Goto

Collaborating Authors

 Search


Scalable End-to-End Autonomous Vehicle Testing via Rare-event Simulation

Neural Information Processing Systems

While recent developments in autonomous vehicle (AV) technology highlight substantial progress, we lack tools for rigorous and scalable testing. Real-world testing, the de facto evaluation environment, places the public in danger, and, due to the rare nature of accidents, will require billions of miles in order to statistically validate performance claims. We implement a simulation framework that can test an entire modern autonomous driving system, including, in particular, systems that employ deep-learning perception and control algorithms. Using adaptive importance-sampling methods to accelerate rare-event probability evaluation, we estimate the probability of an accident under a base distribution governing standard traffic behavior. We demonstrate our framework on a highway scenario, accelerating system evaluation by 2-20 times over naive Monte Carlo sampling methods and 10-300P times (where P is the number of processors) over real-world testing.


MixLasso: Generalized Mixed Regression via Convex Atomic-Norm Regularization

Neural Information Processing Systems

We consider a generalization of mixed regression where the response is an additive combination of several mixture components. Standard mixed regression is a special case where each response is generated from exactly one component. Typical approaches to the mixture regression problem employ local search methods such as Expectation Maximization (EM) that are prone to spurious local optima. On the other hand, a number of recent theoretically-motivated \emph{Tensor-based methods} either have high sample complexity, or require the knowledge of the input distribution, which is not available in most of practical situations. In this work, we study a novel convex estimator \emph{MixLasso} for the estimation of generalized mixed regression, based on an atomic norm specifically constructed to regularize the number of mixture components. Our algorithm gives a risk bound that trades off between prediction accuracy and model sparsity without imposing stringent assumptions on the input/output distribution, and can be easily adapted to the case of non-linear functions. In our numerical experiments on mixtures of linear as well as nonlinear regressions, the proposed method yields high-quality solutions in a wider range of settings than existing approaches.


Learning Beam Search Policies via Imitation Learning

Neural Information Processing Systems

Beam search is widely used for approximate decoding in structured prediction problems. Models often use a beam at test time but ignore its existence at train time, and therefore do not explicitly learn how to use the beam. We develop an unifying meta-algorithm for learning beam search policies using imitation learning. In our setting, the beam is part of the model, and not just an artifact of approximate decoding. Our meta-algorithm captures existing learning algorithms and suggests new ones. It also lets us show novel no-regret guarantees for learning beam search policies.


Searching for Efficient Multi-Scale Architectures for Dense Image Prediction

Neural Information Processing Systems

The design of neural network architectures is an important component for achieving state-of-the-art performance with machine learning systems across a broad array of tasks. Much work has endeavored to design and build architectures automatically through clever construction of a search space paired with simple learning algorithms. Recent progress has demonstrated that such meta-learning methods may exceed scalable human-invented architectures on image classification tasks. An open question is the degree to which such methods may generalize to new domains. In this work we explore the construction of meta-learning techniques for dense image prediction focused on the tasks of scene parsing, person-part segmentation, and semantic image segmentation. Constructing viable search spaces in this domain is challenging because of the multi-scale representation of visual information and the necessity to operate on high resolution imagery. Based on a survey of techniques in dense image prediction, we construct a recursive search space and demonstrate that even with efficient random search, we can identify architectures that outperform human-invented architectures and achieve state-of-the-art performance on three dense prediction tasks including 82.7% on Cityscapes (street scene parsing), 71.3% on PASCAL-Person-Part (person-part segmentation), and 87.9% on PASCAL VOC 2012 (semantic image segmentation). Additionally, the resulting architecture is more computationally efficient, requiring half the parameters and half the computational cost as previous state of the art systems.


Transfer Learning with Neural AutoML

Neural Information Processing Systems

We reduce the computational cost of Neural AutoML with transfer learning. AutoML relieves human effort by automating the design of ML algorithms. Neural AutoML has become popular for the design of deep learning architectures, however, this method has a high computation cost. To address this we propose Transfer Neural AutoML that uses knowledge from prior tasks to speed up network design. We extend RL-based architecture search methods to support parallel training on multiple tasks and then transfer the search strategy to new tasks. On language and image classification data, Transfer Neural AutoML reduces convergence time over single-task training by over an order of magnitude on many tasks.


