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GLASS Flows: Transition Sampling for Alignment of Flow and Diffusion Models

arXiv.org Machine Learning

The performance of flow matching and diffusion models can be greatly improved at inference time using reward alignment algorithms, yet efficiency remains a major limitation. While several algorithms were proposed, we demonstrate that a common bottleneck is the sampling method these algorithms rely on: many algorithms require to sample Markov transitions via SDE sampling, which is significantly less efficient and often less performant than ODE sampling. To remove this bottleneck, we introduce GLASS Flows, a new sampling paradigm that simulates a "flow matching model within a flow matching model" to sample Markov transitions. As we show in this work, this "inner" flow matching model can be retrieved from a pre-trained model without any re-training, combining the efficiency of ODEs with the stochastic evolution of SDEs. On large-scale text-to-image models, we show that GLASS Flows eliminate the trade-off between stochastic evolution and efficiency. Combined with Feynman-Kac Steering, GLASS Flows improve state-of-the-art performance in text-to-image generation, making it a simple, drop-in solution for inference-time scaling of flow and diffusion models.


TR2-D2: Tree Search Guided Trajectory-Aware Fine-Tuning for Discrete Diffusion

arXiv.org Artificial Intelligence

Reinforcement learning with stochastic optimal control offers a promising framework for diffusion fine-tuning, where a pre-trained diffusion model is optimized to generate paths that lead to a reward-tilted distribution. While these approaches enable optimization without access to explicit samples from the optimal distribution, they require training on rollouts under the current fine-tuned model, making them susceptible to reinforcing sub-optimal trajectories that yield poor rewards. To overcome this challenge, we introduce TRee Search Guided TRajectory-Aware Fine-Tuning for Discrete Diffusion (TR2-D2), a novel framework that optimizes reward-guided discrete diffusion trajectories with tree search to construct replay buffers for trajectory-aware fine-tuning. These buffers are generated using Monte Carlo Tree Search (MCTS) and subsequently used to fine-tune a pre-trained discrete diffusion model under a stochastic optimal control objective. We validate our framework on single- and multi-objective fine-tuning of biological sequence diffusion models, highlighting the overall effectiveness of TR2-D2 for reliable reward-guided fine-tuning in discrete sequence generation.


Graph Foundation Models: Bridging Language Model Paradigms and Graph Optimization

arXiv.org Artificial Intelligence

The pretrain-transfer paradigm, which underpins the success of large language models (LLMs), has demonstrated the immense power of creating foundation models that learn generalizable representations from vast datasets. However, extending this paradigm to Operations Research (OR) problems on graph structures remains challenging due to the fundamental conflict between the statistical flexibility of language and the strict combinatorial constraints of graphs. To bridge this gap, we introduce the Graph Foundation Model (GFM), the first framework capable of solving all distance-based optimization problems on graph structures. By introducing the LLM-like self-supervised pre-training paradigm on the paths generated from random walks in the graph, GFM is compelled to internalize the graph's complex topological and combinatorial rules, where the connectivity of the structure itself can be treated as the supervisory signal. Unlike existing neural methods that learn complex and task-specific solving policies, our approach leverages the pre-trained GFM as a foundational model of the graph's intrinsic structure, which in turn enables a simple generative heuristic to tackle a diverse range of optimization challenges effectively. Comprehensive experiments on networks ranging from 20 to 893 nodes demonstrate that GFM achieves competitive performance against specialized solvers across a variety of distinct optimization task classes, while maintaining significantly faster inference times. Our work establishes a new paradigm of adapting the pretrain-transfer framework to graph optimization, opening the door for applying foundation model innovations to OR.


Contrastive Representations for Temporal Reasoning

arXiv.org Artificial Intelligence

In classical AI, perception relies on learning state-based representations, while planning, which can be thought of as temporal reasoning over action sequences, is typically achieved through search. We study whether such reasoning can instead emerge from representations that capture both perceptual and temporal structure. We show that standard temporal contrastive learning, despite its popularity, often fails to capture temporal structure due to its reliance on spurious features. To address this, we introduce Combinatorial Representations for Temporal Reasoning (CRTR), a method that uses a negative sampling scheme to provably remove these spurious features and facilitate temporal reasoning. CRTR achieves strong results on domains with complex temporal structure, such as Sokoban and Rubik's Cube. In particular, for the Rubik's Cube, CRTR learns representations that generalize across all initial states and allow it to solve the puzzle using fewer search steps than BestFS, though with longer solutions. To our knowledge, this is the first method that efficiently solves arbitrary Cube states using only learned representations, without relying on an external search algorithm.


