Search
Cai
The problem of finding a minimum vertex cover (MinVC) in a graph is a well known NP-hard problem with important applications. There has been much interest in developing heuristic algorithms for finding a "good" vertex cover in graphs. In practice, most heuristic algorithms for MinVC are based on the local search method. Previously, local search algorithms for MinVC have focused on solving academic benchmarks where the graphs are of relatively small size, and they are not suitable for solving massive graphs as they usually have high-complexity heuristics. In this paper, we propose a simple and fast local search algorithms called FastVC for solving MinVC in massive graphs, which is based on two low-complexity heuristics. Experimental results on a broad range of real world massive graphs show that FastVC finds much better vertex cover (and thus also independent sets) than state of the art local search algorithms for MinVC.
Marinescu
Marginal MAP is known to be a difficult task for graphical models, particularly because the evaluation of each MAP assignment involves a conditional likelihood computation. In order to minimize the number of likelihood evaluations, we focus in this paper on best-first search strategies for exploring the space of partial MAP assignments. We analyze the potential relative benefits of several best-first search algorithms and demonstrate their effectiveness against recent branch and bound schemes through extensive empirical evaluations. Our results show that best-first search improves significantly over existing depth-first approaches, in many cases by several orders of magnitude, especially when guided by relatively weak heuristics.
Zivan
We study the adjustment and use of the Max-sumalgorithm for solving Asymmetric Distributed ConstraintOptimization Problems (ADCOPs). First, we formalize asymmetric factor-graphs and apply the different versions of Max-sum to them. Apparently, in contrast to local search algorithms, most Max-sum versions perform similarly when solving symmetric and asymmetric problems and some even perform better on asymmetric problems. Second, we prove that the convergence properties of Max-sum ADVP (an algorithm that was previously found to outperform other Max-sum versions) and the quality of the solutions it produces are dependent on the order between nodes involved in each constraint, i.e., the inner constraint order (ICO). A standard ICO allows to reproduce the properties achieved for symmetric problems, and outperform previously proposed local search ADCOP algorithms. Third, we demonstrate that a non-standard ICO can be used to balance exploration and exploitation, resulting in the best performing Max-sum version on both symmetric and asymmetric standard benchmarks.
Benabbou
The aim of this paper is to propose a new approach interweaving preference elicitation and search to solve multiobjective optimization problems. We present an interactive search procedure directed by an aggregation function, possibly non-linear (e.g. an additive disutility function, a Choquet integral), defining the overall cost of solutions. This function is parameterized by weights that are initially unknown. Hence, we insert comparison queries in the search process to obtain useful preference information that will progressively reduce the uncertainty attached to weights. The process terminates by recommending a near-optimal solution ensuring that the gap to optimality is below the desired threshold. Our approach is tested on multiobjective state space search problems and appears to be quite efficient both in terms of number of queries and solution times.
Abramé
At each node of the search tree, Branch and Bound solvers for Max-SAT compute the lower bound (LB) by estimating the number of disjoint inconsistent subsets (IS) of the formula. IS are detected thanks to unit propagation (UP) then transformed by max-resolution to ensure that they are counted only once. However, it has been observed experimentally that the max-resolution transformations impact the capability of UP to detect further IS. Consequently, few transformations are learned and the LB computation is redundant. In this paper, we study the effect of the transformations on the UP mechanism. We introduce the notion of UP-resiliency of a transformation, which quantifies its impact on UP. It provides, from a theoretical point of view, an explanation to the empirical efficiency of the learning scheme developed in the last ten years. The experimental results we present give evidences of UP-resiliency relevance and insights on the behavior of the learning mechanism.
Rodler
Reiter's HS-Tree is one of the most popular diagnostic search algorithms due to its desirable properties and general applicability. In sequential diagnosis, where the addressed diagnosis problem is subject to successive change through the acquisition of additional knowledge about the diagnosed system, HS-Tree is used in a stateless fashion. That is, the existing search tree is discarded when new knowledge is obtained, albeit often large parts of the tree are still relevant and have to be rebuilt in the next iteration, involving redundant operations and costly reasoner calls. As a remedy, we propose DynamicHS, a variant of HS-Tree that avoids these redundancy issues by maintaining state throughout sequential diagnosis while preserving all desirable properties of HS-Tree. Evaluations in a problem domain where HS-Tree is the state-of-the-art diagnostic method reveal stable and significant time savings achieved by DynamicHS.
Lee
An influence diagram is a graphical representation of sequential decision-making under uncertainty, defining a structured decision problem by conditional probability functions and additive utility functions over discrete state and action variables. The task of finding the maximum expected utility of influence diagrams is closely related to the cost-optimal probabilistic planning, stochastic programmings, or model-based reinforcement learning. In this position paper, we address the heuristic search for solving influence diagram, where we generate admissible heuristic functions from graph decomposition schemes. Then, we demonstrate how such heuristics can guide an AND/OR branch and bound search. Finally, we briefly discuss the future directions for improving the quality of heuristic functions and search strategies.
Mennle
We consider three important, non-strategyproof assignment mechanisms: Probabilistic Serial and two variants of the Boston mechanism. Under each of these mechanisms, we study the agent's manipulation problem of determining a best response, i.e., a report that maximizes the agent's expected utility. In particular, we consider local manipulation strategies, which are simple heuristics based on local, greedy search. We make three main contributions. First, we present results from a behavioral experiment (conducted on Amazon Mechanical Turk) which demonstrate that human manipulation strategies can largely be explained by local manipulation strategies. Second, we prove that local manipulation strategies may fail to solve the manipulation problem optimally. Third, we show via large-scale simulations that despite this non-optimality, these strategies are very effective on average. Our results demonstrate that while the manipulation problem may be hard in general, even cognitively or computationally bounded (human) agents can find near-optimal solutions almost all the time via simple local search strategies.
Hernández Ulloa
Many interesting search problems can be formulated as bi-objective search problems; for example, transportation problems where both travel distance and time need to be minimized. Multi-objective best-first search algorithms need to maintain the set of undominated paths from the start state to each state to compute a set of paths from a given start state to a given goal state (the Pareto-optimal solutions) such that no path in the set is dominated by another path in the set. Each time they find a new path to a state n, they perform a dominance check to determine whether such a path dominates any of the previously found paths to n. Existing algorithms do not perform these checks efficiently, requiring at least a full iteration over the Open list per check. In this paper, we present the first multi-objective algorithm that performs these checks efficiently. Indeed, Bi-Objective A* (BOA*)--our algorithm--requires constant time to check for dominance.
Xu
The weighted constraint satisfaction problem (WCSP) is a powerful mathematical framework for combinatorial optimization. The branch and bound search paradigm is very successful in solving the WCSP but critically depends on the ordering in which variables are instantiated. In this paper, we introduce a new framework for dynamic variable ordering for solving the WCSP. This framework is inspired by regression decision tree learning. Variables are ordered dynamically based on samples of random assignments of values to variables as well as their corresponding total weights.