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DistrictNet: Decision-aware learning for geographical districting

arXiv.org Artificial Intelligence

Districting is a complex combinatorial problem that consists in partitioning a geographical area into small districts. In logistics, it is a major strategic decision determining operating costs for several years. Solving districting problems using traditional methods is intractable even for small geographical areas and existing heuristics often provide sub-optimal results. We present a structured learning approach to find high-quality solutions to real-world districting problems in a few minutes. It is based on integrating a combinatorial optimization layer, the capacitated minimum spanning tree problem, into a graph neural network architecture. To train this pipeline in a decision-aware fashion, we show how to construct target solutions embedded in a suitable space and learn from target solutions. Experiments show that our approach outperforms existing methods as it can significantly reduce costs on real-world cities.


Bilevel Learning for Dual-Quadruped Collaborative Transportation under Kinematic and Anisotropic Velocity Constraints

arXiv.org Artificial Intelligence

Multi-robot collaborative transportation is a critical capability that has attracted significant attention over recent years. To reliably transport a kinematically constrained payload, a team of robots must closely collaborate and coordinate their individual velocities to achieve the desired payload motion. For quadruped robots, a key challenge is caused by their anisotropic velocity limits, where forward and backward movement is faster and more stable than lateral motion. In order to enable dual-quadruped collaborative transportation and address the above challenges, we propose a novel Bilevel Learning for Collaborative Transportation (BLCT) approach. In the upper-level, BLCT learns a team collaboration policy for the two quadruped robots to move the payload to the goal position, while accounting for the kinematic constraints imposed by their connection to the payload. In the lower-level, BLCT optimizes velocity controls of each individual robot to closely follow the collaboration policy while satisfying the anisotropic velocity constraints and avoiding obstacles. Experiments demonstrate that our BLCT approach well enables collaborative transportation in challenging scenarios and outperforms baseline approaches.


CogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement

arXiv.org Artificial Intelligence

The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm for simulating user cognition in small-group settings with minimal data, as the educational game Wordle exemplifies. The CogSimulator employs Wasserstein-1 distance and coordinates search optimization for hyperparameter tuning, enabling precise few-shot predictions in new game scenarios. Comparative experiments with the Wordle dataset illustrate that our model surpasses most conventional machine learning models in mean Wasserstein-1 distance, mean squared error, and mean accuracy, showcasing its efficacy in cognitive enhancement through tailored game design.


LLMs as Debate Partners: Utilizing Genetic Algorithms and Adversarial Search for Adaptive Arguments

arXiv.org Artificial Intelligence

This paper introduces DebateBrawl, an innovative AI-powered debate platform that integrates Large Language Models (LLMs), Genetic Algorithms (GA), and Adversarial Search (AS) to create an adaptive and engaging debating experience. DebateBrawl addresses the limitations of traditional LLMs in strategic planning by incorporating evolutionary optimization and game-theoretic techniques. The system demonstrates remarkable performance in generating coherent, contextually relevant arguments while adapting its strategy in real-time. Experimental results involving 23 debates show balanced outcomes between AI and human participants, with the AI system achieving an average score of 2.72 compared to the human average of 2.67 out of 10. User feedback indicates significant improvements in debating skills and a highly satisfactory learning experience, with 85% of users reporting improved debating abilities and 78% finding the AI opponent appropriately challenging. The system's ability to maintain high factual accuracy (92% compared to 78% in human-only debates) while generating diverse arguments addresses critical concerns in AI-assisted discourse. DebateBrawl not only serves as an effective educational tool but also contributes to the broader goal of improving public discourse through AI-assisted argumentation. The paper discusses the ethical implications of AI in persuasive contexts and outlines the measures implemented to ensure responsible development and deployment of the system, including robust fact-checking mechanisms and transparency in decision-making processes.


A Note on Sample Complexity of Interactive Imitation Learning with Log Loss

arXiv.org Machine Learning

Imitation learning (IL) is a general paradigm for learning from experts in sequential decision-making problems. Recent advancements in IL have shown that offline imitation learning, specifically Behavior Cloning (BC) with log loss, is minimax optimal. Meanwhile, its interactive counterpart, DAgger, is shown to suffer from suboptimal sample complexity. In this note, we focus on realizable deterministic expert and revisit interactive imitation learning, particularly DAgger with log loss. We demonstrate: 1. A one-sample-per-round DAgger variant that outperforms BC in state-wise annotation. 2. Without recoverability assumption, DAgger with first-step mixture policies matches the performance of BC. Along the analysis, we introduce a new notion of decoupled Hellinger distance that separates state and action sequences, which can be of independent interest.


Monte Carlo Tree Search based Space Transfer for Black-box Optimization

arXiv.org Artificial Intelligence

Bayesian optimization (BO) is a popular method for computationally expensive black-box optimization. However, traditional BO methods need to solve new problems from scratch, leading to slow convergence. Recent studies try to extend BO to a transfer learning setup to speed up the optimization, where search space transfer is one of the most promising approaches and has shown impressive performance on many tasks. However, existing search space transfer methods either lack an adaptive mechanism or are not flexible enough, making it difficult to efficiently identify promising search space during the optimization process. In this paper, we propose a search space transfer learning method based on Monte Carlo tree search (MCTS), called MCTS-transfer, to iteratively divide, select, and optimize in a learned subspace. MCTS-transfer can not only provide a well-performing search space for warm-start but also adaptively identify and leverage the information of similar source tasks to reconstruct the search space during the optimization process. Experiments on synthetic functions, real-world problems, Design-Bench and hyper-parameter optimization show that MCTS-transfer can demonstrate superior performance compared to other search space transfer methods under different settings. Our code is available at \url{https://github.com/lamda-bbo/mcts-transfer}.


