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SNED: Superposition Network Architecture Search for Efficient Video Diffusion Model

arXiv.org Artificial Intelligence

While AI-generated content has garnered significant attention, achieving photo-realistic video synthesis remains a formidable challenge. Despite the promising advances in diffusion models for video generation quality, the complex model architecture and substantial computational demands for both training and inference create a significant gap between these models and real-world applications. This paper presents SNED, a superposition network architecture search method for efficient video diffusion model. Our method employs a supernet training paradigm that targets various model cost and resolution options using a weight-sharing method. Moreover, we propose the supernet training sampling warm-up for fast training optimization. To showcase the flexibility of our method, we conduct experiments involving both pixel-space and latent-space video diffusion models. The results demonstrate that our framework consistently produces comparable results across different model options with high efficiency. According to the experiment for the pixel-space video diffusion model, we can achieve consistent video generation results simultaneously across 64 x 64 to 256 x 256 resolutions with a large range of model sizes from 640M to 1.6B number of parameters for pixel-space video diffusion models.


OpenTensor: Reproducing Faster Matrix Multiplication Discovering Algorithms

arXiv.org Artificial Intelligence

Matrix multiplication (MM) is a fundamental numerical operation that is used everywhere. To search for faster MM algorithms, DeepMind proposed AlphaTensor [1] based on AlphaZero [3] and constructed a Monte Carlo Tree Search (MCTS) architecture. AlphaTensor [1] not only finds a faster algorithm for matrix multiplication but also provides a new paradigm for using machine learning to solve scientific problems. However, due to the lack of open-source codes and too many algorithmic tricks, researchers may get lost in the myriad of details and find it hard to understand the key points, let alone reproduce the performance and implement it to solve other problems. In this paper, we reproduce AlphaTensor [1] and hope that it will be helpful for others to fully understand the scientific problem-solving paradigm.


Multi-objective Neural Architecture Search by Learning Search Space Partitions

arXiv.org Artificial Intelligence

Deploying deep learning models requires taking into consideration neural network metrics such as model size, inference latency, and #FLOPs, aside from inference accuracy. This results in deep learning model designers leveraging multi-objective optimization to design effective deep neural networks in multiple criteria. However, applying multi-objective optimizations to neural architecture search (NAS) is nontrivial because NAS tasks usually have a huge search space, along with a non-negligible searching cost. This requires effective multi-objective search algorithms to alleviate the GPU costs. In this work, we implement a novel multi-objectives optimizer based on a recently proposed meta-algorithm called LaMOO on NAS tasks. In a nutshell, LaMOO speedups the search process by learning a model from observed samples to partition the search space and then focusing on promising regions likely to contain a subset of the Pareto frontier. Using LaMOO, we observe an improvement of more than 200% sample efficiency compared to Bayesian optimization and evolutionary-based multi-objective optimizers on different NAS datasets. For example, when combined with LaMOO, qEHVI achieves a 225% improvement in sample efficiency compared to using qEHVI alone in NasBench201. For real-world tasks, LaMOO achieves 97.36% accuracy with only 1.62M #Params on CIFAR10 in only 600 search samples. On ImageNet, our large model reaches 80.4% top-1 accuracy with only 522M #FLOPs.


einspace: Searching for Neural Architectures from Fundamental Operations

arXiv.org Machine Learning

Neural architecture search (NAS) finds high performing networks for a given task. Yet the results of NAS are fairly prosaic; they did not e.g. create a shift from convolutional structures to transformers. This is not least because the search spaces in NAS often aren't diverse enough to include such transformations a priori. Instead, for NAS to provide greater potential for fundamental design shifts, we need a novel expressive search space design which is built from more fundamental operations. To this end, we introduce einspace, a search space based on a parameterised probabilistic context-free grammar. Our space is versatile, supporting architectures of various sizes and complexities, while also containing diverse network operations which allow it to model convolutions, attention components and more. It contains many existing competitive architectures, and provides flexibility for discovering new ones. Using this search space, we perform experiments to find novel architectures as well as improvements on existing ones on the diverse Unseen NAS datasets. We show that competitive architectures can be obtained by searching from scratch, and we consistently find large improvements when initialising the search with strong baselines. We believe that this work is an important advancement towards a transformative NAS paradigm where search space expressivity and strategic search initialisation play key roles.


