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A Survey of Machine Learning-Based Ride-Hailing Planning

arXiv.org Artificial Intelligence

Ride-hailing is a sustainable transportation paradigm where riders access door-to-door traveling services through a mobile phone application, which has attracted a colossal amount of usage. There are two major planning tasks in a ride-hailing system: (1) matching, i.e., assigning available vehicles to pick up the riders, and (2) repositioning, i.e., proactively relocating vehicles to certain locations to balance the supply and demand of ride-hailing services. Recently, many studies of ride-hailing planning that leverage machine learning techniques have emerged. In this article, we present a comprehensive overview on latest developments of machine learning-based ride-hailing planning. To offer a clear and structured review, we introduce a taxonomy into which we carefully fit the different categories of related works according to the types of their planning tasks and solution schemes, which include collective matching, distributed matching, collective repositioning, distributed repositioning, and joint matching and repositioning. We further shed light on many real-world datasets and simulators that are indispensable for empirical studies on machine learning-based ride-hailing planning strategies. At last, we propose several promising research directions for this rapidly growing research and practical field.


A Linear Weight Transfer Rule for Local Search

arXiv.org Artificial Intelligence

The Divide and Distribute Fixed Weights algorithm (ddfw) is a dynamic local search SAT-solving algorithm that transfers weight from satisfied to falsified clauses in local minima. ddfw is remarkably effective on several hard combinatorial instances. Yet, despite its success, it has received little study since its debut in 2005. In this paper, we propose three modifications to the base algorithm: a linear weight transfer method that moves a dynamic amount of weight between clauses in local minima, an adjustment to how satisfied clauses are chosen in local minima to give weight, and a weighted-random method of selecting variables to flip. We implemented our modifications to ddfw on top of the solver yalsat. Our experiments show that our modifications boost the performance compared to the original ddfw algorithm on multiple benchmarks, including those from the past three years of SAT competitions. Moreover, our improved solver exclusively solves hard combinatorial instances that refute a conjecture on the lower bound of two Van der Waerden numbers set forth by Ahmed et al. (2014), and it performs well on a hard graph-coloring instance that has been open for over three decades.


A Survey on the Densest Subgraph Problem and its Variants

arXiv.org Artificial Intelligence

The Densest Subgraph Problem requires to find, in a given graph, a subset of vertices whose induced subgraph maximizes a measure of density. The problem has received a great deal of attention in the algorithmic literature over the last five decades, with many variants proposed and many applications built on top of this basic definition. Recent years have witnessed a revival of research interest on this problem with several interesting contributions, including some groundbreaking results, published in 2022 and 2023. This survey provides a deep overview of the fundamental results and an exhaustive coverage of the many variants proposed in the literature, with a special attention on the most recent results. The survey also presents a comprehensive overview of applications and discusses some interesting open problems for this evergreen research topic.


Heuristic Search for Multi-Objective Probabilistic Planning

arXiv.org Artificial Intelligence

Heuristic search is a powerful approach that has successfully been applied to a broad class of planning problems, including classical planning, multi-objective planning, and probabilistic planning modelled as a stochastic shortest path (SSP) problem. Here, we extend the reach of heuristic search to a more expressive class of problems, namely multi-objective stochastic shortest paths (MOSSPs), which require computing a coverage set of non-dominated policies. We design new heuristic search algorithms MOLAO* and MOLRTDP, which extend well-known SSP algorithms to the multi-objective case. We further construct a spectrum of domain-independent heuristic functions differing in their ability to take into account the stochastic and multi-objective features of the problem to guide the search. Our experiments demonstrate the benefits of these algorithms and the relative merits of the heuristics.


Manipulation Planning Among Movable Obstacles Using Physics-Based Adaptive Motion Primitives

arXiv.org Artificial Intelligence

Robot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose, instead of deliberate prehensile rearrangement of the scene. For each object in a scene, depending on its properties, the robot may or may not be allowed to make contact with, tilt, or topple it. To ensure that these constraints are satisfied during non-prehensile interactions, a planner can query a physics-based simulator to evaluate the complex multi-body interactions caused by robot actions. Unfortunately, it is infeasible to query the simulator for thousands of actions that need to be evaluated in a typical planning problem as each simulation is time-consuming. In this work, we show that (i) manipulation tasks (specifically pick-and-place style tasks from a tabletop or a refrigerator) can often be solved by restricting robot-object interactions to adaptive motion primitives in a plan, (ii) these actions can be incorporated as subgoals within a multi-heuristic search framework, and (iii) limiting interactions to these actions can help reduce the time spent querying the simulator during planning by up to 40x in comparison to baseline algorithms. Our algorithm is evaluated in simulation and in the real-world on a PR2 robot using PyBullet as our physics-based simulator. Supplementary video: \url{https://youtu.be/ABQc7JbeJPM}.


