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Bayesian Optimisation of Functions on Graphs
The increasing availability of graph-structured data motivates the task of optimising over functions defined on the node set of graphs. Traditional graph search algorithms can be applied in this case, but they may be sample-inefficient and do not make use of information about the function values; on the other hand, Bayesian optimisation is a class of promising black-box solvers with superior sample efficiency, but it has scarcely been applied to such novel setups. To fill this gap, we propose a novel Bayesian optimisation framework that optimises over functions defined on generic, large-scale and potentially unknown graphs. Through the learning of suitable kernels on graphs, our framework has the advantage of adapting to the behaviour of the target function. The local modelling approach further guarantees the efficiency of our method.
Minimax Regret for Stochastic Shortest Path
We study the Stochastic Shortest Path (SSP) problem in which an agent has to reach a goal state in minimum total expected cost. In the learning formulation of the problem, the agent has no prior knowledge about the costs and dynamics of the model. She repeatedly interacts with the model for K episodes, and has to minimize her regret. In this work we show that the minimax regret for this setting is \widetilde O(\sqrt{ (B_\star 2 B_\star) S A K}) where B_\star is a bound on the expected cost of the optimal policy from any state, S is the state space, and A is the action space. Our algorithm is based on a novel reduction from SSP to finite-horizon MDPs.
Self-Evaluation Guided Beam Search for Reasoning
Breaking down a problem into intermediate steps has demonstrated impressive performance in Large Language Model (LLM) reasoning. However, the growth of the reasoning chain introduces uncertainty and error accumulation, making it challenging to elicit accurate final results. To tackle this challenge of uncertainty in multi-step reasoning, we introduce a stepwise self-evaluation mechanism to guide and calibrate the reasoning process of LLMs. We propose a decoding algorithm integrating the self-evaluation guidance via stochastic beam search. The self-evaluation guidance serves as a better-calibrated automatic criterion, facilitating an efficient search in the reasoning space and resulting in superior prediction quality.
Composable Coresets for Determinant Maximization: Greedy is Almost Optimal
Given a set of n vectors in \mathbb{R} d, the goal of the \emph{determinant maximization} problem is to pick k vectors with the maximum volume. Determinant maximization is the MAP-inference task for determinantal point processes (DPP) and has recently received considerable attention for modeling diversity. This is tight up to the additive constant 1 . Finally, our experiments show that the local optimality of the greedy algorithm is even lower than the theoretical bound on real data sets.
Neural Multi-Objective Combinatorial Optimization with Diversity Enhancement
Most of existing neural methods for multi-objective combinatorial optimization (MOCO) problems solely rely on decomposition, which often leads to repetitive solutions for the respective subproblems, thus a limited Pareto set. Beyond decomposition, we propose a novel neural heuristic with diversity enhancement (NHDE) to produce more Pareto solutions from two perspectives. On the one hand, to hinder duplicated solutions for different subproblems, we propose an indicator-enhanced deep reinforcement learning method to guide the model, and design a heterogeneous graph attention mechanism to capture the relations between the instance graph and the Pareto front graph. On the other hand, to excavate more solutions in the neighborhood of each subproblem, we present a multiple Pareto optima strategy to sample and preserve desirable solutions. Experimental results on classic MOCO problems show that our NHDE is able to generate a Pareto front with higher diversity, thereby achieving superior overall performance.
Minimax Optimal Quantile and Semi-Adversarial Regret via Root-Logarithmic Regularizers
Quantile (and, more generally, KL) regret bounds, such as those achieved by NormalHedge (Chaudhuri, Freund, and Hsu 2009) and its variants, relax the goal of competing against the best individual expert to only competing against a majority of experts on adversarial data. More recently, the semi-adversarial paradigm (Bilodeau, Negrea, and Roy 2020) provides an alternative relaxation of adversarial online learning by considering data that may be neither fully adversarial nor stochastic (I.I.D.). We achieve the minimax optimal regret in both paradigms using FTRL with separate, novel, root-logarithmic regularizers, both of which can be interpreted as yielding variants of NormalHedge. We extend existing KL regret upper bounds, which hold uniformly over target distributions, to possibly uncountable expert classes with arbitrary priors; provide the first full-information lower bounds for quantile regret on finite expert classes (which are tight); and provide an adaptively minimax optimal algorithm for the semi-adversarial paradigm that adapts to the true, unknown constraint faster, leading to uniformly improved regret bounds over existing methods.
Lattice partition recovery with dyadic CART
We study piece-wise constant signals corrupted by additive Gaussian noise over a d -dimensional lattice. Data of this form naturally arise in a host of applications, and the tasks of signal detection or testing, de-noising and estimation have been studied extensively in the statistical and signal processing literature. In this paper we consider instead the problem of partition recovery, i.e. of estimating the partition of the lattice induced by the constancy regions of the unknown signal, using the computationally-efficient dyadic classification and regression tree (DCART) methodology proposed by \citep{donoho1997cart}. We prove that, under appropriate regularity conditions on the shape of the partition elements, a DCART-based procedure consistently estimates the underlying partition at a rate of order \sigma 2 k * \log (N)/\kappa 2, where k * is the minimal number of rectangular sub-graphs obtained using recursive dyadic partitions supporting the signal partition, \sigma 2 is the noise variance, \kappa is the minimal magnitude of the signal difference among contiguous elements of the partition and N is the size of the lattice. Furthermore, under stronger assumptions, our method attains a sharper estimation error of order \sigma 2\log(N)/\kappa 2, independent of k *, which we show to be minimax rate optimal.
A Faster Decentralized Algorithm for Nonconvex Minimax Problems
In this paper, we study the nonconvex-strongly-concave minimax optimization problem on decentralized setting. The minimax problems are attracting increasing attentions because of their popular practical applications such as policy evaluation and adversarial training. As training data become larger, distributed training has been broadly adopted in machine learning tasks. Recent research works show that the decentralized distributed data-parallel training techniques are specially promising, because they can achieve the efficient communications and avoid the bottleneck problem on the central node or the latency of low bandwidth network. However, the decentralized minimax problems were seldom studied in literature and the existing methods suffer from very high gradient complexity. To address this challenge, we propose a new faster decentralized algorithm, named as DM-HSGD, for nonconvex minimax problems by using the variance reduced technique of hybrid stochastic gradient descent.
On the Second-order Convergence Properties of Random Search Methods
We study the theoretical convergence properties of random-search methods when optimizing non-convex objective functions without having access to derivatives. We prove that standard random-search methods that do not rely on second-order information converge to a second-order stationary point. However, they suffer from an exponential complexity in terms of the input dimension of the problem. In order to address this issue, we propose a novel variant of random search that exploits negative curvature by only relying on function evaluations. We prove that this approach converges to a second-order stationary point at a much faster rate than vanilla methods: namely, the complexity in terms of the number of function evaluations is only linear in the problem dimension.
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios
Building agents based on tree-search planning capabilities with learned models has achieved remarkable success in classic decision-making problems, such as Go and Atari.However, it has been deemed challenging or even infeasible to extend Monte Carlo Tree Search (MCTS) based algorithms to diverse real-world applications, especially when these environments involve complex action spaces and significant simulation costs, or inherent stochasticity.In this work, we introduce LightZero, the first unified benchmark for deploying MCTS/MuZero in general sequential decision scenarios.