Search
10 And-or Graphs, Theorem-proving Graphs and Bi-directional Search
And-or graphs and theorem-proving graphs determine the same kind of search space and differ only in the direction of search: from axioms to goals, in the case of theorem-proving graphs, and in the opposite direction, from goals to axioms, in the case of and-or graphs. Bi-directional search strategies combine both directions of search. We investigate the construction of a single general algorithm which covers uni-directional search both for and-or graphs and for theorem-proving graphs, bi-directional search for path-finding problems and search for a simplest solution as well as search for any solution. We obtain a general theory of completeness which applies to search spaces with infinite or-branching. In the case of search for any solution, we argue against the application of strategies designed for finding simplest solutions, but argue for assigning a major role in guiding the search to the use of symbol complexity (the number of symbol occurrences in a derivation).
11 An Approach to the Frame Problem, and its Implementation E. Sandewall
The frame problem in representing natural-language information is discussed. It is argued that the problem is not restricted to problem-solving-type situations, in which it has mostly been studied so far, but also has a broader significance. A new solution to the frame problem, which arose within a larger system for representing natural-language information, is described. The basic idea is to extend the predicate calculus notation with a special operator, Unless, with peculiar properties. Some difficulties with Unless are described. THE FRAME PROBLEM This paper proposes a method for handling the frame problem in representing conceptual, or natural-language-type information.
MACHINE INTELLIGENCE 2
C. COOPER 21 3 Data representation--the key to conceptualisation: D. B. VIGOR 33 MECHANISED MATHEMATICS 45 4 An approach to analytic integration using ordered algebraic expressions: L. I. HODGSON 47 5 Some theorem-proving strategies based on the resolution principle: J. L DARLINGTON 57 MACHINE LEARNING AND HEURISTIC PROGRAMMING 73 6 Automatic description and recognition of board patterns in Go-Moku: A. M. MURRAY and E. W. Etcomc