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Evolving Real-Time Heuristics Search Algorithms with Building Blocks

arXiv.org Artificial Intelligence

The research area of real-time heuristics search has produced quite many algorithms. In the landscape of real-time heuristics search research, it is not rare to find that an algorithm X that appears to perform better than algorithm Y on a group of problems, performed worse than Y for another group of problems. If these published algorithms are combined to generate a more powerful space of algorithms, then that novel space of algorithms may solve a distribution of problems more efficiently. Based on this intuition, a recent work Bulitko 2016 has defined the task of finding a combination of heuristics search algorithms as a survival task. In this evolutionary approach, a space of algorithms is defined over a set of building blocks published algorithms and a simulated evolution is used to recombine these building blocks to find out the best algorithm from that space of algorithms. In this paper, we extend the set of building blocks by adding one published algorithm, namely lookahead based A-star shaped local search space generation method from LSSLRTA-star, plus an unpublished novel strategy to generate local search space with Greedy Best First Search. Then we perform experiments in the new space of algorithms, which show that the best algorithms selected by the evolutionary process have the following property: the deeper is the lookahead depth of an algorithm, the lower is its suboptimality and scrubbing complexity.


Minimax Lower Bounds for Cost Sensitive Classification

arXiv.org Machine Learning

The central problem of this paper is the cost-sensitive binary classification problem, where different costs are associated with different types of mistakes. Several important machine learning applications such as medical decision making, targeted marketing, and intrusion detection can be naturally formalized as costsensitive classification setup ([1]). In these domains, the cost of missing a target is much higher than that of a false-positive, and classifiers that do not take misclassification costs into account do not perform well. The cost-sensitive classification problem has been extensively studied, and people have developed efficient algorithms with provable guarantees on the (generalization) error [6, 9, 26, 27, 11, 4]. These methods primarily take existing classification methods based on empirical risk minimization and try to adapt them in various ways to be sensitive to these misclassification costs. Despite all these efforts, the understanding of the fundamental limits of this problem is still missing. In this paper, we study the hardness of this problem by obtaining minimax lower bounds. In particular, we are interested in understanding how the cost parameter influences the hardness or complexity of the cost-sensitive classification. Minimax Lower Bounds Understanding the hardness or fundamental limits of a learning problem is important for practice for the following reasons: - They give an estimate on the number of samples required for a good performance of a learning algorithm.


Solving the Rubik's Cube Without Human Knowledge

arXiv.org Artificial Intelligence

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman proficiency in Go, Chess, and Shogi without human data or domain knowledge. In these environments, a reward is always received at the end of the game; however, for many combinatorial optimization environments, rewards are sparse and episodes are not guaranteed to terminate. We introduce Autodidactic Iteration: a novel reinforcement learning algorithm that is able to teach itself how to solve the Rubik's Cube with no human assistance. Our algorithm is able to solve 100% of randomly scrambled cubes while achieving a median solve length of 30 moves -- less than or equal to solvers that employ human domain knowledge.


AlphaX: eXploring Neural Architectures with Deep Neural Networks and Monte Carlo Tree Search

arXiv.org Artificial Intelligence

We present AlphaX, a fully automated agent that designs complex neural architectures from scratch. AlphaX explores the exponentially exploded search space with a novel distributed Monte Carlo Tree Search (MCTS) and a Meta-Deep Neural Network (DNN). MCTS intrinsically improves the search efficiency by automatically balancing the exploration and exploitation at each state, while Meta-DNN predicts the network accuracy to guide the search, and to provide an estimated reward for the preemptive backpropagation in the distributed setup. As the search progresses, AlphaX also generates the training date for Meta-DNN. So, the learning of Meta-DNN is end-to-end. In searching for NASNet style architectures, AlphaX found several promising architectures with up to 1% higher accuracy than NASNet using only 17 GPUs for 5 days, demonstrating up to 23.5x speedup over the original searching for NASNet that used 500 GPUs in 4 days.


Designing communication systems via iterative improvement: error correction coding with Bayes decoder and codebook optimized for source symbol error

arXiv.org Artificial Intelligence

In error correction coding (ECC), the typical error metric is the bit error rate (BER) which measures the number of bit errors. For this metric, the positions of the bits are not relevant to the decoding, and in many noise models, not relevant to the BER either. In many applications this is unsatisfactory as typically all bits are not equal and have different significance. We look at ECC from a Bayesian perspective and introduce Bayes estimators with general loss functions to take into account the bit significance. We propose ECC schemes that optimize this error metric. As the problem is highly nonlinear, traditional ECC construction techniques are not applicable and we use iterative improvement search techniques to find good codebooks. We provide numerical experiments to show that they can be superior to classical linear block codes such as Hamming codes and decoding methods such as minimum distance decoding.


