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Universal consistency and minimax rates for online Mondrian Forests

Neural Information Processing Systems

Indeed, the fact that this parameter is fixed actually hinders statistical consistency of the original procedure. Our modified Mondrian Forest algorithm grows trees with increasing lifetime parameters $\lambda_n$, and uses an alternative updating rule, allowing to work also in an online fashion. Second, we provide a theoretical analysis establishing simple conditions for consistency. Our theoretical analysis also exhibits a surprising fact: our algorithm achieves the minimax rate (optimal rate) for the estimation of a Lipschitz regression function, which is a strong extension of previous results \cite{arlot2014purf_bias} to an \emph{arbitrary dimension}. Papers published at the Neural Information Processing Systems Conference.


On the Optimization Landscape of Tensor Decompositions

Neural Information Processing Systems

Non-convex optimization with local search heuristics has been widely used in machine learning, achieving many state-of-art results. It becomes increasingly important to understand why they can work for these NP-hard problems on typical data. The landscape of many objective functions in learning has been conjectured to have the geometric property that all local optima are (approximately) global optima'', and thus they can be solved efficiently by local search algorithms. However, establishing such property can be very difficult. In this paper, we analyze the optimization landscape of the random over-complete tensor decomposition problem, which has many applications in unsupervised leaning, especially in learning latent variable models.


Biclustering Using Message Passing

Neural Information Processing Systems

Biclustering is the analog of clustering on a bipartite graph. Existent methods infer biclusters through local search strategies that find one cluster at a time; a common technique is to update the row memberships based on the current column memberships, and vice versa. We propose a biclustering algorithm that maximizes a global objective function using message passing. Our objective function closely approximates a general likelihood function, separating a cluster size penalty term into row- and column-count penalties. Because we use a global optimization framework, our approach excels at resolving the overlaps between biclusters, which are important features of biclusters in practice.


Tighten after Relax: Minimax-Optimal Sparse PCA in Polynomial Time

Neural Information Processing Systems

We provide statistical and computational analysis of sparse Principal Component Analysis (PCA) in high dimensions. The sparse PCA problem is highly nonconvex in nature. Consequently, though its global solution attains the optimal statistical rate of convergence, such solution is computationally intractable to obtain. Meanwhile, although its convex relaxations are tractable to compute, they yield estimators with suboptimal statistical rates of convergence. In this paper, we propose a two-stage sparse PCA procedure that attains the optimal principal subspace estimator in polynomial time. The main stage employs a novel algorithm named sparse orthogonal iteration pursuit, which iteratively solves the underlying nonconvex problem.


Learning to Search in Branch and Bound Algorithms

Neural Information Processing Systems

Branch-and-bound is a widely used method in combinatorial optimization, including mixed integer programming, structured prediction and MAP inference. While most work has been focused on developing problem-specific techniques, little is known about how to systematically design the node searching strategy on a branch-and-bound tree. We address the key challenge of learning an adaptive node searching order for any class of problem solvable by branch-and-bound. Our strategies are learned by imitation learning. We apply our algorithm to linear programming based branch-and-bound for solving mixed integer programs (MIP).


Single-Agent Policy Tree Search With Guarantees

Neural Information Processing Systems

We introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to provide an upper bound on the number of nodes to be expanded before reaching a goal state. We show that this best-first algorithm is particularly well suited for needle-in-a-haystack'' problems. The second algorithm, which is based on sampling, provides an upper bound on the expected number of nodes to be expanded before reaching a set of goal states. We show that this algorithm is better suited for problems where many paths lead to a goal.


Minimax Time Series Prediction

Neural Information Processing Systems

We consider an adversarial formulation of the problem ofpredicting a time series with square loss. The aim is to predictan arbitrary sequence of vectors almost as well as the bestsmooth comparator sequence in retrospect. Our approach allowsnatural measures of smoothness such as the squared norm ofincrements. More generally, we consider a linear time seriesmodel and penalize the comparator sequence through the energy ofthe implied driving noise terms. We derive the minimax strategyfor all problems of this type and show that it can be implementedefficiently.


The Nearest Neighbor Information Estimator is Adaptively Near Minimax Rate-Optimal

Neural Information Processing Systems

We analyze the Kozachenko–Leonenko (KL) fixed k-nearest neighbor estimator for the differential entropy. We obtain the first uniform upper bound on its performance for any fixed k over H\"{o}lder balls on a torus without assuming any conditions on how close the density could be from zero. Accompanying a recent minimax lower bound over the H\"{o}lder ball, we show that the KL estimator for any fixed k is achieving the minimax rates up to logarithmic factors without cognizance of the smoothness parameter s of the H\"{o}lder ball for $s \in (0,2]$ and arbitrary dimension d, rendering it the first estimator that provably satisfies this property. Papers published at the Neural Information Processing Systems Conference.


Efficient Minimax Strategies for Square Loss Games

Neural Information Processing Systems

We consider online prediction problems where the loss between the prediction and the outcome is measured by the squared Euclidean distance and its generalization, the squared Mahalanobis distance. We derive the minimax solutions for the case where the prediction and action spaces are the simplex (this setup is sometimes called the Brier game) and the $\ell_2$ ball (this setup is related to Gaussian density estimation). We show that in both cases the value of each sub-game is a quadratic function of a simple statistic of the state, with coefficients that can be efficiently computed using an explicit recurrence relation. The resulting deterministic minimax strategy and randomized maximin strategy are linear functions of the statistic. Papers published at the Neural Information Processing Systems Conference.


Near Minimax Optimal Players for the Finite-Time 3-Expert Prediction Problem

Neural Information Processing Systems

We study minimax strategies for the online prediction problem with expert advice. It has been conjectured that a simple adversary strategy, called COMB, is near optimal in this game for any number of experts. Our results and new insights make progress in this direction by showing that, up to a small additive term, COMB is minimax optimal in the finite-time three expert problem. In addition, we provide for this setting a new near minimax optimal COMB-based learner. Prior to this work, in this problem, learners obtaining the optimal multiplicative constant in their regret rate were known only when $K 2$ or $K\rightarrow\infty$.