Confidence-Aware Sub-Structure Beam Search (CABS): Mitigating Hallucination in Structured Data Generation with Large Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have facilitated structured data generation, with applications in domains like tabular data, document databases, product catalogs, etc. However, concerns persist about generation veracity due to incorrect references or hallucinations, necessitating the incorporation of some form of model confidence for mitigation. Existing confidence estimation methods on LLM generations primarily focus on the confidence at the individual token level or the entire output sequence level, limiting their applicability to structured data generation, which consists of an intricate mix of both independent and correlated entries at the sub-structure level. In this paper, we first investigate confidence estimation methods for generated sub-structure-level data. We introduce the concept of Confidence Network that applies on the hidden state of the LLM transformer, as a more targeted estimate than the traditional token conditional probability. We further propose Confidence-Aware sub-structure Beam Search (CABS), a novel decoding method operating at the sub-structure level in structured data generation. CABS enhances the faithfulness of structured data generation by considering confidence scores from the Confidence Network for each sub-structure-level data and iteratively refining the prompts. Results show that CABS outperforms traditional token-level beam search for structured data generation by 16.7% Recall at 90% precision averagely on the problem of product attribute generation.


Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models

arXiv.org Artificial Intelligence

Go-Explore is a powerful family of algorithms designed to solve hard-exploration problems, built on the principle of archiving discovered states, and iteratively returning to and exploring from the most promising states. This approach has led to superhuman performance across a wide variety of challenging problems including Atari games and robotic control, but requires manually designing heuristics to guide exploration, which is time-consuming and infeasible in general. To resolve this, we propose Intelligent Go-Explore (IGE) which greatly extends the scope of the original Go-Explore by replacing these heuristics with the intelligence and internalized human notions of interestingness captured by giant foundation models (FMs). This provides IGE with a human-like ability to instinctively identify how interesting or promising any new state is (e.g. discovering new objects, locations, or behaviors), even in complex environments where heuristics are hard to define. Moreover, IGE offers the exciting and previously impossible opportunity to recognize and capitalize on serendipitous discoveries that cannot be predicted ahead of time. We evaluate IGE on a range of language-based tasks that require search and exploration. In Game of 24, a multistep mathematical reasoning problem, IGE reaches 100% success rate 70.8% faster than the best classic graph search baseline. Next, in BabyAI-Text, a challenging partially observable gridworld, IGE exceeds the previous SOTA with orders of magnitude fewer online samples. Finally, in TextWorld, we show the unique ability of IGE to succeed in settings requiring long-horizon exploration where prior SOTA FM agents like Reflexion completely fail. Overall, IGE combines the tremendous strengths of FMs and the powerful Go-Explore algorithm, opening up a new frontier of research into creating more generally capable agents with impressive exploration capabilities.


Hybrid Reinforcement Learning Framework for Mixed-Variable Problems

arXiv.org Artificial Intelligence

Optimization problems characterized by both discrete and continuous variables are common across various disciplines, presenting unique challenges due to their complex solution landscapes and the difficulty of navigating mixed-variable spaces effectively. To Address these challenges, we introduce a hybrid Reinforcement Learning (RL) framework that synergizes RL for discrete variable selection with Bayesian Optimization for continuous variable adjustment. This framework stands out by its strategic integration of RL and continuous optimization techniques, enabling it to dynamically adapt to the problem's mixed-variable nature. By employing RL for exploring discrete decision spaces and Bayesian Optimization to refine continuous parameters, our approach not only demonstrates flexibility but also enhances optimization performance. Our experiments on synthetic functions and real-world machine learning hyperparameter tuning tasks reveal that our method consistently outperforms traditional RL, random search, and standalone Bayesian optimization in terms of effectiveness and efficiency.


