Search
Defeasible Decisions: What the Proposal is and isn't
In two recent papers, I have proposed a description of decision analysis that differs from the Bayesian picture painted by Savage, Jeffrey and other classic authors. Response to this view has been either overly enthusiastic or unduly pessimistic. In this paper I try to place the idea in its proper place, which must be somewhere in between. Looking at decision analysis as defeasible reasoning produces a framework in which planning and decision theory can be integrated, but work on the details has barely begun. It also produces a framework in which the meta-decision regress can be stopped in a reasonable way, but it does not allow us to ignore meta-level decisions. The heuristics for producing arguments that I have presented are only supposed to be suggestive; but they are not open to the egregious errors about which some have worried. And though the idea is familiar to those who have studied heuristic search, it is somewhat richer because the control of dialectic is more interesting than the deepening of search.
Heuristic Search as Evidential Reasoning
BPS, the Bayesian Problem Solver, applies probabilistic inference and decision-theoretic control to flexible, resource-constrained problem-solving. This paper focuses on the Bayesian inference mechanism in BPS, and contrasts it with those of traditional heuristic search techniques. By performing sound inference, BPS can outperform traditional techniques with significantly less computational effort. Empirical tests on the Eight Puzzle show that after only a few hundred node expansions, BPS makes better decisions than does the best existing algorithm after several million node expansions
Fine-Grained Decision-Theoretic Search Control
Decision-theoretic control of search has previously used as its basic unit. of computation the generation and evaluation of a complete set of successors. Although this simplifies analysis, it results in some lost opportunities for pruning and satisficing. This paper therefore extends the analysis of the value of computation to cover individual successor evaluations. The analytic techniques used may prove useful for control of reasoning in more general settings. A formula is developed for the expected value of a node, k of whose n successors have been evaluated. This formula is used to estimate the value of expanding further successors, using a general formula for the value of a computation in game-playing developed in earlier work. We exhibit an improved version of the MGSS* algorithm, giving empirical results for the game of Othello.
Induction, of and by Probability
This paper examines some methods and ideas underlying the author's successful probabilistic learning systems(PLS), which have proven uniquely effective and efficient in generalization learning or induction. While the emerging principles are generally applicable, this paper illustrates them in heuristic search, which demands noise management and incremental learning. In our approach, both task performance and learning are guided by probability. Probabilities are incrementally normalized and revised, and their errors are located and corrected.
Foundations of Probability Theory for AI - The Application of Algorithmic Probability to Problems in Artificial Intelligence
This paper covers two topics: first an introduction to Algorithmic Complexity Theory: how it defines probability, some of its characteristic properties and past successful applications. Second, we apply it to problems in A.I. - where it promises to give near optimum search procedures for two very broad classes of problems.
Predicting The Performance of Minimax and Product in Game-Tree
The discovery that the minimax decision rule performs poorly in some games has sparked interest in possible alternatives to minimax. Until recently, the only games in which minimax was known to perform poorly were games which were mainly of theoretical interest. However, this paper reports results showing poor performance of minimax in a more common game called kalah. For the kalah games tested, a non-minimax decision rule called the product rule performs significantly better than minimax. This paper also discusses a possible way to predict whether or not minimax will perform well in a game when compared to product. A parameter called the rate of heuristic flaw (rhf) has been found to correlate positively with the. performance of product against minimax. Both analytical and experimental results are given that appear to support the predictive power of rhf.
Towards Solving the Multiple Extension Problem: Combining Defaults and Probabilities
The multiple extension problem arises frequently in diagnostic and default inference. That is, we can often use any of a number of sets of defaults or possible hypotheses to explain observations or make Predictions. In default inference, some extensions seem to be simply wrong and we use qualitative techniques to weed out the unwanted ones. In the area of diagnosis, however, the multiple explanations may all seem reasonable, however improbable. Choosing among them is a matter of quantitative preference. Quantitative preference works well in diagnosis when knowledge is modelled causally. Here we suggest a framework that combines probabilities and defaults in a single unified framework that retains the semantics of diagnosis as construction of explanations from a fixed set of possible hypotheses. We can then compute probabilities incrementally as we construct explanations. Here we describe a branch and bound algorithm that maintains a set of all partial explanations while exploring a most promising one first. A most probable explanation is found first if explanations are partially ordered.
Search-based Methods to Bound Diagnostic Probabilities in Very Large Belief Nets
Since exact probabilistic inference is intractable in general for large multiply connected belief nets, approximate methods are required. A promising approach is to use heuristic search among hypotheses (instantiations of the network) to find the most probable ones, as in the TopN algorithm. Search is based on the relative probabilities of hypotheses which are efficient to compute. Given upper and lower bounds on the relative probability of partial hypotheses, it is possible to obtain bounds on the absolute probabilities of hypotheses. Best-first search aimed at reducing the maximum error progressively narrows the bounds as more hypotheses are examined. Here, qualitative probabilistic analysis is employed to obtain bounds on the relative probability of partial hypotheses for the BN20 class of networks networks and a generalization replacing the noisy OR assumption by negative synergy. The approach is illustrated by application to a very large belief network, QMR-BN, which is a reformulation of the Internist-1 system for diagnosis in internal medicine.
Computing as compression: the SP theory of intelligence
This paper provides an overview of the SP theory of intelligence and its central idea that artificial intelligence, mainstream computing, and much of human perception and cognition, may be understood as information compression. The background and origins of the SP theory are described, and the main elements of the theory, including the key concept of multiple alignment, borrowed from bioinformatics but with important differences. Associated with the SP theory is the idea that redundancy in information may be understood as repetition of patterns, that compression of information may be achieved via the matching and unification (merging) of patterns, and that computing and information compression are both fundamentally probabilistic. It appears that the SP system is Turing-equivalent in the sense that anything that may be computed with a Turing machine may, in principle, also be computed with an SP machine. One of the main strengths of the SP theory and the multiple alignment concept is in modelling concepts and phenomena in artificial intelligence. Within that area, the SP theory provides a simple but versatile means of representing different kinds of knowledge, it can model both the parsing and production of natural language, with potential for the understanding and translation of natural languages, it has strengths in pattern recognition, with potential in computer vision, it can model several kinds of reasoning, and it has capabilities in planning, problem solving, and unsupervised learning. The paper includes two examples showing how alternative parsings of an ambiguous sentence may be modelled as multiple alignments, and another example showing how the concept of multiple alignment may be applied in medical diagnosis.
The use of conflicts in searching Bayesian networks
This paper discusses how conflicts (as used by the consistency-based diagnosis community) can be adapted to be used in a search-based algorithm for computing prior and posterior probabilities in discrete Bayesian Networks. This is an "anytime" algorithm, that at any stage can estimate the probabilities and give an error bound. Whereas the most popular Bayesian net algorithms exploit the structure of the network for efficiency, we exploit probability distributions for efficiency; this algorithm is most suited to the case with extreme probabilities. This paper presents a solution to the inefficiencies found in naive algorithms, and shows how the tools of the consistency-based diagnosis community (namely conflicts) can be used effectively to improve the efficiency. Empirical results with networks having tens of thousands of nodes are presented.