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Machine Learning for Cutting Planes in Integer Programming: A Survey
Deza, Arnaud, Khalil, Elias B.
We survey recent work on machine learning (ML) techniques for selecting cutting planes (or cuts) in mixed-integer linear programming (MILP). Despite the availability of various classes of cuts, the task of choosing a set of cuts to add to the linear programming (LP) relaxation at a given node of the branch-and-bound (B&B) tree has defied both formal and heuristic solutions to date. ML offers a promising approach for improving the cut selection process by using data to identify promising cuts that accelerate the solution of MILP instances. This paper presents an overview of the topic, highlighting recent advances in the literature, common approaches to data collection, evaluation, and ML model architectures. We analyze the empirical results in the literature in an attempt to quantify the progress that has been made and conclude by suggesting avenues for future research.
Unexpected Improvements to Expected Improvement for Bayesian Optimization
Ament, Sebastian, Daulton, Samuel, Eriksson, David, Balandat, Maximilian, Bakshy, Eytan
Expected Improvement (EI) is arguably the most popular acquisition function in Bayesian optimization and has found countless successful applications, but its performance is often exceeded by that of more recent methods. Notably, EI and its variants, including for the parallel and multi-objective settings, are challenging to optimize because their acquisition values vanish numerically in many regions. This difficulty generally increases as the number of observations, dimensionality of the search space, or the number of constraints grow, resulting in performance that is inconsistent across the literature and most often sub-optimal. Herein, we propose LogEI, a new family of acquisition functions whose members either have identical or approximately equal optima as their canonical counterparts, but are substantially easier to optimize numerically. We demonstrate that numerical pathologies manifest themselves in "classic" analytic EI, Expected Hypervolume Improvement (EHVI), as well as their constrained, noisy, and parallel variants, and propose corresponding reformulations that remedy these pathologies. Our empirical results show that members of the LogEI family of acquisition functions substantially improve on the optimization performance of their canonical counterparts and surprisingly, are on par with or exceed the performance of recent state-of-the-art acquisition functions, highlighting the understated role of numerical optimization in the literature.
Sparse PCA With Multiple Components
Cory-Wright, Ryan, Pauphilet, Jean
Sparse Principal Component Analysis (sPCA) is a cardinal technique for obtaining combinations of features, or principal components (PCs), that explain the variance of high-dimensional datasets in an interpretable manner. This involves solving a sparsity and orthogonality constrained convex maximization problem, which is extremely computationally challenging. Most existing works address sparse PCA via methods-such as iteratively computing one sparse PC and deflating the covariance matrix-that do not guarantee the orthogonality, let alone the optimality, of the resulting solution when we seek multiple mutually orthogonal PCs. We challenge this status by reformulating the orthogonality conditions as rank constraints and optimizing over the sparsity and rank constraints simultaneously. We design tight semidefinite relaxations to supply high-quality upper bounds, which we strengthen via additional second-order cone inequalities when each PC's individual sparsity is specified. Further, we derive a combinatorial upper bound on the maximum amount of variance explained as a function of the support. We exploit these relaxations and bounds to propose exact methods and rounding mechanisms that, together, obtain solutions with a bound gap on the order of 0%-15% for real-world datasets with p = 100s or 1000s of features and r \in {2, 3} components. Numerically, our algorithms match (and sometimes surpass) the best performing methods in terms of fraction of variance explained and systematically return PCs that are sparse and orthogonal. In contrast, we find that existing methods like deflation return solutions that violate the orthogonality constraints, even when the data is generated according to sparse orthogonal PCs. Altogether, our approach solves sparse PCA problems with multiple components to certifiable (near) optimality in a practically tractable fashion.
