Goto

Collaborating Authors

 Search


Simulation-guided Beam Search for Neural Combinatorial Optimization

Neural Information Processing Systems

Neural approaches for combinatorial optimization (CO) equip a learning mechanism to discover powerful heuristics for solving complex real-world problems. While neural approaches capable of high-quality solutions in a single shot are emerging, state-of-the-art approaches are often unable to take full advantage of the solving time available to them. In contrast, hand-crafted heuristics perform highly effective search well and exploit the computation time given to them, but contain heuristics that are difficult to adapt to a dataset being solved. With the goal of providing a powerful search procedure to neural CO approaches, we propose simulation-guided beam search (SGBS), which examines candidate solutions within a fixed-width tree search that both a neural net-learned policy and a simulation (rollout) identify as promising. We further hybridize SGBS with efficient active search (EAS), where SGBS enhances the quality of solutions backpropagated in EAS, and EAS improves the quality of the policy used in SGBS. We evaluate our methods on well-known CO benchmarks and show that SGBS significantly improves the quality of the solutions found under reasonable runtime assumptions.


The Complexity of Sparse Tensor PCA

Neural Information Processing Systems

Gaussian entries, the goal is to recover the $k$-sparse unit vector $x \in \mathbb{R}^n$. The model captures both sparse PCA (in its Wigner form) and tensor PCA.For the highly sparse regime of $k \leq \sqrt{n}$, we present a family of algorithms that smoothly interpolates between a simple polynomial-time algorithm and the exponential-time exhaustive search algorithm. For any $1 \leq t \leq k$, our algorithms recovers the sparse vector for signal-to-noise ratio $\lambda \geq \tilde{\mathcal{O}} (\sqrt{t} \cdot (k/t)^{p/2})$ in time $\tilde{\mathcal{O}}(n^{p+t})$, capturing the state-of-the-art guarantees for the matrix settings (in both the polynomial-time and sub-exponential time regimes).Our results naturally extend to the case of $r$ distinct $k$-sparse signals with disjoint supports, with guarantees that are independent of the number of spikes. Even in the restricted case of sparse PCA, known algorithms only recover the sparse vectors for $\lambda \geq \tilde{\mathcal{O}}(k \cdot r)$ while our algorithms require $\lambda \geq \tilde{\mathcal{O}}(k)$.Finally, by analyzing the low-degree likelihood ratio, we complement these algorithmic results with rigorous evidence illustrating the trade-offs between signal-to-noise ratio and running time. This lower bound captures the known lower bounds for both sparse PCA and tensor PCA. In this general model, we observe a more intricate three-way trade-off between the number of samples $n$, the sparsity $k$, and the tensor power $p$.


Preconditioned Gradient Descent for Over-Parameterized Nonconvex Matrix Factorization

Neural Information Processing Systems

In practical instances of nonconvex matrix factorization, the rank of the true solution $r^{\star}$ is often unknown, so the rank $r$of the model can be over-specified as $r> r^{\star}$. This over-parameterized regime of matrix factorization significantly slows down the convergence of local search algorithms, from a linear rate with $r=r^{\star}$ to a sublinear rate when $r> r^{\star}$. We propose an inexpensive preconditioner for the matrix sensing variant of nonconvex matrix factorization that restores the convergence rate of gradient descent back to linear, even in the over-parameterized case, while also making it agnostic to possible ill-conditioning in the ground truth. Classical gradient descent in a neighborhood of the solution slows down due to the need for the model matrix factor to become singular. Our key result is that this singularity can be corrected by $\ell_{2}$ regularization with a specific range of values for the damping parameter. In fact, a good damping parameter can be inexpensively estimated from the current iterate. The resulting algorithm, which we call preconditioned gradient descent or PrecGD, is stable under noise, and converges linearly to an information theoretically optimal error bound. Our numerical experiments find that PrecGD works equally well in restoring the linear convergence of other variants of nonconvex matrix factorization in the over-parameterized regime.


Feature Importance Ranking for Deep Learning

Neural Information Processing Systems

Feature importance ranking has become a powerful tool for explainable AI. However, its nature of combinatorial optimization poses a great challenge for deep learning. In this paper, we propose a novel dual-net architecture consisting of operator and selector for discovery of an optimal feature subset of a fixed size and ranking the importance of those features in the optimal subset simultaneously. During learning, the operator is trained for a supervised learning task via optimal feature subset candidates generated by the selector that learns predicting the learning performance of the operator working on different optimal subset candidates. We develop an alternate learning algorithm that trains two nets jointly and incorporates a stochastic local search procedure into learning to address the combinatorial optimization challenge. In deployment, the selector generates an optimal feature subset and ranks feature importance, while the operator makes predictions based on the optimal subset for test data. A thorough evaluation on synthetic, benchmark and real data sets suggests that our approach outperforms several state-of-the-art feature importance ranking and supervised feature selection methods.


Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correction

Neural Information Processing Systems

Tree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover and analyze a counter-intuitive phenomenon: action selection through TS and a pre-trained value function often leads to lower performance compared to the original pre-trained agent, even when having access to the exact state and reward in future steps. We show this is due to a distribution shift to areas where value estimates are highly inaccurate and analyze this effect using Extreme Value theory. To overcome this problem, we introduce a novel off-policy correction term that accounts for the mismatch between the pre-trained value and its corresponding TS policy by penalizing under-sampled trajectories.


