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Bayesian Mixture Modelling and Inference based Thompson Sampling in Monte-Carlo Tree Search

Neural Information Processing Systems

Monte-Carlo tree search is drawing great interest in the domain of planning under uncertainty, particularly when little or no domain knowledge is available. One of the central problems is the trade-off between exploration and exploitation. In this paper we present a novel Bayesian mixture modelling and inference based Thompson sampling approach to addressing this dilemma. The proposed Dirichlet-NormalGamma MCTS (DNG-MCTS) algorithm represents the uncertainty of the accumulated reward for actions in the MCTS search tree as a mixture of Normal distributions and inferences on it in Bayesian settings by choosing conjugate priors in the form of combinations of Dirichlet and NormalGamma distributions. Thompson sampling is used to select the best action at each decision node. Experimental results show that our proposed algorithm has achieved the state-of-the-art comparing with popular UCT algorithm in the context of online planning for general Markov decision processes.


Bayesian optimization explains human active search

Neural Information Processing Systems

Many real-world problems have complicated objective functions. To optimize such functions, humans utilize sophisticated sequential decision-making strategies. Many optimization algorithms have also been developed for this same purpose, but how do they compare to humans in terms of both performance and behavior? We try to unravel the general underlying algorithm people may be using while searching for the maximum of an invisible 1D function. Subjects click on a blank screen and are shown the ordinate of the function at each clicked abscissa location. Their task is to find the function’s maximum in as few clicks as possible. Subjects win if they get close enough to the maximum location. Analysis over 23 non-maths undergraduates, optimizing 25 functions from different families, shows that humans outperform 24 well-known optimization algorithms. Bayesian Optimization based on Gaussian Processes, which exploit all the x values tried and all the f(x) values obtained so far to pick the next x, predicts human performance and searched locations better. In 6 follow-up controlled experiments over 76 subjects, covering interpolation, extrapolation, and optimization tasks, we further confirm that Gaussian Processes provide a general and unified theoretical account to explain passive and active function learning and search in humans.


Action is in the Eye of the Beholder: Eye-gaze Driven Model for Spatio-Temporal Action Localization

Neural Information Processing Systems

We propose a new weakly-supervised structured learning approach for recognition and spatio-temporal localization of actions in video. As part of the proposed approach we develop a generalization of the Max-Path search algorithm, which allows us to efficiently search over a structured space of multiple spatio-temporal paths, while also allowing to incorporate context information into the model. Instead of using spatial annotations, in the form of bounding boxes, to guide the latent model during training, we utilize human gaze data in the form of a weak supervisory signal. This is achieved by incorporating gaze, along with the classification, into the structured loss within the latent SVM learning framework. Experiments on a challenging benchmark dataset, UCF-Sports, show that our model is more accurate, in terms of classification, and achieves state-of-the-art results in localization. In addition, we show how our model can produce top-down saliency maps conditioned on the classification label and localized latent paths.


How to Hedge an Option Against an Adversary: Black-Scholes Pricing is Minimax Optimal

Neural Information Processing Systems

We consider a popular problem in finance, option pricing, through the lens of an online learning game between Nature and an Investor. In the Black-Scholes option pricing model from 1973, the Investor can continuously hedge the risk of an option by trading the underlying asset, assuming that the asset's price fluctuates according to Geometric Brownian Motion (GBM). We consider a worst-case model, in which Nature chooses a sequence of price fluctuations under a cumulative quadratic volatility constraint, and the Investor can make a sequence of hedging decisions. Our main result is to show that the value of our proposed game, which is the regret'' of hedging strategy, converges to the Black-Scholes option price. We use significantly weaker assumptions than previous work---for instance, we allow large jumps in the asset price---and show that the Black-Scholes hedging strategy is near-optimal for the Investor even in this non-stochastic framework."


