Search
fb82011040977c7712409fbdb5456647-Paper-Conference.pdf
The paper proposes a novel machine learning-based approach to the pathfinding problem on extremely large graphs. This method leverages diffusion distance estimation via a neural network and uses beam search for pathfinding. We demonstrate its efficiency by finding solutions for 4x4x4 and 5x5x5 Rubik's cubes with unprecedentedly short solution lengths, outperforming all available solvers and introducing the first machine learning solver beyond the 3x3x3 case. In particular, it surpasses every single case of the combined best results in the Kaggle Santa 2023 challenge, which involved over 1,000 teams. For the 3x3x3 Rubik's cube, our approach achieves an optimality rate exceeding 98%, matching the performance of task-specific solvers and significantly outperforming prior solutions such as DeepCubeA (60.3%) and EfficientCube (69.6%). Our solution in its current implementation is approximately 25.6 times faster in solving 3x3x3 Rubik's cubes while requiring up to 8.5 times less model training time than the most efficient state-of-the-art competitor. Finally, it is demonstrated that even a single agent trained using a relatively small number of examples can robustly solve a broad range of puzzles represented by Cayley graphs of size up to 10145, confirming the generality of the proposed method. Alexander Chervov and Kirill Khoruzhii contributed equally to this work.
Learning to Better Search with Language Models via Guided Reinforced Self-Training
While language models have shown remarkable performance across diverse tasks, they still encounter challenges in complex reasoning scenarios. Recent research suggests that language models trained on linearized search traces toward solutions, rather than solely on the final solutions, exhibit improved generalization, despite the search traces being potentially noisy or suboptimal. However, relying on such imperfect traces can result in inefficient use of test-time compute. To address this, we propose guided reinforced self-training (Guided-ReST), a fine-tuning algorithm designed to improve the model's capability for effective search during inference. The key insight behind Guided-ReST is that optimal solutions can serve as valuable step-by-step landmarks to guide the model's search process. Based on this insight, we introduce a novel data generation method that seamlessly incorporates optimal solutions into the model's search procedure, enabling the generation of high-quality search traces. By fine-tuning the model on these search traces, we effectively distill improved search strategies into the model. Our method significantly enhances the search capabilities of language models on arithmetic reasoning and code self-repair tasks, including Countdown, CodeContests, and CodeForces.
Effective Policy Learning for Multi-Agent Online Coordination Beyond Submodular Objectives
The first one, MA-SPL, not only can achieve the optimal (1 ce)-approximation guarantee for the MA-OC problem with submodular objectives but also can handle the unexplored ฮฑ-weakly DR-submodular and (ฮณ,ฮฒ)-weakly submodular scenarios, where c is the curvature of the investigated submodular functions, ฮฑ denotes the diminishing-return(DR) ratio and the tuple (ฮณ,ฮฒ) represents the submodularity ratios. Subsequently, in order to reduce the reliance on the unknown parameters ฮฑ,ฮณ,ฮฒ inherent in the MA-SPLalgorithm, we further introduce the second online algorithm named MA-MPL. This MA-MPL algorithm is entirely parameter-free and simultaneously can maintain the same approximation ratio as the first MA-SPL algorithm. The core of our MA-SPL and MA-MPL algorithms is a novel continuous-relaxation technique termed as policybased continuous extension. Compared with the well-established multi-linear extension, a notable advantage of this new policy-based continuous extension is its ability to provide a lossless rounding scheme for any set function, thereby enabling us to tackle the challenging weakly submodular objectives. Finally, extensive simulations are conducted to validate the effectiveness of our proposed algorithms.
