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MANAS: Multi-Agent Neural Architecture Search

arXiv.org Artificial Intelligence

The Neural Architecture Search (NAS) problem is typically formulated as a graph search problem where the goal is to learn the optimal operations over edges in order to maximise a graph-level global objective. Due to the large architecture parameter space, efficiency is a key bottleneck preventing NAS from its practical use. In this paper, we address the issue by framing NAS as a multi-agent problem where agents control a subset of the network and coordinate to reach optimal architectures. We provide two distinct lightweight implementations, with reduced memory requirements (1/8th of state-of-the-art), and performances above those of much more computationally expensive methods. Theoretically, we demonstrate vanishing regrets of the form O(sqrt(T)), with T being the total number of rounds. Finally, aware that random search is an, often ignored, effective baseline we perform additional experiments on 3 alternative datasets and 2 network configurations, and achieve favourable results in comparison.


MPLP: Massively Parallelized Lazy Planning

arXiv.org Artificial Intelligence

Lazy search algorithms have been developed to efficiently solve planning problems in domains where the computational effort is dominated by the cost of edge evaluation. The existing algorithms operate by intelligently balancing computational effort between searching the graph and evaluating edges. However, they are designed to run as a single process and do not leverage the multithreading capability of modern processors. In this work, we propose a massively parallelized, bounded suboptimal, lazy search algorithm (MPLP) that harnesses modern multi-core processors. In MPLP, searching of the graph and edge evaluations are performed completely asynchronously in parallel, leading to a drastic improvement in planning time. We validate the proposed algorithm in two different planning domains: 1) motion planning for 3D humanoid navigation and 2) task and motion planning for a robotic assembly task. We show that MPLP outperforms the state-of-the-art lazy search as well as parallel search algorithms. The open-source code for MPLP is available here: https://github.com/shohinm/parallel_search


Enabling Trade-offs in Privacy and Utility in Genomic Data Beacons and Summary Statistics

arXiv.org Artificial Intelligence

The collection and sharing of genomic data are becoming increasingly commonplace in research, clinical, and direct-to-consumer settings. The computational protocols typically adopted to protect individual privacy include sharing summary statistics, such as allele frequencies, or limiting query responses to the presence/absence of alleles of interest using web-services called Beacons. However, even such limited releases are susceptible to likelihood-ratio-based membership-inference attacks. Several approaches have been proposed to preserve privacy, which either suppress a subset of genomic variants or modify query responses for specific variants (e.g., adding noise, as in differential privacy). However, many of these approaches result in a significant utility loss, either suppressing many variants or adding a substantial amount of noise. In this paper, we introduce optimization-based approaches to explicitly trade off the utility of summary data or Beacon responses and privacy with respect to membership-inference attacks based on likelihood-ratios, combining variant suppression and modification. We consider two attack models. In the first, an attacker applies a likelihood-ratio test to make membership-inference claims. In the second model, an attacker uses a threshold that accounts for the effect of the data release on the separation in scores between individuals in the dataset and those who are not. We further introduce highly scalable approaches for approximately solving the privacy-utility tradeoff problem when information is either in the form of summary statistics or presence/absence queries. Finally, we show that the proposed approaches outperform the state of the art in both utility and privacy through an extensive evaluation with public datasets.


An Efficient Approach to the Online Multi-Agent Path Finding Problem by Using Sustainable Information

arXiv.org Artificial Intelligence

Multi-agent path finding (MAPF) is the problem of moving agents to the goal vertex without collision. In the online MAPF problem, new agents may be added to the environment at any time, and the current agents have no information about future agents. The inability of existing online methods to reuse previous planning contexts results in redundant computation and reduces algorithm efficiency. Hence, we propose a three-level approach to solve online MAPF utilizing sustainable information, which can decrease its redundant calculations. The high-level solver, the Sustainable Replan algorithm (SR), manages the planning context and simulates the environment. The middle-level solver, the Sustainable Conflict-Based Search algorithm (SCBS), builds a conflict tree and maintains the planning context. The low-level solver, the Sustainable Reverse Safe Interval Path Planning algorithm (SRSIPP), is an efficient single-agent solver that uses previous planning context to reduce duplicate calculations. Experiments show that our proposed method has significant improvement in terms of computational efficiency. In one of the test scenarios, our algorithm can be 1.48 times faster than SOTA on average under different agent number settings.


Learning Graph Search Heuristics

arXiv.org Artificial Intelligence

Searching for a path between two nodes in a graph is one of the most well-studied and fundamental problems in computer science. In numerous domains such as robotics, AI, or biology, practitioners develop search heuristics to accelerate their pathfinding algorithms. However, it is a laborious and complex process to hand-design heuristics based on the problem and the structure of a given use case. Here we present PHIL (Path Heuristic with Imitation Learning), a novel neural architecture and a training algorithm for discovering graph search and navigation heuristics from data by leveraging recent advances in imitation learning and graph representation learning. At training time, we aggregate datasets of search trajectories and ground-truth shortest path distances, which we use to train a specialized graph neural network-based heuristic function using backpropagation through steps of the pathfinding process. Our heuristic function learns graph embeddings useful for inferring node distances, runs in constant time independent of graph sizes, and can be easily incorporated in an algorithm such as A* at test time. Experiments show that PHIL reduces the number of explored nodes compared to state-of-the-art methods on benchmark datasets by 58.5\% on average, can be directly applied in diverse graphs ranging from biological networks to road networks, and allows for fast planning in time-critical robotics domains.


