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Selection-Expansion: A Unifying Framework for Motion-Planning and Diversity Search Algorithms

arXiv.org Artificial Intelligence

Reinforcement learning agents need a reward signal to learn successful policies. When this signal is sparse or the corresponding gradient is deceptive, such agents need a dedicated mechanism to efficiently explore their search space without relying on the reward. Looking for a large diversity of behaviors or using Motion Planning (MP) algorithms are two options in this context. In this paper, we build on the common roots between these two options to investigate the properties of two diversity search algorithms, the Novelty Search and the Goal Exploration Process algorithms. These algorithms look for diversity in an outcome space or behavioral space which is generally hand-designed to represent what matters for a given task. The relation to MP algorithms reveals that the smoothness, or lack of smoothness of the mapping between the policy parameter space and the outcome space plays a key role in the search efficiency. In particular, we show empirically that, if the mapping is smooth enough, i.e. if two close policies in the parameter space lead to similar outcomes, then diversity algorithms tend to inherit exploration properties of MP algorithms. By contrast, if it is not, diversity algorithms lose these properties and their performance strongly depends on specific heuristics, notably filtering mechanisms that discard some of the explored policies.


Coordinate descent heuristics for the irregular strip packing problem of rasterized shapes

arXiv.org Artificial Intelligence

The irregular strip packing problem (ISP), or often called the nesting problem, is the one of the representative cutting and packing problems that emerges in a wide variety of industrial applications, such as garment manufacturing, sheet metal cutting, furniture making and shoe manufacturing [Alvarez-Valdes et al., 2018, Scheithauer, 2018]. This problem is categorized as the two-dimensional, irregular open dimensional problem in Dyckhoff [1990], Wäscher et al. [2007]. Given a set of pieces of irregular shapes and a rectangular container with a fixed width and a variable length, this problem asks a feasible layout of the pieces into the container such that no pair of pieces overlaps with each other and the container length is minimized. We note that rotations of pieces are usually restricted to a few number of degrees (e.g., 0 or 180 degrees) in many industrial applications, because textiles have grain and may have a drawing pattern. Figure 1 shows an instance of the ISP and a feasible solution. The first issue encountered when handling the ISP is how to represent the irregular shapes. In computer graphics, the irregular shapes are often represented in two models as shown in Figure 2: the vector model represents an irregular shape as a set of chained line and curve segments forming its outline, and the raster model (also known as the bitmap model) represents an irregular shape as a set of grid pixels forming its inside.


Batch Monte Carlo Tree Search

arXiv.org Artificial Intelligence

Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences. Instead of using either a search tree or a transposition table we propose to use both in the same algorithm. The transposition table contains the results of the inferences while the search tree contains the statistics of Monte Carlo Tree Search. We also propose to analyze multiple heuristics that improve the search: the $\mu$ FPU, the Virtual Mean, the Last Iteration and the Second Move heuristics. They are evaluated for the game of Go using a MobileNet neural network.


Archetypal Analysis for Sparse Nonnegative Matrix Factorization: Robustness Under Misspecification

arXiv.org Machine Learning

We consider the problem of sparse nonnegative matrix factorization (NMF) with archetypal regularization. The goal is to represent a collection of data points as nonnegative linear combinations of a few nonnegative sparse factors with appealing geometric properties, arising from the use of archetypal regularization. We generalize the notion of robustness studied in Javadi and Montanari (2019) (without sparsity) to the notions of (a) strong robustness that implies each estimated archetype is close to the underlying archetypes and (b) weak robustness that implies there exists at least one recovered archetype that is close to the underlying archetypes. Our theoretical results on robustness guarantees hold under minimal assumptions on the underlying data, and applies to settings where the underlying archetypes need not be sparse. We propose new algorithms for our optimization problem; and present numerical experiments on synthetic and real datasets that shed further insights into our proposed framework and theoretical developments.


BR-NS: an Archive-less Approach to Novelty Search

arXiv.org Artificial Intelligence

As open-ended learning based on divergent search algorithms such as Novelty Search (NS) draws more and more attention from the research community, it is natural to expect that its application to increasingly complex real-world problems will require the exploration to operate in higher dimensional Behavior Spaces which will not necessarily be Euclidean. Novelty Search traditionally relies on k-nearest neighbours search and an archive of previously visited behavior descriptors which are assumed to live in a Euclidean space. This is problematic because of a number of issues. On one hand, Euclidean distance and Nearest-neighbour search are known to behave differently and become less meaningful in high dimensional spaces. On the other hand, the archive has to be bounded since, memory considerations aside, the computational complexity of finding nearest neighbours in that archive grows linearithmically with its size. A sub-optimal bound can result in "cycling" in the behavior space, which inhibits the progress of the exploration. Furthermore, the performance of NS depends on a number of algorithmic choices and hyperparameters, such as the strategies to add or remove elements to the archive and the number of neighbours to use in k-nn search. In this paper, we discuss an alternative approach to novelty estimation, dubbed Behavior Recognition based Novelty Search (BR-NS), which does not require an archive, makes no assumption on the metrics that can be defined in the behavior space and does not rely on nearest neighbours search. We conduct experiments to gain insight into its feasibility and dynamics as well as potential advantages over archive-based NS in terms of time complexity.


