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Should Algorithms for Random SAT and Max-SAT Be Different?

AAAI Conferences

We analyze to what extent the random SAT and Max-SAT problems differ in their properties. Our findings suggest that for random k-CNF with ratio in a certain range, Max-SAT can be solved by any SAT algorithm with subexponential slowdown, while for formulae with ratios greater than some constant, algorithms under the random walk framework require substantially different heuristics. In light of these results, we propose a novel probabilistic approach for random Max-SAT called ProMS. Experimental results illustrate that ProMS outperforms many state-of-the-art local search solvers on random Max-SAT benchmarks.


Reactive Dialectic Search Portfolios for MaxSAT

AAAI Conferences

Metaheuristics have been developed to provide general purpose approaches for solving hard combinatorial problems. While these frameworks often serve as the starting point for the development of problem-specific search procedures, they very rarely work efficiently in their default state. We combine the ideas of reactive search, which adjusts key parameters during search, and algorithm configuration, which fine-tunes algorithm parameters for a given set of problem instances, for the automatic compilation of a portfolio of highly reactive dialectic search heuristics for MaxSAT. Even though the dialectic search metaheuristic knows nothing more about MaxSAT than how to evaluate the cost of a truth assignment, our automatically generated solver defines a new state of the art for random weighted partial MaxSAT instances. Moreover, when combined with an industrial MaxSAT solver, the self-assembled reactive portfolio was able to win four out of nine gold medals at the recent 2016 MaxSAT Evaluation on random, crafted, and industrial partial and weighted-partial MaxSAT instances.


Profit-Driven Team Grouping in Social Networks

AAAI Conferences

In this paper, we investigate the profit-driven team grouping problem in social networks. We consider a setting in which people possess different skills and compatibility among these individuals is captured by a social network. Here, we assume a collection of tasks, where each task requires a specific set of skills, and yields a different profit upon completion. Active and qualified individuals may collaborate with each other in the form of teams to accomplish a set of tasks. Our goal is to find a grouping method that maximizes the total profit of the tasks that these teams can complete. Any feasible grouping must satisfy the following three conditions: (i) each team possesses all skills required by the task, (ii) individuals within the same team are social compatible, and (iii) each individual is not overloaded. We refer to this as the Team Grouping problem. Our work presents a detailed analysis of the computational complexity of the problem, and propose a LP-based approximation algorithm to tackle it and its variants. Although we focus on team grouping in this paper, our results apply to a broad range of optimization problems that can be formulated as a cover decomposition problem.


Model AI Assignments 2017

AAAI Conferences

The Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of six AI assignments from the 2017 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs.


Greedy Flipping for Constrained Word Deletion

AAAI Conferences

In this paper we propose a simple yet efficient method for constrained word deletion to compress sentences, based on top-down greedy local flipping from multiple random initializations. The algorithm naturally integrates various grammatical constraints in the compression process, without using time-consuming integer linear programming solvers. Our formulation suits for any objective function involving arbitrary local score definition. Experimental results show that the proposed method achieves nearly identical performance with explicit ILP formulation while being much more efficient.


Problem Difficulty and the Phase Transition in Heuristic Search

AAAI Conferences

In the recent years, there has been significant work on the difficulty of heuristic search problems, identifying different problem instance characteristics that can have a significant impact on search effort. Phase transitions in the solubility of random problem instances have proved useful in the study of problem difficulty for other classes of computational problems, notably SAT and CSP, and it has been shown that the hardest problems typically occur during this rapid transition. In this work, we perform the first empirical investigation of the phase transition phenomena for heuristic search. We establish the existence of a rapid transition in the solubility of an abstract model of heuristic search problems and show that, for greedy best first search, the hardest instances are associated with the phase transition region. We then perform a novel investigation of the behavior of heuristics of different strength across the solubility spectrum. Finally, we demonstrate that the behavior of our abstract model carries over to commonly used benchmark problems including the Pancake Problem, Grid Navigation, TopSpin, and the Towers of Hanoi. An interesting deviation is observed and explained in the Sliding Puzzle.


Boosting Complementary Hash Tables for Fast Nearest Neighbor Search

AAAI Conferences

Hashing has been proven a promising technique for fast nearest neighbor search over massive databases. In many practical tasks it usually builds multiple hash tables for a desired level of recall performance. However, existing multi-table hashing methods suffer from the heavy table redundancy, without strong table complementarity and effective hash code learning. To address the problem, this paper proposes a multi-table learning method which pursues a specified number of complementary and informative hash tables from a perspective of ensemble learning. By regarding each hash table as a neighbor prediction model, the multi-table search procedure boils down to a linear assembly of predictions stemming from multiple tables. Therefore, a sequential updating and learning framework is naturally established in a boosting mechanism, theoretically guaranteeing the table complementarity and algorithmic convergence. Furthermore, each boosting round pursues the discriminative hash functions for each table by a discrete optimization in the binary code space. Extensive experiments carried out on two popular tasks including Euclidean and semantic nearest neighbor search demonstrate that the proposed boosted complementary hash-tables method enjoys the strong table complementarity and significantly outperforms the state-of-the-arts.


Evolutionary Machine Learning for RTS Game StarCraft

AAAI Conferences

Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous state dimensionality. In this paper, we propose an abstracted and simplified model for the famous game StarCraft, and design a dynamic programming algorithm to solve the building order problem, which takes minimal time to achieve a specific target. In addition, Genetic Algorithms (GA) are used to find an optimal target for the opening stage.


An Analysis of Monte Carlo Tree Search

AAAI Conferences

Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread attention in recent years. Despite the vast amount of research into MCTS, the effect of modifications on the algorithm, as well as the manner in which it performs in various domains, is still not yet fully known. In particular, the effect of using knowledge-heavy rollouts in MCTS still remains poorly understood, with surprising results demonstrating that better-informed rollouts often result in worse-performing agents. We present experimental evidence suggesting that, under certain smoothness conditions, uniformly random simulation policies preserve the ordering over action preferences. This explains the success of MCTS despite its common use of these rollouts to evaluate states. We further analyse non-uniformly random rollout policies and describe conditions under which they offer improved performance.


Phase Transitions for Scale-Free SAT Formulas

AAAI Conferences

Recently, a number of non-uniform random satisfiability models have been proposed that are closer to practical satisfiability problems in some characteristics. In contrast to uniform random Boolean formulas, scale-free formulas have a variable occurrence distribution that follows a power law. It has been conjectured that such a distribution is a more accurate model for some industrial instances than the uniform random model. Though it seems that there is already an awareness of a threshold phenomenon in such models, there is still a complete picture lacking. In contrast to the uniform model, the critical density threshold does not lie at a single point, but instead exhibits a functional dependency on the power-law exponent. For scale-free formulas with clauses of length k=2, we give a lower bound on the phase transition threshold as a function of the scaling parameter. We also perform computational studies that suggest our bound is tight and investigate the critical density for formulas with higher clause lengths. Similar to the uniform model, on formulas with k>=3, we find that the phase transition regime corresponds to a set of formulas that are difficult to solve by backtracking search.