AlphaBeta is not as good as you think: a simple class of synthetic games for a better analysis of deterministic game-solving algorithms
Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This simplified model enables uncluttered mathematical analysis, revealing two key properties: root value distributions asymptotically collapse to a single fixed value for finitevalued trees, and all reasonable algorithms achieve global optimality. However, these findings are artifacts of the model's design: its long criticized independence assumption strips games of structural complexity, producing trivial instances where no algorithm faces meaningful challenges. To address this limitation, we introduce a class of synthetic games generated by a probabilistic model that incrementally constructs game-trees using a fixed level-wise conditional distribution. By enforcing ancestor dependencies, a critical structural feature of real-world games, our framework generates problems with adjustable difficulty while retaining some form of analytical tractability. For several algorithms, including AlphaBeta and Scout, we derive recursive formulas characterizing their average-case complexities under this model. These allow us to rigorously compare algorithms on deep gametrees, where Monte-Carlo simulations are no longer feasible. While asymptotically, all algorithms seem to converge to identical branching factor (a result analogous to that of independence-based models), deep finite trees reveal stark differences: AlphaBeta incurs a significantly larger constant multiplicative factor compared to algorithms like Scout, leading to a substantial practical slowdown. Our framework sheds new light on classical game-solving algorithms, offering rigorous evidence and analytical tools to advance the understanding of these methods under a richer, more challenging, and yet tractable model.
Train on Pins and Test on Obstacles for Rectilinear Steiner Minimum Tree
Rectilinear Steiner Minimum Tree (RSMT) is widely used in Very Large Scale Integration (VLSI) and aims at connecting a set of pins using rectilinear edges while minimizing wirelength. Recently, learning-based methods have been explored to tackle this problem effectively. However, existing methods either suffer from excessive exploration of the search space or rely on heuristic combinations that compromise effectiveness and efficiency, and this limitation becomes notably exacerbated when extended to the obstacle-avoiding RSMT (OARSMT). To address this, we propose OAREST, a reinforcement learning-based framework for constructing an Obstacle-Avoiding Rectilinear Edge Sequence (RES) Tree. We theoretically establish the optimality of RES in obstacle-avoiding scenarios, which forms the foundation of our approach. Leveraging this theoretical insight, we introduce a dynamic masking strategy that supports parallel training across varying numbers of pins and extends to obstacles during inference. Empirical evaluations on both synthetic and real-world benchmarks show superior effectiveness and efficiency for RSMT and OARSMT problems, particularly in handling obstacles without training on them.
Let's Revise Step-by-Step: AUnified Local Search Framework for Code Generation with LLMs Zhiyi Lyu1 Jianguo Huang1 Yanchen Deng1 Steven Hoi2 Bo An1 1 Nanyang Technological University 2 Alibaba Group
Large Language Models (LLMs) with inference-time scaling techniques show promise for code generation, yet face notable efficiency and scalability challenges. Construction-based tree-search methods suffer from rapid growth in tree size, high token consumption, and lack of anytime property. In contrast, improvementbased methods offer better performance but often struggle with uninformative reward signals and inefficient search strategies. In this work, we propose ReLoc, a unified local search framework which effectively performs step-by-step code revision. Specifically, ReLoc explores a series of local revisions through four key algorithmic components: initial code drafting, neighborhood code generation, candidate evaluation, and incumbent code updating, each of which can be instantiated with specific decision rules to realize different local search algorithms such as Hill Climbing (HC) or Genetic Algorithm (GA). Furthermore, we develop a specialized revision reward model that evaluates code quality based on revision distance to produce fine-grained preferences that guide the local search toward more promising candidates. Finally, our extensive experimental results demonstrate that our approach achieves superior performance across diverse code generation tasks, significantly outperforming both construction-based tree search as well as the state-of-the-art improvement-based code generation methods.
ALE-Bench: ABenchmark for Long-Horizon Objective-Driven Algorithm Engineering
How well do AI systems perform in algorithm engineering for hard optimization problems in domains such as package-delivery routing, crew scheduling, factory production planning, and power-grid balancing? We introduce ALE-Bench, a new benchmark for evaluating AI systems on score-based algorithmic programming contests. Drawing on real tasks from the AtCoder Heuristic Contests, ALE-Bench presents optimization problems that are computationally hard and admit no known exact solution. Unlike short-duration, pass/fail coding benchmarks, ALE-Bench encourages iterative solution refinement over long time horizons. Our software framework supports interactive agent architectures that leverage test-run feedback and visualizations. Our evaluation of frontier LLMs revealed that while they demonstrate high performance on specific problems, a notable gap remains compared to humans in terms of consistency across problems and long-horizon problem-solving capabilities. This highlights the need for this benchmark to foster future AI advancements.
