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Solving Constrained Stochastic Shortest Path Problems with Scalarisation

arXiv.org Artificial Intelligence

Constrained Stochastic Shortest Path Problems (CSSPs) model problems with probabilistic effects, where a primary cost is min-imised subject to constraints over secondary costs, e.g., minimise time subject to monetary budget. Current heuristic search algorithms for CSSPs solve a sequence of increasingly larger CSSPs as linear programs until an optimal solution for the original CSSP is found. In this paper, we introduce a novel algorithm CARL, which solves a series of unconstrained Stochastic Shortest Path Problems (SSPs) with efficient heuristic search algorithms. These SSP subproblems are constructed with scalarisations that project the CSSP's vector of primary and secondary costs onto a scalar cost. CARL finds a maximising scalarisation using an optimisation algorithm similar to the subgradient method which, together with the solution to its associated SSP, yields a set of policies that are combined into an optimal policy for the CSSP . Our experiments show that CARL solves 50% more problems than the state-of-the-art on existing benchmarks.


TreePO: Bridging the Gap of Policy Optimization and Efficacy and Inference Efficiency with Heuristic Tree-based Modeling

arXiv.org Artificial Intelligence

Recent advancements in aligning large language models via reinforcement learning have achieved remarkable gains in solving complex reasoning problems, but at the cost of expensive on-policy rollouts and limited exploration of diverse reasoning paths. In this work, we introduce TreePO, involving a self-guided rollout algorithm that views sequence generation as a tree-structured searching process. Composed of dynamic tree sampling policy and fixed-length segment decoding, TreePO leverages local uncertainty to warrant additional branches. By amortizing computation across common prefixes and pruning low-value paths early, TreePO essentially reduces the per-update compute burden while preserving or enhancing exploration diversity. Key contributions include: (1) a segment-wise sampling algorithm that alleviates the KV cache burden through contiguous segments and spawns new branches along with an early-stop mechanism; (2) a tree-based segment-level advantage estimation that considers both global and local proximal policy optimization. and (3) analysis on the effectiveness of probability and quality-driven dynamic divergence and fallback strategy. We empirically validate the performance gain of TreePO on a set reasoning benchmarks and the efficiency saving of GPU hours from 22\% up to 43\% of the sampling design for the trained models, meanwhile showing up to 40\% reduction at trajectory-level and 35\% at token-level sampling compute for the existing models. While offering a free lunch of inference efficiency, TreePO reveals a practical path toward scaling RL-based post-training with fewer samples and less compute. Home page locates at https://m-a-p.ai/TreePO.


Robust Point Cloud Registration via Geometric Overlapping Guided Rotation Search

arXiv.org Artificial Intelligence

Point cloud registration based on correspondences computes the rigid transformation that maximizes the number of inliers constrained within the noise threshold. Current state-of-the-art (SOTA) methods employing spatial compatibility graphs or branch-and-bound (BnB) search mainly focus on registration under high outlier ratios. However, graph-based methods require at least quadratic space and time complexity for graph construction, while multi-stage BnB search methods often suffer from inaccuracy due to local optima between decomposed stages. This paper proposes a geometric maximum overlapping registration framework via rotation-only BnB search. The rigid transformation is decomposed using Chasles' theorem into a translation along rotation axis and a 2D rigid transformation. The optimal rotation axis and angle are searched via BnB, with residual parameters formulated as range maximum query (RMQ) problems. Firstly, the top-k candidate rotation axes are searched within a hemisphere parameterized by cube mapping, and the translation along each axis is estimated through interval stabbing of the correspondences projected onto that axis. Secondly, the 2D registration is relaxed to 1D rotation angle search with 2D RMQ of geometric overlapping for axis-aligned rectangles, which is solved deterministically in polynomial time using sweep line algorithm with segment tree. Experimental results on 3DMatch, 3DLoMatch, and KITTI datasets demonstrate superior accuracy and efficiency over SOTA methods, while the time complexity is polynomial and the space complexity increases linearly with the number of points, even in the worst case.


