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An Efficient Forest-Based Tabu Search Algorithm for the Split-delivery Vehicle Routing Problem

AAAI Conferences

The defining characteristic the SDVRP, where vehicle capacity and customer demands of the SDVRP that distinguishes it from the classical are not required to be integer numbers, the number of vehicles vehicle routing problem (VRP) is that each customer is not limited to the minimum possible number, and can be served by more than one vehicle. Obviously, when the customer demands may exceed the vehicle capacity. The the demand of a customer is lager than the vehicle capacity, main contributions are threefold. First, we find a novel way it has to be split and the customer has to be visited more to represent the solutions of the SDVRP, which is the combination than once. As shown by (Dror and Trudeau 1989), when all of a set of vehicle routes and a forest. Second, based customer demands are less than or equal to the vehicle capacity, on this solution representation, we propose three classes of split delivery can also lead to substantial cost savings.


Heuristics and Symmetries in Classical Planning

AAAI Conferences

Heuristic search is a state-of-the-art approach to classical planning. Several heuristic families were developed over the years to automatically estimate goal distance information from problem descriptions. Orthogonally to the development of better heuristics, recent years have seen an increasing interest in symmetry-based state space pruning techniques that aim at reducing the search effort. However, little work has dealt with how the heuristics behave under symmetries. We investigate the symmetry properties of existing heuristics and reveal that many of them are invariant under symmetries.


Automatic Configuration of Sequential Planning Portfolios

AAAI Conferences

Sequential planning portfolios exploit the complementary strengths of different planners. Similarly, automated algorithm configuration tools can customize parameterized planning algorithms for a given type of tasks. Although some work has been done towards combining portfolios and algorithm configuration, the problem of automatically generating a sequential planning portfolio from a parameterized planner for a given type of tasks is still largely unsolved. Here, we present Cedalion, a conceptually simple approach for this problem that greedily searches for the pair of parameter configuration and runtime which, when appended to the current portfolio, maximizes portfolio improvement per additional runtime spent. We show theoretically that Cedalion yields portfolios provably within a constant factor of optimal for the training set distribution. We evaluate Cedalion empirically by applying it to construct sequential planning portfolios based on component planners from the highly parameterized Fast Downward (FD) framework. Results for a broad range of planning settings demonstrate that -- without any knowledge of planning or FD -- Cedalion constructs sequential FD portfolios that rival, and in some cases substantially outperform, manually-built FD portfolios.


From Non-Negative to General Operator Cost Partitioning

AAAI Conferences

Operator cost partitioning is a well-known technique to make admissible heuristics additive by distributing the operator costs among individual heuristics. Planning tasks are usually defined with non-negative operator costs and therefore it appears natural to demand the same for the distributed costs. We argue that this requirement is not necessary and demonstrate the benefit of using general cost partitioning. We show that LP heuristics for operator-counting constraints are cost-partitioned heuristics and that the state equation heuristic computes a cost partitioning over atomic projections. We also introduce a new family of potential heuristics and show their relationship to general cost partitioning.


A Generalization of Sleep Sets Based on Operator Sequence Redundancy

AAAI Conferences

Pruning techniques have recently been shown to speed up search algorithms by reducing the branching factor of large search spaces. One such technique is sleep sets, which were originally introduced as a pruning technique for model checking, and which have recently been investigated on a theoretical level for planning. In this paper, we propose a generalization of sleep sets and prove its correctness. While the original sleep sets were based on the commutativity of operators, generalized sleep sets are based on a more general notion of operator sequence redundancy. As a result, our approach dominates the original sleep sets variant in terms of pruning power. On a practical level, our experimental evaluation shows the potential of sleep sets and their generalizations on a large and common set of planning benchmarks.


Efficient Bounds in Heuristic Search Algorithms for Stochastic Shortest Path Problems

AAAI Conferences

Fully observable decision-theoretic planning problems are commonly modeled as stochastic shortest path (SSP) problems. For this class of planning problems, heuristic search algorithms (including LAO*, RTDP, and related algorithms), as well as the value iteration algorithm on which they are based, lack an efficient test for convergence to an ε-optimal policy (except in the special case of discounting). We introduce a simple and efficient test for convergence that applies to SSP problems with positive action costs. The test can detect whether a policy is proper, that is, whether it achieves the goal state with probability 1. If proper, it gives error bounds that can be used to detect convergence to an ε-optimal solution. The convergence test incurs no extra overhead besides computing the Bellman residual, and the performance guarantee it provides substantially improves the utility of this class of planning algorithms.


Learning Greedy Policies for the Easy-First Framework

AAAI Conferences

Easy-first, a search-based structured prediction approach, has been applied to many NLP tasks including dependency parsing and coreference resolution. This approach employs a learned greedy policy (action scoring function) to make easy decisions first, which constrains the remaining decisions and makes them easier. We formulate greedy policy learning in the Easy-first approach as a novel non-convex optimization problem and solve it via an efficient Majorization Minimizatoin (MM) algorithm. Results on within-document coreference and cross-document joint entity and event coreference tasks demonstrate that the proposed approach achieves statistically significant performance improvement over existing training regimes for Easy-first and is less susceptible to overfitting.


Parallelized Hitting Set Computation for Model-Based Diagnosis

AAAI Conferences

Model-Based Diagnosis techniques have been successfully applied to support a variety of fault-localization tasks both for hardware and software artifacts. In many applications, Reiter's hitting set algorithm has been used to determine the set of all diagnoses for a given problem. In order to construct the diagnoses with increasing cardinality, Reiter proposed a breadth-first search scheme in combination with different tree-pruning rules. Since many of today's computing devices have multi-core CPU architectures, we propose techniques to parallelize the construction of the tree to better utilize the computing resources without losing any diagnoses. Experimental evaluations using different benchmark problems show that parallelization can help to significantly reduce the required running times. Additional simulation experiments were performed to understand how the characteristics of the underlying problem structure impact the achieved performance gains.


Massively Parallel A* Search on a GPU

AAAI Conferences

A* search is a fundamental topic in artificial intelligence. Recently, the general purpose computation on graphics processing units (GPGPU) has been widely used to accelerate numerous computational tasks. In this paper, we propose the first parallel variant of the A* search algorithm such that the search process of an agent can be accelerated by a single GPU processor in a massively parallel fashion. Our experiments have demonstrated that the GPU-accelerated A* search is efficient in solving multiple real-world search tasks, including combinatorial optimization problems, pathfinding and game solving. Compared to the traditional sequential CPU-based A* implementation, our GPU-based A* algorithm can achieve a significant speedup by up to 45x on large-scale search problems.


TDS+: Improving Temperature Discovery Search

AAAI Conferences

Temperature Discovery Search (TDS) is a forward search method for computing or approximating the temperature of a combinatorial game. Temperature and mean are important concepts in combinatorial game theory, which can be used to develop efficient algorithms for playing well in a sum of subgames. A new algorithm TDS+ with five enhancements of TDS is developed, which greatly speeds up both exact and approximate versions of TDS. Means and temperatures can be computed faster, and fixed-time approximations which are important for practical play can be computed with higher accuracy than before.