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Can You Solve Closest String Faster than Exhaustive Search?

arXiv.org Artificial Intelligence

We study the fundamental problem of finding the best string to represent a given set, in the form of the Closest String problem: Given a set $X \subseteq \Sigma^d$ of $n$ strings, find the string $x^*$ minimizing the radius of the smallest Hamming ball around $x^*$ that encloses all the strings in $X$. In this paper, we investigate whether the Closest String problem admits algorithms that are faster than the trivial exhaustive search algorithm. We obtain the following results for the two natural versions of the problem: $\bullet$ In the continuous Closest String problem, the goal is to find the solution string $x^*$ anywhere in $\Sigma^d$. For binary strings, the exhaustive search algorithm runs in time $O(2^d poly(nd))$ and we prove that it cannot be improved to time $O(2^{(1-\epsilon) d} poly(nd))$, for any $\epsilon > 0$, unless the Strong Exponential Time Hypothesis fails. $\bullet$ In the discrete Closest String problem, $x^*$ is required to be in the input set $X$. While this problem is clearly in polynomial time, its fine-grained complexity has been pinpointed to be quadratic time $n^{2 \pm o(1)}$ whenever the dimension is $\omega(\log n) < d < n^{o(1)}$. We complement this known hardness result with new algorithms, proving essentially that whenever $d$ falls out of this hard range, the discrete Closest String problem can be solved faster than exhaustive search. In the small-$d$ regime, our algorithm is based on a novel application of the inclusion-exclusion principle. Interestingly, all of our results apply (and some are even stronger) to the natural dual of the Closest String problem, called the Remotest String problem, where the task is to find a string maximizing the Hamming distance to all the strings in $X$.


Search-Based Regular Expression Inference on a GPU

arXiv.org Artificial Intelligence

Regular expression inference (REI) is a supervised machine learning and program synthesis problem that takes a cost metric for regular expressions, and positive and negative examples of strings as input. It outputs a regular expression that is precise (i.e., accepts all positive and rejects all negative examples), and minimal w.r.t. to the cost metric. We present a novel algorithm for REI over arbitrary alphabets that is enumerative and trades off time for space. Our main algorithmic idea is to implement the search space of regular expressions succinctly as a contiguous matrix of bitvectors. Collectively, the bitvectors represent, as characteristic sequences, all sub-languages of the infix-closure of the union of positive and negative examples. Mathematically, this is a semiring of (a variant of) formal power series. Infix-closure enables bottom-up compositional construction of larger from smaller regular expressions using the operations of our semiring. This minimises data movement and data-dependent branching, hence maximises data-parallelism. In addition, the infix-closure remains unchanged during the search, hence search can be staged: first pre-compute various expensive operations, and then run the compute intensive search process. We provide two C++ implementations, one for general purpose CPUs and one for Nvidia GPUs (using CUDA). We benchmark both on Google Colab Pro: the GPU implementation is on average over 1000x faster than the CPU implementation on the hardest benchmarks.


Hierarchical Imitation Learning with Vector Quantized Models

arXiv.org Artificial Intelligence

The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging, especially with higher-dimensional inputs. To address this issue, we propose to use reinforcement learning to identify subgoals in expert trajectories by associating the magnitude of the rewards with the predictability of low-level actions given the state and the chosen subgoal. We build a vector-quantized generative model for the identified subgoals to perform subgoal-level planning. In experiments, the algorithm excels at solving complex, long-horizon decision-making problems outperforming state-of-the-art. Because of its ability to plan, our algorithm can find better trajectories than the ones in the training set


New metrics and search algorithms for weighted causal DAGs

arXiv.org Artificial Intelligence

Recovering causal relationships from data is an important problem. Using observational data, one can typically only recover causal graphs up to a Markov equivalence class and additional assumptions or interventional data are needed for complete recovery. In this work, under some standard assumptions, we study causal graph discovery via adaptive interventions with node-dependent interventional costs. For this setting, we show that no algorithm can achieve an approximation guarantee that is asymptotically better than linear in the number of vertices with respect to the verification number; a well-established benchmark for adaptive search algorithms. Motivated by this negative result, we define a new benchmark that captures the worst-case interventional cost for any search algorithm. Furthermore, with respect to this new benchmark, we provide adaptive search algorithms that achieve logarithmic approximations under various settings: atomic, bounded size interventions and generalized cost objectives.


HySST: A Stable Sparse Rapidly-Exploring Random Trees Optimal Motion Planning Algorithm for Hybrid Dynamical Systems

arXiv.org Artificial Intelligence

This paper proposes a stable sparse rapidly-exploring random trees (SST) algorithm to solve the optimal motion planning problem for hybrid systems. At each iteration, the proposed algorithm, called HySST, selects a vertex with the lowest cost among all the vertices within the neighborhood of a randomly selected sample and then extends the search tree by flow or jump, which is also chosen randomly when both regimes are possible. In addition, HySST maintains a static set of witness points such that all the vertices within the neighborhood of each witness are pruned except the vertex with the lowest cost. Through a definition of concatenation of functions defined on hybrid time domains, we show that HySST is asymptotically near optimal, namely, the probability of failing to find a motion plan such that its cost is close to the optimal cost approaches zero as the number of iterations of the algorithm increases to infinity. This property is guaranteed under mild conditions on the data defining the motion plan, which include a relaxation of the usual positive clearance assumption imposed in the literature of classical systems. The proposed algorithm is applied to an actuated bouncing ball system and a collision-resilient tensegrity multicopter system so as to highlight its generality and computational features.