Knowledge-Based Paranoia Search in Trick-Taking

arXiv.org Artificial Intelligence

This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players. It combines efficient partial information game-tree search with knowledge representation and reasoning. This worst-case analysis, initiated after a small number of tricks, leads to a prioritized choice of cards. We provide variants of KBPS for the declarer and the opponents, and an approximation to find a forced win against most worlds in the belief space. Replaying thousands of expert games, our evaluation indicates that the AIs with the new algorithms perform better than humans in their play, achieving an average score of over 1,000 points in the agreed standard for evaluating Skat tournaments, the extended Seeger system.


Minimax Estimation of Linear Functions of Eigenvectors in the Face of Small Eigen-Gaps

arXiv.org Machine Learning

Eigenvector perturbation analysis plays a vital role in various statistical data science applications. A large body of prior works, however, focused on establishing $\ell_{2}$ eigenvector perturbation bounds, which are often highly inadequate in addressing tasks that rely on fine-grained behavior of an eigenvector. This paper makes progress on this by studying the perturbation of linear functions of an unknown eigenvector. Focusing on two fundamental problems -- matrix denoising and principal component analysis -- in the presence of Gaussian noise, we develop a suite of statistical theory that characterizes the perturbation of arbitrary linear functions of an unknown eigenvector. In order to mitigate a non-negligible bias issue inherent to the natural "plug-in" estimator, we develop de-biased estimators that (1) achieve minimax lower bounds for a family of scenarios (modulo some logarithmic factor), and (2) can be computed in a data-driven manner without sample splitting. Noteworthily, the proposed estimators are nearly minimax optimal even when the associated eigen-gap is substantially smaller than what is required in prior theory.


Generalized Conflict-directed Search for Optimal Ordering Problems

arXiv.org Artificial Intelligence

Solving planning and scheduling problems for multiple tasks with highly coupled state and temporal constraints is notoriously challenging. An appealing approach to effectively decouple the problem is to judiciously order the events such that decisions can be made over sequences of tasks. As many problems encountered in practice are over-constrained, we must instead find relaxed solutions in which certain requirements are dropped. This motivates a formulation of optimality with respect to the costs of relaxing constraints and the problem of finding an optimal ordering under which this relaxing cost is minimum. In this paper, we present Generalized Conflict-directed Ordering (GCDO), a branch-and-bound ordering method that generates an optimal total order of events by leveraging the generalized conflicts of both inconsistency and suboptimality from sub-solvers for cost estimation and solution space pruning. Due to its ability to reason over generalized conflicts, GCDO is much more efficient in finding high-quality total orders than the previous conflict-directed approach CDITO. We demonstrate this by benchmarking on temporal network configuration problems, which involves managing networks over time and makes necessary tradeoffs between network flows against CDITO and Mixed Integer-Linear Programing (MILP). Our algorithm is able to solve two orders of magnitude more benchmark problems to optimality and twice the problems compared to CDITO and MILP within a runtime limit, respectively.


Quantum Optimization for Training Quantum Neural Networks

arXiv.org Artificial Intelligence

Training quantum neural networks (QNNs) using gradient-based or gradient-free classical optimisation approaches is severely impacted by the presence of barren plateaus in the cost landscapes. In this paper, we devise a framework for leveraging quantum optimisation algorithms to find optimal parameters of QNNs for certain tasks. To achieve this, we coherently encode the cost function of QNNs onto relative phases of a superposition state in the Hilbert space of the network parameters. The parameters are tuned with an iterative quantum optimisation structure using adaptively selected Hamiltonians. The quantum mechanism of this framework exploits hidden structure in the QNN optimisation problem and hence is expected to provide beyond-Grover speed up, mitigating the barren plateau issue.


Optimal Stochastic Nonconvex Optimization with Bandit Feedback

arXiv.org Machine Learning

In this paper, we analyze the continuous armed bandit problems for nonconvex cost functions under certain smoothness and sublevel set assumptions. We first derive an upper bound on the expected cumulative regret of a simple bin splitting method. We then propose an adaptive bin splitting method, which can significantly improve the performance. Furthermore, a minimax lower bound is derived, which shows that our new adaptive method achieves locally minimax optimal expected cumulative regret.