Solving the Min-Max Multiple Traveling Salesmen Problem via Learning-Based Path Generation and Optimal Splitting

arXiv.org Artificial Intelligence

This study addresses the Min-Max Multiple Traveling Salesmen Problem ($m^3$-TSP), which aims to coordinate tours for multiple salesmen such that the length of the longest tour is minimized. Due to its NP-hard nature, exact solvers become impractical under the assumption that $P \ne NP$. As a result, learning-based approaches have gained traction for their ability to rapidly generate high-quality approximate solutions. Among these, two-stage methods combine learning-based components with classical solvers, simplifying the learning objective. However, this decoupling often disrupts consistent optimization, potentially degrading solution quality. To address this issue, we propose a novel two-stage framework named \textbf{Generate-and-Split} (GaS), which integrates reinforcement learning (RL) with an optimal splitting algorithm in a joint training process. The splitting algorithm offers near-linear scalability with respect to the number of cities and guarantees optimal splitting in Euclidean space for any given path. To facilitate the joint optimization of the RL component with the algorithm, we adopt an LSTM-enhanced model architecture to address partial observability. Extensive experiments show that the proposed GaS framework significantly outperforms existing learning-based approaches in both solution quality and transferability.


Learning ON Large Datasets Using Bit-String Trees

arXiv.org Artificial Intelligence

This thesis develops computational methods in similarity-preserving hashing, classification, and cancer genomics. Standard space partitioning-based hashing relies on Binary Search Trees (BSTs), but their exponential growth and sparsity hinder efficiency. To overcome this, we introduce Compressed BST of Inverted hash tables (ComBI), which enables fast approximate nearest-neighbor search with reduced memory. On datasets of up to one billion samples, ComBI achieves 0.90 precision with 4X-296X speed-ups over Multi-Index Hashing, and also outperforms Cellfishing.jl on single-cell RNA-seq searches with 2X-13X gains. Building on hashing structures, we propose Guided Random Forest (GRAF), a tree-based ensemble classifier that integrates global and local partitioning, bridging decision trees and boosting while reducing generalization error. Across 115 datasets, GRAF delivers competitive or superior accuracy, and its unsupervised variant (uGRAF) supports guided hashing and importance sampling. We show that GRAF and ComBI can be used to estimate per-sample classifiability, which enables scalable prediction of cancer patient survival. To address challenges in interpreting mutations, we introduce Continuous Representation of Codon Switches (CRCS), a deep learning framework that embeds genetic changes into numerical vectors. CRCS allows identification of somatic mutations without matched normals, discovery of driver genes, and scoring of tumor mutations, with survival prediction validated in bladder, liver, and brain cancers. Together, these methods provide efficient, scalable, and interpretable tools for large-scale data analysis and biomedical applications.


PuzzleJAX: A Benchmark for Reasoning and Learning

arXiv.org Artificial Intelligence

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoning abilities. Unlike existing GPU-accelerated learning environments that provide hard-coded implementations of fixed sets of games, PuzzleJAX allows dynamic compilation of any game expressible in its domain-specific language (DSL). This DSL follows PuzzleScript, which is a popular and accessible online game engine for designing puzzle games. In this paper, we validate in PuzzleJAX several hundred of the thousands of games designed in PuzzleScript by both professional designers and casual creators since its release in 2013, thereby demonstrating PuzzleJAX's coverage of an expansive, expressive, and human-relevant space of tasks. By analyzing the performance of search, learning, and language models on these games, we show that PuzzleJAX can naturally express tasks that are both simple and intuitive to understand, yet often deeply challenging to master, requiring a combination of control, planning, and high-level insight.


TOAST: Fast and scalable auto-partitioning based on principled static analysis

arXiv.org Artificial Intelligence

Partitioning large machine learning models across distributed accelerator systems is a complex process, requiring a series of interdependent decisions that are further complicated by internal sharding ambiguities. Consequently, existing auto-partitioners often suffer from out-of-memory errors or are prohibitively slow when exploring the exponentially large space of possible partitionings. To mitigate this, they artificially restrict the search space, but this approach frequently yields infeasible solutions that violate device memory constraints or lead to sub-optimal performance. We propose a system that combines a novel static compiler analysis with a Monte Carlo Tree Search. Our analysis constructs an efficient decision space by identifying (i) tensor dimensions requiring identical sharding, and (ii) partitioning "conflicts" that require resolution. Our system significantly outperforms state-of-the-art industrial methods across diverse hardware platforms and model architectures, discovering previously unknown, superior solutions, and the process is fully automated even for complex and large models.