Planning for Manipulation among Movable Objects: Deciding Which Objects Go Where, in What Order, and How

arXiv.org Artificial Intelligence

We are interested in pick-and-place style robot manipulation tasks in cluttered and confined 3D workspaces among movable objects that may be rearranged by the robot and may slide, tilt, lean or topple. A recently proposed algorithm, M4M, determines which objects need to be moved and where by solving a Multi-Agent Pathfinding MAPF abstraction of this problem. It then utilises a nonprehensile push planner to compute actions for how the robot might realise these rearrangements and a rigid body physics simulator to check whether the actions satisfy physics constraints encoded in the problem. However, M4M greedily commits to valid pushes found during planning, and does not reason about orderings over pushes if multiple objects need to be rearranged. Furthermore, M4M does not reason about other possible MAPF solutions that lead to different rearrangements and pushes. In this paper, we extend M4M and present Enhanced-M4M (E-M4M) -- a systematic graph search-based solver that searches over orderings of pushes for movable objects that need to be rearranged and different possible rearrangements of the scene. We introduce several algorithmic optimisations to circumvent the increased computational complexity, discuss the space of problems solvable by E-M4M and show that experimentally, both on the real robot and in simulation, it significantly outperforms the original M4M algorithm, as well as other state-of-the-art alternatives when dealing with complex scenes.


Instance-Dependent Bounds for Zeroth-order Lipschitz Optimization with Error Certificates

arXiv.org Artificial Intelligence

We study the problem of zeroth-order (black-box) optimization of a Lipschitz function $f$ defined on a compact subset $\mathcal X$ of $\mathbb R^d$, with the additional constraint that algorithms must certify the accuracy of their recommendations. We characterize the optimal number of evaluations of any Lipschitz function $f$ to find and certify an approximate maximizer of $f$ at accuracy $\varepsilon$. Under a weak assumption on $\mathcal X$, this optimal sample complexity is shown to be nearly proportional to the integral $\int_{\mathcal X} \mathrm{d}\boldsymbol x/( \max(f) - f(\boldsymbol x) + \varepsilon )^d$. This result, which was only (and partially) known in dimension $d=1$, solves an open problem dating back to 1991. In terms of techniques, our upper bound relies on a packing bound by Bouttier al. (2020) for the Piyavskii-Shubert algorithm that we link to the above integral. We also show that a certified version of the computationally tractable DOO algorithm matches these packing and integral bounds. Our instance-dependent lower bound differs from traditional worst-case lower bounds in the Lipschitz setting and relies on a local worst-case analysis that could likely prove useful for other learning tasks.


A Survey on Task Allocation and Scheduling in Robotic Network Systems

arXiv.org Artificial Intelligence

Cloud Robotics is helping to create a new generation of robots that leverage the nearly unlimited resources of large data centers (i.e., the cloud), overcoming the limitations imposed by on-board resources. Different processing power, capabilities, resource sizes, energy consumption, and so forth, make scheduling and task allocation critical components. The basic idea of task allocation and scheduling is to optimize performance by minimizing completion time, energy consumption, delays between two consecutive tasks, along with others, and maximizing resource utilization, number of completed tasks in a given time interval, and suchlike. In the past, several works have addressed various aspects of task allocation and scheduling. In this paper, we provide a comprehensive overview of task allocation and scheduling strategies and related metrics suitable for robotic network cloud systems. We discuss the issues related to allocation and scheduling methods and the limitations that need to be overcome. The literature review is organized according to three different viewpoints: Architectures and Applications, Methods and Parameters. In addition, the limitations of each method are highlighted for future research.


On Finite-Step Convergence of the Non-Greedy Algorithm and Proximal Alternating Minimization Method with Extrapolation for $L_1$-Norm PCA

arXiv.org Machine Learning

The classical non-greedy algorithm (NGA) and the recently proposed proximal alternating minimization method with extrapolation (PAMe) for $L_1$-norm PCA are revisited and their finite-step convergence are studied. It is first shown that NGA can be interpreted as a conditional subgradient or an alternating maximization method. By recognizing it as a conditional subgradient, we prove that the iterative points generated by the algorithm will be constant in finitely many steps under a certain full-rank assumption; such an assumption can be removed when the projection dimension is one. By treating the algorithm as an alternating maximization, we then prove that the objective value will be fixed after at most $\left\lceil\frac{F^{\max}}{\tau_0} \right\rceil$ steps, where the stopping point satisfies certain optimality conditions. Then, a slight modification of NGA with improved convergence properties is analyzed. It is shown that the iterative points generated by the modified algorithm will not change after at most $\left\lceil\frac{2F^{\max}}{\tau} \right\rceil$ steps; furthermore, the stopping point satisfies certain optimality conditions if the proximal parameter $\tau$ is small enough. For PAMe, it is proved that the sign variable will remain constant after finitely many steps and the algorithm can output a point satisfying certain optimality condition, if the parameters are small enough and a full rank assumption is satisfied. Moreover, if there is no proximal term on the projection matrix related subproblem, then the iterative points generated by this modified algorithm will not change after at most $\left\lceil \frac{4F^{\max}}{\tau(1-\gamma)} \right\rceil$ steps and the stopping point also satisfies certain optimality conditions, provided similar assumptions as those for PAMe. The full rank assumption can be removed when the projection dimension is one.


Hyperparameter Optimization -- Intro and Implementation of Grid Search, Random Search and Bayesian Optimization

#artificialintelligence

Usually the first solution that comes to mind when trying to improve a machine learning model is to just add more training data. Additional data usually helps (barring certain situations) but generating high-quality data can be quite expensive. Hyperparameter optimization can save us time and resources by getting the best model performance using the existing data. Hyperparameter optimization, as the name suggests, is the process of identifying the best combination of hyperparameters for a machine learning model to satisfy an optimization function (i.e. In other words, each model comes with multiple knobs and levers that we can change, until we get to the optimized combination.