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Zebra: Deeply Integrating System-Level Provenance Search and Tracking for Efficient Attack Investigation
Yang, Xinyu, Liu, Haoyuan, Wang, Ziyu, Gao, Peng
However, a key limitation is that their DSLs can only search for events that are located within a close subgraph neighborhood. System auditing has emerged as a key approach for monitoring Thus, these approaches cannot efficiently reveal faraway system call events and investigating sophisticated attacks. Based on events on a long-range attack sequence, which is observed in many the collected audit logs, research has proposed to search for attack of the attacks these days due to their sophisticated, multi-stage patterns or track the causal dependencies of system events to reveal nature [55]. Tracking-based approaches assume causal dependencies the attack sequence. However, existing approaches either cannot between system entities that are involved in the same system reveal long-range attack sequences or suffer from the dependency event (e.g., a process reading a file) [45, 48, 52, 54]. Based on this explosion problem due to a lack of focus on attack-relevant parts, assumption, these approaches track the dependencies from a Point and thus are insufficient for investigating complex attacks. of Interest (POI) event (e.g., an alert event like the creation of a To bridge the gap, we propose Zebra, a system that synergistically suspicious file) and construct a system dependency graph, in which integrates attack pattern search and causal dependency tracking nodes represent system entities and edges represent system events.
Finding Second-Order Stationary Points in Nonconvex-Strongly-Concave Minimax Optimization
Luo, Luo, Li, Yujun, Chen, Cheng
We study the smooth minimax optimization problem $\min_{\bf x}\max_{\bf y} f({\bf x},{\bf y})$, where $f$ is $\ell$-smooth, strongly-concave in ${\bf y}$ but possibly nonconvex in ${\bf x}$. Most of existing works focus on finding the first-order stationary points of the function $f({\bf x},{\bf y})$ or its primal function $P({\bf x})\triangleq \max_{\bf y} f({\bf x},{\bf y})$, but few of them focus on achieving second-order stationary points. In this paper, we propose a novel approach for minimax optimization, called Minimax Cubic Newton (MCN), which could find an $\big(\varepsilon,\kappa^{1.5}\sqrt{\rho\varepsilon}\,\big)$-second-order stationary point of $P({\bf x})$ with calling ${\mathcal O}\big(\kappa^{1.5}\sqrt{\rho}\varepsilon^{-1.5}\big)$ times of second-order oracles and $\tilde{\mathcal O}\big(\kappa^{2}\sqrt{\rho}\varepsilon^{-1.5}\big)$ times of first-order oracles, where $\kappa$ is the condition number and $\rho$ is the Lipschitz continuous constant for the Hessian of $f({\bf x},{\bf y})$. In addition, we propose an inexact variant of MCN for high-dimensional problems to avoid calling expensive second-order oracles. Instead, our method solves the cubic sub-problem inexactly via gradient descent and matrix Chebyshev expansion. This strategy still obtains the desired approximate second-order stationary point with high probability but only requires $\tilde{\mathcal O}\big(\kappa^{1.5}\ell\varepsilon^{-2}\big)$ Hessian-vector oracle calls and $\tilde{\mathcal O}\big(\kappa^{2}\sqrt{\rho}\varepsilon^{-1.5}\big)$ first-order oracle calls. To the best of our knowledge, this is the first work that considers the non-asymptotic convergence behavior of finding second-order stationary points for minimax problems without the convex-concave assumptions.
Accountable and Explainable Methods for Complex Reasoning over Text
A major concern of Machine Learning (ML) models is their opacity. They are deployed in an increasing number of applications where they often operate as black boxes that do not provide explanations for their predictions. Among others, the potential harms associated with the lack of understanding of the models' rationales include privacy violations, adversarial manipulations, and unfair discrimination. As a result, the accountability and transparency of ML models have been posed as critical desiderata by works in policy and law, philosophy, and computer science. In computer science, the decision-making process of ML models has been studied by developing accountability and transparency methods. Accountability methods, such as adversarial attacks and diagnostic datasets, expose vulnerabilities of ML models that could lead to malicious manipulations or systematic faults in their predictions. Transparency methods explain the rationales behind models' predictions gaining the trust of relevant stakeholders and potentially uncovering mistakes and unfairness in models' decisions. To this end, transparency methods have to meet accountability requirements as well, e.g., being robust and faithful to the underlying rationales of a model. This thesis presents my research that expands our collective knowledge in the areas of accountability and transparency of ML models developed for complex reasoning tasks over text.