Submodular Maximization via Gradient Ascent: The Case of Deep Submodular Functions

Neural Information Processing Systems

We study the problem of maximizing deep submodular functions (DSFs) subject to a matroid constraint. DSFs are an expressive class of submodular functions that include, as strict subfamilies, the facility location, weighted coverage, and sums of concave composed with modular functions. We use a strategy similar to the continuous greedy approach, but we show that the multilinear extension of any DSF has a natural and computationally attainable concave relaxation that we can optimize using gradient ascent. Our results show a guarantee of $\max_{0<\delta<1}(1-\epsilon-\delta-e^{-\delta^2\Omega(k)})$ with a running time of $O(\nicefrac{n^2}{\epsilon^2})$ plus time for pipage rounding to recover a discrete solution, where $k$ is the rank of the matroid constraint. This bound is often better than the standard $1-1/e$ guarantee of the continuous greedy algorithm, but runs much faster. Our bound also holds even for fully curved ($c=1$) functions where the guarantee of $1-c/e$ degenerates to $1-1/e$ where $c$ is the curvature of $f$. We perform computational experiments that support our theoretical results.


Monte-Carlo Tree Search for Constrained POMDPs

Neural Information Processing Systems

Monte-Carlo Tree Search (MCTS) has been successfully applied to very large POMDPs, a standard model for stochastic sequential decision-making problems. However, many real-world problems inherently have multiple goals, where multi-objective formulations are more natural. The constrained POMDP (CPOMDP) is such a model that maximizes the reward while constraining the cost, extending the standard POMDP model. To date, solution methods for CPOMDPs assume an explicit model of the environment, and thus are hardly applicable to large-scale real-world problems. In this paper, we present CC-POMCP (Cost-Constrained POMCP), an online MCTS algorithm for large CPOMDPs that leverages the optimization of LP-induced parameters and only requires a black-box simulator of the environment. In the experiments, we demonstrate that CC-POMCP converges to the optimal stochastic action selection in CPOMDP and pushes the state-of-the-art by being able to scale to very large problems.


Learning Loop Invariants for Program Verification

Neural Information Processing Systems

A fundamental problem in program verification concerns inferring loop invariants. The problem is undecidable and even practical instances are challenging. Inspired by how human experts construct loop invariants, we propose a reasoning framework Code2Inv that constructs the solution by multi-step decision making and querying an external program graph memory block. By training with reinforcement learning, Code2Inv captures rich program features and avoids the need for ground truth solutions as supervision. Compared to previous learning tasks in domains with graph-structured data, it addresses unique challenges, such as a binary objective function and an extremely sparse reward that is given by an automated theorem prover only after the complete loop invariant is proposed. We evaluate Code2Inv on a suite of 133 benchmark problems and compare it to three state-of-the-art systems. It solves 106 problems compared to 73 by a stochastic search-based system, 77 by a heuristic search-based system, and 100 by a decision tree learning-based system. Moreover, the strategy learned can be generalized to new programs: compared to solving new instances from scratch, the pre-trained agent is more sample efficient in finding solutions.


Hierarchical Reinforcement Learning for Zero-shot Generalization with Subtask Dependencies

Neural Information Processing Systems

We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and their dependencies. Unlike existing hierarchical multitask RL approaches that explicitly describe what the agent should do at a high level, our problem only describes properties of subtasks and relationships among them, which requires the agent to perform complex reasoning to find the optimal subtask to execute. To solve this problem, we propose a neural subtask graph solver (NSGS) which encodes the subtask graph using a recursive neural network embedding. To overcome the difficulty of training, we propose a novel non-parametric gradient-based policy, graph reward propagation, to pre-train our NSGS agent and further finetune it through actor-critic method. The experimental results on two 2D visual domains show that our agent can perform complex reasoning to find a near-optimal way of executing the subtask graph and generalize well to the unseen subtask graphs. In addition, we compare our agent with a Monte-Carlo tree search (MCTS) method showing that our method is much more efficient than MCTS, and the performance of NSGS can be further improved by combining it with MCTS.


M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search

Neural Information Processing Systems

Learning to walk over a graph towards a target node for a given query and a source node is an important problem in applications such as knowledge base completion (KBC). It can be formulated as a reinforcement learning (RL) problem with a known state transition model. To overcome the challenge of sparse rewards, we develop a graph-walking agent called M-Walk, which consists of a deep recurrent neural network (RNN) and Monte Carlo Tree Search (MCTS). The RNN encodes the state (i.e., history of the walked path) and maps it separately to a policy and Q-values. In order to effectively train the agent from sparse rewards, we combine MCTS with the neural policy to generate trajectories yielding more positive rewards. From these trajectories, the network is improved in an off-policy manner using Q-learning, which modifies the RNN policy via parameter sharing. Our proposed RL algorithm repeatedly applies this policy-improvement step to learn the model. At test time, MCTS is combined with the neural policy to predict the target node. Experimental results on several graph-walking benchmarks show that M-Walk is able to learn better policies than other RL-based methods, which are mainly based on policy gradients. M-Walk also outperforms traditional KBC baselines.