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Proteus: A Hierarchical Portfolio of Solvers and Transformations

arXiv.org Artificial Intelligence

In recent years, portfolio approaches to solving SAT problems and CSPs have become increasingly common. There are also a number of different encodings for representing CSPs as SAT instances. In this paper, we leverage advances in both SAT and CSP solving to present a novel hierarchical portfolio-based approach to CSP solving, which we call Proteus, that does not rely purely on CSP solvers. Instead, it may decide that it is best to encode a CSP problem instance into SAT, selecting an appropriate encoding and a corresponding SAT solver. Our experimental evaluation used an instance of Proteus that involved four CSP solvers, three SAT encodings, and six SAT solvers, evaluated on the most challenging problem instances from the CSP solver competitions, involving global and intensional constraints. We show that significant performance improvements can be achieved by Proteus obtained by exploiting alternative view-points and solvers for combinatorial problem-solving.


A Unifying Survey of Reinforced, Sensitive and Stigmergic Agent-Based Approaches for E-GTSP

arXiv.org Artificial Intelligence

The Generalized Traveling Salesman Problem (GTSP) is one of the NP-hard combinatorial optimization problems. A variant of GTSP is E-GTSP where E, meaning equality, has the constraint: exactly one node from a cluster of a graph partition is visited. The main objective of the E-GTSP is to find a minimum cost tour passing through exactly one node from each cluster of an undirected graph. Agent-based approaches involving are successfully used nowadays for solving real life complex problems. The aim of the current paper is to illustrate some variants of agent-based algorithms including ant-based models with specific properties for solving E-GTSP.


Local Optima Networks: A New Model of Combinatorial Fitness Landscapes

arXiv.org Artificial Intelligence

This chapter overviews a recently introduced network-based model of combinatorial landscapes: Local Optima Networks (LON). The model compresses the information given by the whole search space into a smaller mathematical object that is a graph having as vertices the local optima and as edges the possible weighted transitions between them. Two definitions of edges have been proposed: basin-transition and escape-edges, which capture relevant topological features of the underlying search spaces. This network model brings a new set of metrics to characterize the structure of combinatorial landscapes, those associated with the science of complex networks. These metrics are described, and results are presented of local optima network extraction and analysis for two selected combinatorial landscapes: NK landscapes and the quadratic assignment problem. Network features are found to correlate with and even predict the performance of heuristic search algorithms operating on these problems.


From Small-World Networks to Comparison-Based Search

arXiv.org Machine Learning

The problem of content search through comparisons has recently received considerable attention. In short, a user searching for a target object navigates through a database in the following manner: the user is asked to select the object most similar to her target from a small list of objects. A new object list is then presented to the user based on her earlier selection. This process is repeated until the target is included in the list presented, at which point the search terminates. This problem is known to be strongly related to the small-world network design problem. However, contrary to prior work, which focuses on cases where objects in the database are equally popular, we consider here the case where the demand for objects may be heterogeneous. We show that, under heterogeneous demand, the small-world network design problem is NP-hard. Given the above negative result, we propose a novel mechanism for small-world design and provide an upper bound on its performance under heterogeneous demand. The above mechanism has a natural equivalent in the context of content search through comparisons, and we establish both an upper bound and a lower bound for the performance of this mechanism. These bounds are intuitively appealing, as they depend on the entropy of the demand as well as its doubling constant, a quantity capturing the topology of the set of target objects. They also illustrate interesting connections between comparison-based search to classic results from information theory. Finally, we propose an adaptive learning algorithm for content search that meets the performance guarantees achieved by the above mechanisms.


Beating the Minimax Rate of Active Learning with Prior Knowledge

arXiv.org Machine Learning

Active learning refers to the learning protocol where the learner is allowed to choose a subset of instances for labeling. Previous studies have shown that, compared with passive learning, active learning is able to reduce the label complexity exponentially if the data are linearly separable or satisfy the Tsybakov noise condition with parameter $\kappa=1$. In this paper, we propose a novel active learning algorithm using a convex surrogate loss, with the goal to broaden the cases for which active learning achieves an exponential improvement. We make use of a convex loss not only because it reduces the computational cost, but more importantly because it leads to a tight bound for the empirical process (i.e., the difference between the empirical estimation and the expectation) when the current solution is close to the optimal one. Under the assumption that the norm of the optimal classifier that minimizes the convex risk is available, our analysis shows that the introduction of the convex surrogate loss yields an exponential reduction in the label complexity even when the parameter $\kappa$ of the Tsybakov noise is larger than $1$. To the best of our knowledge, this is the first work that improves the minimax rate of active learning by utilizing certain priori knowledge.


Efficient Multi-Start Strategies for Local Search Algorithms

arXiv.org Machine Learning

Local search algorithms applied to optimization problems often suffer from getting trapped in a local optimum. The common solution for this deficiency is to restart the algorithm when no progress is observed. Alternatively, one can start multiple instances of a local search algorithm, and allocate computational resources (in particular, processing time) to the instances depending on their behavior. Hence, a multi-start strategy has to decide (dynamically) when to allocate additional resources to a particular instance and when to start new instances. In this paper we propose multi-start strategies motivated by works on multi-armed bandit problems and Lipschitz optimization with an unknown constant. The strategies continuously estimate the potential performance of each algorithm instance by supposing a convergence rate of the local search algorithm up to an unknown constant, and in every phase allocate resources to those instances that could converge to the optimum for a particular range of the constant. Asymptotic bounds are given on the performance of the strategies. In particular, we prove that at most a quadratic increase in the number of times the target function is evaluated is needed to achieve the performance of a local search algorithm started from the attraction region of the optimum. Experiments are provided using SPSA (Simultaneous Perturbation Stochastic Approximation) and k-means as local search algorithms, and the results indicate that the proposed strategies work well in practice, and, in all cases studied, need only logarithmically more evaluations of the target function as opposed to the theoretically suggested quadratic increase.


