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Hybrid Metaheuristics for the Clustered Vehicle Routing Problem
Vidal, Thibaut, Battarra, Maria, Subramanian, Anand, Erdoǧan, Güneş
The Clustered Vehicle Routing Problem (CluVRP) is a variant of the Capacitated Vehicle Routing Problem in which customers are grouped into clusters. Each cluster has to be visited once, and a vehicle entering a cluster cannot leave it until all customers have been visited. This article presents two alternative hybrid metaheuristic algorithms for the CluVRP. The first algorithm is based on an Iterated Local Search algorithm, in which only feasible solutions are explored and problem-specific local search moves are utilized. The second algorithm is a Hybrid Genetic Search, for which the shortest Hamiltonian path between each pair of vertices within each cluster should be precomputed. Using this information, a sequence of clusters can be used as a solution representation and large neighborhoods can be efficiently explored by means of bi-directional dynamic programming, sequence concatenations, by using appropriate data structures. Extensive computational experiments are performed on benchmark instances from the literature, as well as new large scale ones. Recommendations on promising algorithm choices are provided relatively to average cluster size.
Fast Exact Search in Hamming Space with Multi-Index Hashing
Norouzi, Mohammad, Punjani, Ali, Fleet, David J.
There is growing interest in representing image data and feature descriptors using compact binary codes for fast near neighbor search. Although binary codes are motivated by their use as direct indices (addresses) into a hash table, codes longer than 32 bits are not being used as such, as it was thought to be ineffective. We introduce a rigorous way to build multiple hash tables on binary code substrings that enables exact k-nearest neighbor search in Hamming space. The approach is storage efficient and straightforward to implement. Theoretical analysis shows that the algorithm exhibits sub-linear run-time behavior for uniformly distributed codes. Empirical results show dramatic speedups over a linear scan baseline for datasets of up to one billion codes of 64, 128, or 256 bits.
Budgeted Influence Maximization for Multiple Products
Du, Nan, Liang, Yingyu, Balcan, Maria Florina, Song, Le
The typical algorithmic problem in viral marketing aims to identify a set of influential users in a social network, who, when convinced to adopt a product, shall influence other users in the network and trigger a large cascade of adoptions. However, the host (the owner of an online social platform) often faces more constraints than a single product, endless user attentions, unlimited budget and unbounded time; in reality, multiple products need to be advertised, each user can tolerate only a small number of recommendations, influencing user has a cost and advertisers have only limited budgets, and the adoptions need to be maximized within a short time window. Given theses myriads of user, monetary, and timing constraints, it is extremely challenging for the host to design principled and efficient viral market algorithms with provable guarantees. In this paper, we provide a novel solution by formulating the problem as a submodular maximization in a continuous-time diffusion model under an intersection of a matroid and multiple knapsack constraints. We also propose an adaptive threshold greedy algorithm which can be faster than the traditional greedy algorithm with lazy evaluation, and scalable to networks with million of nodes. Furthermore, our mathematical formulation allows us to prove that the algorithm can achieve an approximation factor of $k_a/(2+2 k)$ when $k_a$ out of the $k$ knapsack constraints are active, which also improves over previous guarantees from combinatorial optimization literature. In the case when influencing each user has uniform cost, the approximation becomes even better to a factor of $1/3$. Extensive synthetic and real world experiments demonstrate that our budgeted influence maximization algorithm achieves the-state-of-the-art in terms of both effectiveness and scalability, often beating the next best by significant margins.
Learning optimization models in the presence of unknown relations
Verwer, Sicco, Zhang, Yingqian, Ye, Qing Chuan
In a sequential auction with multiple bidding agents, it is highly challenging to determine the ordering of the items to sell in order to maximize the revenue due to the fact that the autonomy and private information of the agents heavily influence the outcome of the auction. The main contribution of this paper is two-fold. First, we demonstrate how to apply machine learning techniques to solve the optimal ordering problem in sequential auctions. We learn regression models from historical auctions, which are subsequently used to predict the expected value of orderings for new auctions. Given the learned models, we propose two types of optimization methods: a black-box best-first search approach, and a novel white-box approach that maps learned models to integer linear programs (ILP) which can then be solved by any ILP-solver. Although the studied auction design problem is hard, our proposed optimization methods obtain good orderings with high revenues. Our second main contribution is the insight that the internal structure of regression models can be efficiently evaluated inside an ILP solver for optimization purposes. To this end, we provide efficient encodings of regression trees and linear regression models as ILP constraints. This new way of using learned models for optimization is promising. As the experimental results show, it significantly outperforms the black-box best-first search in nearly all settings.
