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Structure learning of antiferromagnetic Ising models
Bresler, Guy, Gamarnik, David, Shah, Devavrat
In this paper we investigate the computational complexity of learning the graph structure underlying a discrete undirected graphical model from i.i.d. samples. Our first result is an unconditional computational lower bound of $\Omega (p^{d/2})$ for learning general graphical models on $p$ nodes of maximum degree $d$, for the class of statistical algorithms recently introduced by Feldman et al. The construction is related to the notoriously difficult learning parities with noise problem in computational learning theory. Our lower bound shows that the $\widetilde O(p^{d+2})$ runtime required by Bresler, Mossel, and Sly's exhaustive-search algorithm cannot be significantly improved without restricting the class of models. Aside from structural assumptions on the graph such as it being a tree, hypertree, tree-like, etc., most recent papers on structure learning assume that the model has the correlation decay property. Indeed, focusing on ferromagnetic Ising models, Bento and Montanari showed that all known low-complexity algorithms fail to learn simple graphs when the interaction strength exceeds a number related to the correlation decay threshold. Our second set of results gives a class of repelling (antiferromagnetic) models that have the \emph{opposite} behavior: very strong repelling allows efficient learning in time $\widetilde O(p^2)$. We provide an algorithm whose performance interpolates between $\widetilde O(p^2)$ and $\widetilde O(p^{d+2})$ depending on the strength of the repulsion.
Online combinatorial optimization with stochastic decision sets and adversarial losses
Most work on sequential learning assumes a fixed set of actions that are available all the time. However, in practice, actions can consist of picking subsets of readings from sensors that may break from time to time, road segments that can be blocked or goods that are out of stock. In this paper we study learning algorithms that are able to deal with stochastic availability of such unreliable composite actions. We propose and analyze algorithms based on the Follow-The-Perturbed-Leader prediction method for several learning settings differing in the feedback provided to the learner. Our algorithms rely on a novel loss estimation technique that we call Counting Asleep Times. We deliver regret bounds for our algorithms for the previously studied full information and (semi-)bandit settings, as well as a natural middle point between the two that we call the restricted information setting. A special consequence of our results is a significant improvement of the best known performance guarantees achieved by an efficient algorithm for the sleeping bandit problem with stochastic availability. Finally, we evaluate our algorithms empirically and show their improvement over the known approaches.
Minimax-optimal Inference from Partial Rankings
Hajek, Bruce, Oh, Sewoong, Xu, Jiaming
This paper studies the problem of rank aggregation under the Plackett-Luce model. The goal is to infer a global ranking and related scores of the items, based on partial rankings provided by multiple users over multiple subsets of items. A question of particular interest is how to optimally assign items to users for ranking and how many item assignments are needed to achieve a target estimation error. Without any assumptions on how the items are assigned to users, we derive an oracle lower bound and the Cram\'er-Rao lower bound of the estimation error. We prove an upper bound on the estimation error achieved by the maximum likelihood estimator, and show that both the upper bound and the Cram\'er-Rao lower bound inversely depend on the spectral gap of the Laplacian of an appropriately defined comparison graph. Since random comparison graphs are known to have large spectral gaps, this suggests the use of random assignments when we have the control. Precisely, the matching oracle lower bound and the upper bound on the estimation error imply that the maximum likelihood estimator together with a random assignment is minimax-optimal up to a logarithmic factor. We further analyze a popular rank-breaking scheme that decompose partial rankings into pairwise comparisons. We show that even if one applies the mismatched maximum likelihood estimator that assumes independence (on pairwise comparisons that are now dependent due to rank-breaking), minimax optimal performance is still achieved up to a logarithmic factor.
Learning Neural Network Policies with Guided Policy Search under Unknown Dynamics
Levine, Sergey, Abbeel, Pieter
We present a policy search method that uses iteratively refitted local linear models to optimize trajectory distributions for large, continuous problems. These trajectory distributions can be used within the framework of guided policy search to learn policies with an arbitrary parameterization. Our method fits time-varying linear dynamics models to speed up learning, but does not rely on learning a global model, which can be difficult when the dynamics are complex and discontinuous. We show that this hybrid approach requires many fewer samples than model-free methods, and can handle complex, nonsmooth dynamics that can pose a challenge for model-based techniques. We present experiments showing that our method can be used to learn complex neural network policies that successfully execute simulated robotic manipulation tasks in partially observed environments with numerous contact discontinuities and underactuation.
Learning to Discover Efficient Mathematical Identities
Zaremba, Wojciech, Kurach, Karol, Fergus, Rob
In this paper we explore how machine learning techniques can be applied to the discovery of efficient mathematical identities. We introduce an attribute grammar framework for representing symbolic expressions. Given a grammar of math operators, we build trees that combine them in different ways, looking for compositions that are analytically equivalent to a target expression but of lower computational complexity. However, as the space of trees grows exponentially with the complexity of the target expression, brute force search is impractical for all but the simplest of expressions. Consequently, we introduce two novel learning approaches that are able to learn from simpler expressions to guide the tree search. The first of these is a simple n-gram model, the other being a recursive neural-network. We show how these approaches enable us to derive complex identities, beyond reach of brute-force search, or human derivation.
