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Horizon-Independent Minimax Linear Regression
Malek, Alan, Bartlett, Peter L.
We consider online linear regression: at each round, an adversary reveals a covariate vector, the learner predicts a real value, the adversary reveals a label, and the learner suffers the squared prediction error. The aim is to minimize the difference between the cumulative loss and that of the linear predictor that is best in hindsight. Previous work demonstrated that the minimax optimal strategy is easy to compute recursively from the end of the game; this requires the entire sequence of covariate vectors in advance. We show that, once provided with a measure of the scale of the problem, we can invert the recursion and play the minimax strategy without knowing the future covariates. Further, we show that this forward recursion remains optimal even against adaptively chosen labels and covariates, provided that the adversary adheres to a set of constraints that prevent misrepresentation of the scale of the problem. This strategy is horizon-independent in that the regret and minimax strategies depend on the size of the constraint set and not on the time-horizon, and hence it incurs no more regret than the optimal strategy that knows in advance the number of rounds of the game. We also provide an interpretation of the minimax algorithm as a follow-the-regularized-leader strategy with a data-dependent regularizer and obtain an explicit expression for the minimax regret.
Information-based Adaptive Stimulus Selection to Optimize Communication Efficiency in Brain-Computer Interfaces
Mainsah, Boyla, Kalika, Dmitry, Collins, Leslie, Liu, Siyuan, Throckmorton, Chandra
Stimulus-driven brain-computer interfaces (BCIs), such as the P300 speller, rely on using a sequence of sensory stimuli to elicit specific neural responses as control signals, while a user attends to relevant target stimuli that occur within the sequence. In current BCIs, the stimulus presentation schedule is typically generated in a pseudo-random fashion. Given the non-stationarity of brain electrical signals, a better strategy could be to adapt the stimulus presentation schedule in real-time by selecting the optimal stimuli that will maximize the signal-to-noise ratios of the elicited neural responses and provide the most information about the user's intent based on the uncertainties of the data being measured. However, the high-dimensional stimulus space limits the development of algorithms with tractable solutions for optimized stimulus selection to allow for real-time decision-making within the stringent time requirements of BCI processing. We derive a simple analytical solution of an information-based objective function for BCI stimulus selection by transforming the high-dimensional stimulus space into a one-dimensional space that parameterizes the objective function - the prior probability mass of the stimulus under consideration, irrespective of its contents. We demonstrate the utility of our adaptive stimulus selection algorithm in improving BCI performance with results from simulation and real-time human experiments.
Fast greedy algorithms for dictionary selection with generalized sparsity constraints
In dictionary selection, several atoms are selected from finite candidates that successfully approximate given data points in the sparse representation. We propose a novel efficient greedy algorithm for dictionary selection. Not only does our algorithm work much faster than the known methods, but it can also handle more complex sparsity constraints, such as average sparsity. Using numerical experiments, we show that our algorithm outperforms the known methods for dictionary selection, achieving competitive performances with dictionary learning algorithms in a smaller running time.
Non-metric Similarity Graphs for Maximum Inner Product Search
Morozov, Stanislav, Babenko, Artem
In this paper we address the problem of Maximum Inner Product Search (MIPS) that is currently the computational bottleneck in a large number of machine learning applications. While being similar to the nearest neighbor search (NNS), the MIPS problem was shown to be more challenging, as the inner product is not a proper metric function. We propose to solve the MIPS problem with the usage of similarity graphs, i.e., graphs where each vertex is connected to the vertices that are the most similar in terms of some similarity function. Originally, the framework of similarity graphs was proposed for metric spaces and in this paper we naturally extend it to the non-metric MIPS scenario. We demonstrate that, unlike existing approaches, similarity graphs do not require any data transformation to reduce MIPS to the NNS problem and should be used for the original data. Moreover, we explain why such a reduction is detrimental for similarity graphs. By an extensive comparison to the existing approaches, we show that the proposed method is a game-changer in terms of the runtime/accuracy trade-off for the MIPS problem.
On Learning Intrinsic Rewards for Policy Gradient Methods
Zheng, Zeyu, Oh, Junhyuk, Singh, Satinder
In many sequential decision making tasks, it is challenging to design reward functions that help an RL agent efficiently learn behavior that is considered good by the agent designer. A number of different formulations of the reward-design problem, or close variants thereof, have been proposed in the literature. In this paper we build on the Optimal Rewards Framework of Singh et al. that defines the optimal intrinsic reward function as one that when used by an RL agent achieves behavior that optimizes the task-specifying or extrinsic reward function. Previous work in this framework has shown how good intrinsic reward functions can be learned for lookahead search based planning agents. Whether it is possible to learn intrinsic reward functions for learning agents remains an open problem. In this paper we derive a novel algorithm for learning intrinsic rewards for policy-gradient based learning agents. We compare the performance of an augmented agent that uses our algorithm to provide additive intrinsic rewards to an A2C-based policy learner (for Atari games) and a PPO-based policy learner (for Mujoco domains) with a baseline agent that uses the same policy learners but with only extrinsic rewards. Our results show improved performance on most but not all of the domains.
