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Contextual Budget Bandit for Food Rescue Volunteer Engagement

arXiv.org Artificial Intelligence

Volunteer-based food rescue platforms tackle food waste by matching surplus food to communities in need. These platforms face the dual problem of maintaining volunteer engagement and maximizing the food rescued. Existing algorithms to improve volunteer engagement exacerbate geographical disparities, leaving some communities systematically disadvantaged. We address this issue by proposing Contextual Budget Bandit. Contextual Budget Bandit incorporates context-dependent budget allocation in restless multi-armed bandits, a model of decision-making which allows for stateful arms. By doing so, we can allocate higher budgets to communities with lower match rates, thereby alleviating geographical disparities. To tackle this problem, we develop an empirically fast heuristic algorithm. Because the heuristic algorithm can achieve a poor approximation when active volunteers are scarce, we design the Mitosis algorithm, which is guaranteed to compute the optimal budget allocation. Empirically, we demonstrate that our algorithms outperform baselines on both synthetic and real-world food rescue datasets, and show how our algorithm achieves geographical fairness in food rescue.


DOSA: Differentiable Model-Based One-Loop Search for DNN Accelerators

arXiv.org Artificial Intelligence

In the hardware design space exploration process, it is critical to optimize both hardware parameters and algorithm-to-hardware mappings. Previous work has largely approached this simultaneous optimization problem by separately exploring the hardware design space and the mapspace - both individually large and highly nonconvex spaces - independently. The resulting combinatorial explosion has created significant difficulties for optimizers. In this paper, we introduce DOSA, which consists of differentiable performance models and a gradient descent-based optimization technique to simultaneously explore both spaces and identify high-performing design points. Experimental results demonstrate that DOSA outperforms random search and Bayesian optimization by 2.80x and 12.59x, respectively, in improving DNN model energy-delay product, given a similar number of samples. We also demonstrate the modularity and flexibility of DOSA by augmenting our analytical model with a learned model, allowing us to optimize buffer sizes and mappings of a real DNN accelerator and attain a 1.82x improvement in energy-delay product.


Efficient Trie-based Biasing using K-step Prediction for Rare Word Recognition

arXiv.org Artificial Intelligence

Contextual biasing improves rare word recognition of ASR models by prioritizing the output of rare words during decoding. A common approach is Trie-based biasing, which gives "bonus scores" to partial hypothesis (e.g. "Bon") that may lead to the generation of the rare word (e.g. "Bonham"). If the full word ("Bonham") isn't ultimately recognized, the system revokes those earlier bonuses. This revocation is limited to beam search and is computationally expensive, particularly for models with large decoders. To overcome these limitations, we propose adapting ASR models to look ahead and predict multiple steps at once. This avoids the revocation step entirely by better estimating whether a partial hypothesis will lead to the generation of the full rare word. By fine-tuning Whisper with only 10 hours of synthetic data, our method reduces the word error rate on the NSC Part 2 test set from 30.86% to 12.19%.


Efficient Optimization Accelerator Framework for Multistate Ising Problems

arXiv.org Artificial Intelligence

Ising Machines are emerging hardware architectures that efficiently solve NP-Hard combinatorial optimization problems. Generally, combinatorial problems are transformed into quadratic unconstrained binary optimization (QUBO) form, but this transformation often complicates the solution landscape, degrading performance, especially for multi-state problems. To address this challenge, we model spin interactions as generalized boolean logic function to significantly reduce the exploration space. We demonstrate the effectiveness of our approach on graph coloring problem using probabilistic Ising solvers, achieving similar accuracy compared to state-of-the-art heuristics and machine learning algorithms. It also shows significant improvement over state-of-the-art QUBO-based Ising solvers, including probabilistic Ising and simulated bifurcation machines. We also design 1024-neuron all-to-all connected probabilistic Ising accelerator on FPGA with the proposed approach that shows ~10000x performance acceleration compared to GPU-based Tabucol heuristics and reducing physical neurons by 1.5-4x over baseline Ising frameworks. Thus, this work establishes superior efficiency, scalability and solution quality for multi-state optimization problems.