Finding Optimal Modular Robots for Aerial Tasks

arXiv.org Artificial Intelligence

Traditional aerial vehicles have limitations in their capabilities due to actuator constraints, such as motor saturation. The hardware components and their arrangement are designed to satisfy specific requirements and are difficult to modify during operation. To address this problem, we introduce a versatile modular multi-rotor vehicle that can change its capabilities by reconfiguration. Our modular robot consists of homogeneous cuboid modules, propelled by quadrotors with tilted rotors. Depending on the number of modules and their configuration, the robot can expand its actuation capabilities. In this paper, we build a mathematical model for the actuation capability of a modular multi-rotor vehicle and develop methods to determine if a vehicle is capable of satisfying a task requirement. Based on this result, we find the optimal configurations for a given task. Our approach is validated in realistic 3D simulations, showing that our modular system can adapt to tasks with varying requirements.


Shortest Edit Path Crossover: A Theory-driven Solution to the Permutation Problem in Evolutionary Neural Architecture Search

arXiv.org Artificial Intelligence

Population-based search has recently emerged as a possible alternative to Reinforcement Learning (RL) for black-box neural architecture search (NAS). It performs well in practice even though it is not theoretically well understood. In particular, whereas traditional population-based search methods such as evolutionary algorithms (EAs) draw much power from crossover operations, it is difficult to take advantage of them in NAS. The main obstacle is believed to be the permutation problem: The mapping between genotype and phenotype in traditional graph representations is many-to-one, leading to a disruptive effect of standard crossover. This paper presents the first theoretical analysis of the behaviors of mutation, crossover and RL in black-box NAS, and proposes a new crossover operator based on the shortest edit path (SEP) in graph space. The SEP crossover is shown theoretically to overcome the permutation problem, and as a result, have a better expected improvement compared to mutation, standard crossover and RL. Further, it empirically outperform these other methods on state-of-the-art NAS benchmarks. The SEP crossover therefore allows taking full advantage of population-based search in NAS, and the underlying theory can serve as a foundation for deeper understanding of black-box NAS methods in general.


Modeling Instance Interactions for Joint Information Extraction with Neural High-Order Conditional Random Field

arXiv.org Artificial Intelligence

Prior works on joint Information Extraction (IE) typically model instance (e.g., event triggers, entities, roles, relations) interactions by representation enhancement, type dependencies scoring, or global decoding. We find that the previous models generally consider binary type dependency scoring of a pair of instances, and leverage local search such as beam search to approximate global solutions. To better integrate cross-instance interactions, in this work, we introduce a joint IE framework (CRFIE) that formulates joint IE as a high-order Conditional Random Field. Specifically, we design binary factors and ternary factors to directly model interactions between not only a pair of instances but also triplets. Then, these factors are utilized to jointly predict labels of all instances. To address the intractability problem of exact high-order inference, we incorporate a high-order neural decoder that is unfolded from a mean-field variational inference method, which achieves consistent learning and inference. The experimental results show that our approach achieves consistent improvements on three IE tasks compared with our baseline and prior work.


HyperTime: Hyperparameter Optimization for Combating Temporal Distribution Shifts

arXiv.org Artificial Intelligence

In this work, we propose a hyperparameter optimization method named \emph{HyperTime} to find hyperparameters robust to potential temporal distribution shifts in the unseen test data. Our work is motivated by an important observation that it is, in many cases, possible to achieve temporally robust predictive performance via hyperparameter optimization. Based on this observation, we leverage the `worst-case-oriented' philosophy from the robust optimization literature to help find such robust hyperparameter configurations. HyperTime imposes a lexicographic priority order on average validation loss and worst-case validation loss over chronological validation sets. We perform a theoretical analysis on the upper bound of the expected test loss, which reveals the unique advantages of our approach. We also demonstrate the strong empirical performance of the proposed method on multiple machine learning tasks with temporal distribution shifts.


RT-kNNS Unbound: Using RT Cores to Accelerate Unrestricted Neighbor Search

arXiv.org Artificial Intelligence

The problem of identifying the k-Nearest Neighbors (kNNS) of a point has proven to be very useful both as a standalone application and as a subroutine in larger applications. Given its far-reaching applicability in areas such as machine learning and point clouds, extensive research has gone into leveraging GPU acceleration to solve this problem. Recent work has shown that using Ray Tracing cores in recent GPUs to accelerate kNNS is much more efficient compared to traditional acceleration using shader cores. However, the existing translation of kNNS to a ray tracing problem imposes a constraint on the search space for neighbors. Due to this, we can only use RT cores to accelerate fixed-radius kNNS, which requires the user to set a search radius a priori and hence can miss neighbors. In this work, we propose TrueKNN, the first unbounded RT-accelerated neighbor search. TrueKNN adopts an iterative approach where we incrementally grow the search space until all points have found their k neighbors. We show that our approach is orders of magnitude faster than existing approaches and can even be used to accelerate fixed-radius neighbor searches.