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Action is in the Eye of the Beholder: Eye-gaze Driven Model for Spatio-Temporal Action Localization
Shapovalova, Nataliya, Raptis, Michalis, Sigal, Leonid, Mori, Greg
We propose a new weakly-supervised structured learning approach for recognition and spatio-temporal localization of actions in video. As part of the proposed approach we develop a generalization of the Max-Path search algorithm, which allows us to efficiently search over a structured space of multiple spatio-temporal paths, while also allowing to incorporate context information into the model. Instead of using spatial annotations, in the form of bounding boxes, to guide the latent model during training, we utilize human gaze data in the form of a weak supervisory signal. This is achieved by incorporating gaze, along with the classification, into the structured loss within the latent SVM learning framework. Experiments on a challenging benchmark dataset, UCF-Sports, show that our model is more accurate, in terms of classification, and achieves state-of-the-art results in localization. In addition, we show how our model can produce top-down saliency maps conditioned on the classification label and localized latent paths.
How to Hedge an Option Against an Adversary: Black-Scholes Pricing is Minimax Optimal
Abernethy, Jacob, Bartlett, Peter L., Frongillo, Rafael, Wibisono, Andre
We consider a popular problem in finance, option pricing, through the lens of an online learning game between Nature and an Investor. In the Black-Scholes option pricing model from 1973, the Investor can continuously hedge the risk of an option by trading the underlying asset, assuming that the asset's price fluctuates according to Geometric Brownian Motion (GBM). We consider a worst-case model, in which Nature chooses a sequence of price fluctuations under a cumulative quadratic volatility constraint, and the Investor can make a sequence of hedging decisions. Our main result is to show that the value of our proposed game, which is the regret'' of hedging strategy, converges to the Black-Scholes option price. We use significantly weaker assumptions than previous work---for instance, we allow large jumps in the asset price---and show that the Black-Scholes hedging strategy is near-optimal for the Investor even in this non-stochastic framework."
Convergence of Monte Carlo Tree Search in Simultaneous Move Games
Lisy, Viliam, Kovarik, Vojta, Lanctot, Marc, Bosansky, Branislav
We study Monte Carlo tree search (MCTS) in zero-sum extensive-form games with perfect information and simultaneous moves. We present a general template ofMCTS algorithms for these games, which can be instantiated by various selection methods. We formally prove that if a selection method is ษ-Hannan consistent ina matrix game and satisfies additional requirements on exploration, then the MCTS algorithm eventually converges to an approximate Nash equilibrium (NE) of the extensive-form game. We empirically evaluate this claim using regret matching and Exp3 as the selection methods on randomly generated games and empirically selected worst case games. We confirm the formal result and show that additional MCTS variants also converge to approximate NE on the evaluated games.
Embed and Project: Discrete Sampling with Universal Hashing
Ermon, Stefano, Gomes, Carla P., Sabharwal, Ashish, Selman, Bart
We consider the problem of sampling from a probability distribution defined over a high-dimensional discrete set, specified for instance by a graphical model. We propose a sampling algorithm, called PAWS, based on embedding the set into a higher-dimensional space which is then randomly projected using universal hash functions to a lower-dimensional subspace and explored using combinatorial search methods. Our scheme can leverage fast combinatorial optimization tools as a blackbox and, unlike MCMC methods, samples produced are guaranteed to be within an (arbitrarily small) constant factor of the true probability distribution. We demonstrate that by using state-of-the-art combinatorial search tools, PAWS can efficiently sample from Ising grids with strong interactions and from software verification instances, while MCMC and variational methods fail in both cases.
DESPOT: Online POMDP Planning with Regularization
Somani, Adhiraj, Ye, Nan, Hsu, David, Lee, Wee Sun
POMDPs provide a principled framework for planning under uncertainty, but are computationally intractable, due to the โcurse of dimensionalityโ and the โcurse of historyโ. This paper presents an online lookahead search algorithm that alleviates these difficulties by limiting the search to a set of sampled scenarios. The execution of all policies on the sampled scenarios is summarized using a Determinized Sparse Partially Observable Tree (DESPOT), which is a sparsely sampled belief tree. Our algorithm, named Regularized DESPOT (R-DESPOT), searches the DESPOT for a policy that optimally balances the size of the policy and the accuracy on its value estimate obtained through sampling. We give an output-sensitive performance bound for all policies derived from the DESPOT, and show that R-DESPOT works well if a small optimal policy exists. We also give an anytime approximation to R-DESPOT. Experiments show strong results, compared with two of the fastest online POMDP algorithms.
