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Finding Optimal Solutions to Token Swapping by Conflict-based Search and Reduction to SAT

arXiv.org Artificial Intelligence

We study practical approaches to solving the token swapping (TSWAP) problem optimally in this short paper. In TSWAP, we are given an undirected graph with colored vertices. A colored token is placed in each vertex. A pair of tokens can be swapped between adjacent vertices. The goal is to perform a sequence of swaps so that token and vertex colors agree across the graph. The minimum number of swaps is required in the optimization variant of the problem. We observed similarities between the TSWAP problem and multi-agent path finding (MAPF) where instead of tokens we have multiple agents that need to be moved from their current vertices to given unique target vertices. The difference between both problems consists in local conditions that state transitions (swaps/moves) must satisfy. We developed two algorithms for solving TSWAP optimally by adapting two different approaches to MAPF - CBS and MDD- SAT. This constitutes the first attempt to design optimal solving algorithms for TSWAP. Experimental evaluation on various types of graphs shows that the reduction to SAT scales better than CBS in optimal TSWAP solving.


Machine taught itself to solve Rubik's Cube without human help, UC Irvine researchers say

#artificialintelligence

Two algorithms, collectively called Deep Cube, typically can solve the 3-D combination puzzle within 30 moves, which is less than or equal to systems that use human knowledge, according to the research paper. Less than 5.8% of the world's population can solve the Rubik's Cube, according to the Rubik's website.


An Improved Generic Bet-and-Run Strategy for Speeding Up Stochastic Local Search

arXiv.org Artificial Intelligence

A commonly used strategy for improving optimization algorithms is to restart the algorithm when it is believed to be trapped in an inferior part of the search space. Building on the recent success of Bet-and-Run approaches for restarted local search solvers, we introduce an improved generic Bet-and-Run strategy. The goal is to obtain the best possible results within a given time budget t using a given black-box optimization algorithm. If no prior knowledge about problem features and algorithm behavior is available, the question about how to use the time budget most efficiently arises. We propose to first start k>=1 independent runs of the algorithm during an initialization budget t1=0 time units in doing so), and then continuing these runs for the remaining t3=t-t1-t2 time units. In previous Bet-and-Run strategies, the decision maker D=currentBest would simply select the run with the best- so-far results at negligible time. We propose using more advanced methods to discriminate between "good" and "bad" sample runs, with the goal of increasing the correlation of the chosen run with the a-posteriori best one. We test several different approaches, including neural networks trained or polynomials fitted on the current trace of the algorithm to predict which run may yield the best results if granted the remaining budget. We show with extensive experiments that this approach can yield better results than the previous methods, but also find that the currentBest method is a very reliable and robust baseline approach.


Semantic Indexing: Google's Big Data Trick For Multilingual Search Results

#artificialintelligence

Google has perfected its ability to execute web search results for its users all over the world. In the early days of the Internet, the search engine was primarily suited for displaying search results for English users. Non-English-speaking users have complained that search results are often displayed in the wrong language entirely. However, Google is becoming more proficient at providing search results in other languages as well. A lot of factors can play a role, but one of the biggest is its use of deep learning to understand semantic references--enter semantic indexing. This can now be accomplished in any language that Google serves.


Bayesian Optimization of Combinatorial Structures

arXiv.org Machine Learning

The optimization of expensive-to-evaluate black-box functions over combinatorial structures is an ubiquitous task in machine learning, engineering and the natural sciences. The combinatorial explosion of the search space and costly evaluations pose challenges for current techniques in discrete optimization and machine learning, and critically require new algorithmic ideas (NIPS BayesOpt 2017). This article proposes, to the best of our knowledge, the first algorithm to overcome these challenges, based on an adaptive, scalable model that identifies useful combinatorial structure even when data is scarce. Our acquisition function pioneers the use of semidefinite programming to achieve efficiency and scalability. Experimental evaluations demonstrate that this algorithm consistently outperforms other methods from combinatorial and Bayesian optimization.


AD*-Cut: A Search-Tree Cutting Anytime Dynamic A* Algorithm

AAAI Conferences

This paper presents a new anytime incremental search algorithm, AD*-Cut. AD*-Cut is based on two algorithms, namely, Anytime Repairing A* (ARA*) and the novel incremental search algorithm, D* Extra Lite. D* Extra Lite reinitializes (cuts) entire search-tree branches that have been affected by changes in an environment, and D* Extra Lite appears to be quicker than the reinitialization during the search utilized by the popular incremental search algorithm, D* Lite. The search-tree branch cutting is a simple and robust technique that can be easily applied to ARA*. Consequently, AD*-Cut extends D* Extra Lite in the same manner, as the state-of-the-art Anytime D* (AD*) algorithm extends D* Lite. The benchmark results suggest that AD*-Cut is quicker and achieves shorter paths than AD* when used for path planning on 3D state-lattices (a 2D position with rotation).


