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On the Optimization Landscape of Tensor Decompositions

Neural Information Processing Systems

Non-convex optimization with local search heuristics has been widely used in machine learning, achieving many state-of-art results. It becomes increasingly important to understand why they can work for these NP-hard problems on typical data. The landscape of many objective functions in learning has been conjectured to have the geometric property that ``all local optima are (approximately) global optima'', and thus they can be solved efficiently by local search algorithms. However, establishing such property can be very difficult. In this paper, we analyze the optimization landscape of the random over-complete tensor decomposition problem, which has many applications in unsupervised leaning, especially in learning latent variable models.


Minimax Estimation of Bandable Precision Matrices

Neural Information Processing Systems

The inverse covariance matrix provides considerable insight for understanding statistical models in the multivariate setting. In particular, when the distribution over variables is assumed to be multivariate normal, the sparsity pattern in the inverse covariance matrix, commonly referred to as the precision matrix, corresponds to the adjacency matrix representation of the Gauss-Markov graph, which encodes conditional independence statements between variables. Minimax results under the spectral norm have previously been established for covariance matrices, both sparse and banded, and for sparse precision matrices. We establish minimax estimation bounds for estimating banded precision matrices under the spectral norm. Our results greatly improve upon the existing bounds; in particular, we find that the minimax rate for estimating banded precision matrices matches that of estimating banded covariance matrices. The key insight in our analysis is that we are able to obtain barely-noisy estimates of $k \times k$ subblocks of the precision matrix by inverting slightly wider blocks of the empirical covariance matrix along the diagonal. Our theoretical results are complemented by experiments demonstrating the sharpness of our bounds.


Guided Policy Search via Approximate Mirror Descent

Neural Information Processing Systems

Guided policy search algorithms can be used to optimize complex nonlinear policies, such as deep neural networks, without directly computing policy gradients in the high-dimensional parameter space. Instead, these methods use supervised learning to train the policy to mimic a "teacher" algorithm, such as a trajectory optimizer or a trajectory-centric reinforcement learning method. Guided policy search methods provide asymptotic local convergence guarantees by construction, but it is not clear how much the policy improves within a small, finite number of iterations. We show that guided policy search algorithms can be interpreted as an approximate variant of mirror descent, where the projection onto the constraint manifold is not exact. We derive a new guided policy search algorithm that is simpler and provides appealing improvement and convergence guarantees in simplified convex and linear settings, and show that in the more general nonlinear setting, the error in the projection step can be bounded. We provide empirical results on several simulated robotic manipulation tasks that show that our method is stable and achieves similar or better performance when compared to prior guided policy search methods, with a simpler formulation and fewer hyperparameters.


A Minimax Approach to Supervised Learning

Neural Information Processing Systems

Given a task of predicting Y from X, a loss function L, and a set of probability distributions Gamma on (X,Y), what is the optimal decision rule minimizing the worst-case expected loss over Gamma? In this paper, we address this question by introducing a generalization of the maximum entropy principle. Applying this principle to sets of distributions with marginal on X constrained to be the empirical marginal, we provide a minimax interpretation of the maximum likelihood problem over generalized linear models as well as some popular regularization schemes. For quadratic and logarithmic loss functions we revisit well-known linear and logistic regression models. Moreover, for the 0-1 loss we derive a classifier which we call the minimax SVM. The minimax SVM minimizes the worst-case expected 0-1 loss over the proposed Gamma by solving a tractable optimization problem. We perform several numerical experiments to show the power of the minimax SVM in outperforming the SVM.



