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Winning the CityLearn Challenge: Adaptive Optimization with Evolutionary Search under Trajectory-based Guidance

arXiv.org Artificial Intelligence

Modern power systems will have to face difficult challenges in the years to come: frequent blackouts in urban areas caused by high power demand peaks, grid instability exacerbated by intermittent renewable generation, and global climate change amplified by rising carbon emissions. While current practices are growingly inadequate, the path to widespread adoption of artificial intelligence (AI) methods is hindered by missing aspects of trustworthiness. The CityLearn Challenge is an exemplary opportunity for researchers from multiple disciplines to investigate the potential of AI to tackle these pressing issues in the energy domain, collectively modeled as a reinforcement learning (RL) task. Multiple real-world challenges faced by contemporary RL techniques are embodied in the problem formulation. In this paper, we present a novel method using the solution function of optimization as policies to compute actions for sequential decision-making, while notably adapting the parameters of the optimization model from online observations. Algorithmically, this is achieved by an evolutionary algorithm under a novel trajectory-based guidance scheme. Formally, the global convergence property is established. Our agent ranked first in the latest 2021 CityLearn Challenge, being able to achieve superior performance in almost all metrics while maintaining some key aspects of interpretability.


Learning with Combinatorial Optimization Layers: a Probabilistic Approach

arXiv.org Artificial Intelligence

Combinatorial optimization (CO) layers in machine learning (ML) pipelines are a powerful tool to tackle data-driven decision tasks, but they come with two main challenges. First, the solution of a CO problem often behaves as a piecewise constant function of its objective parameters. Given that ML pipelines are typically trained using stochastic gradient descent, the absence of slope information is very detrimental. Second, standard ML losses do not work well in combinatorial settings. A growing body of research addresses these challenges through diverse methods. Unfortunately, the lack of well-maintained implementations slows down the adoption of CO layers. In this paper, building upon previous works, we introduce a probabilistic perspective on CO layers, which lends itself naturally to approximate differentiation and the construction of structured losses. We recover many approaches from the literature as special cases, and we also derive new ones. Based on this unifying perspective, we present InferOpt.jl, an open-source Julia package that 1) allows turning any CO oracle with a linear objective into a differentiable layer, and 2) defines adequate losses to train pipelines containing such layers. Our library works with arbitrary optimization algorithms, and it is fully compatible with Julia's ML ecosystem. We demonstrate its abilities using a pathfinding problem on video game maps as guiding example, as well as three other applications from operations research.


Longest Common Substring in Longest Common Subsequence's Solution Service: A Novel Hyper-Heuristic

arXiv.org Artificial Intelligence

The Longest Common Subsequence (LCS) is the problem of finding a subsequence among a set of strings that has two properties of being common to all and is the longest. The LCS has applications in computational biology and text editing, among many others. Due to the NP-hardness of the general longest common subsequence, numerous heuristic algorithms and solvers have been proposed to give the best possible solution for different sets of strings. None of them has the best performance for all types of sets. In addition, there is no method to specify the type of a given set of strings. Besides that, the available hyper-heuristic is not efficient and fast enough to solve this problem in real-world applications. This paper proposes a novel hyper-heuristic to solve the longest common subsequence problem using a novel criterion to classify a set of strings based on their similarity. To do this, we offer a general stochastic framework to identify the type of a given set of strings. Following that, we introduce the set similarity dichotomizer ($S^2D$) algorithm based on the framework that divides the type of sets into two. This algorithm is introduced for the first time in this paper and opens a new way to go beyond the current LCS solvers. Then, we present a novel hyper-heuristic that exploits the $S^2D$ and one of the internal properties of the set to choose the best matching heuristic among a set of heuristics. We compare the results on benchmark datasets with the best heuristics and hyper-heuristics. The results show a higher performance of our proposed hyper-heuristic in both quality of solutions and run time factors.


Multi-trial Neural Architecture Search with Lottery Tickets

arXiv.org Artificial Intelligence

Neural architecture search (NAS) has brought significant progress in recent image recognition tasks. Most existing NAS methods apply restricted search spaces, which limits the upper-bound performance of searched models. To address this issue, we propose a new search space named MobileNet3-MT. By reducing human-prior knowledge in omni dimensions of networks, MobileNet3-MT accommodates more potential candidates. For searching in this challenging search space, we present an efficient Multi-trial Evolution-based NAS method termed MENAS. Specifically, we accelerate the evolutionary search process by gradually pruning models in the population. Each model is trained with an early stop and replaced by its Lottery Tickets (the explored optimal pruned network).In this way, the full training pipeline of cumbersome networks is prevented and more efficient networks are automatically generated. Extensive experimental results on ImageNet-1K, CIFAR-10, and CIFAR-100 demonstrate that MENAS achieves state-of-the-art performance.


HyperJump: Accelerating HyperBand via Risk Modelling

arXiv.org Artificial Intelligence

In the literature on hyper-parameter tuning, a number of recent solutions rely on low-fidelity observations (e.g., training with sub-sampled datasets) in order to efficiently identify promising configurations to be then tested via high-fidelity observations (e.g., using the full dataset). Among these, HyperBand is arguably one of the most popular solutions, due to its efficiency and theoretically provable robustness. In this work, we introduce HyperJump, a new approach that builds on HyperBand's robust search strategy and complements it with novel model-based risk analysis techniques that accelerate the search by skipping the evaluation of low risk configurations, i.e., configurations that are likely to be eventually discarded by HyperBand. We evaluate HyperJump on a suite of hyper-parameter optimization problems and show that it provides over one-order of magnitude speed-ups, both in sequential and parallel deployments, on a variety of deep-learning, kernel-based learning, and neural architectural search problems when compared to HyperBand and to several state-of-the-art optimizers.