Parallel, Asymptotically Optimal Algorithms for Moving Target Traveling Salesman Problems

arXiv.org Artificial Intelligence

Abstract--The Moving T arget Traveling Salesman Problem (MT -TSP) seeks an agent trajectory that intercepts several moving targets, within a particular time window for each target. Therefore, we introduce the Iterated Random Generalized (IRG) TSP framework. The key idea behind IRG is to alternate between randomly sampling a set of agent configuration-time points, corresponding to interceptions of targets, and finding a sequence of interception points by solving a generalized TSP (GTSP). This alternation enables asymptotic convergence to the optimum. We introduce two parallel algorithms within the IRG framework. The first algorithm, IRG-PGLNS, solves GTSPs using PGLNS, our parallelized extension of the state-of-the-art solver GLNS. The second algorithm, Parallel Communicating GTSPs (PCG), solves GTSPs corresponding to several sets of points simultaneously. We present numerical results for three variants of the MT -TSP: one where intercepting a target only requires coming within a particular distance, another where the agent is a variable-speed Dubins car, and a third where the agent is a redundant robot arm. We show that IRG-PGLNS and PCG both converge faster than a baseline based on prior work. The Traveling Salesman Problem (TSP) is a classic optimization problem with broad applications in various fields, including logistics, manufacturing, and robotics [1], [2]. Given a set of targets (often called "locations" or "cities") and the cost of travel between each target pair, the TSP seeks a minimum-cost order of targets for an agent to visit. However, several robotic applications require planning to visit moving targets: midair refueling [3], optimization of fishing routes [4], [5], resupplying ships at sea [6], surveillance [7]-[9], and intercepting dangerous projectiles [10]-[12]. In all subfigures, targets (stars) move along trajectories with time windows shown in bold colored lines.


FMT$^{x}$: An Efficient and Asymptotically Optimal Extension of the Fast Marching Tree for Dynamic Replanning

arXiv.org Artificial Intelligence

Path planning in dynamic environments remains a core challenge in robotics, especially as autonomous systems are deployed in unpredictable spaces such as warehouses and public roads. While algorithms like Fast Marching Tree (FMT$^{*}$) offer asymptotically optimal solutions in static settings, their single-pass design prevents path revisions which are essential for real-time adaptation. On the other hand, full replanning is often too computationally expensive. This paper introduces FMT$^{x}$, an extension of the Fast Marching Tree algorithm that enables efficient and consistent replanning in dynamic environments. We revisit the neighbor selection rule of FMT$^{*}$ and demonstrate that a minimal change overcomes its single-pass limitation, enabling the algorithm to update cost-to-come values upon discovering better connections without sacrificing asymptotic optimality or computational efficiency. By maintaining a cost-ordered priority queue and applying a selective update condition that uses an expanding neighbor to identify and trigger the re-evaluation of any node with a potentially suboptimal path, FMT$^{x}$ ensures that suboptimal routes are efficiently repaired as the environment evolves. This targeted strategy preserves the inherent efficiency of FMT$^{*}$ while enabling robust adaptation to changes in obstacle configuration. FMT$^{x}$ is proven to recover an asymptotically optimal solution after environmental changes. Experimental results demonstrate that FMT$^{x}$ outperforms the influential replanner RRT$^{x}$, reacting more swiftly to dynamic events with lower computational overhead and thus offering a more effective solution for real-time robotic navigation in unpredictable worlds.


Performative Thinking? The Brittle Correlation Between CoT Length and Problem Complexity

arXiv.org Artificial Intelligence

Intermediate token generation (ITG), where a model produces output before the solution, has been proposed as a method to improve the performance of language models on reasoning tasks. While these reasoning traces or Chain of Thoughts (CoTs) are correlated with performance gains, the mechanisms underlying them remain unclear. A prevailing assumption in the community has been to anthropomorphize these tokens as "thinking", treating longer traces as evidence of higher problem-adaptive computation. In this work, we critically examine whether intermediate token sequence length reflects or correlates with problem difficulty. To do so, we train transformer models from scratch on derivational traces of the A* search algorithm, where the number of operations required to solve a maze problem provides a precise and verifiable measure of problem complexity. We first evaluate the models on trivial free-space problems, finding that even for the simplest tasks, they often produce excessively long reasoning traces and sometimes fail to generate a solution. We then systematically evaluate the model on out-of-distribution problems and find that the intermediate token length and ground truth A* trace length only loosely correlate. We notice that the few cases where correlation appears are those where the problems are closer to the training distribution, suggesting that the effect arises from approximate recall rather than genuine problem-adaptive computation. This suggests that the inherent computational complexity of the problem instance is not a significant factor, but rather its distributional distance from the training data. These results challenge the assumption that intermediate trace generation is adaptive to problem difficulty and caution against interpreting longer sequences in systems like R1 as automatically indicative of "thinking effort".


