Search
Mostly Exploration-Free Algorithms for Contextual Bandits
Bastani, Hamsa, Bayati, Mohsen, Khosravi, Khashayar
The contextual bandit literature has traditionally focused on algorithms that address the exploration-exploitation tradeoff. In particular, greedy algorithms that exploit current estimates without any exploration may be sub-optimal in general. However, exploration-free greedy algorithms are desirable in practical settings where exploration may be costly or unethical (e.g., clinical trials). Surprisingly, we find that a simple greedy algorithm can be rate-optimal if there is sufficient randomness in the observed contexts. We prove that this is always the case for a two-armed bandit under a general class of context distributions that satisfy a condition we term covariate diversity. Furthermore, even absent this condition, we show that a greedy algorithm can be rate-optimal with nonzero probability. Thus, standard bandit algorithms may unnecessarily explore. Motivated by these results, we introduce Greedy-First, a new algorithm that uses only observed contexts and rewards to determine whether to follow a greedy algorithm or to explore. We prove that this algorithm is rate-optimal without any additional assumptions on the context distribution or the number of arms. Extensive simulations demonstrate that Greedy-First successfully reduces experimentation and outperforms existing (exploration-based) contextual bandit algorithms such as Thompson sampling or UCB.
KABouM: Knowledge-Level Action and Bounding Geometry Motion Planner
Gaschler, Andre, Petrick, Ronald P. A., Khatib, Oussama, Knoll, Alois
For robots to solve real world tasks, they often require the ability to reason about both symbolic and geometric knowledge. We present a framework, called KABouM, for integrating knowledge-level task planning and motion planning in a bounding geometry. By representing symbolic information at the knowledge level, we can model incomplete information, sensing actions and information gain; by representing all geometric entities-- objects, robots and swept volumes of motions--by sets of convex polyhedra, we can efficiently plan manipulation actions and raise reasoning about geometric predicates, such as collisions, to the symbolic level. At the geometric level, we take advantage of our bounded convex decomposition and swept volume computation with quadratic convergence, and fast collision detection of convex bodies. We evaluate our approach on a wide set of problems using real robots, including tasks with multiple manipulators, sensing and branched plans, and mobile manipulation.
Languages evolve based on the unique requirements of AI applications
The evolution of artificial intelligence (AI) grew with the complexity of the languages available for development. In 1959, Arthur Samuel developed a self-learning checkers program at IBM on an IBM 701 computer using the native instructions of the machine (quite a feat given search trees and alpha-beta pruning). But today, AI is developed using various languages, from Lisp to Python to R. This article explores the languages that evolved for AI and machine learning. The programming languages that are used to build AI and machine learning applications vary. Each application has its own constraints and requirements, and some languages are better than others in particular problem domains.
The Search Problem in Mixture Models
Ray, Avik, Neeman, Joe, Sanghavi, Sujay, Shakkottai, Sanjay
We consider the task of learning the parameters of a {\em single} component of a mixture model, for the case when we are given {\em side information} about that component, we call this the "search problem" in mixture models. We would like to solve this with computational and sample complexity lower than solving the overall original problem, where one learns parameters of all components. Our main contributions are the development of a simple but general model for the notion of side information, and a corresponding simple matrix-based algorithm for solving the search problem in this general setting. We then specialize this model and algorithm to four common scenarios: Gaussian mixture models, LDA topic models, subspace clustering, and mixed linear regression. For each one of these we show that if (and only if) the side information is informative, we obtain parameter estimates with greater accuracy, and also improved computation complexity than existing moment based mixture model algorithms (e.g. tensor methods). We also illustrate several natural ways one can obtain such side information, for specific problem instances. Our experiments on real data sets (NY Times, Yelp, BSDS500) further demonstrate the practicality of our algorithms showing significant improvement in runtime and accuracy.
Hierarchical Representations for Efficient Architecture Search
Liu, Hanxiao, Simonyan, Karen, Vinyals, Oriol, Fernando, Chrisantha, Kavukcuoglu, Koray
We explore efficient neural architecture search methods and show that a simple yet powerful evolutionary algorithm can discover new architectures with excellent performance. Our approach combines a novel hierarchical genetic representation scheme that imitates the modularized design pattern commonly adopted by human experts, and an expressive search space that supports complex topologies. Our algorithm efficiently discovers architectures that outperform a large number of manually designed models for image classification, obtaining top-1 error of 3.6% on CIFAR-10 and 20.3% when transferred to ImageNet, which is competitive with the best existing neural architecture search approaches.
