Goto

Collaborating Authors

 Search


MACHINE INTELLIGENCE 13

AI Classics

The two outstanding figures in the history of computer science are Alan Turing and John von Neumann, and they shared the view that logic was the key to understanding and automating computation. In particular, it was Turing who gave us in the mid-1930s the fundamental analysis, and the logical definition, of the concept of'computability by machine' and who discovered the surprising and beautiful basic fact that there exist universal machines which by suitable programming can be made to t This essay is an expanded and revised version of one entitled The Role of Logic in Computer Science and Artificial Intelligence, which was completed in January 1992 (and was later published in the Proceedings of the Fifth Generation computer Systems 1992 Conference). Since completing that essay I have had the benefit of extremely helpful discussions on many of the details with Professor Donald Michie and Professor I. J. Good, both of whom knew Turing well during the war years at Bletchley Park. Professor J. A. N. Lee, whose knowledge of the literature and archives of the history of computing is encyclopedic, also provided additional information, some of which is still unpublished. Further light has very recently been shed on the von Neumann side of the story by Norman Macrae's excellent biography John von Neumann (Macrae 1992). Accordingly, it seemed appropriate to undertake a more complete and thorough version of the FGCS'92 essay, focussing somewhat more on the interesting historical and biographical issues. I am grateful to Donald Michie and Stephen Muggleton for inviting me to contribute such a'second edition' to the present volume, and I would also like to thank the Institute for New Computer Technology (ICOT) for kind permission to make use of the FGCS'92 essay in this way. 1 LOGIC, COMPUTERS, TURING, AND VON NEUMANN



19 PROMIS: Experiments in Machine Learning and Protein Folding R. D. King t

AI Classics

Perhaps the most promising and yet most difficult application of machine learning is in the area of scientific discovery: 'the most technically gripping challenge,... will be how to spread the computer wave from the front end of the scientific process, the telescopes, microscopes,... spark chambers, and the like, back to recognition and reasoning processes by which the chaos of data is finally consolidated into orderly discovery' (Michie 1982). For scientific discovery, machine learning is viewed as a tool to aid working scientists in forming theories from data.


MACHINE INTELLIGENCE 11

AI Classics

In this paper we will be concerned with such reasoning in its most general form, that is, in inferences that are defeasible: given more information, we may retract them. The purpose of this paper is to introduce a form of non-monotonic inference based on the notion of a partial model of the world. We take partial models to reflect our partial knowledge of the true state of affairs. We then define non-monotonic inference as the process of filling in unknown parts of the model with conjectures: statements that could turn out to be false, given more complete knowledge. To take a standard example from default reasoning: since most birds can fly, if Tweety is a bird it is reasonable to assume that she can fly, at least in the absence of any information to the contrary. We thus have some justification for filling in our partial picture of the world with this conjecture. If our knowledge includes the fact that Tweety is an ostrich, then no such justification exists, and the conjecture must be retracted.


6 A Problem Simplification Approach that Generates Heuristics for Constraint-Satisfaction Problems R. Dechter and J. Pearl

AI Classics

Recognition of three-dimensional objects, puzzle solving, electronic circuit analysis and truth-maintenance systems are examples of such problems, and these are normally solved by various versions of backtrack search. In this work we show how advice can be automatically generated to guide the order in which the search algorithm assigns values to the variables, so as to reduce the amount of backtracking. The advice is generated by consulting relaxed models of the subproblems created by each value-assignment candidate. The relaxed problems are chosen to yield backtrack-free solutions, and the information retrieved from these models induces a preference order among the choices pending in the original problem.


12 Generating Expert Rules from Examples in PROLOG B. Arbab* D. Michie

AI Classics

It is assumed that Si are sorted in increasing order of s(Si). Non-linearities of four trees are shown in Figure 6. Ti is absolutely linear; thus its non-linearity measure is zero. T2 is very close to being a balanced tree: non-linearity one. T3 is preferred to T4, i.e. this function is sensitive to the location of non-linearity within a tree (the lower a non-linearity occurs in a tree the lower (better) its measure).


Z.til

AI Classics

This paper describes some work on automatically generating finite counterexamples in topology, and the use of counterexamples to speed up proof discovery in intermediate analysis, and gives some examples theorems where human provers are aided in proof discovery by the use of examples.


Knowledge-based problem-solving in AL3

AI Classics

AL3 (Advice Language 3) is a problem-solving system whose structure facilitates the implementation of knowledge for a chosen problem-domain in terms of plans for solving problems, pieces-of-advice', patterns, motifs, etc. AL3 is a successor of ALI and AL 1.5 (Michie 1976, Bratko & Michie 1980a, I980b, Mozetic 1979). Experiments in which AU was applied to chess endgames established that it is a powerful tool for representing search heuristics and problem-solving strategies. The power of ALI lies mainly in the use of a fundamental concept of AU: piece-of-advice. A piece-of-advice suggests what goal should be achieved next while preserving some other condition. If this goal can be achieved in a given problem-situation (e.g. a given chess position) then we say that the piece-ofadvice is'satisfiable' in that position.



r (Xi)), where

AI Classics

A technique that has proved useful in shortest path and other discrete optimization computations has been bi-directional search. The method has been well tested in the two-node shortest-path problem providing substantial computational savings. A natural impulse is to extend its benefits to heuristic search. In the uni-directional algorithms, the search proceeds from an initial node forward until the goal node is encountered. Problems for which the goal node is explicitly known can be searched backward from the goal node. An algorithm combining both search directions is bi-directional. This method has not seen much use because book-keeping problems were thought to outweigh the possible search reduction. The use of hashing functions to partition the search space provides a solution to some of these implementation problems.