QuerySnout: Automating the Discovery of Attribute Inference Attacks against Query-Based Systems
Cretu, Ana-Maria, Houssiau, Florimond, Cully, Antoine, de Montjoye, Yves-Alexandre
Although query-based systems (QBS) have become one of the main solutions to share data anonymously, building QBSes that robustly protect the privacy of individuals contributing to the dataset is a hard problem. Theoretical solutions relying on differential privacy guarantees are difficult to implement correctly with reasonable accuracy, while ad-hoc solutions might contain unknown vulnerabilities. Evaluating the privacy provided by QBSes must thus be done by evaluating the accuracy of a wide range of privacy attacks. However, existing attacks require time and expertise to develop, need to be manually tailored to the specific systems attacked, and are limited in scope. In this paper, we develop QuerySnout (QS), the first method to automatically discover vulnerabilities in QBSes. QS takes as input a target record and the QBS as a black box, analyzes its behavior on one or more datasets, and outputs a multiset of queries together with a rule to combine answers to them in order to reveal the sensitive attribute of the target record. QS uses evolutionary search techniques based on a novel mutation operator to find a multiset of queries susceptible to lead to an attack, and a machine learning classifier to infer the sensitive attribute from answers to the queries selected. We showcase the versatility of QS by applying it to two attack scenarios, three real-world datasets, and a variety of protection mechanisms. We show the attacks found by QS to consistently equate or outperform, sometimes by a large margin, the best attacks from the literature. We finally show how QS can be extended to QBSes that require a budget, and apply QS to a simple QBS based on the Laplace mechanism. Taken together, our results show how powerful and accurate attacks against QBSes can already be found by an automated system, allowing for highly complex QBSes to be automatically tested "at the pressing of a button".
Automated Learning: An Implementation of The A* Search Algorithm over The Random Base Functions
This letter explains an algorithm for finding a set of base functions. The method aims to capture the leading behavior of the dataset in terms of a few base functions. Implementation of the A-star search will help find these functions, while the gradient descent optimizes the parameters of the functions at each search step. We will show the resulting plots to compare the extrapolation with the unseen data.
Solving the Watchman Route Problem with Heuristic Search
Skyler, Shawn (Ben-Gurion University) | Atzmon, Dor (Ben-Gurion University) | Yaffe, Tamir (Ben-Gurion University) | Felner, Ariel
This paper solves the Watchman Route Problem (WRP) on a general discrete graph with Heuristic Search. Given a graph, a line-of-sight (LOS) function, and a start vertex, the task is to (offline) find a (shortest) path through the graph such that all vertices in the graph will be visually seen by at least one vertex on the path. WRP is reminiscent but different from graph covering and mapping problems, which are done online on an unknown graph. We formalize WRP as a heuristic search problem and solve it optimally with an A*-based algorithm. We develop a series of admissible heuristics with increasing difficulty and accuracy. Our heuristics abstract the underlying graph into a disjoint line-of-sight graph (GDLS) which is based on disjoint clusters of vertices such that vertices within the same cluster have LOS to the same specific vertex. We use solutions for the Minimum Spanning Tree (MST) and the Traveling Salesman Problem (TSP) of GDLS as admissible heuristics for WRP. We theoretically and empirically investigate these heuristics. Then, we show how the optimal methods can be modified (by intelligently pruning away large sub-trees) to obtain various suboptimal solvers with and without bound guarantees. These suboptimal solvers are much faster and expand fewer nodes than the optimal solver with only minor reduction in the quality of the solution.