Partition to Evolve: Niching-enhanced Evolution with LLMs for Automated Algorithm Discovery
Large language model-assisted Evolutionary Search (LES) has emerged as a promising approach for Automated Algorithm Discovery (AAD). While many evolutionary search strategies have been developed for classic optimization problems, LES operates in abstract language spaces, presenting unique challenges for applying these strategies effectively. To address this, we propose a general LES framework that incorporates feature-assisted niche construction within abstract search spaces, enabling the seamless integration of niche-based search strategies from evolutionary computation. Building on this framework, we introduce PartEvo (Partition to Evolve), an LES method that combines niche collaborative search and advanced prompting strategies to improve algorithm discovery efficiency. Experiments on both synthetic and real-world optimization problems show that PartEvo outperforms human-designed baselines and surpasses prior LES methods. In particular, on resource scheduling tasks, PartEvo generates meta-heuristics with low design costs, achieving up to 90.1% performance improvement over widely-used baseline algorithms, highlighting its potential for real-world applications.
Solve for the Hyperparameter, Skip the Search: Kolmogorov-Optimal Scaling Laws for Spline Regression
Bay, Yong Yi, Yearick, Kathleen A.
Hyperparameter tuning almost always means search: fit the model at every value on a grid, score each by cross-validation, and keep the winner. For spline regression that search is unnecessary. The optimal resolution can be solved for in closed form, to the accuracy an exhaustive search reaches, at a fraction of the compute. Three ingredients make this possible: classical approximation theory pins the squared bias to a known power of the resolution G, exactly the Kolmogorov n-width of the smoothness class; the basis dimension is an explicit polynomial in G; and leave-one-out error follows from a single fit via the PRESS identity. Balancing the two known curves gives the minimizer analytically. We extend this calculus to many coordinates by replacing ambient input dimension with interaction order, the number of active low-order components in an ANOVA decomposition, yielding a scaling law in which the optimal resolution and error are power functions of the effective density (sample size per active component), with input dimension absent from the exponent. The law becomes an algorithm. KORE (Kolmogorov-optimal Order-aware Resolution Estimation) fits two pilot resolutions, solves a leverage-calibrated 2x2 system for the bias and noise scales, and evaluates the closed-form plug-in resolution with a tiny leave-one-out certificate: about a dozen fits instead of a full grid sweep, with a consistency guarantee as the sample grows. Across additive and sparse pairwise targets up to 80 input dimensions, KORE matches exhaustive 3-fold cross-validation and the full classical ladder (GCV, Mallows' Cp, AIC, BIC) while fitting roughly 8x fewer models; on 36 real tabular datasets it ranks first among 21 methods in accuracy per unit of compute, ahead of tuned boosters and kernel machines. When complexity lives in low interaction order, solving for the resolution beats searching for it.
Searching Efficient Semantic Segmentation Architectures via Dynamic Path Selection
Existing NAS methods for semantic segmentation typically apply uniform optimization to all candidate networks (paths) within a one-shot supernet. However, the concurrent existence of both promising and suboptimal paths often results in inefficient weight updates and gradient conflicts. This issue is particularly severe in semantic segmentation due to its complex multi-branch architectures and large search space, which further degrade the supernet's ability to accurately evaluate individual paths and identify high-quality candidates. To address this issue, we propose Dynamic Path Selection (DPS), a selective training strategy that leverages multiple performance proxies to guide path optimization. DPS follows a stagewise paradigm, where each phase emphasizes a different objective: early stages prioritize convergence, the middle stage focuses on expressiveness, and the final stage emphasizes a balanced combination of expressiveness and generalization. At each stage, paths are selected based on these criteria, concentrating optimization efforts on promising paths, thus facilitating targeted and efficient model updates. Additionally, DPS integrates a dynamic stage scheduler and a diversity-driven exploration strategy, which jointly enable adaptive stage transitions and maintain structural diversity among selected paths. Extensive experiments demonstrate that, under the same search space, DPS can discover efficient models with strong generalization and superior performance.