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Contrastive Explanations of Plans Through Model Restrictions

arXiv.org Artificial Intelligence

In automated planning, the need for explanations arises when there is a mismatch between a proposed plan and the user's expectation. We frame Explainable AI Planning in the context of the plan negotiation problem, in which a succession of hypothetical planning problems are generated and solved. The object of the negotiation is for the user to understand and ultimately arrive at a satisfactory plan. We present the results of a user study that demonstrates that when users ask questions about plans, those questions are contrastive, i.e. "why A rather than B?". We use the data from this study to construct a taxonomy of user questions that often arise during plan negotiation. We formally define our approach to plan negotiation through model restriction as an iterative process. This approach generates hypothetical problems and contrastive plans by restricting the model through constraints implied by user questions. We formally define model-based compilations in PDDL2.1 of each constraint derived from a user question in the taxonomy, and empirically evaluate the compilations in terms of computational complexity. The compilations were implemented as part of an explanation framework that employs iterative model restriction. We demonstrate its benefits in a second user study.


RoboGrammar: Graph Grammar for Terrain-Optimized Robot Design

#artificialintelligence

We present RoboGrammar, a fully automated approach for generating optimized robot structures to traverse given terrains. In this framework, we represent each robot design as a graph, and use a graph grammar to express possible arrangements of physical robot assemblies. Each robot design can then be expressed as a sequence of grammar rules. Using only a small set of rules our grammar can describe hundreds of thousands of possible robot designs. The construction of the grammar limits the design space to designs that can be fabricated. For a given input terrain, the design space is searched to find the top performing robots and their corresponding controllers. We introduce Graph Heuristic Search – a novel method for efficient search of combinatorial design spaces. In Graph Heuristic Search, we explore the design space while simultaneously learning a function that maps incomplete designs (e.g., nodes in the combinatorial search tree) to the best performance values that can be achieved by expanding these incomplete designs.


Search-based Planning of Dynamic MAV Trajectories Using Local Multiresolution State Lattices

arXiv.org Artificial Intelligence

Search-based methods that use motion primitives can incorporate the system's dynamics into the planning and thus generate dynamically feasible MAV trajectories that are globally optimal. However, searching high-dimensional state lattices is computationally expensive. Local multiresolution is a commonly used method to accelerate spatial path planning. While paths within the vicinity of the robot are represented at high resolution, the representation gets coarser for more distant parts. In this work, we apply the concept of local multiresolution to high-dimensional state lattices that include velocities and accelerations. Experiments show that our proposed approach significantly reduces planning times. Thus, it increases the applicability to large dynamic environments, where frequent replanning is necessary.


Generalized Planning as Heuristic Search

arXiv.org Artificial Intelligence

Although heuristic search is one of the most successful approaches to classical planning, this planning paradigm does not apply straightforwardly to Generalized Planning (GP). Planning as heuristic search traditionally addresses the computation of sequential plans by searching in a grounded state-space. On the other hand GP aims at computing algorithm-like plans, that can branch and loop, and that generalize to a (possibly infinite) set of classical planning instances. This paper adapts the planning as heuristic search paradigm to the particularities of GP, and presents the first native heuristic search approach to GP. First, the paper defines a novel GP solution space that is independent of the number of planning instances in a GP problem, and the size of these instances. Second, the paper defines different evaluation and heuristic functions for guiding a combinatorial search in our GP solution space. Lastly the paper defines a GP algorithm, called Best-First Generalized Planning (BFGP), that implements a best-first search in the solution space guided by our evaluation/heuristic functions.


Multi-Attribute Proportional Representation

arXiv.org Artificial Intelligence

We consider the following problem in which a given number of items has to be chosen from a predefined set. Each item is described by a vector of attributes and for each attribute there is a desired distribution that the selected set should have. We look for a set that fits as much as possible the desired distributions on all attributes. Examples of applications include choosing members of a representative committee, where candidates are described by attributes such as sex, age and profession, and where we look for a committee that for each attribute offers a certain representation, i.e., a single committee that contains a certain number of young and old people, certain number of men and women, certain number of people with different professions, etc. With a single attribute the problem collapses to the apportionment problem for party-list proportional representation systems (in such case the value of the single attribute would be a political affiliation of a candidate). We study the properties of the associated subset selection rules, as well as their computation complexity.


Active Tree Search in Large POMDPs

arXiv.org Artificial Intelligence

Model-based planning and prospection are widely studied in both cognitive neuroscience and artificial intelligence (AI), but from different perspectives - and with different desiderata in mind (biological realism versus scalability) that are difficult to reconcile. Here, we introduce a novel method to plan in large POMDPs - Active Tree Search - that combines the normative character and biological realism of a leading planning theory in neuroscience (Active Inference) and the scalability of Monte-Carlo methods in AI. This unification is beneficial for both approaches. On the one hand, using Monte-Carlo planning permits scaling up the biologically grounded approach of Active Inference to large-scale problems. On the other hand, the theory of Active Inference provides a principled solution to the balance of exploration and exploitation, which is often addressed heuristically in Monte-Carlo methods. Our simulations show that Active Tree Search successfully navigates binary trees that are challenging for sampling-based methods, problems that require adaptive exploration, and the large POMDP problem Rocksample. Furthermore, we illustrate how Active Tree Search can be used to simulate neurophysiological responses (e.g., in the hippocampus and prefrontal cortex) of humans and other animals that contain large planning problems. These simulations show that Active Tree Search is a principled realisation of neuroscientific and AI theories of planning, which offers both biological realism and scalability.


