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 Rule-Based Reasoning


In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach

AAAI Conferences

What is the biggest difference between playing a game against a human or against a computer generated player? Why do many people believe it is more challenging to play with humans than playing with an artificial player? The big success of massive multiplayer games and the huge number of so-called "LAN parties", where players meet and play with each other, seems to be related to the human demeanor of the players. All this indicates, that the current state of game AI is unsatisfactory compared to the performance of human players. This paper introduces a tool for analyzing basic computer games with incorporated AI modules which store strategies for performing the behavior of artificial players. This sets the stage for a systematic evaluation and refinement of rule based game AI.


On ALSV Rules Formulation and Inference

AAAI Conferences

In this paper knowledge representation and inference issues for rule-based systems are discussed. The paper deals with improving the logical calculus of Set Attributive Logic founding an expressive rule language XTT2. Representation extensions are introduced, and practical inference rules provided. The original includes an extended state specification, as well as interpreter design. xamples of rule analysis are given. Visual design tool HQed assuring rule quality is also presented.


Lifting the Limitations in a Rule-based Policy Language

AAAI Conferences

The predicates that are used to encode a planning domain in PDDL often do not include concepts that are important for effectively reasoning about problems in the domain. In particular, the effectiveness of rule-based policies in a domain depend on the concepts that can be expressed in the language used to capture those policies. In this work we investigate complimenting planning domain descriptions with abstract concepts and methods for making distinctions between similar objects. We present an architecture that allows a rule-based policy to reason with these additional concepts, using them to reason over structures that the rules would not be able to reason over without support. We demonstrate that this is sufficient to allow a rule-based policy to provide control in benchmark domains with interesting structures and we argue that our architecture could allow control knowledge learners to learn policies that provide control in these domains.


Knowledge Representation for Intelligent and Error-Prone Execution of Robust Granular Plans. A Conceptual Study

AAAI Conferences

Route robustness is therefore a Vehicle route planning is a popular application of AI automated measure against the risk that the solution may not be executed planning methods. In numerous applications it is according to the a priori plan. The main idea behind supported with GPS navigation. Based on a generalized the concept of a robust plan is that such a plan should consist shortest-path approach it uses a directed graph as the search of numerous alternative plans, represented in a concise way, domain and edge weights set to match the required optimality and enable switching from the plan currently being executed criteria. Moreover, various additional constraints and to a new one as often as may become necessary. The degree heuristic information can be explored. (Nau, Ghallab, and of robustness is a qualitative factor referring to numerous Traverso 2004)


Introducing Partial Matching Approach in Association Rules for Better Treatment of Missing Values

arXiv.org Artificial Intelligence

Handling missing values in training datasets for constructing learning models or extracting useful information is considered to be an important research task in data mining and knowledge discovery in databases. In recent years, lot of techniques are proposed for imputing missing values by considering attribute relationships with missing value observation and other observations of training dataset. The main deficiency of such techniques is that, they depend upon single approach and do not combine multiple approaches, that why they are less accurate. To improve the accuracy of missing values imputation, in this paper we introduce a novel partial matching concept in association rules mining, which shows better results as compared to full matching concept that we described in our previous work. Our imputation technique combines the partial matching concept in association rules with k-nearest neighbor approach. Since this is a hybrid technique, therefore its accuracy is much better than as compared to those techniques which depend upon single approach. To check the efficiency of our technique, we also provide detail experimental results on number of benchmark datasets which show better results as compared to previous approaches.


Using Association Rules for Better Treatment of Missing Values

arXiv.org Artificial Intelligence

The quality of training data for knowledge discovery in databases (KDD) and data mining depends upon many factors, but handling missing values is considered to be a crucial factor in overall data quality. Today real world datasets contains missing values due to human, operational error, hardware malfunctioning and many other factors. The quality of knowledge extracted, learning and decision problems depend directly upon the quality of training data. By considering the importance of handling missing values in KDD and data mining tasks, in this paper we propose a novel Hybrid Missing values Imputation Technique (HMiT) using association rules mining and hybrid combination of k-nearest neighbor approach. To check the effectiveness of our HMiT missing values imputation technique, we also perform detail experimental results on real world datasets. Our results suggest that the HMiT technique is not only better in term of accuracy but it also take less processing time as compared to current best missing values imputation technique based on k-nearest neighbor approach, which shows the effectiveness of our missing values imputation technique.


