-of-the art SSC algorithm taken by the authors as a basic algorithm but also the recent GSSC algorithm. At the same time, its computational cost is only slightly higher than the cost of SSC. The numerical evidence of the algorithm significant advantage is presented for a few synthetic models as well as for the Extended Yale B dataset of facial images. In particular, the face recognition misclassification rate turned out to be 6-20 times lower than for the SSC algorithm. We provide also the numerical evidence that the FGSSC algorithm is able to perform clustering of corrupted data efficiently even when the sum of subspace dimensions significantly exceeds the dimension of the ambient space.
Efficient learning of simplices
Anderson, Joseph, Goyal, Navin, Rademacher, Luis
We show an efficient algorithm for the following problem: Given uniformly random points from an arbitrary n-dimensional simplex, estimate the simplex. The size of the sample and the number of arithmetic operations of our algorithm are polynomial in n. This answers a question of Frieze, Jerrum and Kannan [FJK]. Our result can also be interpreted as efficiently learning the intersection of n+1 half-spaces in R^n in the model where the intersection is bounded and we are given polynomially many uniform samples from it. Our proof uses the local search technique from Independent Component Analysis (ICA), also used by [FJK]. Unlike these previous algorithms, which were based on analyzing the fourth moment, ours is based on the third moment. We also show a direct connection between the problem of learning a simplex and ICA: a simple randomized reduction to ICA from the problem of learning a simplex. The connection is based on a known representation of the uniform measure on a simplex. Similar representations lead to a reduction from the problem of learning an affine transformation of an n-dimensional l_p ball to ICA.
Towards Rational Deployment of Multiple Heuristics in A*
Tolpin, David, Beja, Tal, Shimony, Solomon Eyal, Felner, Ariel, Karpas, Erez
The obvious way to use several admissible heuristics in A* is to take their maximum. In this paper we aim to reduce the time spent on computing heuristics. We discuss Lazy A*, a variant of A* where heuristics are evaluated lazily: only when they are essential to a decision to be made in the A* search process. We present a new rational meta-reasoning based scheme, rational lazy A*, which decides whether to compute the more expensive heuristics at all, based on a myopic value of information estimate. Both methods are examined theoretically. Empirical evaluation on several domains supports the theoretical results, and shows that lazy A* and rational lazy A* are state-of-the-art heuristic combination methods.
Profiling the Distance Characteristics of Mutation Operators for Permutation-Based Genetic Algorithms
Cicirello, Vincent A. (Richard Stockton College) | Cernera, Robert (Richard Stockton College)
In this paper, we consider the permutation representation of genetic algorithms, and more generally, local search algorithms. We use a variety of permutation distance measures to profile the behavior of the most commonly used mutation operators for permutation-based genetic algorithms. Our operator profiles are also applicable to other local search algorithms, such as simulated annealing, as the most common permutation mutation operators are also commonly found as neighborhood operators for other metaheuristics in a search of the space of permutations. In addition to using several existing distance measures, we introduce two specific instances of the edit distance measure. Our aim is to offer the GA, and local search practitioner, guidance in the selection of mutation and neighborhood operators.