Optimization of Smooth Functions with Noisy Observations: Local Minimax Rates
Wang, Yining, Balakrishnan, Sivaraman, Singh, Aarti
We consider the problem of global optimization of an unknown non-convex smooth function with noisy zeroth-order feedback. We propose a local minimax framework to study the fundamental difficulty of optimizing smooth functions with adaptive function evaluations. We show that for functions with fast growth around their global minima, carefully designed optimization algorithms can identify a near global minimizer with many fewer queries than worst-case global minimax theory predicts. For the special case of strongly convex and smooth functions, our implied convergence rates match the ones developed for zeroth-order convex optimization problems. On the other hand, we show that in the worst case no algorithm can converge faster than the minimax rate of estimating an unknown functions in linf-norm. Finally, we show that non-adaptive algorithms, although optimal in a global minimax sense, do not attain the optimal local minimax rate.
Single-Agent Policy Tree Search With Guarantees
Orseau, Laurent, Lelis, Levi, Lattimore, Tor, Weber, Theophane
We introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to provide an upper bound on the number of nodes to be expanded before reaching a goal state. We show that this best-first algorithm is particularly well suited for ``needle-in-a-haystack'' problems. The second algorithm, which is based on sampling, provides an upper bound on the expected number of nodes to be expanded before reaching a set of goal states. We show that this algorithm is better suited for problems where many paths lead to a goal. We validate these tree search algorithms on 1,000 computer-generated levels of Sokoban, where the policy used to guide search comes from a neural network trained using A3C. Our results show that the policy tree search algorithms we introduce are competitive with a state-of-the-art domain-independent planner that uses heuristic search.
The Nearest Neighbor Information Estimator is Adaptively Near Minimax Rate-Optimal
Jiao, Jiantao, Gao, Weihao, Han, Yanjun
We analyze the KozachenkoโLeonenko (KL) fixed k-nearest neighbor estimator for the differential entropy. We obtain the first uniform upper bound on its performance for any fixed k over H\"{o}lder balls on a torus without assuming any conditions on how close the density could be from zero. Accompanying a recent minimax lower bound over the H\"{o}lder ball, we show that the KL estimator for any fixed k is achieving the minimax rates up to logarithmic factors without cognizance of the smoothness parameter s of the H\"{o}lder ball for $s \in (0,2]$ and arbitrary dimension d, rendering it the first estimator that provably satisfies this property.
From Stochastic Planning to Marginal MAP
Cui, Hao, Marinescu, Radu, Khardon, Roni
It is well known that the problems of stochastic planning and probabilistic inference are closely related. This paper makes two contributions in this context. The first is to provide an analysis of the recently developed SOGBOFA heuristic planning algorithm that was shown to be effective for problems with large factored state and action spaces. It is shown that SOGBOFA can be seen as a specialized inference algorithm that computes its solutions through a combination of a symbolic variant of belief propagation and gradient ascent. The second contribution is a new solver for Marginal MAP (MMAP) inference. We introduce a new reduction from MMAP to maximum expected utility problems which are suitable for the symbolic computation in SOGBOFA. This yields a novel algebraic gradient-based solver (AGS) for MMAP. An experimental evaluation illustrates the potential of AGS in solving difficult MMAP problems.
Norm-Ranging LSH for Maximum Inner Product Search
Yan, Xiao, Li, Jinfeng, Dai, Xinyan, Chen, Hongzhi, Cheng, James
Neyshabur and Srebro proposed SIMPLE-LSH, which is the state-of-the-art hashing based algorithm for maximum inner product search (MIPS). We found that the performance of SIMPLE-LSH, in both theory and practice, suffers from long tails in the 2-norm distribution of real datasets. We propose NORM-RANGING LSH, which addresses the excessive normalization problem caused by long tails by partitioning a dataset into sub-datasets and building a hash index for each sub-dataset independently. We prove that NORM-RANGING LSH achieves lower query time complexity than SIMPLE-LSH under mild conditions. We also show that the idea of dataset partitioning can improve another hashing based MIPS algorithm. Experiments show that NORM-RANGING LSH probes much less items than SIMPLE-LSH at the same recall, thus significantly benefiting MIPS based applications.