ePA*SE: Edge-based Parallel A* for Slow Evaluations

arXiv.org Artificial Intelligence

Parallel search algorithms harness the multithreading capability of modern processors to achieve faster planning. One such algorithm is PA*SE (Parallel A* for Slow Expansions), which parallelizes state expansions to achieve faster planning in domains where state expansions are slow. In this work, we propose ePA*SE (Edge-based Parallel A* for Slow Evaluations) that improves on PA*SE by parallelizing edge evaluations instead of state expansions. This makes ePA*SE more efficient in domains where edge evaluations are expensive and need varying amounts of computational effort, which is often the case in robotics. On the theoretical front, we show that ePA*SE provides rigorous optimality guarantees. In addition, ePA*SE can be trivially extended to handle an inflation weight on the heuristic resulting in a bounded suboptimal algorithm w-ePA*SE (Weighted ePA*SE) that trades off optimality for faster planning. On the experimental front, we validate the proposed algorithm in two different planning domains: 1) motion planning for 3D humanoid navigation and 2) task and motion planning for a dual-arm robotic assembly task. We show that ePA*SE can be significantly more efficient than PA*SE and other alternatives. The open-source code for ePA*SE along with the baselines is available here: https://github.com/shohinm/parallel_search


On the Minimax Regret for Linear Bandits in a wide variety of Action Spaces

arXiv.org Artificial Intelligence

As noted in the works of \cite{lattimore2020bandit}, it has been mentioned that it is an open problem to characterize the minimax regret of linear bandits in a wide variety of action spaces. In this article we present an optimal regret lower bound for a wide class of convex action spaces.


Do Performance Aspirations Matter for Guiding Software Configuration Tuning?

arXiv.org Artificial Intelligence

Configurable software systems can be tuned for better performance. Leveraging on some Pareto optimizers, recent work has shifted from tuning for a single, time-related performance objective to two intrinsically different objectives that assess distinct performance aspects of the system, each with varying aspirations. Before we design better optimizers, a crucial engineering decision to make therein is how to handle the performance requirements with clear aspirations in the tuning process. For this, the community takes two alternative optimization models: either quantifying and incorporating the aspirations into the search objectives that guide the tuning, or not considering the aspirations during the search but purely using them in the later decision-making process only. However, despite being a crucial decision that determines how an optimizer can be designed and tailored, there is a rather limited understanding of which optimization model should be chosen under what particular circumstance, and why. In this paper, we seek to close this gap. Firstly, we do that through a review of over 426 papers in the literature and 14 real-world requirements datasets. Drawing on these, we then conduct a comprehensive empirical study that covers 15 combinations of the state-of-the-art performance requirement patterns, four types of aspiration space, three Pareto optimizers, and eight real-world systems/environments, leading to 1,296 cases of investigation. We found that (1) the realism of aspirations is the key factor that determines whether they should be used to guide the tuning; (2) the given patterns and the position of the realistic aspirations in the objective landscape are less important for the choice, but they do matter to the extents of improvement; (3) the available tuning budget can also influence the choice for unrealistic aspirations but it is insignificant under realistic ones.


ViKiNG: Vision-Based Kilometer-Scale Navigation with Geographic Hints

arXiv.org Artificial Intelligence

Robotic navigation has been approached as a problem of 3D reconstruction and planning, as well as an end-to-end learning problem. However, long-range navigation requires both planning and reasoning about local traversability, as well as being able to utilize general knowledge about global geography, in the form of a roadmap, GPS, or other side information providing important cues. In this work, we propose an approach that integrates learning and planning, and can utilize side information such as schematic roadmaps, satellite maps and GPS coordinates as a planning heuristic, without relying on them being accurate. Our method, ViKiNG, incorporates a local traversability model, which looks at the robot's current camera observation and a potential subgoal to infer how easily that subgoal can be reached, as well as a heuristic model, which looks at overhead maps for hints and attempts to evaluate the appropriateness of these subgoals in order to reach the goal. These models are used by a heuristic planner to identify the best waypoint in order to reach the final destination. Our method performs no explicit geometric reconstruction, utilizing only a topological representation of the environment. Despite having never seen trajectories longer than 80 meters in its training dataset, ViKiNG can leverage its image-based learned controller and goal-directed heuristic to navigate to goals up to 3 kilometers away in previously unseen environments, and exhibit complex behaviors such as probing potential paths and backtracking when they are found to be non-viable. ViKiNG is also robust to unreliable maps and GPS, since the low-level controller ultimately makes decisions based on egocentric image observations, using maps only as planning heuristics. For videos of our experiments, please check out our project page https://sites.google.com/view/viking-release.


Diffusion models as plug-and-play priors

arXiv.org Artificial Intelligence

We consider the problem of inferring high-dimensional data $\mathbf{x}$ in a model that consists of a prior $p(\mathbf{x})$ and an auxiliary differentiable constraint $c(\mathbf{x},\mathbf{y})$ on $x$ given some additional information $\mathbf{y}$. In this paper, the prior is an independently trained denoising diffusion generative model. The auxiliary constraint is expected to have a differentiable form, but can come from diverse sources. The possibility of such inference turns diffusion models into plug-and-play modules, thereby allowing a range of potential applications in adapting models to new domains and tasks, such as conditional generation or image segmentation. The structure of diffusion models allows us to perform approximate inference by iterating differentiation through the fixed denoising network enriched with different amounts of noise at each step. Considering many noised versions of $\mathbf{x}$ in evaluation of its fitness is a novel search mechanism that may lead to new algorithms for solving combinatorial optimization problems.