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CT-CPP: 3D Coverage Path Planning for Unknown Terrain Reconstruction using Coverage Trees

arXiv.org Artificial Intelligence

This letter addresses the 3D coverage path planning (CPP) problem for terrain reconstruction of unknown obstacle rich environments. Due to sensing limitations, the proposed method, called CT-CPP, performs layered scanning of the 3D region to collect terrain data, where the traveling sequence is optimized using the concept of a coverage tree (CT). A modified TSP-based tree traversal strategy is proposed, and compared with breadth-first search (BFS) and depth-first search (DFS) methods, with TSP providing the shortest trajectory lengths. The CT-CPP method is validated on a high-fidelity underwater simulator and the results are evaluated in comparison to an existing terrain following CPP method (TF-CPP). The CT-CPP with TSP optimizer yields significant improvements in trajectory length, energy consumption, and reconstruction error.


A* Search Algorithm in Artificial Intelligence

#artificialintelligence

Intelligence is the strength of the human species; we have used it to improve our lives. Then, we created the concept of artificial intelligence, to amplify human intelligence and to develop and flourish civilizations like never before. A* Search Algorithm is one such algorithm that has been developed to help us. In this blog, we will learn more about what A* algorithm in artificial intelligence means, what are the steps involved in A* search algorithm in artificial intelligence, it's implementation in Python, and more. AI helps us solve problems of various complexities.


Improved Algorithms for Convex-Concave Minimax Optimization

arXiv.org Machine Learning

This paper studies minimax optimization problems $\min_x \max_y f(x,y)$, where $f(x,y)$ is $m_x$-strongly convex with respect to $x$, $m_y$-strongly concave with respect to $y$ and $(L_x,L_{xy},L_y)$-smooth. Zhang et al. provided the following lower bound of the gradient complexity for any first-order method: $\Omega\Bigl(\sqrt{\frac{L_x}{m_x}+\frac{L_{xy}^2}{m_x m_y}+\frac{L_y}{m_y}}\ln(1/\epsilon)\Bigr).$ This paper proposes a new algorithm with gradient complexity upper bound $\tilde{O}\Bigl(\sqrt{\frac{L_x}{m_x}+\frac{L\cdot L_{xy}}{m_x m_y}+\frac{L_y}{m_y}}\ln\left(1/\epsilon\right)\Bigr),$ where $L=\max\{L_x,L_{xy},L_y\}$. This improves over the best known upper bound $\tilde{O}\left(\sqrt{\frac{L^2}{m_x m_y}} \ln^3\left(1/\epsilon\right)\right)$ by Lin et al. Our bound achieves linear convergence rate and tighter dependency on condition numbers, especially when $L_{xy}\ll L$ (i.e., when the interaction between $x$ and $y$ is weak). Via reduction, our new bound also implies improved bounds for strongly convex-concave and convex-concave minimax optimization problems. When $f$ is quadratic, we can further improve the upper bound, which matches the lower bound up to a small sub-polynomial factor.


Poincare: Recommending Publication Venues via Treatment Effect Estimation

arXiv.org Machine Learning

Choosing a publication venue for an academic paper is a crucial step in the research process. However, in many cases, decisions are based on the experience of researchers, which often leads to suboptimal results. Although some existing methods recommend publication venues, they just recommend venues where a paper is likely to be published. In this study, we aim to recommend publication venues from a different perspective. We estimate the number of citations a paper will receive if the paper is published in each venue and recommend the venue where the paper has the most potential impact. However, there are two challenges to this task. First, a paper is published in only one venue, and thus, we cannot observe the number of citations the paper would receive if the paper were published in another venue. Secondly, the contents of a paper and the publication venue are not statistically independent; that is, there exist selection biases in choosing publication venues. In this paper, we propose to use a causal inference method to estimate the treatment effects of choosing a publication venue effectively and to recommend venues based on the potential influence of papers.


The bi-objective multimodal car-sharing problem

arXiv.org Artificial Intelligence

The aim of the bi-objective multimodal car-sharing problem (BiO-MMCP) is to determine the optimal mode of transport assignment for trips and to schedule the routes of available cars and users whilst minimizing cost and maximizing user satisfaction. We investigate the BiO-MMCP from a user-centred point of view. As user satisfaction is a crucial aspect in shared mobility systems, we consider user preferences in a second objective. Users may choose and rank their preferred modes of transport for different times of the day. In this way we account for, e.g., different traffic conditions throughout the planning horizon. We study different variants of the problem. In the base problem, the sequence of tasks a user has to fulfill is fixed in advance and travel times as well as preferences are constant over the planning horizon. In variant 2, time-dependent travel times and preferences are introduced. In variant 3, we examine the challenges when allowing additional routing decisions. Variant 4 integrates variants 2 and 3. For this last variant, we develop a branch-and-cut algorithm which is embedded in two bi-objective frameworks, namely the $\epsilon$-constraint method and a weighting binary search method. Computational experiments show that the branch-and cut algorithm outperforms the MIP formulation and we discuss changing solutions along the Pareto frontier.