Predicting the Performance of IDA* using Conditional Distributions

arXiv.org Artificial Intelligence

Korf, Reid, and Edelkamp introduced a formula to predict the number of nodes IDA* will expand on a single iteration for a given consistent heuristic, and experimentally demonstrated that it could make very accurate predictions. In this paper we show that, in addition to requiring the heuristic to be consistent, their formulas predictions are accurate only at levels of the brute-force search tree where the heuristic values obey the unconditional distribution that they defined and then used in their formula. We then propose a new formula that works well without these requirements, i.e., it can make accurate predictions of IDA*s performance for inconsistent heuristics and if the heuristic values in any level do not obey the unconditional distribution. In order to achieve this we introduce the conditional distribution of heuristic values which is a generalization of their unconditional heuristic distribution. We also provide extensions of our formula that handle individual start states and the augmentation of IDA* with bidirectional pathmax (BPMX), a technique for propagating heuristic values when inconsistent heuristics are used. Experimental results demonstrate the accuracy of our new method and all its variations.


BnB-ADOPT: An Asynchronous Branch-and-Bound DCOP Algorithm

arXiv.org Artificial Intelligence

Distributed constraint optimization (DCOP) problems are a popular way of formulating and solving agent-coordination problems. A DCOP problem is a problem where several agents coordinate their values such that the sum of the resulting constraint costs is minimal. It is often desirable to solve DCOP problems with memory-bounded and asynchronous algorithms. We introduce Branch-and-Bound ADOPT (BnB-ADOPT), a memory-bounded asynchronous DCOP search algorithm that uses the message-passing and communication framework of ADOPT (Modi, Shen, Tambe, and Yokoo, 2005), a well known memory-bounded asynchronous DCOP search algorithm, but changes the search strategy of ADOPT from best-first search to depth-first branch-and-bound search. Our experimental results show that BnB-ADOPT finds cost-minimal solutions up to one order of magnitude faster than ADOPT for a variety of large DCOP problems and is as fast as NCBB, a memory-bounded synchronous DCOP search algorithm, for most of these DCOP problems. Additionally, it is often desirable to find bounded-error solutions for DCOP problems within a reasonable amount of time since finding cost-minimal solutions is NP-hard. The existing bounded-error approximation mechanism allows users only to specify an absolute error bound on the solution cost but a relative error bound is often more intuitive. Thus, we present two new bounded-error approximation mechanisms that allow for relative error bounds and implement them on top of BnB-ADOPT.


Efficient Informative Sensing using Multiple Robots

arXiv.org Artificial Intelligence

The need for efficient monitoring of spatio-temporal dynamics in large environmental applications, such as the water quality monitoring in rivers and lakes, motivates the use of robotic sensors in order to achieve sufficient spatial coverage. Typically, these robots have bounded resources, such as limited battery or limited amounts of time to obtain measurements. Thus, careful coordination of their paths is required in order to maximize the amount of information collected, while respecting the resource constraints. In this paper, we present an efficient approach for near-optimally solving the NP-hard optimization problem of planning such informative paths. In particular, we first develop eSIP (efficient Single-robot Informative Path planning), an approximation algorithm for optimizing the path of a single robot. Hereby, we use a Gaussian Process to model the underlying phenomenon, and use the mutual information between the visited locations and remainder of the space to quantify the amount of information collected. We prove that the mutual information collected using paths obtained by using eSIP is close to the information obtained by an optimal solution. We then provide a general technique, sequential allocation, which can be used to extend any single robot planning algorithm, such as eSIP, for the multi-robot problem. This procedure approximately generalizes any guarantees for the single-robot problem to the multi-robot case. We extensively evaluate the effectiveness of our approach on several experiments performed in-field for two important environmental sensing applications, lake and river monitoring, and simulation experiments performed using several real world sensor network data sets.


Solving #SAT and Bayesian Inference with Backtracking Search

arXiv.org Artificial Intelligence

Inference in Bayes Nets (BAYES) is an important problem with numerous applications in probabilistic reasoning. Counting the number of satisfying assignments of a propositional formula (#SAT) is a closely related problem of fundamental theoretical importance. Both these problems, and others, are members of the class of sum-of-products (SUMPROD) problems. In this paper we show that standard backtracking search when augmented with a simple memoization scheme (caching) can solve any sum-of-products problem with time complexity that is at least as good any other state-of-the-art exact algorithm, and that it can also achieve the best known time-space tradeoff. Furthermore, backtracking's ability to utilize more flexible variable orderings allows us to prove that it can achieve an exponential speedup over other standard algorithms for SUMPROD on some instances. The ideas presented here have been utilized in a number of solvers that have been applied to various types of sum-of-product problems. These system's have exploited the fact that backtracking can naturally exploit more of the problem's structure to achieve improved performance on a range of probleminstances. Empirical evidence of this performance gain has appeared in published works describing these solvers, and we provide references to these works.