Biclustering Using Message Passing
O', Connor, Luke, Feizi, Soheil
Biclustering is the analog of clustering on a bipartite graph. Existent methods infer biclusters through local search strategies that find one cluster at a time; a common technique is to update the row memberships based on the current column memberships, and vice versa. We propose a biclustering algorithm that maximizes a global objective function using message passing. Our objective function closely approximates a general likelihood function, separating a cluster size penalty term into row- and column-count penalties. Because we use a global optimization framework, our approach excels at resolving the overlaps between biclusters, which are important features of biclusters in practice. Moreover, Expectation-Maximization can be used to learn the model parameters if they are unknown. In simulations, we find that our method outperforms two of the best existing biclustering algorithms, ISA and LAS, when the planted clusters overlap. Applied to three gene expression datasets, our method finds coregulated gene clusters that have high quality in terms of cluster size and density.
Tighten after Relax: Minimax-Optimal Sparse PCA in Polynomial Time
Wang, Zhaoran, Lu, Huanran, Liu, Han
We provide statistical and computational analysis of sparse Principal Component Analysis (PCA) in high dimensions. The sparse PCA problem is highly nonconvex in nature. Consequently, though its global solution attains the optimal statistical rate of convergence, such solution is computationally intractable to obtain. Meanwhile, although its convex relaxations are tractable to compute, they yield estimators with suboptimal statistical rates of convergence. On the other hand, existing nonconvex optimization procedures, such as greedy methods, lack statistical guarantees. In this paper, we propose a two-stage sparse PCA procedure that attains the optimal principal subspace estimator in polynomial time. The main stage employs a novel algorithm named sparse orthogonal iteration pursuit, which iteratively solves the underlying nonconvex problem. However, our analysis shows that this algorithm only has desired computational and statistical guarantees within a restricted region, namely the basin of attraction. To obtain the desired initial estimator that falls into this region, we solve a convex formulation of sparse PCA with early stopping. Under an integrated analytic framework, we simultaneously characterize the computational and statistical performance of this two-stage procedure. Computationally, our procedure converges at the rate of $1/\sqrt{t}$ within the initialization stage, and at a geometric rate within the main stage. Statistically, the final principal subspace estimator achieves the minimax-optimal statistical rate of convergence with respect to the sparsity level $s^*$, dimension $d$ and sample size $n$. Our procedure motivates a general paradigm of tackling nonconvex statistical learning problems with provable statistical guarantees.
Asymmetric LSH (ALSH) for Sublinear Time Maximum Inner Product Search (MIPS)
Shrivastava, Anshumali, Li, Ping
We present the first provably sublinear time hashing algorithm for approximate \emph{Maximum Inner Product Search} (MIPS). Searching with (un-normalized) inner product as the underlying similarity measure is a known difficult problem and finding hashing schemes for MIPS was considered hard. While the existing Locality Sensitive Hashing (LSH) framework is insufficient for solving MIPS, in this paper we extend the LSH framework to allow asymmetric hashing schemes. Our proposal is based on a key observation that the problem of finding maximum inner products, after independent asymmetric transformations, can be converted into the problem of approximate near neighbor search in classical settings. This key observation makes efficient sublinear hashing scheme for MIPS possible. Under the extended asymmetric LSH (ALSH) framework, this paper provides an example of explicit construction of provably fast hashing scheme for MIPS. Our proposed algorithm is simple and easy to implement. The proposed hashing scheme leads to significant computational savings over the two popular conventional LSH schemes: (i) Sign Random Projection (SRP) and (ii) hashing based on $p$-stable distributions for $L_2$ norm (L2LSH), in the collaborative filtering task of item recommendations on Netflix and Movielens (10M) datasets.
An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information
Bosansky, B., Kiekintveld, C., Lisy, V., Pechoucek, M.
Developing scalable solution algorithms is one of the central problems in computational game theory. We present an iterative algorithm for computing an exact Nash equilibrium for two-player zero-sum extensive-form games with imperfect information. Our approach combines two key elements: (1) the compact sequence-form representation of extensive-form games and (2) the algorithmic framework of double-oracle methods. The main idea of our algorithm is to restrict the game by allowing the players to play only selected sequences of available actions. After solving the restricted game, new sequences are added by finding best responses to the current solution using fast algorithms. We experimentally evaluate our algorithm on a set of games inspired by patrolling scenarios, board, and card games. The results show significant runtime improvements in games admitting an equilibrium with small support, and substantial improvement in memory use even on games with large support. The improvement in memory use is particularly important because it allows our algorithm to solve much larger game instances than existing linear programming methods. Our main contributions include (1) a generic sequence-form double-oracle algorithm for solving zero-sum extensive-form games; (2) fast methods for maintaining a valid restricted game model when adding new sequences; (3) a search algorithm and pruning methods for computing best-response sequences; (4) theoretical guarantees about the convergence of the algorithm to a Nash equilibrium; (5) experimental analysis of our algorithm on several games, including an approximate version of the algorithm.
BDD Ordering Heuristics for Classical Planning
Symbolic search using binary decision diagrams (BDDs) can often save large amounts of memory due to its concise representation of state sets. A decisive factor for this method's success is the chosen variable ordering. Generally speaking, it is plausible that dependent variables should be brought close together in order to reduce BDD sizes. In planning, variable dependencies are typically captured by means of causal graphs, and in preceding work these were taken as the basis for finding BDD variable orderings. Starting from the observation that the two concepts of "dependency" are actually quite different, we introduce a framework for assessing the strength of variable ordering heuristics in sub-classes of planning. It turns out that, even for extremely simple planning tasks, causal graph based variable orders may be exponentially worse than optimal. Experimental results on a wide range of variable ordering variants corroborate our theoretical findings. Furthermore, we show that dynamic reordering is much more effective at reducing BDD size, but it is not cost-effective due to a prohibitive runtime overhead. We exhibit the potential of middle-ground techniques, running dynamic reordering until simple stopping criteria hold.