Balance, Imbalance, and Rebalance: Understanding Robust Overfitting from a Minimax Game Perspective
Wang, Yifei, Li, Liangchen, Yang, Jiansheng, Lin, Zhouchen, Wang, Yisen
Adversarial Training (AT) has become arguably the state-of-the-art algorithm for extracting robust features. However, researchers recently notice that AT suffers from severe robust overfitting problems, particularly after learning rate (LR) decay. In this paper, we explain this phenomenon by viewing adversarial training as a dynamic minimax game between the model trainer and the attacker. Specifically, we analyze how LR decay breaks the balance between the minimax game by empowering the trainer with a stronger memorization ability, and show such imbalance induces robust overfitting as a result of memorizing non-robust features. We validate this understanding with extensive experiments, and provide a holistic view of robust overfitting from the dynamics of both the two game players. This understanding further inspires us to alleviate robust overfitting by rebalancing the two players by either regularizing the trainer's capacity or improving the attack strength. Experiments show that the proposed ReBalanced Adversarial Training (ReBAT) can attain good robustness and does not suffer from robust overfitting even after very long training. Code is available at https://github.com/PKU-ML/ReBAT.
Unveiling the Limits of Learned Local Search Heuristics: Are You the Mightiest of the Meek?
In recent years, combining neural networks with local search heuristics has become popular in the field of combinatorial optimization. Despite its considerable computational demands, this approach has exhibited promising outcomes with minimal manual engineering. However, we have identified three critical limitations in the empirical evaluation of these integration attempts. Firstly, instances with moderate complexity and weak baselines pose a challenge in accurately evaluating the effectiveness of learning-based approaches. Secondly, the absence of an ablation study makes it difficult to quantify and attribute improvements accurately to the deep learning architecture. Lastly, the generalization of learned heuristics across diverse distributions remains underexplored. In this study, we conduct a comprehensive investigation into these identified limitations. Surprisingly, we demonstrate that a simple learned heuristic based on Tabu Search surpasses state-of-the-art (SOTA) learned heuristics in terms of performance and generalizability. Our findings challenge prevailing assumptions and open up exciting avenues for future research and innovation in combinatorial optimization.
Solving a Class of Cut-Generating Linear Programs via Machine Learning
Rajabalizadeh, Atefeh, Davarnia, Danial
Cut-generating linear programs (CGLPs) play a key role as a separation oracle to produce valid inequalities for the feasible region of mixed-integer programs. When incorporated inside branch-and-bound, the cutting planes obtained from CGLPs help to tighten relaxations and improve dual bounds. However, running the CGLPs at the nodes of the branch-and-bound tree is computationally cumbersome due to the large number of node candidates and the lack of a priori knowledge on which nodes admit useful cutting planes. As a result, CGLPs are often avoided at default settings of branch-and-cut algorithms despite their potential impact on improving dual bounds. In this paper, we propose a novel framework based on machine learning to approximate the optimal value of a CGLP class that determines whether a cutting plane can be generated at a node of the branch-and-bound tree. Translating the CGLP as an indicator function of the objective function vector, we show that it can be approximated through conventional data classification techniques. We provide a systematic procedure to efficiently generate training data sets for the corresponding classification problem based on the CGLP structure. We conduct computational experiments on benchmark instances using classification methods such as logistic regression. These results suggest that the approximate CGLP obtained from classification can improve the solution time compared to that of conventional cutting plane methods. Our proposed framework can be efficiently applied to a large number of nodes in the branch-and-bound tree to identify the best candidates for adding a cut.
Optimize Planning Heuristics to Rank, not to Estimate Cost-to-Goal
Chrestien, Leah, Pevnรฝ, Tomรกs, Edelkamp, Stefan, Komenda, Antonรญn
In imitation learning for planning, parameters of heuristic functions are optimized against a set of solved problem instances. This work revisits the necessary and sufficient conditions of strictly optimally efficient heuristics for forward search algorithms, mainly A* and greedy best-first search, which expand only states on the returned optimal path. It then proposes a family of loss functions based on ranking tailored for a given variant of the forward search algorithm. Furthermore, from a learning theory point of view, it discusses why optimizing cost-to-goal \hstar\ is unnecessarily difficult. The experimental comparison on a diverse set of problems unequivocally supports the derived theory.