Buy 5 Star Google Reviews - 100% Permanent Positive Reviews
Google reviews are one of the most important factors in local SEO. In fact, according to Moz, "Google My Business signals (including reviews) are some of the most influential and ranking factors in Google's local search algorithm." Local businesses with positive reviews and ratings tend to rank higher than those without them. And not only that, but customers are more likely to trust and choose a business with good reviews over one with no reviews at all. If you're a local business, it's important to make sure you have plenty of positive Google reviews. But how do you get them? You can't just ask your customers to leave a review (although you can certainly encourage them).
Humans decompose tasks by trading off utility and computational cost
Correa, Carlos G., Ho, Mark K., Callaway, Frederick, Daw, Nathaniel D., Griffiths, Thomas L.
Human behavior emerges from planning over elaborate decompositions of tasks into goals, subgoals, and low-level actions. How are these decompositions created and used? Here, we propose and evaluate a normative framework for task decomposition based on the simple idea that people decompose tasks to reduce the overall cost of planning while maintaining task performance. Analyzing 11,117 distinct graph-structured planning tasks, we find that our framework justifies several existing heuristics for task decomposition and makes predictions that can be distinguished from two alternative normative accounts. We report a behavioral study of task decomposition ($N=806$) that uses 30 randomly sampled graphs, a larger and more diverse set than that of any previous behavioral study on this topic. We find that human responses are more consistent with our framework for task decomposition than alternative normative accounts and are most consistent with a heuristic -- betweenness centrality -- that is justified by our approach. Taken together, our results provide new theoretical insight into the computational principles underlying the intelligent structuring of goal-directed behavior.
Are AlphaZero-like Agents Robust to Adversarial Perturbations?
Lan, Li-Cheng, Zhang, Huan, Wu, Ti-Rong, Tsai, Meng-Yu, Wu, I-Chen, Hsieh, Cho-Jui
The success of AlphaZero (AZ) has demonstrated that neural-network-based Go AIs can surpass human performance by a large margin. Given that the state space of Go is extremely large and a human player can play the game from any legal state, we ask whether adversarial states exist for Go AIs that may lead them to play surprisingly wrong actions. In this paper, we first extend the concept of adversarial examples to the game of Go: we generate perturbed states that are ``semantically'' equivalent to the original state by adding meaningless moves to the game, and an adversarial state is a perturbed state leading to an undoubtedly inferior action that is obvious even for Go beginners. However, searching the adversarial state is challenging due to the large, discrete, and non-differentiable search space. To tackle this challenge, we develop the first adversarial attack on Go AIs that can efficiently search for adversarial states by strategically reducing the search space. This method can also be extended to other board games such as NoGo. Experimentally, we show that the actions taken by both Policy-Value neural network (PV-NN) and Monte Carlo tree search (MCTS) can be misled by adding one or two meaningless stones; for example, on 58\% of the AlphaGo Zero self-play games, our method can make the widely used KataGo agent with 50 simulations of MCTS plays a losing action by adding two meaningless stones. We additionally evaluated the adversarial examples found by our algorithm with amateur human Go players and 90\% of examples indeed lead the Go agent to play an obviously inferior action. Our code is available at \url{https://PaperCode.cc/GoAttack}.
Assemble Them All: Physics-Based Planning for Generalizable Assembly by Disassembly
Tian, Yunsheng, Xu, Jie, Li, Yichen, Luo, Jieliang, Sueda, Shinjiro, Li, Hui, Willis, Karl D. D., Matusik, Wojciech
Assembly planning is the core of automating product assembly, maintenance, and recycling for modern industrial manufacturing. Despite its importance and long history of research, planning for mechanical assemblies when given the final assembled state remains a challenging problem. This is due to the complexity of dealing with arbitrary 3D shapes and the highly constrained motion required for real-world assemblies. In this work, we propose a novel method to efficiently plan physically plausible assembly motion and sequences for real-world assemblies. Our method leverages the assembly-by-disassembly principle and physics-based simulation to efficiently explore a reduced search space. To evaluate the generality of our method, we define a large-scale dataset consisting of thousands of physically valid industrial assemblies with a variety of assembly motions required. Our experiments on this new benchmark demonstrate we achieve a state-of-the-art success rate and the highest computational efficiency compared to other baseline algorithms. Our method also generalizes to rotational assemblies (e.g., screws and puzzles) and solves 80-part assemblies within several minutes.