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 Rule-Based Reasoning


The AI Project Cycle

#artificialintelligence

The AI Project Cycle is a cycle/order of an AI Project which defines every step an organization must take to harness/get value (Monetary or others) from that AI Project to get more ROI (Return on Investment). You might have seen AI Project Cycle images Starting from'Problem Scoping', ignoring'Problem Identification', But in this article we will discuss about the one with'Problem Identification' which is a more accurate representation. In Today's Article, we will discuss the various stages of the AI Project Cycle, starting with Problem Identification, followed by Problem Scoping, Data Acquisition, Data Exploration, Data Modelling, Evaluation and finally Deployment. You may think that the Tip of the Iceberg is the problem, but in most cases, it's not. In many cases, the problems are not obvious, the problem may look small, but digging deep and down into the problem, we will realize that the problem has a lot to it, and that the beginning is nothing.


How AI Can Lead to Better Business Management

#artificialintelligence

AI for business is an incredibly helpful tool for enterprises when used correctly. Just take a look at some numbers recently published in a Forbes Magazine article: 38% of 235 enterprises the NBRI looked at are already using AI for a variety of tasks; and more importantly, 62% of these enterprises expect to be using AI by 2018. But here's the rub: AI is a massively broad catch all term. Over the last few years, people have termed all sorts of machine coding techniques as'AI;' in fact, saying that your business uses AI is kind of like saying your garden has plants. In other words, AI is an umbrella for a whole host of technologies.


Field Extraction from Forms with Unlabeled Data

arXiv.org Artificial Intelligence

We propose a novel framework to conduct field extraction from forms with unlabeled data. To bootstrap the training process, we develop a rule-based method for mining noisy pseudo-labels from unlabeled forms. Using the supervisory signal from the pseudo-labels, we extract a discriminative token representation from a transformer-based model by modeling the interaction between text in the form. To prevent the model from overfitting to label noise, we introduce a refinement module based on a progressive pseudo-label ensemble. Experimental results demonstrate the effectiveness of our framework.


A guided journey through non-interactive automatic story generation

arXiv.org Artificial Intelligence

We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and individual), and models of human creative writing. Then it reviews each class of story generation approach depending on the used technology: story-schemas, analogy, rules, planning, evolutionary algorithms, implicit knowledge learning, and explicit knowledge learning. Before the concluding section, the article analyses the contributions of the reviewed work to improve the quality of the generated stories. This analysis addresses the description of the story characters, the use of narrative knowledge including about character believability, and the possible lack of more comprehensive or more detailed knowledge or creativity models. Finally, the article presents concluding remarks in the form of suggestions of research topics that might have a significant impact on the advancement of the state of the art on autonomous non-interactive story generation systems. The article concludes that the autonomous generation and adoption of the main idea to be conveyed and the autonomous design of the creativity ensuring criteria are possibly two of most important topics for future research.


What is Hybrid Natural Language Understanding?

#artificialintelligence

We find it in everything from emails to videos to business documents and beyond. However, as pervasive as language data is to the enterprise, organizations struggle to maximize its value. Not only is there an incredible amount of language data available to and contained within organizations, but an exponentially increasing volume of it, as well. There is no ignoring the importance of language to the enterprise ecosystem. Organizations are listening, as 42% have already adopted natural language processing (NLP) systems while 26% plan to within the next year, according to IBM's Global AI Adoption Index 2021.


The 4 Trends That Prevail on the Gartner Hype Cycle for AI, 2021

#artificialintelligence

For the majority of organizations, continuously delivering and integrating AI solutions within enterprise applications and business workflows is a complex afterthought. On average, it takes about eight months to get an AI-based model integrated within a business workflow and for it to deliver tangible value. However, to reduce AI project failures, organizations must efficiently operationalize their AI architectures. Gartner expects that by 2025, 70% of organizations will have operationalized AI architectures due to the rapid maturity of AI orchestration initiatives. Organizations should consider model operationalization (ModelOps) for operationalizing AI solutions.


An Unsupervised Video Game Playstyle Metric via State Discretization

arXiv.org Artificial Intelligence

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still used heuristic rules or the behavior features with the game-environment support, thus being exhausted for the developers to define the features of discriminating various playstyles. In this paper, we propose the first metric for video game playstyles directly from the game observations and actions, without any prior specification on the playstyle in the target game. Our proposed method is built upon a novel scheme of learning discrete representations that can map game observations into latent discrete states, such that playstyles can be exhibited from these discrete states. Namely, we measure the playstyle distance based on game observations aligned to the same states. We demonstrate high playstyle accuracy of our metric in experiments on some video game platforms, including TORCS, RGSK, and seven Atari games, and for different agents including rule-based AI bots, learning-based AI bots, and human players.


Predictive Maintenance: Machine Learning vs Rule Based Algorithms

#artificialintelligence

While basic predictive maintenance concepts are discussed in various articles, there is actually little to find when it comes to selecting the best approach on predicting an error. In this article we get you started with a short introduction on predictive maintenance and then focus on which way to go when it comes to choosing the best predictive algorithm for you: Is it better to go with a machine learning model or should you get started with a rule based algorithm first? Let's get started by understanding where we are coming from and what it is all about, we need some context: Predictive Maintenance is basically as old as it gets and in its foundation nothing new. If in the past a mechanics was servicing a machine and found unusual visual or acoustic behaviour in a certain part, the machine may be shut down before breaking and the part was exchanged. That is already predictive maintenance.


Scalable Rule-Based Representation Learning for Interpretable Classification

arXiv.org Artificial Intelligence

Rule-based models, e.g., decision trees, are widely used in scenarios demanding high model interpretability for their transparent inner structures and good model expressivity. However, rule-based models are hard to optimize, especially on large data sets, due to their discrete parameters and structures. Ensemble methods and fuzzy/soft rules are commonly used to improve performance, but they sacrifice the model interpretability. To obtain both good scalability and interpretability, we propose a new classifier, named Rule-based Representation Learner (RRL), that automatically learns interpretable non-fuzzy rules for data representation and classification. To train the non-differentiable RRL effectively, we project it to a continuous space and propose a novel training method, called Gradient Grafting, that can directly optimize the discrete model using gradient descent. An improved design of logical activation functions is also devised to increase the scalability of RRL and enable it to discretize the continuous features end-to-end. Exhaustive experiments on nine small and four large data sets show that RRL outperforms the competitive interpretable approaches and can be easily adjusted to obtain a trade-off between classification accuracy and model complexity for different scenarios. Our code is available at: https://github.com/12wang3/rrl.


Operationalizing machine learning in processes

#artificialintelligence

As organizations look to modernize and optimize processes, machine learning (ML) is an increasingly powerful tool to drive automation. Unlike basic, rule-based automation--which is typically used for standardized, predictable processes--ML can handle more complex processes and learn over time, leading to greater improvements in accuracy and efficiency. But a lot of companies are stuck in the pilot stage; they may have developed a few discrete use cases, but they struggle to apply ML more broadly or take advantage of its most advanced forms. A recent McKinsey Global Survey, for example, found that only about 15 percent of respondents have successfully scaled automation across multiple parts of the business. And only 36 percent of respondents said that ML algorithms had been deployed beyond the pilot stage.