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H-TSP: Hierarchically Solving the Large-Scale Travelling Salesman Problem

arXiv.org Artificial Intelligence

We propose an end-to-end learning framework based on hierarchical reinforcement learning, called H-TSP, for addressing the large-scale Travelling Salesman Problem (TSP). The proposed H-TSP constructs a solution of a TSP instance starting from the scratch relying on two components: the upper-level policy chooses a small subset of nodes (up to 200 in our experiment) from all nodes that are to be traversed, while the lower-level policy takes the chosen nodes as input and outputs a tour connecting them to the existing partial route (initially only containing the depot). After jointly training the upper-level and lower-level policies, our approach can directly generate solutions for the given TSP instances without relying on any time-consuming search procedures. To demonstrate effectiveness of the proposed approach, we have conducted extensive experiments on randomly generated TSP instances with different numbers of nodes. We show that H-TSP can achieve comparable results (gap 3.42% vs. 7.32%) as SOTA search-based approaches, and more importantly, we reduce the time consumption up to two orders of magnitude (3.32s vs. 395.85s). To the best of our knowledge, H-TSP is the first end-to-end deep reinforcement learning approach that can scale to TSP instances of up to 10000 nodes. Although there are still gaps to SOTA results with respect to solution quality, we believe that H-TSP will be useful for practical applications, particularly those that are time-sensitive e.g., on-call routing and ride hailing service.


A Fully Polynomial Time Approximation Scheme for Constrained MDPs and Stochastic Shortest Path under Local Transitions

arXiv.org Artificial Intelligence

The fixed-horizon constrained Markov Decision Process (C-MDP) is a well-known model for planning in stochastic environments under operating constraints. Chance-Constrained MDP (CC-MDP) is a variant that allows bounding the probability of constraint violation, which is desired in many safety-critical applications. CC-MDP can also model a class of MDPs, called Stochastic Shortest Path (SSP), under dead-ends, where there is a trade-off between the probability-to-goal and cost-to-goal. This work studies the structure of (C)C-MDP, particularly an important variant that involves local transition. In this variant, the state reachability exhibits a certain degree of locality and independence from the remaining states. More precisely, the number of states, at a given time, that share some reachable future states is always constant. (C)C-MDP under local transition is NP-Hard even for a planning horizon of two. In this work, we propose a fully polynomial-time approximation scheme for (C)C-MDP that computes (near) optimal deterministic policies. Such an algorithm is among the best approximation algorithm attainable in theory and gives insights into the approximability of constrained MDP and its variants.


A System for Generalized 3D Multi-Object Search

arXiv.org Artificial Intelligence

Searching for objects is a fundamental skill for robots. As such, we expect object search to eventually become an off-the-shelf capability for robots, similar to e.g., object detection and SLAM. In contrast, however, no system for 3D object search exists that generalizes across real robots and environments. In this paper, building upon a recent theoretical framework that exploited the octree structure for representing belief in 3D, we present GenMOS (Generalized Multi-Object Search), the first general-purpose system for multi-object search (MOS) in a 3D region that is robot-independent and environment-agnostic. GenMOS takes as input point cloud observations of the local region, object detection results, and localization of the robot's view pose, and outputs a 6D viewpoint to move to through online planning. In particular, GenMOS uses point cloud observations in three ways: (1) to simulate occlusion; (2) to inform occupancy and initialize octree belief; and (3) to sample a belief-dependent graph of view positions that avoid obstacles. We evaluate our system both in simulation and on two real robot platforms. Our system enables, for example, a Boston Dynamics Spot robot to find a toy cat hidden underneath a couch in under one minute. We further integrate 3D local search with 2D global search to handle larger areas, demonstrating the resulting system in a 25m$^2$ lobby area.


Behavioral Cloning via Search in Video PreTraining Latent Space

arXiv.org Artificial Intelligence

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts' demonstrations, where the agent copies actions from a similar demonstration trajectory of image-action pairs. We perform a proximity search over the BASALT MineRL-dataset in the latent representation of a Video PreTraining model. The agent copies the actions from the expert trajectory as long as the distance between the state representations of the agent and the selected expert trajectory from the dataset do not diverge. Then the proximity search is repeated. Our approach can effectively recover meaningful demonstration trajectories and show human-like behavior of an agent in the Minecraft environment.


A first-order augmented Lagrangian method for constrained minimax optimization

arXiv.org Artificial Intelligence

In this paper we study a class of constrained minimax problems. In particular, we propose a first-order augmented Lagrangian method for solving them, whose subproblems turn out to be a much simpler structured minimax problem and are suitably solved by a first-order method recently developed in [26] by the authors. Under some suitable assumptions, an \emph{operation complexity} of ${\cal O}(\varepsilon^{-4}\log\varepsilon^{-1})$, measured by its fundamental operations, is established for the first-order augmented Lagrangian method for finding an $\varepsilon$-KKT solution of the constrained minimax problems.


Implementing Custom GridSearchCV and RandomSearchCV without scikit-learn

#artificialintelligence

Scikit-Learn offers two vehicles for optimizing hyperparameter tuning: GridSearchCV and RandomizedSearchCV. GridSearchCV performs an exhaustive search over specified parameter values for an estimator (or machine learning algorithm) and returns the best performing hyperparametric combination. So, all we need to do is specify the hyperparameters with which we want to experiment and their range of values, and GridSearchCV performs all possible combinations of hyperparameter values using cross-validation. As such, we naturally limit our choice of hyperparameters and their range of values. Theoretically, we can specify a set of parameter values for ALL hyperparameters of a model, but such a search consumes vast computer resources and time.


