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IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes
Zhang, Haochen, Zantout, Nader, Kachana, Pujith, Zhang, Ji, Wang, Wenshan
With the recent rise of large language models, vision-language models, and other general foundation models, there is growing potential for multimodal, multi-task robotics that can operate in diverse environments given natural language input. One such application is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the 3D spatial reasoning and semantic understanding required. Additionally, the language used may be imperfect or misaligned with the scene, further complicating the task. To address this challenge, we curate a benchmark dataset, IRef-VLA, for Interactive Referential Vision and Language-guided Action in 3D Scenes with imperfect references. IRef-VLA is the largest real-world dataset for the referential grounding task, consisting of over 11.5K scanned 3D rooms from existing datasets, 7.6M heuristically generated semantic relations, and 4.7M referential statements. Our dataset also contains semantic object and room annotations, scene graphs, navigable free space annotations, and is augmented with statements where the language has imperfections or ambiguities. We verify the generalizability of our dataset by evaluating with state-of-the-art models to obtain a performance baseline and also develop a graph-search baseline to demonstrate the performance bound and generation of alternatives using scene-graph knowledge. With this benchmark, we aim to provide a resource for 3D scene understanding that aids the development of robust, interactive navigation systems. The dataset and all source code is publicly released at https://github.com/HaochenZ11/IRef-VLA.
Reinforcement Learning-based Heuristics to Guide Domain-Independent Dynamic Programming
Narita, Minori, Kuroiwa, Ryo, Beck, J. Christopher
Domain-Independent Dynamic Programming (DIDP) is a state-space search paradigm based on dynamic programming for combinatorial optimization. In its current implementation, DIDP guides the search using user-defined dual bounds. Reinforcement learning (RL) is increasingly being applied to combinatorial optimization problems and shares several key structures with DP, being represented by the Bellman equation and state-based transition systems. We propose using reinforcement learning to obtain a heuristic function to guide the search in DIDP. We develop two RL-based guidance approaches: value-based guidance using Deep Q-Networks and policy-based guidance using Proximal Policy Optimization. Our experiments indicate that RL-based guidance significantly outperforms standard DIDP and problem-specific greedy heuristics with the same number of node expansions. Further, despite longer node evaluation times, RL guidance achieves better run-time performance than standard DIDP on three of four benchmark domains.
ScalingNoise: Scaling Inference-Time Search for Generating Infinite Videos
Yang, Haolin, Tang, Feilong, Hu, Ming, Li, Yulong, Guo, Junjie, Liu, Yexin, Peng, Zelin, He, Junjun, Ge, Zongyuan, Razzak, Imran
Video diffusion models (VDMs) facilitate the generation of high-quality videos, with current research predominantly concentrated on scaling efforts during training through improvements in data quality, computational resources, and model complexity. However, inference-time scaling has received less attention, with most approaches restricting models to a single generation attempt. Recent studies have uncovered the existence of "golden noises" that can enhance video quality during generation. Building on this, we find that guiding the scaling inference-time search of VDMs to identify better noise candidates not only evaluates the quality of the frames generated in the current step but also preserves the high-level object features by referencing the anchor frame from previous multi-chunks, thereby delivering long-term value. Our analysis reveals that diffusion models inherently possess flexible adjustments of computation by varying denoising steps, and even a one-step denoising approach, when guided by a reward signal, yields significant long-term benefits. Based on the observation, we proposeScalingNoise, a plug-and-play inference-time search strategy that identifies golden initial noises for the diffusion sampling process to improve global content consistency and visual diversity. Specifically, we perform one-step denoising to convert initial noises into a clip and subsequently evaluate its long-term value, leveraging a reward model anchored by previously generated content. Moreover, to preserve diversity, we sample candidates from a tilted noise distribution that up-weights promising noises. In this way, ScalingNoise significantly reduces noise-induced errors, ensuring more coherent and spatiotemporally consistent video generation. Extensive experiments on benchmark datasets demonstrate that the proposed ScalingNoise effectively improves long video generation.
