Goto

Collaborating Authors

 Search


An Optimal Algorithm for Online Unconstrained Submodular Maximization

arXiv.org Machine Learning

We consider a basic problem at the interface of two fundamental fields: submodular optimization and online learning. In the online unconstrained submodular maximization (online USM) problem, there is a universe $[n]=\{1,2,...,n\}$ and a sequence of $T$ nonnegative (not necessarily monotone) submodular functions arrive over time. The goal is to design a computationally efficient online algorithm, which chooses a subset of $[n]$ at each time step as a function only of the past, such that the accumulated value of the chosen subsets is as close as possible to the maximum total value of a fixed subset in hindsight. Our main result is a polynomial-time no-$1/2$-regret algorithm for this problem, meaning that for every sequence of nonnegative submodular functions, the algorithm's expected total value is at least $1/2$ times that of the best subset in hindsight, up to an error term sublinear in $T$. The factor of $1/2$ cannot be improved upon by any polynomial-time online algorithm when the submodular functions are presented as value oracles. Previous work on the offline problem implies that picking a subset uniformly at random in each time step achieves zero $1/4$-regret. A byproduct of our techniques is an explicit subroutine for the two-experts problem that has an unusually strong regret guarantee: the total value of its choices is comparable to twice the total value of either expert on rounds it did not pick that expert. This subroutine may be of independent interest.


Solving Large Problems with Heuristic Search: General-Purpose Parallel External-Memory Search

Journal of Artificial Intelligence Research

Classic best-first heuristic search algorithms, like A*, record every unique state they encounter in RAM, making them infeasible for solving large problems. In this paper, we demonstrate how best-first search can be scaled to solve much larger problems by exploiting disk storage and parallel processing and, in some cases, slightly relaxing the strict best-first node expansion order. Some previous disk-based search algorithms abandon best-first search order in an attempt to increase efficiency. We present two case studies showing that A*, when augmented with Delayed Duplicate Detection, can actually be more efficient than these non-best-first search orders. First, we present a straightforward external variant of A*, called PEDAL, that slightly relaxes best-first order in order to be I/O efficient in both theory and practice, even on problems featuring real-valued node costs. Because it is easy to parallelize, PEDAL can be faster than in-memory IDA* even on domains with few duplicate states, such as the sliding-tile puzzle. Second, we present a variant of PEDAL, called PE2A*, that uses partial expansion to handle problems that have large branching factors. When tested on the problem of Multiple Sequence Alignment, PE2A* is the first algorithm capable of solving the entire Reference Set 1 of the standard BAliBASE benchmark using a biologically accurate cost function. This work shows that classic best-first algorithms like A* can be applied to large real-world problems. We also provide a detailed implementation guide with source code both for generic parallel disk-based best-first search and for Multiple Sequence Alignment with a biologically accurate cost function. Given its effectiveness as a general-purpose problem-solving method, we hope that this makes parallel and disk-based search accessible to a wider audience.


MCTS-Minimax Hybrids with State Evaluations

Journal of Artificial Intelligence Research

Monte-Carlo Tree Search (MCTS) has been found to show weaker play than minimax-based search in some tactical game domains. This is partly due to its highly selective search and averaging value backups, which make it susceptible to traps. In order to combine the strategic strength of MCTS and the tactical strength of minimax, MCTS-minimax hybrids have been introduced, embedding shallow minimax searches into the MCTS framework. Their results have been promising even without making use of domain knowledge such as heuristic evaluation functions. This article continues this line of research for the case where evaluation functions are available. Three different approaches are considered, employing minimax with an evaluation function in the rollout phase of MCTS, as a replacement for the rollout phase, and as a node prior to bias move selection. The latter two approaches are newly proposed. Furthermore, all three hybrids are enhanced with the help of move ordering and k-best pruning for minimax. Results show that the use of enhanced minimax for computing node priors results in the strongest MCTS-minimax hybrid investigated in the three test domains of Othello, Breakthrough, and Catch the Lion. This hybrid, called MCTS-IP-M-k, also outperforms enhanced minimax as a standalone player in Breakthrough, demonstrating that at least in this domain, MCTS and minimax can be combined to an algorithm stronger than its parts. Using enhanced minimax for computing node priors is therefore a promising new technique for integrating domain knowledge into an MCTS framework.


Program Synthesis Through Reinforcement Learning Guided Tree Search

arXiv.org Artificial Intelligence

Program Synthesis is the task of generating a program from a provided specification. Traditionally, this has been treated as a search problem by the programming languages (PL) community and more recently as a supervised learning problem by the machine learning community. Here, we propose a third approach, representing the task of synthesizing a given program as a Markov decision process solvable via reinforcement learning(RL). From observations about the states of partial programs, we attempt to find a program that is optimal over a provided reward metric on pairs of programs and states. We instantiate this approach on a subset of the RISC-V assembly language operating on floating point numbers, and as an optimization inspired by search-based techniques from the PL community, we combine RL with a priority search tree. We evaluate this instantiation and demonstrate the effectiveness of our combined method compared to a variety of baselines, including a pure RL ablation and a state of the art Markov chain Monte Carlo search method on this task.


