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Finding Bounded Suboptimal Multi-Agent Path Planning Solutions Using Increasing Cost Tree Search (Extended Abstract)

AAAI Conferences

The Increasing Cost Tree Search (ICTS) algorithm is used to produce optimal solutions to the multi-agent path finding problem (MAPF). In this problem, multiple agents are trying to reach their goals without conflicting with each other, while minimizing the total cost of the paths. ICTS has been shown to be very effective in finding optimal solutions. In this paper we consider the problem of finding solutions with bounded suboptimality by changing the order in which ICTS searches its increasing cost tree. With a variety of strategies, we are unable to consistently and significantly reduce the cost of ICTS. Further experimentation suggests why significantly more work is needed to modify ICTS to find suboptimal solutions.


Bounded Suboptimal Heuristic Search in Linear Space

AAAI Conferences

It is commonly appreciated that solving search problems optimally can overrun time and memory constraints. Bounded suboptimal search algorithms trade increased solution cost for reduced solving time and memory consumption. However, even suboptimal search can overrun memory on large problems. The conventional approach to this problem is to combine a weighted admissible heuristic with an optimal linear space algorithm, resulting in algorithms such as Weighted IDA* (wIDA*). However, wIDA* does not exploit distance-to-go estimates or inadmissible heuristics, which have recently been shown to be helpful for suboptimal search. In this paper, we present a linear space analogue of Explicit Estimation Search (EES), a recent algorithm specifically designed for bounded suboptimal search. We call our method Iterative Deepening EES (IDEES). In an empirical evaluation, we show that IDEES dramatically outperforms wIDA* on domains with non-uniform edge costs and can scale to problems that are out of reach for the original EES.


Experimental Real-Time Heuristic Search Results in a Video Game

AAAI Conferences

In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before it must return the next action for the agent to execute. We introduce a realistic video game benchmark domain that is useful for evaluating real-time heuristic search algorithms. Unlike previous bench- marks such as grid pathfinding and the sliding tile puzzle, this new domain includes dynamics and induces a directed graph. Using both the previous and new domains, we investigate sev- eral enhancements to a leading real-time search algorithm, LSS-LRTA*. We show experimentally that 1) it is not dif- ficult to outperform A* when optimizing goal achievement time, 2) it is better to plan after each action than to commit to multiple actions or to use a dynamically sized lookahead, 3) A*-based lookahead can cause undesirable actions to be selected, and 4) on-line de-biasing of the heuristic can lead to improved performance. We hope that this new domain and results will stimulate further research on applying real-time search to dynamic real-time domains.


Target-Value Search Revisited (Extended Abstract)

AAAI Conferences

This paper addresses the Target-Value Search (TVS) problem, which is the problem of finding a path between two nodes in a graph whose cost is as close as possible to a given target value T. This problem has been previously addressed only for directed acyclic graphs. In this work we develop the theory required to solve this problem optimally for any type of graphs. We modify traditional heuristic search algorithms for this setting, and propose a novel bidirectional search algorithm that is specifically suited for TVS. The benefits of this bidirectional search algorithm are discussed both theoretically and experimentally on several domains. A longer version of this work was accepted to IJCAI-2013 (Linares Lopez et al. 2013)


Throwing Darts: Random Sampling Helps Tree Search when the Number of Short Certificates Is Moderate

AAAI Conferences

One typically proves infeasibility in satisfiability/constraint satisfaction (or optimality in integer programming) by constructing a tree certificate. However, deciding how to branch in the search tree is hard, and impacts search time drastically. We explore the power of a simple paradigm, that of throwing random darts into the assignment space and then using information gathered by that dart to guide what to do next. Such guidance is easy to incorporate into state-of-the-art solvers. This method seems to work well when the number of short certificates of infeasibility is moderate, suggesting the overhead of throwing darts can be countered by the information gained by these darts. We explore results supporting this suggestion both on instances from a new generator where the size and number of short certificates can be controlled, and on industral instances from the annual SAT competition.