Sequential Test for the Lowest Mean: From Thompson to Murphy Sampling

Neural Information Processing Systems

Learning the minimum/maximum mean among a finite set of distributions is a fundamental sub-problem in planning, game tree search and reinforcement learning. We formalize this learning task as the problem of sequentially testing how the minimum mean among a finite set of distributions compares to a given threshold. We develop refined non-asymptotic lower bounds, which show that optimality mandates very different sampling behavior for a low vs high true minimum. We show that Thompson Sampling and the intuitive Lower Confidence Bounds policy each nail only one of these cases. We develop a novel approach that we call Murphy Sampling. Even though it entertains exclusively low true minima, we prove that MS is optimal for both possibilities. We then design advanced self-normalized deviation inequalities, fueling more aggressive stopping rules. We complement our theoretical guarantees by experiments showing that MS works best in practice.


Simple random search of static linear policies is competitive for reinforcement learning

Neural Information Processing Systems

Model-free reinforcement learning aims to offer off-the-shelf solutions for controlling dynamical systems without requiring models of the system dynamics. We introduce a model-free random search algorithm for training static, linear policies for continuous control problems. Common evaluation methodology shows that our method matches state-of-the-art sample efficiency on the benchmark MuJoCo locomotion tasks. Nonetheless, more rigorous evaluation reveals that the assessment of performance on these benchmarks is optimistic. We evaluate the performance of our method over hundreds of random seeds and many different hyperparameter configurations for each benchmark task. This extensive evaluation is possible because of the small computational footprint of our method. Our simulations highlight a high variability in performance in these benchmark tasks, indicating that commonly used estimations of sample efficiency do not adequately evaluate the performance of RL algorithms. Our results stress the need for new baselines, benchmarks and evaluation methodology for RL algorithms.


Learning to Solve SMT Formulas

Neural Information Processing Systems

We present a new approach for learning to solve SMT formulas. We phrase the challenge of solving SMT formulas as a tree search problem where at each step a transformation is applied to the input formula until the formula is solved. Our approach works in two phases: first, given a dataset of unsolved formulas we learn a policy that for each formula selects a suitable transformation to apply at each step in order to solve the formula, and second, we synthesize a strategy in the form of a loop-free program with branches. This strategy is an interpretable representation of the policy decisions and is used to guide the SMT solver to decide formulas more efficiently, without requiring any modification to the solver itself and without needing to evaluate the learned policy at inference time. We show that our approach is effective in practice - it solves 17% more formulas over a range of benchmarks and achieves up to 100x runtime improvement over a state-of-the-art SMT solver.


Learning Loop Invariants for Program Verification

Neural Information Processing Systems

The problem is undecidable and even practical instances are challenging. Inspired by how human experts construct loop invariants, we propose a reasoning framework Code2Inv that constructs the solution by multi-step decision making and querying an external program graph memory block. By training with reinforcement learning, Code2Inv captures rich program features and avoids the need for ground truth solutions as supervision. Compared to previous learning tasks in domains with graph-structured data, it addresses unique challenges, such as a binary objective function and an extremely sparse reward that is given by an automated theorem prover only after the complete loop invariant is proposed. We evaluate Code2Inv on a suite of 133 benchmark problems and compare it to three state-of-the-art systems. It solves 106 problems compared to 73 by a stochastic search-based system, 77 by a heuristic search-based system, and 100 by a decision tree learning-based system. Moreover, the strategy learned can be generalized to new programs: compared to solving new instances from scratch, the pre-trained agent is more sample efficient in finding solutions.


Single-Agent Policy Tree Search With Guarantees

Neural Information Processing Systems

We introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to provide an upper bound on the number of nodes to be expanded before reaching a goal state. We show that this best-first algorithm is particularly well suited for ``needle-in-a-haystack'' problems. The second algorithm, which is based on sampling, provides an upper bound on the expected number of nodes to be expanded before reaching a set of goal states. We show that this algorithm is better suited for problems where many paths lead to a goal. We validate these tree search algorithms on 1,000 computer-generated levels of Sokoban, where the policy used to guide search comes from a neural network trained using A3C. Our results show that the policy tree search algorithms we introduce are competitive with a state-of-the-art domain-independent planner that uses heuristic search.