Feature Importance Ranking for Deep Learning

arXiv.org Artificial Intelligence

Feature importance ranking has become a powerful tool for explainable AI. However, its nature of combinatorial optimization poses a great challenge for deep learning. In this paper, we propose a novel dual-net architecture consisting of operator and selector for discovery of an optimal feature subset of a fixed size and ranking the importance of those features in the optimal subset simultaneously. During learning, the operator is trained for a supervised learning task via optimal feature subset candidates generated by the selector that learns predicting the learning performance of the operator working on different optimal subset candidates. We develop an alternate learning algorithm that trains two nets jointly and incorporates a stochastic local search procedure into learning to address the combinatorial optimization challenge. In deployment, the selector generates an optimal feature subset and ranks feature importance, while the operator makes predictions based on the optimal subset for test data. A thorough evaluation on synthetic, benchmark and real data sets suggests that our approach outperforms several state-of-the-art feature importance ranking and supervised feature selection methods.


A Game AI Competition to foster Collaborative AI research and development

arXiv.org Artificial Intelligence

Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide frameworks and tools to facilitate the research on their core topics and provide means for comparing and sharing results. A competition is also a way to motivate new researchers to study these challenges. In this document, we present the Geometry Friends Game AI Competition. Geometry Friends is a two-player cooperative physics-based puzzle platformer computer game. The concept of the game is simple, though its solving has proven to be difficult. While the main and apparent focus of the game is cooperation, it also relies on other AI-related problems such as planning, plan execution, and motion control, all connected to situational awareness. All of these must be solved in real-time. In this paper, we discuss the competition and the challenges it brings, and present an overview of the current solutions.


DrNAS: Dirichlet Neural Architecture Search

arXiv.org Machine Learning

This paper proposes a novel differentiable architecture search method by formulating it into a distribution learning problem. We treat the continuously relaxed architecture mixing weight as random variables, modeled by Dirichlet distribution. With recently developed pathwise derivatives, the Dirichlet parameters can be easily optimized with gradient-based optimizer in an end-to-end manner. This formulation improves the generalization ability and induces stochasticity that naturally encourages exploration in the search space. Furthermore, to alleviate the large memory consumption of differentiable NAS, we propose a simple yet effective progressive learning scheme that enables searching directly on large-scale tasks, eliminating the gap between search and evaluation phases. Extensive experiments demonstrate the effectiveness of our method. Specifically, we obtain a test error of 2.46% for CIFAR-10, 23.7% for ImageNet under the mobile setting. On NAS-Bench-201, we also achieve state-of-the-art results on all three datasets and provide insights for the effective design of neural architecture search algorithms.


Minimax Classification with 0-1 Loss and Performance Guarantees

arXiv.org Machine Learning

Supervised classification techniques use training samples to find classification rules with small expected 0-1 loss. Conventional methods achieve efficient learning and out-of-sample generalization by minimizing surrogate losses over specific families of rules. This paper presents minimax risk classifiers (MRCs) that do not rely on a choice of surrogate loss and family of rules. MRCs achieve efficient learning and out-of-sample generalization by minimizing worst-case expected 0-1 loss w.r.t. uncertainty sets that are defined by linear constraints and include the true underlying distribution. In addition, MRCs' learning stage provides performance guarantees as lower and upper tight bounds for expected 0-1 loss. We also present MRCs' finite-sample generalization bounds in terms of training size and smallest minimax risk, and show their competitive classification performance w.r.t. state-of-the-art techniques using benchmark datasets.


Multiple Node Immunisation for Preventing Epidemics on Networks by Exact Multiobjective Optimisation of Cost and Shield-Value

arXiv.org Artificial Intelligence

The general problem in this paper is vertex (node) subset selection with the goal to contain an infection that spreads in a network. Instead of selecting the single most important node, this paper deals with the problem of selecting multiple nodes for removal. As compared to previous work on multiple-node selection, the trade-off between cost and benefit is considered. The benefit is measured in terms of increasing the epidemic threshold which is a measure of how difficult it is for an infection to spread in a network. The cost is measured in terms of the number and size of nodes to be removed or controlled. Already in its single-objective instance with a fixed number of $k$ nodes to be removed, the multiple vertex immunisation problems have been proven to be NP-hard. Several heuristics have been developed to approximate the problem. In this work, we compare meta-heuristic techniques with exact methods on the Shield-value, which is a sub-modular proxy for the maximal eigenvalue and used in the current state-of-the-art greedy node-removal strategies. We generalise it to the multi-objective case and replace the greedy algorithm by a quadratic program (QP), which then can be solved with exact QP solvers. The main contribution of this paper is the insight that, if time permits, exact and problem-specific methods approximation should be used, which are often far better than Pareto front approximations obtained by general meta-heuristics. Based on these, it will be more effective to develop strategies for controlling real-world networks when the goal is to prevent or contain epidemic outbreaks. This paper is supported by ready to use Python implementation of the optimization methods and datasets.