Learning Symbolic Model-Agnostic Loss Functions via Meta-Learning

arXiv.org Artificial Intelligence

In this paper, we develop upon the emerging topic of loss function learning, which aims to learn loss functions that significantly improve the performance of the models trained under them. Specifically, we propose a new meta-learning framework for learning model-agnostic loss functions via a hybrid neuro-symbolic search approach. The framework first uses evolution-based methods to search the space of primitive mathematical operations to find a set of symbolic loss functions. Second, the set of learned loss functions are subsequently parameterized and optimized via an end-to-end gradient-based training procedure. The versatility of the proposed framework is empirically validated on a diverse set of supervised learning tasks. Results show that the meta-learned loss functions discovered by the newly proposed method outperform both the cross-entropy loss and state-of-the-art loss function learning methods on a diverse range of neural network architectures and datasets.


Improving Performance Insensitivity of Large-scale Multiobjective Optimization via Monte Carlo Tree Search

arXiv.org Artificial Intelligence

The large-scale multiobjective optimization problem (LSMOP) is characterized by simultaneously optimizing multiple conflicting objectives and involving hundreds of decision variables. Many real-world applications in engineering fields can be modeled as LSMOPs; simultaneously, engineering applications require insensitivity in performance. This requirement usually means that the results from the algorithm runs should not only be good for every run in terms of performance but also that the performance of multiple runs should not fluctuate too much, i.e., the algorithm shows good insensitivity. Considering that substantial computational resources are requested for each run, it is essential to improve upon the performance of the large-scale multiobjective optimization algorithm, as well as the insensitivity of the algorithm. However, existing large-scale multiobjective optimization algorithms solely focus on improving the performance of the algorithms, leaving the insensitivity characteristics unattended. In this work, we propose an evolutionary algorithm for solving LSMOPs based on Monte Carlo tree search, the so-called LMMOCTS, which aims to improve the performance and insensitivity for large-scale multiobjective optimization problems. The proposed method samples the decision variables to construct new nodes on the Monte Carlo tree for optimization and evaluation. It selects nodes with good evaluation for further search to reduce the performance sensitivity caused by large-scale decision variables. We compare the proposed algorithm with several state-of-the-art designs on different benchmark functions. We also propose two metrics to measure the sensitivity of the algorithm. The experimental results confirm the effectiveness and performance insensitivity of the proposed design for solving large-scale multiobjective optimization problems.


Practical Mission Planning for Optimized UAV-Sensor Wireless Recharging

arXiv.org Artificial Intelligence

Optimal maintenance of sensor nodes in a Wireless Rechargeable Sensor Network (WRSN) requires effective scheduling of power delivery vehicles by solving the Charging Scheduling Problem (CSP). Deploying Unmanned Aerial Vehicles (UAVs) as mobile chargers has emerged as a promising solution due to their mobility and flexibility. The CSP can be formulated as a Mixed-Integer Non-Linear Programming problem whose optimization objective is maximizing the recharged energy of sensor nodes within the UAV battery constraint. While many studies have demonstrated satisfactory performance of heuristic algorithms in addressing specific routing problems, few studies explore online updating (i.e., mission re-planning `on the fly') in the CSP context. Here we present a new offline and online mission planner leveraging a first-principles power consumption model that uses real-time state information and environmental information. The planner, namely Rapid Online Metaheuristic-based Planner (ROMP), supplements solutions from a Guided Local Search (GLS) with our Context-aware Black Hole Algorithm. Our results demonstrate that ROMP outperforms GLS in most cases tested. We developed and proposed FastROMP to speed up the online mission (re-)planning algorithm by introducing a new online adjustment operator that uses the latest state information as input, eliminating the need for re-initialization. FastROMP not only provides a better quality route, but it also significantly reduces computational time. The reduction ranges from 39.57% in sparse deployment to 93.3% in denser deployments.


Optimal and Efficient Auctions for the Gradual Procurement of Strategic Service Provider Agents

Journal of Artificial Intelligence Research

We consider an outsourcing problem where a software agent procures multiple services  from providers with uncertain reliabilities to complete a computational task before a  strict deadline. The service consumer’s goal is to design an outsourcing strategy (defining  which services to procure and when) so as to maximize a specific objective function. This  objective function can be different based on the consumer’s nature; a socially-focused consumer  often aims to maximize social welfare, while a self-interested consumer often aims  to maximize its own utility. However, in both cases, the objective function depends on  the providers’ execution costs, which are privately held by the self-interested providers and  hence may be misreported to influence the consumer’s decisions. For such settings, we  develop a unified approach to design truthful procurement auctions that can be used by  both socially-focused and, separately, self-interested consumers. This approach benefits  from our proposed weighted threshold payment scheme which pays the provably minimum  amount to make an auction with a monotone outsourcing strategy incentive compatible.  This payment scheme can handle contingent outsourcing plans, where additional procurement  happens gradually over time and only if the success probability of the already hired  providers drops below a time-dependent threshold. Using a weighted threshold payment  scheme, we design two procurement auctions that maximize, as well as two low-complexity  heuristic-based auctions that approximately maximize, the consumer’s expected utility and  expected social welfare, respectively. We demonstrate the effectiveness and strength of our  proposed auctions through both game-theoretical and empirical analysis.