Large-Scale Optimization for Evaluation Functions with Minimax Search
This paper presents a new method, Minimax Tree Optimization (MMTO), to learn a heuristic evaluation function of a practical alpha-beta search program. The evaluation function may be a linear or non-linear combination of weighted features, and the weights are the parameters to be optimized. To control the search results so that the move decisions agree with the game records of human experts, a well-modeled objective function to be minimized is designed. Moreover, a numerical iterative method is used to nd local minima of the objective function, and more than forty million parameters are adjusted by using a small number of hyper parameters. This method was applied to shogi, a major variant of chess in which the evaluation function must handle a larger state space than in chess. Experimental results show that the large-scale optimization of the evaluation function improves the playing strength of shogi programs, and the new method performs signicantly better than other methods. Implementation of the new method in our shogi program Bonanza made substantial contributions to the program's rst-place nish in the 2013 World Computer Shogi Championship. Additionally, we present preliminary evidence of broader applicability of our method to other two-player games such as chess.
Minimax Optimal Bayesian Aggregation
It is generally believed that ensemble approaches, which combine multiple algorithms or models, can outperform any single algorithm at machine learning tasks, such as prediction. In this paper, we propose Bayesian convex and linear aggregation approaches motivated by regression applications. We show that the proposed approach is minimax optimal when the true data-generating model is a convex or linear combination of models in the list. Moreover, the method can adapt to sparsity structure in which certain models should receive zero weights, and the method is tuning parameter free unlike competitors. More generally, under an M-open view when the truth falls outside the space of all convex/linear combinations, our theory suggests that the posterior measure tends to concentrate on the best approximation of the truth at the minimax rate. We illustrate the method through simulation studies and several applications.
A Survey on Dynamic Job Scheduling in Grid Environment Based on Heuristic Algorithms
Thilagavathi, D., Thanamani, Antony Selvadoss
Computational Grids are a new trend in distributed computing systems. They allow the sharing of geographically distributed resources in an efficient way, extending the boundaries of what we perceive as distributed computing. Various sciences can benefit from the use of grids to solve CPU-intensive problems, creating potential benefits to the entire society. Job scheduling is an integrated part of parallel and distributed computing. It allows selecting correct match of resource for a particular job and thus increases the job throughput and utilization of resources. Job should be scheduled in an automatic way to make the system more reliable, accessible and less sensitive to subsystem failures. This paper provides a survey on various heuristic algorithms, used for scheduling in grid.
Concurrent Cube-and-Conquer
van der Tak, Peter, Heule, Marijn J. H., Biere, Armin
Recent work introduced the cube-and-conquer technique to solve hard SAT instances. It partitions the search space into cubes using a lookahead solver. Each cube is tackled by a conflict-driven clause learning (CDCL) solver. Crucial for strong performance is the cutoff heuristic that decides when to switch from lookahead to CDCL. Yet, this offline heuristic is far from ideal. In this paper, we present a novel hybrid solver that applies the cube and conquer steps simultaneously. A lookahead and a CDCL solver work together on each cube, while communication is restricted to synchronization. Our concurrent cube-and-conquer solver can solve many instances faster than pure lookahead, pure CDCL and offline cube-and-conquer, and can abort early in favor of a pure CDCL search if an instance is not suitable for cube-and-conquer techniques.
Towards Ultra Rapid Restarts
We observe a trend regarding restart strategies used in SAT solvers. A few years ago, most state-of-the-art solvers restarted on average after a few thousands of backtracks. Currently, restarting after a dozen backtracks results in much better performance. The main reason for this trend is that heuristics and data structures have become more restart-friendly. We expect further continuation of this trend, so future SAT solvers will restart even more rapidly. Additionally, we present experimental results to support our observations.
Symbiosis of Search and Heuristics for Random 3-SAT
Mijnders, Sid, de Wilde, Boris, Heule, Marijn
When combined properly, search techniques can reveal the full potential of sophisticated branching heuristics. We demonstrate this observation on the well-known class of random 3-SAT formulae. First, a new branching heuristic is presented, which generalizes existing work on this class. Much smaller search trees can be constructed by using this heuristic. Second, we introduce a variant of discrepancy search, called ALDS. Theoretical and practical evidence support that ALDS traverses the search tree in a near-optimal order when combined with the new heuristic. Both techniques, search and heuristic, have been implemented in the look-ahead solver march. The SAT 2009 competition results show that march is by far the strongest complete solver on random k-SAT formulae.