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Online Convex Optimization with Continuous Switching Constraint Guanghui Wang 1, Y uanyu Wan 1, 2, Tianbao Yang

Neural Information Processing Systems

In many sequential decision making applications, the change of decision would bring an additional cost, such as the wear-and-tear cost associated with changing server status. To control the switching cost, we introduce the problem of online convex optimization with continuous switching constraint, where the goal is to achieve a small regret given a budget on the overall switching cost. We first investigate the hardness of the problem, and provide a lower bound of order ( p T) when the switching cost budget S = ( p T), and (min { T/S, T }) when S = O ( p T), where T is the time horizon. The essential idea is to carefully design an adaptive adversary, who can adjust the loss function according to the cumulative switching cost of the player incurred so far based on the orthogonal technique. We then develop a simple gradient-based algorithm which enjoys the minimax optimal regret bound. Finally, we show that, for strongly convex functions, the regret bound can be improved to O (log T) for S = (log T), and O (min { T/ exp( S)+ S,T }) for S = O (log T) .




Minimax Regret for Stochastic Shortest Path

Neural Information Processing Systems

We study the Stochastic Shortest Path (SSP) problem in which an agent has to reach a goal state in minimum total expected cost. In the learning formulation of the problem, the agent has no prior knowledge about the costs and dynamics of the model. She repeatedly interacts with the model for K episodes, and has to minimize her regret.




Online Minimax Multiobjective Optimization: Multicalibeating and Other Applications Daniel Lee

Neural Information Processing Systems

We introduce a simple but general online learning framework in which a learner plays against an adversary in a vector-valued game that changes every round. Even though the learner's objective is not convex-concave (and so the minimax theorem does not apply), we give a simple algorithm that can compete with the setting in which the adversary must announce their action first, with optimally diminishing regret.




e1c13a13fc6b87616b787b986f98a111-Supplemental.pdf

Neural Information Processing Systems

This section gives the worst-case time analysis for Algorithm 1. This gives the bound shown in Eq. 3. B.1 Loss function space L Recall that the loss function search space is defined as: (Loss Function Search Space) L::= targeted Loss, n with Z | untargeted Loss with Z | targeted Loss, n - untargeted Loss with Z Z::= logits | probs To refer to different settings, we use the following notation: U: for the untargeted loss, T: for the targeted loss, D: for the targeted untargeted loss L: for using logits, and P: for using probs Effectively, the search space includes all the possible combinations expect that the cross-entropy loss supports only probability. B.2 Attack Algorithm & Parameters Space S Recall the attack space defined as: S::= S; S | randomize S | EOT S, n | repeat S, n | try S for n | Attack with params with loss L randomize The type of every parameter is either integer or float. Generic parameters and the supported loss for each attack algorithm are defined in Table 4. B.3 Search space conditioned on network property Following Stutz et al. (2020), we use the robust test error (Rerr) metric We define robust accuracy as 1 Rerr. Note however that Rerr defined in Eq. 5 has intractable maximization problem in the denominator, Note that we use a zero knowledge detector model, so none of the attacks in the search space are aware of the detector.