DeepMDV: Learning Global Matching for Multi-depot Vehicle Routing Problems

arXiv.org Artificial Intelligence

Due to the substantial rise in online retail and e-commerce in recent years, the demand for efficient and fast solutions to Vehicle Routing Problems (VRP) has become critical. To manage the increasing demand, companies have adopted the strategy of adding more depots. However, the presence of multiple depots introduces additional complexities, making existing VRP solutions suboptimal for addressing the Multi-depot Vehicle Routing Problem (MDVRP). Traditional methods for solving the MDVRP often require significant computation time, making them unsuitable for large-scale instances. Additionally, existing learning-based solutions for the MDVRP struggle with generalizability and fail to deliver high-quality results for scenarios involving a large number of customers. In this paper, we propose a novel solution for MDVRP. Our approach employs an attention mechanism, featuring a decoder with two key layers: one layer to consider the states of all vehicles and learn to select the most suitable vehicle based on the proximity of unassigned customers, and another layer to focus on assigning a customer to the selected vehicle. This approach delivers high-quality solutions for large-scale MDVRP instances and demonstrates remarkable generalizability across varying numbers of customers and depots. Its adaptability and performance make it a practical and deployable solution for real-world logistics challenges.


AlphaVerus: Bootstrapping Formally Verified Code Generation through Self-Improving Translation and Treefinement

arXiv.org Artificial Intelligence

Automated code generation with large language models has gained significant traction, but there remains no guarantee on the correctness of generated code. We aim to use formal verification to provide mathematical guarantees that the generated code is correct. However, generating formally verified code with LLMs is hindered by the scarcity of training data and the complexity of formal proofs. To tackle this challenge, we introduce AlphaVerus, a self-improving framework that bootstraps formally verified code generation by iteratively translating programs from a higher-resource language and leveraging feedback from a verifier. AlphaVerus operates in three phases: exploration of candidate translations, Treefinement -- a novel tree search algorithm for program refinement using verifier feedback, and filtering misaligned specifications and programs to prevent reward hacking. Through this iterative process, AlphaVerus enables a LLaMA-3.1-70B model to generate verified code without human intervention or model finetuning. AlphaVerus shows an ability to generate formally verified solutions for HumanEval and MBPP, laying the groundwork for truly trustworthy code-generation agents.


UCB algorithms for multi-armed bandits: Precise regret and adaptive inference

arXiv.org Machine Learning

Upper Confidence Bound (UCB) algorithms are a widely-used class of sequential algorithms for the $K$-armed bandit problem. Despite extensive research over the past decades aimed at understanding their asymptotic and (near) minimax optimality properties, a precise understanding of their regret behavior remains elusive. This gap has not only hindered the evaluation of their actual algorithmic efficiency, but also limited further developments in statistical inference in sequential data collection. This paper bridges these two fundamental aspects--precise regret analysis and adaptive statistical inference--through a deterministic characterization of the number of arm pulls for an UCB index algorithm [Lai87, Agr95, ACBF02]. Our resulting precise regret formula not only accurately captures the actual behavior of the UCB algorithm for finite time horizons and individual problem instances, but also provides significant new insights into the regimes in which the existing theory remains informative. In particular, we show that the classical Lai-Robbins regret formula is exact if and only if the sub-optimality gaps exceed the order $\sigma\sqrt{K\log T/T}$. We also show that its maximal regret deviates from the minimax regret by a logarithmic factor, and therefore settling its strict minimax optimality in the negative. The deterministic characterization of the number of arm pulls for the UCB algorithm also has major implications in adaptive statistical inference. Building on the seminal work of [Lai82], we show that the UCB algorithm satisfies certain stability properties that lead to quantitative central limit theorems in two settings including the empirical means of unknown rewards in the bandit setting. These results have an important practical implication: conventional confidence sets designed for i.i.d. data remain valid even when data are collected sequentially.


HiBO: Hierarchical Bayesian Optimization via Adaptive Search Space Partitioning

arXiv.org Artificial Intelligence

Optimizing black-box functions in high-dimensional search spaces has been known to be challenging for traditional Bayesian Optimization (BO). In this paper, we introduce HiBO, a novel hierarchical algorithm integrating global-level search space partitioning information into the acquisition strategy of a local BO-based optimizer. HiBO employs a search-tree-based global-level navigator to adaptively split the search space into partitions with different sampling potential. The local optimizer then utilizes this global-level information to guide its acquisition strategy towards most promising regions within the search space. A comprehensive set of evaluations demonstrates that HiBO outperforms state-of-the-art methods in high-dimensional synthetic benchmarks and presents significant practical effectiveness in the real-world task of tuning configurations of database management systems (DBMSs).