Deep Variational Instance Segmentation

Neural Information Processing Systems

Instance segmentation, which seeks to obtain both class and instance labels for each pixel in the input image, is a challenging task in computer vision. State-of-the-art algorithms often employ a search-based strategy, which first divides the output image with a regular grid and generate proposals at each grid cell, then the proposals are classified and boundaries refined. In this paper, we propose a novel algorithm that directly utilizes a fully convolutional network (FCN) to predict instance labels. Specifically, we propose a variational relaxation of instance segmentation as minimizing an optimization functional for a piecewise-constant segmentation problem, which can be used to train an FCN end-to-end. It extends the classical Mumford-Shah variational segmentation algorithm to be able to handle the permutation-invariant ground truth in instance segmentation. Experiments on PASCAL VOC 2012 and the MSCOCO 2017 dataset show that the proposed approach efficiently tackles the instance segmentation task.


On the Power of Louvain in the Stochastic Block Model

Neural Information Processing Systems

A classic problem in machine learning and data analysis is to partition the vertices of a network in such a way that vertices in the same set are densely connected and vertices in different sets are loosely connected. In practice, the most popular approaches rely on local search algorithms; not only for the ease of implementation and the efficiency, but also because of the accuracy of these methods on many real world graphs. For example, the Louvain algorithm -- a local search based algorithm -- has quickly become the method of choice for clustering in social networks. However, explaining the success of these methods remains an open problem: in the worst-case, the runtime can be up to \Omega(n^2), much worse than what is typically observed in practice, and no guarantee on the quality of its output can be established. The goal of this paper is to shed light on the inner-workings of Louvain; only if we understand Louvain, can we rely on it and further improve it. To achieve this goal, we study the behavior of Louvain in the famous two-bloc Stochastic Block Model, which has a clear ground-truth and serves as the standard testbed for graph clustering algorithms. We provide valuable tools for the analysis of Louvain, but also for many other combinatorial algorithms. For example, we show that the probability for a node to have more edges towards its own community is 1/2 + \Omega( \min( \Delta(p-q)/\sqrt{np},1)) in the SBM(n,p,q), where \Delta is the imbalance. Note that this bound is asymptotically tight and useful for the analysis of a wide range of algorithms (Louvain, Kernighan-Lin, Simulated Annealing etc).


Sample Complexity of Tree Search Configuration: Cutting Planes and Beyond

Neural Information Processing Systems

Cutting-plane methods have enabled remarkable successes in integer programming over the last few decades. State-of-the-art solvers integrate a myriad of cutting-plane techniques to speed up the underlying tree-search algorithm used to find optimal solutions. In this paper we provide sample complexity bounds for cut-selection in branch-and-cut (B&C). Given a training set of integer programs sampled from an application-specific input distribution and a family of cut selection policies, these guarantees bound the number of samples sufficient to ensure that using any policy in the family, the size of the tree B&C builds on average over the training set is close to the expected size of the tree B&C builds. We first bound the sample complexity of learning cutting planes from the canonical family of Chvátal-Gomory cuts. Our bounds handle any number of waves of any number of cuts and are fine tuned to the magnitudes of the constraint coefficients. Next, we prove sample complexity bounds for more sophisticated cut selection policies that use a combination of scoring rules to choose from a family of cuts. Finally, beyond the realm of cutting planes for integer programming, we develop a general abstraction of tree search that captures key components such as node selection and variable selection. For this abstraction, we bound the sample complexity of learning a good policy for building the search tree.


The Out-of-Distribution Problem in Explainability and Search Methods for Feature Importance Explanations

Neural Information Processing Systems

Feature importance (FI) estimates are a popular form of explanation, and they are commonly created and evaluated by computing the change in model confidence caused by removing certain input features at test time. For example, in the standard Sufficiency metric, only the top-k most important tokens are kept. In this paper, we study several under-explored dimensions of FI explanations, providing conceptual and empirical improvements for this form of explanation. First, we advance a new argument for why it can be problematic to remove features from an input when creating or evaluating explanations: the fact that these counterfactual inputs are out-of-distribution (OOD) to models implies that the resulting explanations are socially misaligned. The crux of the problem is that the model prior and random weight initialization influence the explanations (and explanation metrics) in unintended ways.


Sample Complexity of Learning Heuristic Functions for Greedy-Best-First and A* Search

Neural Information Processing Systems

Greedy best-first search (GBFS) and A* search (A*) are popular algorithms for path-finding on large graphs. Both use so-called heuristic functions, which estimate how close a vertex is to the goal. While heuristic functions have been handcrafted using domain knowledge, recent studies demonstrate that learning heuristic functions from data is effective in many applications. Motivated by this emerging approach, we study the sample complexity of learning heuristic functions for GBFS and A*. We build on a recent framework called \textit{data-driven algorithm design} and evaluate the \textit{pseudo-dimension} of a class of utility functions that measure the performance of parameterized algorithms. Assuming that a vertex set of size $n$ is fixed, we present $\mathrm{O}(n\lg n)$ and $\mathrm{O}(n^2\lg n)$ upper bounds on the pseudo-dimensions for GBFS and A*, respectively, parameterized by heuristic function values. The upper bound for A* can be improved to $\mathrm{O}(n^2\lg d)$ if every vertex has a degree of at most $d$ and to $\mathrm{O}(n \lg n)$ if edge weights are integers bounded by $\mathrm{poly}(n)$. We also give $\Omega(n)$ lower bounds for GBFS and A*, which imply that our bounds for GBFS and A* under the integer-weight condition are tight up to a $\lg n$ factor. Finally, we discuss a case where the performance of A* is measured by the suboptimality and show that we can sometimes obtain a better guarantee by combining a parameter-dependent worst-case bound with a sample complexity bound.