Multifunction Cognitive Radar Task Scheduling Using Monte Carlo Tree Search and Policy Networks

arXiv.org Artificial Intelligence

A modern radar may be designed to perform multiple functions, such as surveillance, tracking, and fire control. Each function requires the radar to execute a number of transmit-receive tasks. A radar resource management (RRM) module makes decisions on parameter selection, prioritization, and scheduling of such tasks. RRM becomes especially challenging in overload situations, where some tasks may need to be delayed or even dropped. In general, task scheduling is an NP-hard problem. In this work, we develop the branch-and-bound (B&B) method which obtains the optimal solution but at exponential computational complexity. On the other hand, heuristic methods have low complexity but provide relatively poor performance. We resort to machine learning-based techniques to address this issue; specifically we propose an approximate algorithm based on the Monte Carlo tree search method. Along with using bound and dominance rules to eliminate nodes from the search tree, we use a policy network to help to reduce the width of the search. Such a network can be trained using solutions obtained by running the B&B method offline on problems with feasible complexity. We show that the proposed method provides near-optimal performance, but with computational complexity orders of magnitude smaller than the B&B algorithm.



Translation of Algorithmic Descriptions of Discrete Functions to SAT with Applications to Cryptanalysis Problems

arXiv.org Artificial Intelligence

In the present paper we describe the technology for translating algorithmic descriptions of discrete functions to SAT. The proposed methods and algorithms of translation are aimed at application to the problems of SAT-based cryptanalysis. In the theoretical part of the paper we justify the main principles of general reduction to SAT for discrete functions from a class containing the majority of functions employed in cryptography. Based on these principles we describe the Transalg software system, developed with SAT-based cryptanalysis specifics in mind. We show the results of applications of Transalg to construction of a number of attacks on various cryptographic functions. Some of the corresponding attacks are state of the art. In the paper we also present the vast experimental data, obtained using the SAT-solvers that took first places at the SAT-competitions in the recent several years.


Practical Algorithms for STV and Ranked Pairs with Parallel Universes Tiebreaking

arXiv.org Artificial Intelligence

STV and ranked pairs (RP) are two well-studied voting rules for group decision-making. They proceed in multiple rounds, and are affected by how ties are broken in each round. However, the literature is surprisingly vague about how ties should be broken. We propose the first algorithms for computing the set of alternatives that are winners under some tiebreaking mechanism under STV and RP, which is also known as parallel-universes tiebreaking (PUT). Unfortunately, PUT-winners are NP-complete to compute under STV and RP, and standard search algorithms from AI do not apply. We propose multiple DFS-based algorithms along with pruning strategies and heuristics to prioritize search direction to significantly improve the performance using machine learning. We also propose novel ILP formulations for PUT-winners under STV and RP, respectively. Experiments on synthetic and real-world data show that our algorithms are overall significantly faster than ILP, while there are a few cases where ILP is significantly faster for RP.


Learning to Branch

arXiv.org Artificial Intelligence

Tree search algorithms, such as branch-and-bound, are the most widely used tools for solving combinatorial and nonconvex problems. For example, they are the foremost method for solving (mixed) integer programs and constraint satisfaction problems. Tree search algorithms recursively partition the search space to find an optimal solution. In order to keep the tree size small, it is crucial to carefully decide, when expanding a tree node, which question (typically variable) to branch on at that node in order to partition the remaining space. Numerous partitioning techniques (e.g., variable selection) have been proposed, but there is no theory describing which technique is optimal. We show how to use machine learning to determine an optimal weighting of any set of partitioning procedures for the instance distribution at hand using samples from the distribution. We provide the first sample complexity guarantees for tree search algorithm configuration. These guarantees bound the number of samples sufficient to ensure that the empirical performance of an algorithm over the samples nearly matches its expected performance on the unknown instance distribution. This thorough theoretical investigation naturally gives rise to our learning algorithm. Via experiments, we show that learning an optimal weighting of partitioning procedures can dramatically reduce tree size, and we prove that this reduction can even be exponential. Through theory and experiments, we show that learning to branch is both practical and hugely beneficial.