A 4-approximation algorithm for min max correlation clustering
Heidrich, Holger, Irmai, Jannik, Andres, Bjoern
We introduce a lower bounding technique for the min max correlation clustering problem and, based on this technique, a combinatorial 4-approximation algorithm for complete graphs. This improves upon the previous best known approximation guarantees of 5, using a linear program formulation (Kalhan et al., 2019), and 40, for a combinatorial algorithm (Davies et al., 2023). We extend this algorithm by a greedy joining heuristic and show empirically that it improves the state of the art in solution quality and runtime on several benchmark datasets.
Breaking the k/log k Barrier in Collective Tree Exploration via Tree-Mining
In collective tree exploration, a team of $k$ mobile agents is tasked to go through all edges of an unknown tree as fast as possible. An edge of the tree is revealed to the team when one agent becomes adjacent to that edge. The agents start from the root and all move synchronously along one adjacent edge in each round. Communication between the agents is unrestricted, and they are, therefore, centrally controlled by a single exploration algorithm. The algorithm's guarantee is typically compared to the number of rounds required by the agents to go through all edges if they had known the tree in advance. This quantity is at least $\max\{2n/k,2D\}$ where $n$ is the number of nodes and $D$ is the tree depth. Since the introduction of the problem by [FGKP04], two types of guarantees have emerged: the first takes the form $r(k)(n/k+D)$, where $r(k)$ is called the competitive ratio, and the other takes the form $2n/k+f(k,D)$, where $f(k,D)$ is called the competitive overhead. In this paper, we present the first algorithm with linear-in-$D$ competitive overhead, thereby reconciling both approaches. Specifically, our bound is in $2n/k + O(k^{\log_2(k)-1} D)$ and leads to a competitive ratio in $O(k/\exp(\sqrt{\ln 2\ln k}))$. This is the first improvement over $O(k/\ln k)$ since the introduction of the problem, twenty years ago. Our algorithm is developed for an asynchronous generalization of collective tree exploration (ACTE). It belongs to a broad class of locally-greedy exploration algorithms that we define. We show that the analysis of locally-greedy algorithms can be seen through the lens of a 2-player game that we call the tree-mining game and which could be of independent interest.
Universal Gradient Descent Ascent Method for Nonconvex-Nonconcave Minimax Optimization
Zheng, Taoli, Zhu, Linglingzhi, So, Anthony Man-Cho, Blanchet, Jose, Li, Jiajin
Nonconvex-nonconcave minimax optimization has received intense attention over the last decade due to its broad applications in machine learning. Most existing algorithms rely on one-sided information, such as the convexity (resp. concavity) of the primal (resp. dual) functions, or other specific structures, such as the Polyak-\L{}ojasiewicz (P\L{}) and Kurdyka-\L{}ojasiewicz (K\L{}) conditions. However, verifying these regularity conditions is challenging in practice. To meet this challenge, we propose a novel universally applicable single-loop algorithm, the doubly smoothed gradient descent ascent method (DS-GDA), which naturally balances the primal and dual updates. That is, DS-GDA with the same hyperparameters is able to uniformly solve nonconvex-concave, convex-nonconcave, and nonconvex-nonconcave problems with one-sided K\L{} properties, achieving convergence with $\mathcal{O}(\epsilon^{-4})$ complexity. Sharper (even optimal) iteration complexity can be obtained when the K\L{} exponent is known. Specifically, under the one-sided K\L{} condition with exponent $\theta\in(0,1)$, DS-GDA converges with an iteration complexity of $\mathcal{O}(\epsilon^{-2\max\{2\theta,1\}})$. They all match the corresponding best results in the literature. Moreover, we show that DS-GDA is practically applicable to general nonconvex-nonconcave problems even without any regularity conditions, such as the P\L{} condition, K\L{} condition, or weak Minty variational inequalities condition. For various challenging nonconvex-nonconcave examples in the literature, including ``Forsaken'', ``Bilinearly-coupled minimax'', ``Sixth-order polynomial'', and ``PolarGame'', the proposed DS-GDA can all get rid of limit cycles. To the best of our knowledge, this is the first first-order algorithm to achieve convergence on all of these formidable problems.