Beyond Pairwise: Provably Fast Algorithms for Approximate $k$-Way Similarity Search

Neural Information Processing Systems

We go beyond the notion of pairwise similarity and look into search problems with $k$-way similarity functions. In this paper, we focus on problems related to \emph{3-way Jaccard} similarity: $\mathcal{R}^{3way}= \frac{|S_1 \cap S_2 \cap S_3|}{|S_1 \cup S_2 \cup S_3|}$, $S_1, S_2, S_3 \in \mathcal{C}$, where $\mathcal{C}$ is a size $n$ collection of sets (or binary vectors). We show that approximate $\mathcal{R}^{3way}$ similarity search problems admit fast algorithms with provable guarantees, analogous to the pairwise case. Our analysis and speedup guarantees naturally extend to $k$-way resemblance. In the process, we extend traditional framework of \emph{locality sensitive hashing (LSH)} to handle higher order similarities, which could be of independent theoretical interest. The applicability of $\mathcal{R}^{3way}$ search is shown on the Google sets" application. In addition, we demonstrate the advantage of $\mathcal{R}^{3way}$ resemblance over the pairwise case in improving retrieval quality."


Embed and Project: Discrete Sampling with Universal Hashing

Neural Information Processing Systems

We consider the problem of sampling from a probability distribution defined over a high-dimensional discrete set, specified for instance by a graphical model. We propose a sampling algorithm, called PAWS, based on embedding the set into a higher-dimensional space which is then randomly projected using universal hash functions to a lower-dimensional subspace and explored using combinatorial search methods. Our scheme can leverage fast combinatorial optimization tools as a blackbox and, unlike MCMC methods, samples produced are guaranteed to be within an (arbitrarily small) constant factor of the true probability distribution. We demonstrate that by using state-of-the-art combinatorial search tools, PAWS can efficiently sample from Ising grids with strong interactions and from software verification instances, while MCMC and variational methods fail in both cases.


A New Approach to Constraint Weight Learning for Variable Ordering in CSPs

arXiv.org Artificial Intelligence

A Constraint Satisfaction Problem (CSP) is a framework used for modeling and solving constrained problems. Tree-search algorithms like backtracking try to construct a solution to a CSP by selecting the variables of the problem one after another. The order in which these algorithm select the variables potentially have significant impact on the search performance. Various heuristics have been proposed for choosing good variable ordering. Many powerful variable ordering heuristics weigh the constraints first and then utilize the weights for selecting good order of the variables. Constraint weighting are basically employed to identify global bottlenecks in a CSP. In this paper, we propose a new approach for learning weights for the constraints using competitive coevolutionary Genetic Algorithm (GA). Weights learned by the coevolutionary GA later help to make better choices for the first few variables in a search. In the competitive coevolutionary GA, constraints and candidate solutions for a CSP evolve together through an inverse fitness interaction process. We have conducted experiments on several random, quasi-random and patterned instances to measure the efficiency of the proposed approach. The results and analysis show that the proposed approach is good at learning weights to distinguish the hard constraints for quasi-random instances and forced satisfiable random instances generated with the Model RB. For other type of instances, RNDI still seems to be the best approach as our experiments show.


A Fast Greedy Algorithm for Generalized Column Subset Selection

arXiv.org Machine Learning

This paper defines a generalized column subset selection problem which is concerned with the selection of a few columns from a source matrix A that best approximate the span of a target matrix B. The paper then proposes a fast greedy algorithm for solving this problem and draws connections to different problems that can be efficiently solved using the proposed algorithm.


Efficient Bayes-Adaptive Reinforcement Learning using Sample-Based Search

arXiv.org Artificial Intelligence

Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal policies is notoriously taxing, since the search space becomes enormous. In this paper we introduce a tractable, sample-based method for approximate Bayes-optimal planning which exploits Monte-Carlo tree search. Our approach outperformed prior Bayesian model-based RL algorithms by a significant margin on several well-known benchmark problems -- because it avoids expensive applications of Bayes rule within the search tree by lazily sampling models from the current beliefs. We illustrate the advantages of our approach by showing it working in an infinite state space domain which is qualitatively out of reach of almost all previous work in Bayesian exploration.


A novel local search based on variable-focusing for random K-SAT

arXiv.org Artificial Intelligence

We introduce a new local search algorithm for satisfiability problems. Usual approaches focus uniformly on unsatisfied clauses. The new method works by picking uniformly random variables in unsatisfied clauses. A Variable-based Focused Metropolis Search (V-FMS) is then applied to random 3-SAT. We show that it is quite comparable in performance to the clause-based FMS. Consequences for algorithmic design are discussed.