Pattern-Based Approach to the Workflow Satisfiability Problem with User-Independent Constraints
Karapetyan, Daniel, Parkes, Andrew J., Gutin, Gregory, Gagarin, Andrei
The fixed parameter tractable (FPT) approach is a powerful tool in tackling computationally hard problems. In this paper, we link FPT results to classic artificial intelligence (AI) techniques to show how they complement each other. Specifically, we consider the workflow satisfiability problem (WSP) which asks whether there exists an assignment of authorised users to the steps in a workflow specification, subject to certain constraints on the assignment. It was shown by Cohen et al. (JAIR 2014) that WSP restricted to the class of user-independent constraints (UI), covering many practical cases, admits FPT algorithms, i.e. can be solved in time exponential only in the number of steps $k$ and polynomial in the number of users $n$. Since usually $k \ll n$ in WSP, such FPT algorithms are of great practical interest as they significantly extend the size of the problem that can be routinely solved. We give a new view of the FPT nature of the WSP with UI constraints, showing that it decomposes the problem into two levels. Exploiting this two-level split, we develop a new FPT algorithm that is by many orders of magnitude faster than the previous state-of-the-art WSP algorithm; and it also has only polynomial space complexity whereas the old algorithm takes memory exponential in $k$, which limits its application. We also provide a new pseudo-boolean (PB) formulation of the WSP with UI constraints which exploits this new decomposition of the problem into two levels. Our experiments show that efficiency of solving this new PB formulation of the problem by a general purpose PB solver can be close to the bespoke FPT algorithm, which raises the potential of using general purpose solvers to tackle FPT problems efficiently. We also study the computational performance of various algorithms to complement the overly-pessimistic worst-case analysis that is usually done in FPT studies.
Counting Motifs with Graph Sampling
Klusowski, Jason M., Wu, Yihong
Applied researchers often construct a network from a random sample of nodes in order to infer properties of the parent network. Two of the most widely used sampling schemes are subgraph sampling, where we sample each vertex independently with probability $p$ and observe the subgraph induced by the sampled vertices, and neighborhood sampling, where we additionally observe the edges between the sampled vertices and their neighbors. In this paper, we study the problem of estimating the number of motifs as induced subgraphs under both models from a statistical perspective. We show that: for any connected $h$ on $k$ vertices, to estimate $s=\mathsf{s}(h,G)$, the number of copies of $h$ in the parent graph $G$ of maximum degree $d$, with a multiplicative error of $\epsilon$, (a) For subgraph sampling, the optimal sampling ratio $p$ is $\Theta_{k}(\max\{ (s\epsilon^2)^{-\frac{1}{k}}, \; \frac{d^{k-1}}{s\epsilon^{2}} \})$, achieved by Horvitz-Thompson type of estimators. (b) For neighborhood sampling, we propose a family of estimators, encompassing and outperforming the Horvitz-Thompson estimator and achieving the sampling ratio $O_{k}(\min\{ (\frac{d}{s\epsilon^2})^{\frac{1}{k-1}}, \; \sqrt{\frac{d^{k-2}}{s\epsilon^2}}\})$. This is shown to be optimal for all motifs with at most $4$ vertices and cliques of all sizes. The matching minimax lower bounds are established using certain algebraic properties of subgraph counts. These results quantify how much more informative neighborhood sampling is than subgraph sampling, as empirically verified by experiments on both synthetic and real-world data. We also address the issue of adaptation to the unknown maximum degree, and study specific problems for parent graphs with additional structures, e.g., trees or planar graphs.
The Nearest Neighbor Information Estimator is Adaptively Near Minimax Rate-Optimal
Jiao, Jiantao, Gao, Weihao, Han, Yanjun
We analyze the Kozachenko--Leonenko (KL) nearest neighbor estimator for the differential entropy. We obtain the first uniform upper bound on its performance over H\"older balls on a torus without assuming any conditions on how close the density could be from zero. Accompanying a new minimax lower bound over the H\"older ball, we show that the KL estimator is achieving the minimax rates up to logarithmic factors without cognizance of the smoothness parameter $s$ of the H\"older ball for $s\in (0,2]$ and arbitrary dimension $d$, rendering it the first estimator that provably satisfies this property.
Learning Combinatorial Optimization Algorithms over Graphs
Dai, Hanjun, Khalil, Elias B., Zhang, Yuyu, Dilkina, Bistra, Song, Le
The design of good heuristics or approximation algorithms for NP-hard combinatorial optimization problems often requires significant specialized knowledge and trial-and-error. Can we automate this challenging, tedious process, and learn the algorithms instead? In many real-world applications, it is typically the case that the same optimization problem is solved again and again on a regular basis, maintaining the same problem structure but differing in the data. This provides an opportunity for learning heuristic algorithms that exploit the structure of such recurring problems. In this paper, we propose a unique combination of reinforcement learning and graph embedding to address this challenge. The learned greedy policy behaves like a meta-algorithm that incrementally constructs a solution, and the action is determined by the output of a graph embedding network capturing the current state of the solution. We show that our framework can be applied to a diverse range of optimization problems over graphs, and learns effective algorithms for the Minimum Vertex Cover, Maximum Cut and Traveling Salesman problems.