Identification of Pleonastic It Using the Web

Journal of Artificial Intelligence Research

In a significant minority of cases, certain pronouns, especially the pronoun it, can be used without referring to any specific entity. This phenomenon of pleonastic pronoun usage poses serious problems for systems aiming at even a shallow understanding of natural language texts. In this paper, a novel approach is proposed to identify such uses of it: the extrapositional cases are identified using a series of queries against the web, and the cleft cases are identified using a simple set of syntactic rules. The system is evaluated with four sets of news articles containing 679 extrapositional cases as well as 78 cleft constructs. The identification results are comparable to those obtained by human efforts.


Behavior Bounding: An Efficient Method for High-Level Behavior Comparison

Journal of Artificial Intelligence Research

In this paper, we explore methods for comparing agent behavior with human behavior to assist with validation. Our exploration begins by considering a simple method of behavior comparison. Motivated by shortcomings in this initial approach, we introduce behavior bounding, an automated model-based approach for comparing behavior that is inspired, in part, by Mitchell's Version Spaces. We show that behavior bounding can be used to compactly represent both human and agent behavior. We argue that relatively low amounts of human effort are required to build, maintain, and use the data structures that underlie behavior bounding, and we provide a theoretical basis for these arguments using notions of PAC Learnability. Next, we show empirical results indicating that this approach is effective at identifying differences in certain types of behaviors and that it performs well when compared against our initial benchmark methods. Finally, we demonstrate that behavior bounding can produce information that allows developers to identify and fix problems in an agent's behavior much more efficiently than standard debugging techniques.


Logical Algorithms meets CHR: A meta-complexity result for Constraint Handling Rules with rule priorities

arXiv.org Artificial Intelligence

This paper investigates the relationship between the Logical Algorithms language (LA) of Ganzinger and McAllester and Constraint Handling Rules (CHR). We present a translation schema from LA to CHR-rp: CHR with rule priorities, and show that the meta-complexity theorem for LA can be applied to a subset of CHR-rp via inverse translation. Inspired by the high-level implementation proposal for Logical Algorithm by Ganzinger and McAllester and based on a new scheduling algorithm, we propose an alternative implementation for CHR-rp that gives strong complexity guarantees and results in a new and accurate meta-complexity theorem for CHR-rp. It is furthermore shown that the translation from Logical Algorithms to CHR-rp combined with the new CHR-rp implementation, satisfies the required complexity for the Logical Algorithms meta-complexity result to hold.


AAAI 2008 Spring Symposia Reports

AI Magazine

The titles of the eight symposia were as follows: (1) AI Meets Business Rules and Process Management, (2) Architectures for Intelligent Theory-Based Agents, (3) Creative Intelligent Systems, (4) Emotion, Personality, and Social Behavior, (5) Semantic Scientific Knowledge Integration, (6) Social Information Processing, (7) Symbiotic Relationships between Semantic Web and Knowledge Engineering, (8) Using AI to Motivate Greater Participation in Computer Science The goal of the AI Meets Business Rules and Process Management AAAI symposium was to investigate the various approaches and standards to represent business rules, business process management and the semantic web with respect to expressiveness and reasoning capabilities. The Semantic Scientific Knowledge Symposium was interested in bringing together the semantic technologies community with the scientific information technology community in an effort to build the general semantic science information community. The Social Information Processing's goal was to investigate computational and analytic approaches that will enable users to harness the efforts of large numbers of other users to solve a variety of information processing problems, from discovering high-quality content to managing common resources. The purpose of the Using AI to Motivate Greater Participation in Computer Science symposium was to identify ways that topics in AI may be used to motivate greater student participation in computer science by highlighting fun, engaging, and intellectually challenging developments in AI-related curriculum at a number of educational levels.