Causal Inference Under Unmeasured Confounding With Negative Controls: A Minimax Learning Approach

arXiv.org Machine Learning

We study the estimation of causal parameters when not all confounders are observed and instead negative controls are available. Recent work has shown how these can enable identification and efficient estimation via two so-called bridge functions. In this paper, we tackle the primary challenge to causal inference using negative controls: the identification and estimation of these bridge functions. Previous work has relied on uniqueness and completeness assumptions on these functions that may be implausible in practice and also focused on their parametric estimation. Instead, we provide a new identification strategy that avoids both uniqueness and completeness. And, we provide a new estimators for these functions based on minimax learning formulations. These estimators accommodate general function classes such as reproducing Hilbert spaces and neural networks. We study finite-sample convergence results both for estimating bridge function themselves and for the final estimation of the causal parameter. We do this under a variety of combinations of assumptions that include realizability and closedness conditions on the hypothesis and critic classes employed in the minimax estimator. Depending on how much we are willing to assume, we obtain different convergence rates. In some cases, we show the estimate for the causal parameter may converge even when our bridge function estimators do not converge to any valid bridge function. And, in other cases, we show we can obtain semiparametric efficiency.


Robust subgroup discovery

arXiv.org Artificial Intelligence

We introduce the problem of robust subgroup discovery, i.e., finding a set of interpretable descriptions of subsets that 1) stand out with respect to one or more target attributes, 2) are statistically robust, and 3) non-redundant. Many attempts have been made to mine either locally robust subgroups or to tackle the pattern explosion, but we are the first to address both challenges at the same time from a global perspective. First, we formulate a broad model class of subgroup lists, i.e., ordered sets of subgroups, for univariate and multivariate targets that can consist of nominal or numeric variables. This novel model class allows us to formalize the problem of optimal robust subgroup discovery using the Minimum Description Length (MDL) principle, where we resort to optimal Normalized Maximum Likelihood and Bayesian encodings for nominal and numeric targets, respectively. Notably, we show that our problem definition is equal to mining the top-1 subgroup with an information-theoretic quality measure plus a penalty for complexity. Second, as finding optimal subgroup lists is NP-hard, we propose RSD, a greedy heuristic that finds good subgroup lists and guarantees that the most significant subgroup found according to the MDL criterion is added in each iteration, which is shown to be equivalent to a Bayesian one-sample proportions, multinomial, or t-test between the subgroup and dataset marginal target distributions plus a multiple hypothesis testing penalty. We empirically show on 54 datasets that RSD outperforms previous subgroup set discovery methods in terms of quality and subgroup list size.


EfficientTDNN: Efficient Architecture Search for Speaker Recognition in the Wild

arXiv.org Artificial Intelligence

Speaker recognition refers to audio biometrics that utilizes acoustic characteristics for automatic speaker recognition. These systems have emerged as an essential means of verifying identity in various scenarios, such as smart homes, general business interactions, e-commerce applications, and forensics. However, the mismatch between training and real-world data causes a shift of speaker embedding space and severely degrades the recognition performance. Various complicated neural architectures are presented to address speaker recognition in the wild but neglect the requirements of storage and computation. To address this issue, we propose a neural architecture search-based efficient time-delay neural network (EfficientTDNN) to improve inference efficiency while maintaining recognition accuracy. The proposed EfficientTDNN contains three phases. First, supernet design is to construct a dynamic neural architecture that consists of sequential cells and enables network pruning. Second, progressive training is to optimize randomly sampled subnets that inherit the weights of the supernet. Third, three search methods, including manual grid search, random search, and model predictive evolutionary search, are introduced to find a trade-off between accuracy and efficiency. Results of experiments on the VoxCeleb dataset show EfficientTDNN provides a huge search space including approximately $10^{13}$ subnets and achieves 1.66% EER and 0.156 DCF$_{0.01}$ with 565M MACs. Comprehensive investigation suggests that the trained supernet generalizes cells unseen during training and obtains an acceptable balance between accuracy and efficiency.


A*+BFHS: A Hybrid Heuristic Search Algorithm

arXiv.org Artificial Intelligence

We present a new algorithm A*+BFHS for solving hard problems where A* and IDA* fail due to memory limitations and/or the existence of many short cycles. A*+BFHS is based on A* and breadth-first heuristic search (BFHS). A*+BFHS combines advantages from both algorithms, namely A*'s node ordering, BFHS's memory savings, and both algorithms' duplicate detection. On easy problems, A*+BFHS behaves the same as A*. On hard problems, it is slower than A* but saves a large amount of memory. Compared to BFIDA*, A*+BFHS reduces the search time and/or memory requirement by several times on a variety of planning domains.