Model-free, Model-based, and General Intelligence

arXiv.org Artificial Intelligence

During the 60s and 70s, AI researchers explored intuitions about intelligence by writing programs that displayed intelligent behavior. Many good ideas came out from this work but programs written by hand were not robust or general. After the 80s, research increasingly shifted to the development of learners capable of inferring behavior and functions from experience and data, and solvers capable of tackling well-defined but intractable models like SAT, classical planning, Bayesian networks, and POMDPs. The learning approach has achieved considerable success but results in black boxes that do not have the flexibility, transparency, and generality of their model-based counterparts. Model-based approaches, on the other hand, require models and scalable algorithms. Model-free learners and model-based solvers have close parallels with Systems 1 and 2 in current theories of the human mind: the first, a fast, opaque, and inflexible intuitive mind; the second, a slow, transparent, and flexible analytical mind. In this paper, I review developments in AI and draw on these theories to discuss the gap between model-free learners and model-based solvers, a gap that needs to be bridged in order to have intelligent systems that are robust and general.


Constrained Counting and Sampling: Bridging the Gap between Theory and Practice

arXiv.org Artificial Intelligence

Constrained counting and sampling are two fundamental problems in Computer Science with numerous applications, including network reliability, privacy, probabilistic reasoning, and constrained-random verification. In constrained counting, the task is to compute the total weight, subject to a given weighting function, of the set of solutions of the given constraints. In constrained sampling, the task is to sample randomly, subject to a given weighting function, from the set of solutions to a set of given constraints. Consequently, constrained counting and sampling have been subject to intense theoretical and empirical investigations over the years. Prior work, however, offered either heuristic techniques with poor guarantees of accuracy or approaches with proven guarantees but poor performance in practice. In this thesis, we introduce a novel hashing-based algorithmic framework for constrained sampling and counting that combines the classical algorithmic technique of universal hashing with the dramatic progress made in combinatorial reasoning tools, in particular, SAT and SMT, over the past two decades. The resulting frameworks for counting (ApproxMC2) and sampling (UniGen) can handle formulas with up to million variables representing a significant boost up from the prior state of the art tools' capability to handle few hundreds of variables. If the initial set of constraints is expressed as Disjunctive Normal Form (DNF), ApproxMC is the only known Fully Polynomial Randomized Approximation Scheme (FPRAS) that does not involve Monte Carlo steps. By exploiting the connection between definability of formulas and variance of the distribution of solutions in a cell defined by 3-universal hash functions, we introduced an algorithmic technique, MIS, that reduced the size of XOR constraints employed in the underlying universal hash functions by as much as two orders of magnitude.


Finding the Bandit in a Graph: Sequential Search-and-Stop

arXiv.org Machine Learning

We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In scheduling theory, this problem is denoted by $1|prec|\sum w_jC_j$. However, in this paper, we address learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. The goal is to maximize the total number of hidden objects found under a time constraint. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal greedy strategy with the help of known computationally efficient algorithms for solving $1|prec|\sum w_jC_j$ under some assumption on the DAG. If the distribution is unknown, we show how to sequentially learn it and, at the same time, act near-optimally in order to collect as many hidden objects as possible. We provide an algorithm, prove theoretical guarantees, and empirically show that it outperforms the na\"ive baseline.


Pattern Search Multidimensional Scaling

arXiv.org Machine Learning

We present a novel view of nonlinear manifold learning using derivative-free optimization techniques. Specifically, we propose an extension of the classical multi-dimensional scaling (MDS) method, where instead of performing gradient descent, we sample and evaluate possible "moves" in a sphere of fixed radius for each point in the embedded space. A fixed-point convergence guarantee can be shown by formulating the proposed algorithm as an instance of General Pattern Search (GPS) framework. Evaluation on both clean and noisy synthetic datasets shows that pattern search MDS can accurately infer the intrinsic geometry of manifolds embedded in high-dimensional spaces. Additionally, experiments on real data, even under noisy conditions, demonstrate that the proposed pattern search MDS yields state-of-the-art results.


K-Beam Minimax: Efficient Optimization for Deep Adversarial Learning

arXiv.org Machine Learning

Minimax optimization plays a key role in adversarial training of machine learning algorithms, such as learning generative models, domain adaptation, privacy preservation, and robust learning. In this paper, we demonstrate the failure of alternating gradient descent in minimax optimization problems due to the discontinuity of solutions of the inner maximization. To address this, we propose a new epsilon-subgradient descent algorithm that addresses this problem by simultaneously tracking K candidate solutions. Practically, the algorithm can find solutions that previous saddle-point algorithms cannot find, with only a sublinear increase of complexity in K. We analyze the conditions under which the algorithm converges to the true solution in detail. A significant improvement in stability and convergence speed of the algorithm is observed in simple representative problems, GAN training, and domain-adaptation problems.


Safe Element Screening for Submodular Function Minimization

arXiv.org Machine Learning

Submodular functions are discrete analogs of convex functions, which have applications in various fields, including machine learning and computer vision. However, in large-scale applications, solving Submodular Function Minimization (SFM) problems remains challenging. In this paper, we make the first attempt to extend the emerging technique named screening in large-scale sparse learning to SFM for accelerating its optimization process. We first conduct a careful studying of the relationships between SFM and the corresponding convex proximal problems, as well as the accurate primal optimum estimation of the proximal problems. Relying on this study, we subsequently propose a novel safe screening method to quickly identify the elements guaranteed to be included (we refer to them as active) or excluded (inactive) in the final optimal solution of SFM during the optimization process. By removing the inactive elements and fixing the active ones, the problem size can be dramatically reduced, leading to great savings in the computational cost without sacrificing any accuracy. To the best of our knowledge, the proposed method is the first screening method in the fields of SFM and even combinatorial optimization, thus pointing out a new direction for accelerating SFM algorithms. Experiment results on both synthetic and real datasets demonstrate the significant speedups gained by our approach.