Path Planning Considering Time-Varying and Uncertain Movement Speed in Multi-Robot Automatic Warehouses: Problem Formulation and Algorithm

arXiv.org Artificial Intelligence

Path planning in the multi-robot system refers to calculating a set of actions for each robot, which will move each robot to its goal without conflicting with other robots. Lately, the research topic has received significant attention for its extensive applications, such as airport ground, drone swarms, and automatic warehouses. Despite these available research results, most of the existing investigations are concerned with the cases of robots with a fixed movement speed without considering uncertainty. Therefore, in this work, we study the problem of path-planning in the multi-robot automatic warehouse context, which considers the time-varying and uncertain robots' movement speed. Specifically, the path-planning module searches a path with as few conflicts as possible for a single agent by calculating traffic cost based on customarily distributed conflict probability and combining it with the classic A* algorithm. However, this probability-based method cannot eliminate all conflicts, and speed's uncertainty will constantly cause new conflicts. As a supplement, we propose the other two modules. The conflict detection and re-planning module chooses objects requiring re-planning paths from the agents involved in different types of conflicts periodically by our designed rules. Also, at each step, the scheduling module fills up the agent's preserved queue and decides who has a higher priority when the same element is assigned to two agents simultaneously. Finally, we compare the proposed algorithm with other algorithms from academia and industry, and the results show that the proposed method is validated as the best performance.


EXPObench: Benchmarking Surrogate-based Optimisation Algorithms on Expensive Black-box Functions

arXiv.org Artificial Intelligence

Surrogate algorithms such as Bayesian optimisation are especially designed for black-box optimisation problems with expensive objectives, such as hyperparameter tuning or simulation-based optimisation. In the literature, these algorithms are usually evaluated with synthetic benchmarks which are well established but have no expensive objective, and only on one or two real-life applications which vary wildly between papers. There is a clear lack of standardisation when it comes to benchmarking surrogate algorithms on real-life, expensive, black-box objective functions. This makes it very difficult to draw conclusions on the effect of algorithmic contributions and to give substantial advice on which method to use when. A new benchmark library, EXPObench, provides first steps towards such a standardisation. The library is used to provide an extensive comparison of six different surrogate algorithms on four expensive optimisation problems from different real-life applications. This has led to new insights regarding the relative importance of exploration, the evaluation time of the objective, and the used model. We also provide rules of thumb for which surrogate algorithm to use in which situation. A further contribution is that we make the algorithms and benchmark problem instances publicly available, contributing to more uniform analysis of surrogate algorithms. Most importantly, we include the performance of the six algorithms on all evaluated problem instances. This results in a unique new dataset that lowers the bar for researching new methods as the number of expensive evaluations required for comparison is significantly reduced.


Graphs, Constraints, and Search for the Abstraction and Reasoning Corpus

arXiv.org Artificial Intelligence

The Abstraction and Reasoning Corpus (ARC) aims at benchmarking the performance of general artificial intelligence algorithms. The ARC's focus on broad generalization and few-shot learning has made it difficult to solve using pure machine learning. A more promising approach has been to perform program synthesis within an appropriately designed Domain Specific Language (DSL). However, these too have seen limited success. We propose Abstract Reasoning with Graph Abstractions (ARGA), a new object-centric framework that first represents images using graphs and then performs a search for a correct program in a DSL that is based on the abstracted graph space. The complexity of this combinatorial search is tamed through the use of constraint acquisition, state hashing, and Tabu search. An extensive set of experiments demonstrates the promise of ARGA in tackling some of the complicated object-centric tasks of the ARC rather efficiently, producing programs that are correct and easy to understand.


Execution Order Matters in Greedy Algorithms with Limited Information

arXiv.org Artificial Intelligence

In this work, we study the multi-agent decision problem where agents try to coordinate to optimize a given system-level objective. While solving for the global optimal is intractable in many cases, the greedy algorithm is a well-studied and efficient way to provide good approximate solutions - notably for submodular optimization problems. Executing the greedy algorithm requires the agents to be ordered and execute a local optimization based on the solutions of the previous agents. However, in limited information settings, passing the solution from the previous agents may be nontrivial, as some agents may not be able to directly communicate with each other. Thus the communication time required to execute the greedy algorithm is closely tied to the order that the agents are given. In this work, we characterize interplay between the communication complexity and agent orderings by showing that the complexity using the best ordering is O(n) and increases considerably to O(n^2) when using the worst ordering. Motivated by this, we also propose an algorithm that can find an ordering and execute the greedy algorithm quickly, in a distributed fashion. We also show that such an execution of the greedy algorithm is advantageous over current methods for distributed submodular maximization.


Asymmetric Action Abstractions for Planning in Real-Time Strategy Games

Journal of Artificial Intelligence Research

Action abstractions restrict the number of legal actions available for real-time planning in zero-sum extensive-form games, thus allowing algorithms to focus their search on a set of promising actions. Even though unabstracted game trees can lead to optimal policies, due to real-time constraints and the tree size, they are not a practical choice. In this context, we introduce an action abstraction scheme which we call asymmetric action abstraction. Asymmetric abstractions allow search algorithms to "pay more attention" to some aspects of the game by unevenly dividing the algorithm's search effort amongst different aspects of the game. We also introduce four algorithms that search in asymmetrically abstracted game trees to evaluate the effectiveness of our abstraction schemes. Two of our algorithms are adaptations of algorithms developed for searching in action-abstracted spaces, Portfolio Greedy Search and Stratified Strategy Selection, and the other two are adaptations of an algorithm developed for searching in unabstracted spaces, NaïveMCTS. An extensive set of experiments in a real-time strategy game shows that search algorithms using asymmetric abstractions are able to outperform all other search algorithms tested.