Bidirectional Preference-Based Search for State Space Graph Problems

AAAI Conferences

In multiobjective state space graph problems, each solution-path is evaluated by a cost vector. These cost vectors can be partially or completely ordered using a preference relation compatible with Pareto dominance. In this context, multiobjective preference-based search (MOPBS) aims at computing the preferred feasible solutions according to a predefined preference model, these preferred solutions being a subset (possibly the entire set) of Pareto optima. Standard algorithms for MOPBS perform a unidirectional search developing the search tree forward from the initial state to a goal state. Instead, in this paper, we focus on bidirectional search algorithms developing simultaneously one forward and one backward search tree. Although bi-directional search has been tested in various single objective problems, its efficiency in a multiobjective setting has never been studied. In this paper, we present several implementations of bidirectional preference-based search convenient for the multiobjective case and investigate their efficiency.


Active Stratified Sampling with Clustering-Based Type Systems for Predicting the Search Tree Size of Problems with Real-Valued Heuristics

AAAI Conferences

In this paper we advance the line of research launched by Knuth which was later improved by Chen for predicting the size of the search tree expanded by heuristic search algorithms such as IDA*. Chen's Stratified Sampling (SS) uses a partition of the nodes in the search tree called type system to guide its sampling. Recent work has shown that SS using type systems based on integer-valued heuristic functions can be quite effective. However, type systems based on real-valued heuristic functions are often too large to be practical. We use the k-means clustering algorithm for creating effective type systems for domains with real-valued heuristics. Orthogonal to the type systems, another contribution of this paper is the introduction of an algorithm called Active SS. SS allocates the same number of samples for each type. Active SS is the application of the idea of active sampling to search trees. Active SS allocates more samples to the types with higher uncertainty. Our empirical results show that (i) SS using clustering-based type systems tends to produce better predictions than competing schemes that do not use a type system, and that (ii) Active SS can produce better predictions than the regular version of SS.


Automatic Generation of Efficient Domain-Optimized Planners from Generic Parametrized Planners

AAAI Conferences

When designing state-of-the-art, domain-independent planning systems, many decisions have to be made with respect to the domain analysis or compilation performed during preprocessing, the heuristic functions used during search, and other features of the search algorithm. These design decisions can have a large impact on the performance of the resulting planner. By providing many alternatives for these choices and exposing them as parameters, planning systems can in principle be configured to work well on different domains. However, planners are typically used in default configurations that have been chosen because of their good average performance over a set of benchmark domains, with limited experimentation over the potentially huge range of possible configurations. In this work, we propose a general framework for automatically configuring a parameterized planner, and show that substantial performance gains can be achieved. We apply the framework to the well-known LPG planner, which in the context of this work was expanded to 62 parameters and over 6.5 x 10^17 possible configurations. By using this highly parameterized planning system in combination with the state-of-the-art automatic algorithm configuration procedure ParamILS, excellent performance on a broad range of well-known benchmark domains was achieved, as also witnessed by the results of the learning track of the 7th International Planning Competition.


Planning Paths with Fewer Turns on Grid Maps

AAAI Conferences

In this paper, we consider the problem of planning any-angle paths with small numbers of turns on grid maps. We propose a novel heuristic search algorithm called Link* that returns paths containing fewer turns at the cost of slightly longer path lengths. Experimental results demonstrate that Link* can produce paths with fewer turns than other any-angle path planning algorithms while still maintaining comparable path lengths. Because it produces this type of path, artificial agents can take advantage of Link* when the cost of turns is expensive.


Parallelising the k-Medoids Clustering Problem Using Space-Partitioning

AAAI Conferences

The k-medoids problem is a combinatorial optimisation problem with multiples applications in Resource Allocation, Mobile Computing, Sensor Networks and Telecommunications.Real instances of this problem involve hundreds of thousands of points and thousands of medoids.Despite the proliferation of parallel architectures, this problem has been mostly tackled using sequential approaches.In this paper, we study the impact of space-partitioning techniques on the performance of parallel local search algorithms to tackle the k-medoids clustering problem, and compare these results with the ones obtained using sampling.Our experiments suggest that approaches relying on partitioning scale more while preserving the quality of the solution.