MOSAIC: Minimax-Optimal Sparsity-Adaptive Inference for Change Points in Dynamic Networks

arXiv.org Machine Learning

We propose a new inference framework, named MOSAIC, for change-point detection in dynamic networks with the simultaneous low-rank and sparse-change structure. We establish the minimax rate of detection boundary, which relies on the sparsity of changes. We then develop an eigen-decomposition-based test with screened signals that approaches the minimax rate in theory, with only a minor logarithmic loss. For practical implementation of MOSAIC, we adjust the theoretical test by a novel residual-based technique, resulting in a pivotal statistic that converges to a standard normal distribution via the martingale central limit theorem under the null hypothesis and achieves full power under the alternative hypothesis. We also analyze the minimax rate of testing boundary for dynamic networks without the low-rank structure, which almost aligns with the results in high-dimensional mean-vector change-point inference. We showcase the effectiveness of MOSAIC and verify our theoretical results with several simulation examples and a real data application.


Reverse-Engineered Reasoning for Open-Ended Generation

arXiv.org Artificial Intelligence

While the ``deep reasoning'' paradigm has spurred significant advances in verifiable domains like mathematics, its application to open-ended, creative generation remains a critical challenge. The two dominant methods for instilling reasoning -- reinforcement learning (RL) and instruction distillation -- falter in this area; RL struggles with the absence of clear reward signals and high-quality reward models, while distillation is prohibitively expensive and capped by the teacher model's capabilities. To overcome these limitations, we introduce REverse-Engineered Reasoning (REER), a new paradigm that fundamentally shifts the approach. Instead of building a reasoning process ``forwards'' through trial-and-error or imitation, REER works ``backwards'' from known-good solutions to computationally discover the latent, step-by-step deep reasoning process that could have produced them. Using this scalable, gradient-free approach, we curate and open-source DeepWriting-20K, a large-scale dataset of 20,000 deep reasoning trajectories for open-ended tasks. Our model, DeepWriter-8B, trained on this data, not only surpasses strong open-source baselines but also achieves performance competitive with, and at times superior to, leading proprietary models like GPT-4o and Claude 3.5.


Energy-Efficient Path Planning with Multi-Location Object Pickup for Mobile Robots on Uneven Terrain

arXiv.org Artificial Intelligence

Autonomous Mobile Robots (AMRs) operate on battery power, making energy efficiency a critical consideration particularly in outdoor environments where terrain variations affect energy consumption. While prior research has primarily focused on computing energy-efficient paths from a source to a destination, these approaches often overlook practical scenarios where a robot needs to pick up an object en route--an action that can significantly impact energy consumption due to changes in payload. This paper introduces the Object-Pickup Minimum Energy Path Problem (OMEPP), which addresses energy-efficient route planning for Autonomous Mobile Robots (AMRs) required to pick up an object from one of the many possible locations and take it to a destination. To address the OMEPP problem, we first introduce a baseline algorithm that employs the Z* algorithm, a variant of A* tailored for energy-efficient routing, to iteratively visit each pickup point. While this approach guarantees optimality, it suffers from high computational cost due to repeated search efforts at each pickup location. To mitigate this inefficiency, we propose a concurrent PCPD search that manages multiple Z* searches simultaneously across all pickup points. Central to our solution is the Payload-Constrained Path Database (PCPD), an extension of the Compressed Path Database (CPD), a state-of-the-art technique for fast shortest path computation, that incorporates payload constraints. We further demonstrate that PCPD significantly reduces branching factors during search, leading to improved overall performance. Although the concurrent PCPD search may produce slightly suboptimal solutions, extensive experiments on real-world datasets demonstrate that it achieves near-optimal performance while being one to two orders of magnitude faster than the baseline algorithm derived from existing methods.