Bayesian Mixture Modelling and Inference based Thompson Sampling in Monte-Carlo Tree Search
Bai, Aijun, Wu, Feng, Chen, Xiaoping
Monte-Carlo tree search is drawing great interest in the domain of planning under uncertainty, particularly when little or no domain knowledge is available. One of the central problems is the trade-off between exploration and exploitation. In this paper we present a novel Bayesian mixture modelling and inference based Thompson sampling approach to addressing this dilemma. The proposed Dirichlet-NormalGamma MCTS (DNG-MCTS) algorithm represents the uncertainty of the accumulated reward for actions in the MCTS search tree as a mixture of Normal distributions and inferences on it in Bayesian settings by choosing conjugate priors in the form of combinations of Dirichlet and NormalGamma distributions. Thompson sampling is used to select the best action at each decision node. Experimental results show that our proposed algorithm has achieved the state-of-the-art comparing with popular UCT algorithm in the context of online planning for general Markov decision processes.
Online learning in episodic Markovian decision processes by relative entropy policy search
Zimin, Alexander, Neu, Gergely
We study the problem of online learning in finite episodic Markov decision processes (MDPs)where the loss function is allowed to change between episodes. The natural performance measure in this learning problem is the regret defined as the difference between the total loss of the best stationary policy and the total loss suffered by the learner. We assume that the learner is given access to a finite action space A and the state space X has a layered structure with L layers, so that state transitions are only possible between consecutive layers. We describe a variant of the recently proposed Relative Entropy Policy Search algorithm and show that its regret after T episodes is 2 L X A T log( X A /L) in the bandit setting and 2L T log( X A /L) in the full information setting, given that the learner has perfect knowledge of the transition probabilities of the underlying MDP. These guarantees largely improve previously known results under much milder assumptions andcannot be significantly improved under general assumptions.
Learning to Prune in Metric and Non-Metric Spaces
Boytsov, Leonid, Naidan, Bilegsaikhan
Our focus is on approximate nearest neighbor retrieval in metric and non-metric spaces. We employ a VP-tree and explore two simple yet effective learning-to prune approaches: density estimation through sampling and โstretchingโ of the triangle inequality. Both methods are evaluated using data sets with metric (Euclidean) and non-metric (KL-divergence and Itakura-Saito) distance functions. Conditions on spaces where the VP-tree is applicable are discussed. The VP-tree with a learned pruner is compared against the recently proposed state-of-the-art approaches: the bbtree, the multi-probe locality sensitive hashing (LSH), and permutation methods. Our method was competitive against state-of-the-art methods and, in most cases, was more efficient for the same rank approximation quality.
Local Privacy and Minimax Bounds: Sharp Rates for Probability Estimation
Duchi, John, Wainwright, Martin J., Jordan, Michael I.
We provide a detailed study of the estimation of probability distributions---discrete and continuous---in a stringent setting in which data is kept private even from the statistician. We give sharp minimax rates of convergence for estimation in these locally private settings, exhibiting fundamental tradeoffs between privacy and convergence rate, as well as providing tools to allow movement along the privacy-statistical efficiency continuum. One of the consequences of our results is that Warner's classical work on randomized response is an optimal way to perform survey sampling while maintaining privacy of the respondents.
When in Doubt, SWAP: High-Dimensional Sparse Recovery from Correlated Measurements
Vats, Divyanshu, Baraniuk, Richard
We consider the problem of accurately estimating a high-dimensional sparse vector using a small number of linear measurements that are contaminated by noise. It is well known that standard computationally tractable sparse recovery algorithms, such as the Lasso, OMP, and their various extensions, perform poorly when the measurement matrix contains highly correlated columns. We develop a simple greedy algorithm, called SWAP, that iteratively swaps variables until a desired loss function cannot be decreased any further. SWAP is surprisingly effective in handling measurement matrices with high correlations. We prove that SWAP can be easily used as a wrapper around standard sparse recovery algorithms for improved performance. We theoretically quantify the statistical guarantees of SWAP and complement our analysis with numerical results on synthetic and real data.