Learning with Local Search MCMC Layers

arXiv.org Artificial Intelligence

Integrating combinatorial optimization layers into neural networks has recently attracted significant research interest. However, many existing approaches lack theoretical guarantees or fail to perform adequately when relying on inexact solvers. This is a critical limitation, as many operations research problems are NP-hard, often necessitating the use of neighborhood-based local search heuristics. These heuristics iteratively generate and evaluate candidate solutions based on an acceptance rule. In this paper, we introduce a theoretically-principled approach for learning with such inexact combinatorial solvers. Inspired by the connection between simulated annealing and Metropolis-Hastings, we propose to transform problem-specific neighborhood systems used in local search heuristics into proposal distributions, implementing MCMC on the combinatorial space of feasible solutions. This allows us to construct differentiable combinatorial layers and associated loss functions. Replacing an exact solver by a local search strongly reduces the computational burden of learning on many applications. We demonstrate our approach on a large-scale dynamic vehicle routing problem with time windows.


Continuous Optimization for Feature Selection with Permutation-Invariant Embedding and Policy-Guided Search

arXiv.org Artificial Intelligence

Feature selection removes redundant features to enhanc performance and computational efficiency in downstream tasks. Existing works often struggle to capture complex feature interactions and adapt to diverse scenarios. Recent advances in this domain have incorporated generative intelligence to address these drawbacks by uncovering intricate relationships between features. However, two key limitations remain: 1) embedding feature subsets in a continuous space is challenging due to permutation sensitivity, as changes in feature order can introduce biases and weaken the embedding learning process; 2) gradient-based search in the embedding space assumes convexity, which is rarely guaranteed, leading to reduced search effectiveness and suboptimal subsets. To address these limitations, we propose a new framework that can: 1) preserve feature subset knowledge in a continuous embedding space while ensuring permutation invariance; 2) effectively explore the embedding space without relying on strong convex assumptions. For the first objective, we develop an encoder-decoder paradigm to preserve feature selection knowledge into a continuous embedding space. This paradigm captures feature interactions through pairwise relationships within the subset, removing the influence of feature order on the embedding. Moreover, an inducing point mechanism is introduced to accelerate pairwise relationship computations. For the second objective, we employ a policy-based reinforcement learning (RL) approach to guide the exploration of the embedding space. The RL agent effectively navigates the space by balancing multiple objectives. By prioritizing high-potential regions adaptively and eliminating the reliance on convexity assumptions, the RL agent effectively reduces the risk of converging to local optima. Extensive experiments demonstrate the effectiveness, efficiency, robustness and explicitness of our model.


No Loss, No Gain: Gated Refinement and Adaptive Compression for Prompt Optimization

arXiv.org Artificial Intelligence

Prompt engineering is crucial for leveraging the full potential of large language models (LLMs). While automatic prompt optimization offers a scalable alternative to costly manual design, generating effective prompts remains challenging. Existing methods often struggle to stably generate improved prompts, leading to low efficiency, and overlook that prompt optimization easily gets trapped in local optima. Addressing this, we propose GRACE, a framework that integrates two synergistic strategies: Gated Refinement and Adaptive Compression, achieving Efficient prompt optimization. The gated refinement strategy introduces a feedback regulation gate and an update rejection gate, which refine update signals to produce stable and effective prompt improvements. When optimization stagnates, the adaptive compression strategy distills the prompt's core concepts, restructuring the optimization trace and opening new paths. By strategically introducing information loss through refinement and compression, GRACE delivers substantial gains in performance and efficiency. In extensive experiments on 11 tasks across three practical domains, including BIG-Bench Hard (BBH), domain-specific, and general NLP tasks, GRACE achieves significant average relative performance improvements of 4.7%, 4.4% and 2.7% over state-of-the-art methods, respectively. Further analysis shows that GRACE achieves these gains using only 25% of the prompt generation budget required by prior methods, highlighting its high optimization efficiency and low computational overhead. Our code is available at https://github.com/Eric8932/GRACE.