Local Search for Flowshops with Setup Times and Blocking Constraints

AAAI Conferences

Permutation flowshop scheduling problem (PFSP) is a classical combinatorial optimisation problem. There exist variants of PFSP to capture different realistic scenarios, but significant modelling gaps still remain with respect to real-world industrial applications such as the cider production line. In this paper, we propose a new PFSP variant that adequately models both overlapable sequence-dependent setup times (SDST) and mixed blocking constraints. We propose a computational model for makespan minimisation of the new PFSP variant and show that the time complexity is NP Hard. We then develop a constraint-guided local search algorithm that uses a new intensifying restart technique along with variable neighbourhood descent and greedy selection. The experimental study indicates that the proposed algorithm, on a set of wellknown benchmark instances, significantly outperforms the state-of-the-art search algorithms for PFSP.


Symbolic Planning with Edge-Valued Multi-Valued Decision Diagrams

AAAI Conferences

Symbolic representations have attracted significant attention in optimal planning. Binary Decision Diagrams (BDDs) form the basis for symbolic search algorithms. Closely related are Algebraic Decision Diagrams (ADDs), used to represent heuristic functions. Also, progress was made in dealing with models that take state-dependent action costs into account. Here, costs are represented as Edge-valued Multi-valued Decision Diagrams (EVMDDs), which can be exponentially more compact than the corresponding ADD representation. However, they were not yet considered for symbolic planning. In this work, we study EVMDD-based symbolic search for optimal planning. We define EVMDD-based representations of state sets and transition relations, and show how to compute the necessary operations required for EVMDD-A*. This EVMDD-based version of symbolic A* generalizes its BDD variant, and allows to solve planning tasks with state-dependent action costs. We prove theoretically that our approach is sound, complete and optimal. Additionally, we present an empirical analysis comparing EVMDD-A* to BDD-A* and explicit A* search. Our results underscore the usefulness of symbolic approaches and the feasibility of dealing with models that go beyond unit costs.


Lazy Receding Horizon A* for Efficient Path Planning in Graphs with Expensive-to-Evaluate Edges

AAAI Conferences

Motion-planning problems, such as manipulation in cluttered environments, often require a collision-free shortest path to be computed quickly given a roadmap graph. Typically, the computational cost of evaluating whether an edge of the roadmap graph is collision-free dominates the running time of search algorithms. Algorithms such as Lazy Weighted A* (LWA*) and LazySP have been proposed to reduce the number of edge evaluations by employing a lazy lookahead (one-step lookahead and infinite-step lookahead, respectively). However, this comes at the expense of additional graph operations: the larger the lookahead, the more the graph operations that are typically required. We propose Lazy Receding-Horizon A* (LRA*) to minimize the total planning time by balancing edge evaluations and graph operations. Endowed with a lazy lookahead, LRA* represents a family of lazy shortest-path graph-search algorithms that generalizes LWA* and LazySP. We analyze the theoretic properties of LRA* and demonstrate empirically that, in many cases, to minimize the total planning time, the algorithm requires an intermediate lazy lookahead. Namely, using an intermediate lazy lookahead, our algorithm outperforms both LWA* and LazySP. These experiments span simulated random worlds in R^2 and R^4, and manipulation problems using a 7-DOF manipulator.


Effective Footstep Planning for Humanoids Using Homotopy-Class Guidance

AAAI Conferences

Planning the motion for humanoid robots is a computationally-complex task due to the high dimensionality of the system. Thus, a common approach is to first plan in the low-dimensional space induced by the robot’s feet—a task referred to as footstep planning. This low-dimensional plan is then used to guide the full motion of the robot. One approach that has proven successful in footstep planning is using search-based planners such as A* and its many variants. To do so, these search-based planners have to be endowed with effective heuristics to efficiently guide them through the search space. However, designing effective heuristics is a time-consuming task that requires the user to have good domain knowledge. Thus, our goal is to be able to effectively plan the footstep motions taken by a humanoid robot while obviating the burden on the user to carefully design local-minima free heuristics. To this end, we propose to use user-defined homotopy classes in the workspace that are intuitive to define. These homotopy classes are used to automatically generate heuristic functions that efficiently guide the footstep planner. We compare our approach for footstep planning with a standard approach that uses a heuristic common to footstep planning. In simple scenarios, the performance of both algorithms is comparable. However, in more complex scenarios our approach allows for a speedup in planning of several orders of magnitude when compared to the standard approach.