Rule-Based Reasoning
Mining Rules from Player Experience and Activity Data
Gow, Jeremy (Imperial College London) | Colton, Simon (Imperial College London) | Cairns, Paul (University of York) | Miller, Paul (Rebellion Developments Ltd)
Feedback on player experience and behaviour can be invaluable to game designers, but there is need for specialised knowledge discovery tools to deal with high volume playtest data. We describe a study witha commercial third-person shooter, in which integrated player activity and experience data was captured and mined for design-relevant knowledge. We demonstrate that association rule learning and rule templates can be used to extractmeaningful rules relating player activity and experience during combat. We found that the number, type and quality of rules varies between experiences, and is affected by feature distributions. Further work is required on rule selection and evaluation.
Computational Music Theory
Boenn, Georg (University of Glamorgan) | Brain, Martin (University of Oxford) | Vos, Marina De (University of Bath ) | Ffitch, John (University of Bath)
One of the goals of the study of music theory is to develop sets of rules to describe different styles of music. By formalising these rules so that their semantics are machine intelligible, it is possible to use computers to reason about and analyse these rules -- computational music theory. Anton is an automatic composition system based on this approach. It formalises the rules of Renaissance Counterpoint using AnsProlog and uses an answer set solver to compose pieces. This paper discusses Anton, presenting the ideas behind the system and focusing on the challenges of modelling and synthesising rhythm.
Relative Expressiveness of Defeasible Logics
We address the relative expressiveness of defeasible logics in the framework DL. Relative expressiveness is formulated as the ability to simulate the reasoning of one logic within another logic. We show that such simulations must be modular, in the sense that they also work if applied only to part of a theory, in order to achieve a useful notion of relative expressiveness. We present simulations showing that logics in DL with and without the capability of team defeat are equally expressive. We also show that logics that handle ambiguity differently -- ambiguity blocking versus ambiguity propagating -- have distinct expressiveness, with neither able to simulate the other under a different formulation of expressiveness.
Towards Unsupervised Learning of Temporal Relations between Events
Mirroshandel, S.A., Ghassem-Sani, G.
Automatic extraction of temporal relations between event pairs is an important task for several natural language processing applications such as Question Answering, Information Extraction, and Summarization. Since most existing methods are supervised and require large corpora, which for many languages do not exist, we have concentrated our efforts to reduce the need for annotated data as much as possible. This paper presents two different algorithms towards this goal. The first algorithm is a weakly supervised machine learning approach for classification of temporal relations between events. In the first stage, the algorithm learns a general classifier from an annotated corpus. Then, inspired by the hypothesis of "one type of temporal relation per discourse'', it extracts useful information from a cluster of topically related documents. We show that by combining the global information of such a cluster with local decisions of a general classifier, a bootstrapping cross-document classifier can be built to extract temporal relations between events. Our experiments show that without any additional annotated data, the accuracy of the proposed algorithm is higher than that of several previous successful systems. The second proposed method for temporal relation extraction is based on the expectation maximization (EM) algorithm. Within EM, we used different techniques such as a greedy best-first search and integer linear programming for temporal inconsistency removal. We think that the experimental results of our EM based algorithm, as a first step toward a fully unsupervised temporal relation extraction method, is encouraging.
Cultural Algorithm Toolkit for Multi-objective Rule Mining
Srinivasan, Sujatha, Ramakrishnan, Sivakumar
Cultural algorithm is a kind of evolutionary algorithm inspired from societal evolution and is composed of a belief space, a population space and a protocol that enables exchange of knowledge between these sources. Knowledge created in the population space is accepted into the belief space while this collective knowledge from these sources is combined to influence the decisions of the individual agents in solving problems. Classification rules comes under descriptive knowledge discovery in data mining and are the most sought out by users since they represent highly comprehensible form of knowledge. The rules have certain properties which make them useful forms of actionable knowledge to users. The rules are evaluated using these properties namely the rule metrics. In the current study a Cultural Algorithm Toolkit for Classification Rule Mining (CAT-CRM) is proposed which allows the user to control three different set of parameters namely the evolutionary parameters, the rule parameters as well as agent parameters and hence can be used for experimenting with an evolutionary system, a rule mining system or an agent based social system. Results of experiments conducted to observe the effect of different number and type of metrics on the performance of the algorithm on bench mark data sets is reported.
