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 Object-Oriented Architecture


DoubleML -- An Object-Oriented Implementation of Double Machine Learning in Python

arXiv.org Machine Learning

DoubleML is an open-source Python library implementing the double machine learning framework of Chernozhukov et al. (2018) for a variety of causal models. It contains functionalities for valid statistical inference on causal parameters when the estimation of nuisance parameters is based on machine learning methods. The object-oriented implementation of DoubleML provides a high flexibility in terms of model specifications and makes it easily extendable. The package is distributed under the MIT license and relies on core libraries from the scientific Python ecosystem: scikit-learn, numpy, pandas, scipy, statsmodels and joblib.


Attribute-Based Robotic Grasping with One-Grasp Adaptation

arXiv.org Artificial Intelligence

Robotic grasping is one of the most fundamental robotic manipulation tasks and has been actively studied. However, how to quickly teach a robot to grasp a novel target object in clutter remains challenging. This paper attempts to tackle the challenge by leveraging object attributes that facilitate recognition, grasping, and quick adaptation. In this work, we introduce an end-to-end learning method of attribute-based robotic grasping with one-grasp adaptation capability. Our approach fuses the embeddings of a workspace image and a query text using a gated-attention mechanism and learns to predict instance grasping affordances. Besides, we utilize object persistence before and after grasping to learn a joint metric space of visual and textual attributes. Our model is self-supervised in a simulation that only uses basic objects of various colors and shapes but generalizes to novel objects and real-world scenes. We further demonstrate that our model is capable of adapting to novel objects with only one grasp data and improving instance grasping performance significantly. Experimental results in both simulation and the real world demonstrate that our approach achieves over 80\% instance grasping success rate on unknown objects, which outperforms several baselines by large margins.


Applications of Python

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Python is a simple, open-source and object-oriented coding language. It is one of the programming languages that are easy to learn as it is a dynamic type, high-level, and interpreted coding language. This is also used for debugging of errors and motivate for instant growth of application prototypes and using it as a language to program with. Python programming language was originated by Guido Van Rossum in 1989 which is based on the DRY (Do not Repeat Yourself) principle. This blog will provide you the various uses of Python that help you to understand where one can easily implement the Python programming language and execute it in different sectors.


12 Weekend Coding projects for beginners from scratch

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Programming languages are the building blocks for communicating instructions to machines, without them the technology driven world we live in today wouldn't exist. Programming can be fun as well as challenging. Java is a general purpose high-level, object-oriented programming language. Java is one of the most commonly used languages for developing and delivering content on the web. An estimated nine million Java developers use it and more than three billion mobile phones run it.


Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis

arXiv.org Artificial Intelligence

We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel viewpoints by ray casting. While NeRF has an impressive ability to reconstruct geometry and fine details given many images, up to 100 for challenging 360{\deg} scenes, it often finds a degenerate solution to its image reconstruction objective when only a few input views are available. To improve few-shot quality, we propose DietNeRF. We introduce an auxiliary semantic consistency loss that encourages realistic renderings at novel poses. DietNeRF is trained on individual scenes to (1) correctly render given input views from the same pose, and (2) match high-level semantic attributes across different, random poses. Our semantic loss allows us to supervise DietNeRF from arbitrary poses. We extract these semantics using a pre-trained visual encoder such as CLIP, a Vision Transformer trained on hundreds of millions of diverse single-view, 2D photographs mined from the web with natural language supervision. In experiments, DietNeRF improves the perceptual quality of few-shot view synthesis when learned from scratch, can render novel views with as few as one observed image when pre-trained on a multi-view dataset, and produces plausible completions of completely unobserved regions.


Diagnosing Vision-and-Language Navigation: What Really Matters

arXiv.org Artificial Intelligence

Vision-and-language navigation (VLN) is a multimodal task where an agent follows natural language instructions and navigates in visual environments. Multiple setups have been proposed, and researchers apply new model architectures or training techniques to boost navigation performance. However, recent studies witness a slow-down in the performance improvements in both indoor and outdoor VLN tasks, and the agents' inner mechanisms for making navigation decisions remain unclear. To the best of our knowledge, the way the agents perceive the multimodal input is under-studied and clearly needs investigations. In this work, we conduct a series of diagnostic experiments to unveil agents' focus during navigation. Results show that indoor navigation agents refer to both object tokens and direction tokens in the instruction when making decisions. In contrast, outdoor navigation agents heavily rely on direction tokens and have a poor understanding of the object tokens. Furthermore, instead of merely staring at surrounding objects, indoor navigation agents can set their sights on objects further from the current viewpoint. When it comes to vision-and-language alignments, many models claim that they are able to align object tokens with certain visual targets, but we cast doubt on the reliability of such alignments.


Swift 5 for Absolute Beginners PDF

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Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.


What are the features of Python?

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Welcome back guys, in this module, I am going to talk about What are the features of Python? The things which make python popular. By knowing the features of Python, you will start loving Python programming and will want to start a career in the same. Let's see what are the features of Python Programming which makes it popular and dominant over other programming languages. It has a wide variety of features such as it supports procedural-oriented programming, Object-oriented programming, and also provides memory to be allocated dynamically. So, let's see some more exciting features of Python.


Unsupervised Object-Based Transition Models for 3D Partially Observable Environments

arXiv.org Artificial Intelligence

We present a slot-wise, object-based transition model that decomposes a scene into objects, aligns them (with respect to a slot-wise object memory) to maintain a consistent order across time, and predicts how those objects evolve over successive frames. The model is trained end-to-end without supervision using losses at the level of the object-structured representation rather than pixels. Thanks to its alignment module, the model deals properly with two issues that are not handled satisfactorily by other transition models, namely object persistence and object identity. We show that the combination of an object-level loss and correct object alignment over time enables the model to outperform a state-of-the-art baseline, and allows it to deal well with object occlusion and re-appearance in partially observable environments.


Know Program - Home

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Java is a simple, secured, high-level, platform-independent, multithread, Object-oriented programming language. It is also a platform and technology. C is a general-purpose, middle-level, compiler-based, and procedure or function-oriented structured programming language. It was developed by Dennis Ritchie.