e-boost: Boosted E-Graph Extraction with Adaptive Heuristics and Exact Solving

arXiv.org Artificial Intelligence

E-graphs have attracted growing interest in many fields, particularly in logic synthesis and formal verification. E-graph extraction is a challenging NP-hard combinatorial optimization problem. It requires identifying optimal terms from exponentially many equivalent expressions, serving as the primary performance bottleneck in e-graph based optimization tasks. However, traditional extraction methods face a critical trade-off: heuristic approaches offer speed but sacrifice optimality, while exact methods provide optimal solutions but face prohibitive computational costs on practical problems. We present e-boost, a novel framework that bridges this gap through three key innovations: (1) parallelized heuristic extraction that leverages weak data dependence to compute DAG costs concurrently, enabling efficient multi-threaded performance without sacrificing extraction quality; (2) adaptive search space pruning that employs a parameterized threshold mechanism to retain only promising candidates, dramatically reducing the solution space while preserving near-optimal solutions; and (3) initialized exact solving that formulates the reduced problem as an Integer Linear Program with warm-start capabilities, guiding solvers toward high-quality solutions faster. Across the diverse benchmarks in formal verification and logic synthesis fields, e-boost demonstrates 558x runtime speedup over traditional exact approaches (ILP) and 19.04% performance improvement over the state-of-the-art extraction framework (SmoothE). In realistic logic synthesis tasks, e-boost produces 7.6% and 8.1% area improvements compared to conventional synthesis tools with two different technology mapping libraries. e-boost is available at https://github.com/Yu-Maryland/e-boost.


SPL-LNS: Sampling-Enhanced Large Neighborhood Search for Solving Integer Linear Programs

arXiv.org Artificial Intelligence

Large Neighborhood Search (LNS) is a common heuristic in combinatorial optimization that iteratively searches over a large neighborhood of the current solution for a better one. Recently, neural network-based LNS solvers have achieved great success in solving Integer Linear Programs (ILPs) by learning to greedily predict the locally optimal solution for the next neighborhood proposal. However, this greedy approach raises two key concerns: (1) to what extent this greedy proposal suffers from local optima, and (2) how can we effectively improve its sample efficiency in the long run . To address these questions, this paper first formulates LNS as a stochastic process, and then introduces SPL-LNS, a sampling-enhanced neural LNS solver that leverages locally-informed proposals to escape local optima. We also develop a novel hindsight relabeling method to efficiently train SPL-LNS on self-generated data. Experimental results demonstrate that SPL-LNS substantially surpasses prior neural LNS solvers for various ILP problems of different sizes.


An Efficient Hybridization of Graph Representation Learning and Metaheuristics for the Constrained Incremental Graph Drawing Problem

arXiv.org Artificial Intelligence

Hybridizing machine learning techniques with metaheuristics has attracted significant attention in recent years. Many attempts employ supervised or reinforcement learning to support the decision-making of heuristic methods. However, in some cases, these techniques are deemed too time-consuming and not competitive with hand-crafted heuristics. This paper proposes a hybridization between metaheuristics and a less expensive learning strategy to extract the latent structure of graphs, known as Graph Representation Learning (GRL). For such, we approach the Constrained Incremental Graph Drawing Problem (C-IGDP), a hierarchical graph visualization problem. There is limited literature on methods for this problem, for which Greedy Randomized Search Procedures (GRASP) heuristics have shown promising results. In line with this, this paper investigates the gains of incorporating GRL into the construction phase of GRASP, which we refer to as Graph Learning GRASP (GL-GRASP). In computational experiments, we first analyze the results achieved considering different node embedding techniques, where deep learning-based strategies stood out. The evaluation considered the primal integral measure that assesses the quality of the solutions according to the required time for such. According to this measure, the best GL-GRASP heuristics demonstrated superior performance than state-of-the-art literature GRASP heuristics for the problem. A scalability test on newly generated denser instances under a fixed time limit further confirmed the robustness of the GL-GRASP heuristics.