Efficiently Merging Symbolic Rules into Integrated Rules
Prentzas, Jim (Democritus University of Thrace) | Hatzilygeroudis, Ioannis (University of Patras, Greece)
Neurules are a type of neuro-symbolic rules integrating neurocomputing and production rules. Each neurule is represented as an adaline unit. Neurules exhibit characteristics such as modularity, naturalness and ability to perform interactive and integrated inferences. One way of producing a neurule base is through conversion of an existing symbolic rule base yielding an equivalent but more compact rule base. The conversion process merges symbolic rules having the same conclusion into one or more neurules. Due to the inability of the adaline unit to handle inseparability, more than one neurule for each conclusion may be produced. In this paper, we define criteria concerning the ability or inability to convert a rule set into a single neurule. Definition of criteria determining whether a set of symbolic rules can (or cannot) be converted into a single, equivalent but more compact rule is of general representational interest. With application of such criteria, the conversion process of symbolic rules into neurules becomes more time- and space-efficient by omitting useless trainings. Experimental results are promising.
Neural-Symbolic Rule-Based Monitoring
Perotti, Alan (University of Turin) | Garcez, Artur d' (City University London) | Avila (University of Turin) | Boella, Guido (University of Turin) | Rispoli, Daniele
In this paper we present a neural-symbolic system for monitoring traces of observations in sofware systems. To this end, we define an algorithm that translates a RuleR rule-based monitoring system (RS) into a rule-based neural network system (RNNS). We then show how the RNNS can perform trace monitoring effectively and analyze its performance, reporting promising preliminary results. Finally, we discuss how network learning could be used within RNNS to embed the system into a framework for iterative verification and model adaptation. It is hoped that a tight integration of verification and adaptation within the neural-symbolic approach will help support the development of self-adapting, self-healing systems.
Rule Based Expert System for Diagnosis of Neuromuscular Disorders
Borgohain, Rajdeep, Sanyal, Sugata
In this paper, we discuss the implementation of a rule based expert system for diagnosing neuromuscular diseases. The proposed system is implemented as a rule based expert system in JESS for the diagnosis of Cerebral Palsy, Multiple Sclerosis, Muscular Dystrophy and Parkinson's disease. In the system, the user is presented with a list of questionnaires about the symptoms of the patients based on which the disease of the patient is diagnosed and possible treatment is suggested. The system can aid and support the patients suffering from neuromuscular diseases to get an idea of their disease and possible treatment for the disease.
Learning Probabilistic Relational Dynamics for Multiple Tasks
Deshpande, Ashwin, Milch, Brian, Zettlemoyer, Luke S., Kaelbling, Leslie Pack
The ways in which an agent's actions affect the world can often be modeled compactly using a set of relational probabilistic planning rules. This paper addresses the problem of learning such rule sets for multiple related tasks. We take a hierarchical Bayesian approach, in which the system learns a prior distribution over rule sets. We present a class of prior distributions parameterized by a rule set prototype that is stochastically modified to produce a task-specific rule set. We also describe a coordinate ascent algorithm that iteratively optimizes the task-specific rule sets and the prior distribution. Experiments using this algorithm show that transferring information from related tasks significantly reduces the amount of training data required to predict action effects in blocks-world domains.
Maritime Threat Detection Using Probabilistic Graphical Models
Auslander, Bryan (Knexus Research Corporation) | Gupta, Kalyan Moy (Knexus Research Corporation) | Aha, David William (Naval Research Laboratory)
Maritime threat detection is a challenging problem because maritime environments can involve a complex combination of concurrent vessel activities, and only a small fraction of these may be irregular, suspicious, or threatening. Previous work on this task has been limited to analyses of single vessels using simple rule-based models that alert watchstanders when a proximity threshold is breached. We claim that Probabilistic Graphical Models (PGMs) can be used to more effectively model complex maritime situations. In this paper, we study the performance of PGMs for detecting (small boat) maritime attacks. We describe three types of PGMs that vary in their representational expressiveness and evaluate them on a threat recognition task using track data obtained from force protection naval exercises involving unmanned sea surface vehicles. We found that the best-performing PGMs can outperform the deployed rule-based approach on these tasks, though some PGMs require substantial engineering and are computationally expensive.