Beyond Local Selection: Global Cut Selection for Enhanced Mixed-Integer Programming
Zeng, Shuli, Zhang, Sijia, Li, Shaoang, Wu, Feng, Li, Xiang-Yang
In mixed-integer programming (MIP) solvers, cutting planes are essential for Branch-and-Cut (B&C) algorithms as they reduce the search space and accelerate the solving process. Traditional methods rely on hard-coded heuristics for cut plane selection but fail to leverage problem-specific structural features. Recent machine learning approaches use neural networks for cut selection but focus narrowly on the efficiency of single-node within the B&C algorithm, without considering the broader contextual information. To address this, we propose Global Cut Selection (GCS), which uses a bipartite graph to represent the search tree and combines graph neural networks with reinforcement learning to develop cut selection strategies. Unlike prior methods, GCS applies cutting planes across all nodes, incorporating richer contextual information. Experiments show GCS significantly improves solving efficiency for synthetic and large-scale real-world MIPs compared to traditional and learning-based methods.
A Statistical Analysis for Per-Instance Evaluation of Stochastic Optimizers: How Many Repeats Are Enough?
Noori, Moslem, Valiante, Elisabetta, Van Vaerenbergh, Thomas, Mohseni, Masoud, Rozada, Ignacio
A key trait of stochastic optimizers is that multiple runs of the same optimizer in attempting to solve the same problem can produce different results. As a result, their performance is evaluated over several repeats, or runs, on the problem. However, the accuracy of the estimated performance metrics depends on the number of runs and should be studied using statistical tools. We present a statistical analysis of the common metrics, and develop guidelines for experiment design to measure the optimizer's performance using these metrics to a high level of confidence and accuracy. To this end, we first discuss the confidence interval of the metrics and how they are related to the number of runs of an experiment. We then derive a lower bound on the number of repeats in order to guarantee achieving a given accuracy in the metrics. Using this bound, we propose an algorithm to adaptively adjust the number of repeats needed to ensure the accuracy of the evaluated metric. Our simulation results demonstrate the utility of our analysis and how it allows us to conduct reliable benchmarking as well as hyperparameter tuning and prevent us from drawing premature conclusions regarding the performance of stochastic optimizers.
Neural Combinatorial Optimization for Real-World Routing
Son, Jiwoo, Zhao, Zhikai, Berto, Federico, Hua, Chuanbo, Kwon, Changhyun, Park, Jinkyoo
Vehicle Routing Problems (VRPs) are a class of NP-hard problems ubiquitous in several real-world logistics scenarios that pose significant challenges for optimization. Neural Combinatorial Optimization (NCO) has emerged as a promising alternative to classical approaches, as it can learn fast heuristics to solve VRPs. However, most research works in NCO for VRPs focus on simplified settings, which do not account for asymmetric distances and travel durations that cannot be derived by simple Euclidean distances and unrealistic data distributions, hindering real-world deployment. This work introduces RRNCO (Real Routing NCO) to bridge the gap of NCO between synthetic and real-world VRPs in the critical aspects of both data and modeling. First, we introduce a new, openly available dataset with real-world data containing a diverse dataset of locations, distances, and duration matrices from 100 cities, considering realistic settings with actual routing distances and durations obtained from Open Source Routing Machine (OSRM). Second, we propose a novel approach that efficiently processes both node and edge features through contextual gating, enabling the construction of more informed node embedding, and we finally incorporate an Adaptation Attention Free Module (AAFM) with neural adaptive bias mechanisms that effectively integrates not only distance matrices but also angular relationships between nodes, allowing our model to capture rich structural information. RRNCO achieves state-of-the-art results in real-world VRPs among NCO methods. We make our dataset and code publicly available at https://github.com/ai4co/real-routing-nco.
Perception-aware Planning for Quadrotor Flight in Unknown and Feature-limited Environments
Yu, Chenxin, Lu, Zihong, Mei, Jie, Zhou, Boyu
Various studies on perception-aware planning have been proposed to enhance the state estimation accuracy of quadrotors in visually degraded environments. However, many existing methods heavily rely on prior environmental knowledge and face significant limitations in previously unknown environments with sparse localization features, which greatly limits their practical application. In this paper, we present a perception-aware planning method for quadrotor flight in unknown and feature-limited environments that properly allocates perception resources among environmental information during navigation. We introduce a viewpoint transition graph that allows for the adaptive selection of local target viewpoints, which guide the quadrotor to efficiently navigate to the goal while maintaining sufficient localizability and without being trapped in feature-limited regions. During the local planning, a novel yaw trajectory generation method that simultaneously considers exploration capability and localizability is presented. It constructs a localizable corridor via feature co-visibility evaluation to ensure localization robustness in a computationally efficient way. Through validations conducted in both simulation and real-world experiments, we demonstrate the feasibility and real-time performance of the proposed method. The source code will be released to benefit the community.