Physically-Feasible Reactive Synthesis for Terrain-Adaptive Locomotion

arXiv.org Artificial Intelligence

We present an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing methods often depend on heuristics for real-time foothold selection-limiting robustness and adaptability-or rely on computationally intensive trajectory optimization across complex terrains and long horizons. In contrast, our approach combines reactive synthesis for generating correct-by-construction symbolic-level controllers with mixed-integer convex programming (MICP) for dynamic and physically feasible footstep planning during each symbolic transition. To reduce the reliance on costly MICP solves and accommodate specifications that may be violated due to physical infeasibility, we adopt a symbolic repair mechanism that selectively generates only the required symbolic transitions. During execution, real-time MICP replanning based on actual terrain data, combined with runtime symbolic repair and delay-aware coordination, enables seamless bridging between offline synthesis and online operation. Through extensive simulation and hardware experiments, we validate the framework's ability to identify missing locomotion skills and respond effectively in safety-critical environments, including scattered stepping stones and rebar scenarios.


Tree Reward-Aligned Search for TReASURe in Masked Diffusion Language Models

arXiv.org Artificial Intelligence

Tree search has recently emerged as a powerful framework for aligning generative models with task-specific rewards at test time. Applying tree search to Masked Diffusion Language Models, however, introduces two key challenges: (i) parallel unmasking yields highly correlated branches, limiting exploration, and (ii) reward evaluation via sampled completions produces high-variance estimates, making pruning unstable. Theoretically, we quantify branching efficiency gains in NFEs (number of function evaluations), show that the scoring rule approximates the true reward with error bounded by predictive uncertainty, and prove improvements with larger tree widths. Masked Diffusion Language Models (MDLMs) (Nie et al., 2025; Sahoo et al., 2024; Shi et al., 2024; Y ang et al., 2025b) have emerged as a compelling alternative to autoregressive models (Brown et al., 2020; Radford et al., 2019; Touvron et al., 2023). They start with all-mask tokens and gradually reveal tokens through a sequence of discrete denoising steps. At each step, the model predicts token distributions for masked positions, conditioned on the current partially masked sequence and the diffusion timestep. This formulation enables flexible sampling schedules and broad conditioning patterns, making MDLMs well-suited for controllable generation tasks.Figure 1: Conceptual illustration of TR However, this flexibility is not fully realized without mechanisms to align the model's outputs with user-defined objectives. Test-Time Alignment (TT A) enables guiding language model outputs toward task-specific goals without retraining. In applications such as toxicity avoidance (Logacheva et al., 2022), sentiment control (Barbieri et al., 2020), or enforcing linguistic acceptability (Warstadt et al., 2019), aligning generation with external reward functions at test time offers a flexible and training-free alternative to supervised fine-tuning.


Dynamic Buffers: Cost-Efficient Planning for Tabletop Rearrangement with Stacking

arXiv.org Artificial Intelligence

Abstract--Rearranging objects in cluttered tabletop environments remains a long-standing challenge in robotics. Classical planners often generate inefficient, high-cost plans by shuffling objects individually and using fixed buffers--temporary spaces such as empty table regions or static stacks--to resolve conflicts. When only free table locations are used as buffers, dense scenes become inefficient, since placing an object can restrict others from reaching their goals and complicate planning. Allowing stacking provides extra buffer capacity, but conventional stacking is static: once an object supports another, the base cannot be moved, which limits efficiency. T o overcome these issues, a novel planning primitive called the Dynamic Buffer is introduced. Inspired by human grouping strategies, it enables robots to form temporary, movable stacks that can be transported as a unit. This improves both feasibility and efficiency in dense layouts, and it also reduces travel in large-scale settings where space is abundant. Compared with a state-of-the-art rearrangement planner, the approach reduces manipulator travel cost by 11.89% in dense scenarios with a stationary robot and by 5.69% in large, low-density settings with a mobile manipulator . Practicality is validated through experiments on a Delta parallel robot with a two-finger gripper . These findings establish dynamic buffering as a key primitive for cost-efficient and robust rearrangement planning. The growing field of Embodied AI is focused on creating autonomous systems that can physically interact with and modify their environments to achieve goals. A crucial aspect of this interaction is the ability to rearrange objects, a task identified as a canonical challenge for embodied agents [1].