Automated Multi-Task Learning for Joint Disease Prediction on Electronic Health Records

arXiv.org Artificial Intelligence

In the realm of big data and digital healthcare, Electronic Health Records (EHR) have become a rich source of information with the potential to improve patient care and medical research. In recent years, machine learning models have proliferated for analyzing EHR data to predict patients future health conditions. Among them, some studies advocate for multi-task learning (MTL) to jointly predict multiple target diseases for improving the prediction performance over single task learning. Nevertheless, current MTL frameworks for EHR data have significant limitations due to their heavy reliance on human experts to identify task groups for joint training and design model architectures. To reduce human intervention and improve the framework design, we propose an automated approach named AutoDP, which can search for the optimal configuration of task grouping and architectures simultaneously. To tackle the vast joint search space encompassing task combinations and architectures, we employ surrogate model-based optimization, enabling us to efficiently discover the optimal solution. Experimental results on real-world EHR data demonstrate the efficacy of the proposed AutoDP framework. It achieves significant performance improvements over both hand-crafted and automated state-of-the-art methods, also maintains a feasible search cost at the same time.


A random-key GRASP for combinatorial optimization

arXiv.org Artificial Intelligence

This paper proposes a problem-independent GRASP metaheuristic using the random-key optimizer (RKO) paradigm. GRASP (greedy randomized adaptive search procedure) is a metaheuristic for combinatorial optimization that repeatedly applies a semi-greedy construction procedure followed by a local search procedure. The best solution found over all iterations is returned as the solution of the GRASP. Continuous GRASP (C-GRASP) is an extension of GRASP for continuous optimization in the unit hypercube. A random-key optimizer (RKO) uses a vector of random keys to encode a solution to a combinatorial optimization problem. It uses a decoder to evaluate a solution encoded by the vector of random keys. A random-key GRASP is a C-GRASP where points in the unit hypercube are evaluated employing a decoder. We describe random key GRASP consisting of a problem-independent component and a problem-dependent decoder. As a proof of concept, the random-key GRASP is tested on five NP-hard combinatorial optimization problems: traveling salesman problem, tree of hubs location problem, Steiner triple covering problem, node capacitated graph partitioning problem, and job sequencing and tool switching problem.


A Simple and Adaptive Learning Rate for FTRL in Online Learning with Minimax Regret of $\Theta(T^{2/3})$ and its Application to Best-of-Both-Worlds

arXiv.org Machine Learning

Follow-the-Regularized-Leader (FTRL) is a powerful framework for various online learning problems. By designing its regularizer and learning rate to be adaptive to past observations, FTRL is known to work adaptively to various properties of an underlying environment. However, most existing adaptive learning rates are for online learning problems with a minimax regret of $\Theta(\sqrt{T})$ for the number of rounds $T$, and there are only a few studies on adaptive learning rates for problems with a minimax regret of $\Theta(T^{2/3})$, which include several important problems dealing with indirect feedback. To address this limitation, we establish a new adaptive learning rate framework for problems with a minimax regret of $\Theta(T^{2/3})$. Our learning rate is designed by matching the stability, penalty, and bias terms that naturally appear in regret upper bounds for problems with a minimax regret of $\Theta(T^{2/3})$. As applications of this framework, we consider two major problems dealing with indirect feedback: partial monitoring and graph bandits. We show that FTRL with our learning rate and the Tsallis entropy regularizer improves existing Best-of-Both-Worlds (BOBW) regret upper bounds, which achieve simultaneous optimality in the stochastic and adversarial regimes. The resulting learning rate is surprisingly simple compared to the existing learning rates for BOBW algorithms for problems with a minimax regret of $\Theta(T^{2/3})$.