Preference Construction: A Bayesian Interactive Preference Elicitation Framework Based on Monte Carlo Tree Search
Wang, Yan, Liu, Jiapeng, Kadziński, Milosz, Liao, Xiuwu
We present a novel preference learning framework to capture participant preferences efficiently within limited interaction rounds. It involves three main contributions. First, we develop a variational Bayesian approach to infer the participant's preference model by estimating posterior distributions and managing uncertainty from limited information. Second, we propose an adaptive questioning policy that maximizes cumulative uncertainty reduction, formulating questioning as a finite Markov decision process and using Monte Carlo Tree Search to prioritize promising question trajectories. By considering long-term effects and leveraging the efficiency of the Bayesian approach, the policy avoids shortsightedness. Third, we apply the framework to Multiple Criteria Decision Aiding, with pairwise comparison as the preference information and an additive value function as the preference model. We integrate the reparameterization trick to address high-variance issues, enhancing robustness and efficiency. Computational studies on real-world and synthetic datasets demonstrate the framework's practical usability, outperforming baselines in capturing preferences and achieving superior uncertainty reduction within limited interactions.
Capturing a Moving Target by Two Robots in the F2F Model
Jawhar, Khaled, Kranakis, Evangelos
We study a search problem on capturing a moving target on an infinite real line. Two autonomous mobile robots (which can move with a maximum speed of 1) are initially placed at the origin, while an oblivious moving target is initially placed at a distance $d$ away from the origin. The robots can move along the line in any direction, but the target is oblivious, cannot change direction, and moves either away from or toward the origin at a constant speed $v$. Our aim is to design efficient algorithms for the two robots to capture the target. The target is captured only when both robots are co-located with it. The robots communicate with each other only face-to-face (F2F), meaning they can exchange information only when co-located, while the target remains oblivious and has no communication capabilities. We design algorithms under various knowledge scenarios, which take into account the prior knowledge the robots have about the starting distance $d$, the direction of movement (either toward or away from the origin), and the speed $v$ of the target. As a measure of the efficiency of the algorithms, we use the competitive ratio, which is the ratio of the capture time of an algorithm with limited knowledge to the capture time in the full-knowledge model. In our analysis, we are mindful of the cost of changing direction of movement, and show how to accomplish the capture of the target with at most three direction changes (turns).
Decision Tree Induction Through LLMs via Semantically-Aware Evolution
Liu, Tennison, Huynh, Nicolas, van der Schaar, Mihaela
Decision trees are a crucial class of models offering robust predictive performance and inherent interpretability across various domains, including healthcare, finance, and logistics. However, current tree induction methods often face limitations such as suboptimal solutions from greedy methods or prohibitive computational costs and limited applicability of exact optimization approaches. To address these challenges, we propose an evolutionary optimization method for decision tree induction based on genetic programming (GP). Our key innovation is the integration of semantic priors and domain-specific knowledge about the search space into the optimization algorithm. To this end, we introduce $\texttt{LLEGO}$, a framework that incorporates semantic priors into genetic search operators through the use of Large Language Models (LLMs), thereby enhancing search efficiency and targeting regions of the search space that yield decision trees with superior generalization performance. This is operationalized through novel genetic operators that work with structured natural language prompts, effectively utilizing LLMs as conditional generative models and sources of semantic knowledge. Specifically, we introduce $\textit{fitness-guided}$ crossover to exploit high-performing regions, and $\textit{diversity-guided}$ mutation for efficient global exploration of the search space. These operators are controlled by corresponding hyperparameters that enable a more nuanced balance between exploration and exploitation across the search space. Empirically, we demonstrate across various benchmarks that $\texttt{LLEGO}$ evolves superior-performing trees compared to existing tree induction methods, and exhibits significantly more efficient search performance compared to conventional GP approaches.